• 제목/요약/키워드: Design competition guideline

검색결과 20건 처리시간 0.03초

설계공모지침 분석을 통한 국내 어린이집 공간구성의 획일화 원인 분석 (The Cause of Uniformity in Domestic Nursery Space Configuration through Analyzing Design Competition Guidelines)

  • 이정원;김다은;백수연;이태규;강준경
    • 대한건축학회논문집:계획계
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    • 제34권7호
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    • pp.39-46
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    • 2018
  • Nursery is a very important space for the development and growth of children. Domestic national nurseries mostly have uniform space composition, and there is no significant difference from the general architecture. Therefore, this study focused on presuming the cause of uniformity in domestic nursery space configuration through analysing the competition guidelines. For this purpose, we reviewed the procedure of the competitions and collected 57 competition guidelines for the last 10 years. The competition guideline was divided into design guidelines and evaluation items, and each of them were analysed focused on the contents of the items and the changes over time. The derived results suggested the problems which seem to affect the uniformity of the domestic nursery in three aspects: design guidelines, evaluation items, and the current procedure of nursery competitions.

공공도서관 설계경기에 나타난 계획방향에 대한 건축설계 연구 - 충청남도 도립도서관 설계경기 계획안을 중심으로 - (A Study on the Concept of the Public Library in the Architectural Competition and their Application in Design Process - Focused on the Chungcheongnam-do Provincial Library -)

  • 박열;김승제
    • 교육시설 논문지
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    • 제21권6호
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    • pp.13-24
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    • 2014
  • The purpose of this study is to understand the required concept in the architectural competition for public library and its application in design process. The research is based on the 27 design guideline of architectural competition for public library from 2009 to 2013 and, as a case study, the project for the Chungcheongnam-do Provincial Library, the prize winner in 2014. Three required concepts; symbolism, function, and sustainability, are categorized through the analysis on the design guideline of 27 competitions and are identified. Symbolism is expressed by landmark forms based on the local characteristics. The function of public library means to provide services to everyone, regardless of age, race, gender, religion etc., as a local community. Sustainability is related to passive architecture for the maintenance and management of buildings. These three concepts for public library applied on the design process of Chungcheongnam-do Provincial Library and design elements in each process are categorized in three concepts. The results shows not only how closely the locality and a user are related, but also the changes in the appearance of a public library as time passed.

BIM기반의 건축설계경기 평가 및 절차에 관한 연구 -국내외 BIM기반 건축설계경기 사례를 기반으로- (A Study for BIM based Evaluation and Process for Architectural Design Competition -Case Study of Domestic and International BIM-based Competition)

  • 박승화;홍창희
    • 한국산학기술학회논문지
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    • 제18권2호
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    • pp.23-30
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    • 2017
  • 건설산업 분야에서 빌딩정보모델링(BIM)은 단지 설계를 보다 쉽게 지원하고, 3차원 모델을 구현하기 위한 도구만은 아니다. 왜냐하면, 설계, 시공, 유지관리 및 철거에 이르는 건설 생애주기 동안의 다양한 데이터를 입력하고 관리가 가능하도록 구조화 되어 있기 때문이다. 이렇게 구조화된 모델을 가지고 다양한 분석 및 해석이 가능해지기 때문에 BIM의 역할은 점점 더 증대되어 가고 있다. 노르웨이 베스트바넨의 국립예술박물관 현상설계 경기를 시작으로 국내외적으로 BIM을 설계 경기 및 평가에 적용하려는 노력이 다각적으로 발생하고 있다. 이때, 기존 방식의 설계경기와는 다르게 BIM기반으로 전사적인 시뮬레이션을 통한 자동적이며, 신뢰성이 높고 효율적인 평가가 가능하게 된다. 이를 위하여 각 BIM 도구를 대상으로 하는 모델링 가이드가 필요하며 이를 검증할 수 있는 평가시스템의 요구가 생기게 되었다. 본 논문은 건설산업 분야에 새로운 패러다임을 이끌고 있는 BIM 기술을 이용한 새로운 방식의 설계평가 및 절차의 방향에 대해, 전력거래소 본사사옥 등의 이전 설계경기 사례를 비교분석하고 이에 대한 개선방안을 설명함으로써 향후 발주될 BIM기반 건축설계경기 평가의 방향을 제시하고자 한다.

데이터방송 서비스 이용행태에 대한 설문조사를 기반으로 한 데이터방송 서비스 기획 가이드라인 (A Data Broadcasting Service Design Guideline based on the Survey on Viewer's Modality of Using Data Broadcasting Services)

  • 고광일
    • 한국게임학회 논문지
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    • 제12권6호
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    • pp.25-32
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    • 2012
  • 디지털 기술의 발달로 탄생하게 된 디지털방송은 기존 영상 중심의 방송 콘텐츠뿐만 아니라 게임, 날씨정보, 증권거래 등의 다양한 데이터방송 서비스 (디지털TV 상에 운용되는 응용소프트웨어)를 서비스하는 멀티 엔터테인먼트 플랫폼으로 발전하고 있다. 하지만 게임을 포함한 대부분의 데이터방송 서비스들이 리모컨 조작의 불편함과 시청자의 한정적인 시간을 대상으로 방송 콘텐츠와의 경쟁으로 인해 성공적인 효과를 거두지 못하고 있다. 본 논문은 디지털TV가 게임 플랫폼으로 발전하기 위한 전제 조건인 데이터방송 서비스의 활성화 문제를 해결하기 위해서 데이터방송 서비스 경험자를 대상으로 인터뷰 형식의 설문조사를 수행하여 데이터방송 서비스 이용의 저해 요인을 분석하고 이를 바탕으로 시청자의 시청활동을 저해하지 않고 방송 콘텐츠와의 경쟁도를 낮추는 데이터방송 서비스 기획 가이드라인을 제안하였다.

지방자치단체의 색채가이드라인 구성 내용 실태 (Contents Analysis of the Municipal Color Design Guidelines)

  • 김정근;김아람
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.237-243
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    • 2012
  • As the competition of city design from various municipals recently, color guidelines are continuously established. But the contents of color guidelines are differing from one municipal to the other, It has doubts on its effectiveness. Thus, the objective of this researchis to investigate municipals' color guidelines in order to apprehend the characteristics and differences among each other. In order to do this, the research will collect color guidelines of 5 different cities and 2 different districts. Then, by organizing tables for different characteristics of contents, the research will attempt to identify the difference between municipals. The conclusion of such research is as follows. First, basic contents of color guidelines are composed with planning, proposing and managing stages. Furthermore its objective, target subject, detailed guidelines and exemplary cases were common. Second, the contents of color guidelines of municipals were vastly differing from each other in respect to the size of the cities or the objectives of its application. Third, color guideline contents of the city of Seoul, Sejong city, and Chung-ra district are composed rather reliably while that of the city of Inchun, and Sung-buk district were lacking considerably in terms of up-to-date survey of environment, color proposal, and managing policy in comparison to other municipals. In conclusion, there is a strong necessity for standardization of establishment or form of the color guidelines. Furthermore, measures for proper adjustment in respect to the size of a municipal or its purpose should be arranged adequately.

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국제라이선스계약상 경쟁제한조항에 관한 연구 (A Study on Competition Limitation Clause of International License Contract)

  • 오원석;정희진;김종권
    • 무역상무연구
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    • 제64권
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    • pp.39-64
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    • 2014
  • The object of International License Contract is technology. Technology is means to produce visible goods, which are human's intellectual creations such as Intellectual Property Right - patent, design, trademark- and Know-how. Unlike visible goods which decrease as being used, these technologies are possible to be produced expansively and develop additionally. Therefore, the way to make a contract of goods is a sales contract which transfers ownership while technology follows license contract which gives approval of use for a certain period. International license contract means that licensor has right to possess, allows licensee to use licensed technology for a fixed period and takes royalty. So there are various matters such as selection of the duration of a contract, confirmation of technology range, competition limitation, technique guidance and support, calculation of royalty, withholding tax between parties. This study examines licensor's grant of license and competition limitation. Intellectual property rights fundamentally give exclusive rights to the creator so the licensor use or dispose of his or her intellectual property rights at will. Technology transfer is possible through license contract because of this right. But licensor must exercise his or her intellectual property rights within a reasonable limit. It means, when licensor makes an unreasonable demand abusing his or her position, it is regarded as competition limitation clause and the deal itself may become null. Therefore, restraint on competition needs to be examined in detail as it influences on contract validity. Each country has their own competition laws for establishing a fair market order and inspection guide and guideline for judging whether there is any unfair act related to intellectual property rights. Judgment on intellectual property rights is subject the technology-introduced country's domestic laws and thus, contracting parties each need to precede opposite nation's domestic laws system.

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사용자 중심의 철도차량 실내디자인 프로토타입에 대한 연구 (Design Prototype of Train Interior for the Improvement of Usability)

  • 한석우;진미자;한성호;신광복
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2003년도 추계학술대회 논문집(II)
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    • pp.203-209
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    • 2003
  • The study on the user-centered interior design of trains consists of the practice of sensitive technology for the management of customer's emotions and its harmonical use on design and it aims on the embodiment of new ergonomics design. In the center, it has analyzed the criteria and characteristics for the 'User First Design' and has concluded the design direction and components to a concrete idea and proposed prototypes, which may becomes a good example for train interior design later on. And not at least it proposes a direction which may become a guideline of ergonomic design to secure competition capacity.

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디지털 TV 시청 행태에 부합하는 데이터 서비스 기획 가이드라인 (A Digital TV Data Service Design Guideline considering Viewer's Modality)

  • 고광일
    • 디지털콘텐츠학회 논문지
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    • 제13권1호
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    • pp.61-66
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    • 2012
  • 거실 엔터테인먼트의 핵심 플랫폼인 TV는 사용자층의 다양성과 브랜드 이미지 제고의 장점을 갖고 있기 때문에 기존 인터넷 서비스 업체들이 자사의 서비스를 디지털 TV의 데이터 서비스로 구현하여 서비스 고객의 층의 확대와 서비스 브랜드의 제고를 꾀하고 있다. 그러나 대부분의 데이터 서비스들이 시청자의 한정적인 시간을 대상으로 방송 영상 콘텐츠와 경쟁하는 구도를 취하고 있어서 성공적인 효과를 거두지 못하고 있다. 본 논문은 방송 영상 콘텐츠 시청이 TV의 주된 활용 목적인 시청자의 TV 시청 행태를 고려한 데이터 서비스의 기획 가이드라인을 제시하고 PC 기반의 인터넷 미팅 서비스를 디지털 TV로 확장하고자 하는 모 기업의 데이터 서비스를 가이드라인의 사례로 소개한다.

부산 신항만 욕망산 경관계획 (Mt. Yokmang Landscape Planning in Busan New Port)

  • 김충식
    • 한국조경학회지
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    • 제33권6호
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    • pp.127-139
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    • 2006
  • Mt. Yokmang landscape design awarded first in [North container terminal site furtherance construction in Busan new port], design competition sponsoring in the Korea Container Terminal Authority in 2005. Design guideline was to propose the symbol of new port and to establish landscape plan in consideration of view and geological location. Because landscape plan required establishment of restoration plan for cutting slope, Mt. Yokmang became the major object. The purpose of planning are as follows. The first purpose is to minimize existent natural environment damage, and the second, to connect with ambit and create new image. The third is to provide place of rest and interchange for local resident. Reflecting stratum structure and landscape characteristics, cutting slope consisted of [utilization slope], [presentation slope], [landscape slope], and [ecological slope]. Vegetation design applied ecological restoration method through restoration of stratum, and eve environment-friendly afforestation, planned program that can connect area with existing ecosystem. In process that decides form of the cutting slope, analyze view structure and visual exposure in various access routes, sensitivity etc. was accomplished. Also, symbolic tower(Ocean Polaris) that presents in architecture and landscaping features, night landscape planning could gain synergy effect by keeping consistence with landscape and ecological planning. Passing through final design and construction process, I expect that the Mt. Yokmang will be a new landmark in Busan new port.

Maze Solving Algorithm

  • Ye, Gan Zhen;Kang, Dae-Ki
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 추계학술대회
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    • pp.188-191
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    • 2011
  • Path finding and path planning is crucial in today's world where time is an extremely valuable element. It is easy to plan the optimum path to a destination if provided a map but the same cannot be said for an unknown and unexplored environment. It will surely be exhaustive to search and explore for paths to reach the destination, not to mention planning for the optimum path. This is very much similar to finding for an exit of a maze. A very popular competition designed to tackle the maze solving ability of autonomous called Micromouse will be used as a guideline for us to design our maze. There are numerous ways one can think of to solve a maze such as Dijkstra's algorithm, flood fill algorithm, modified flood fill algorithm, partition-central algorithm [1], and potential maze solving algorithm [2]. We will analyze these algorithms from various aspects such as maze solving ability, computational complexity, and also feasibility to be implemented.

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