• Title/Summary/Keyword: Design based Learning

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A Development of $Teaching{\cdot}Learning$ Program Based on Interior Design WBI ($\lceil실내설계\rfloor$ 관련과목 WBI 교수$\cdot$ 학습 프로그램 개발)

  • Ka Joog-Soon
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.206-216
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    • 2005
  • The purpose of this study is a development of $teaching{\cdot}learning$ program based on interior design WBI. WBI's meaning is Web Based Instruction. There can be several procedures that should be designed at the first step: Analyzing, Designing, Building, Testing, Recycling. These stages are constructed based on the theory of procedure about the computer and the $teaching{\cdot}learning$. Each stage is presented the contents of development, the contents of main, the method advantages and problem solving. These procedures and contents of development are the research method simultaneously with the result. Upon the completion of the system, it should undergo the same process continuously so that it can improve over a period of time, contribute to the interior design of students. In addition continuously repetitive requirements pop up in the phase. And it is necessary for this program try to map out a strategy developing and a policy support from university. It's very important that develop the contents of interior design from professor, students and field professor.

Teaching learning-based optimization for design of cantilever retaining walls

  • Temur, Rasim;Bekdas, Gebrail
    • Structural Engineering and Mechanics
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    • v.57 no.4
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    • pp.763-783
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    • 2016
  • A methodology based on Teaching Learning-Based Optimization (TLBO) algorithm is proposed for optimum design of reinforced concrete retaining walls. The objective function is to minimize total material cost including concrete and steel per unit length of the retaining walls. The requirements of the American Concrete Institute (ACI 318-05-Building code requirements for structural concrete) are considered for reinforced concrete (RC) design. During the optimization process, totally twenty-nine design constraints composed from stability, flexural moment capacity, shear strength capacity and RC design requirements such as minimum and maximum reinforcement ratio, development length of reinforcement are checked. Comparing to other nature-inspired algorithm, TLBO is a simple algorithm without parameters entered by users and self-adjusting ranges without intervention of users. In numerical examples, a retaining wall taken from the documented researches is optimized and the several effects (backfill slope angle, internal friction angle of retaining soil and surcharge load) on the optimum results are also investigated in the study. As a conclusion, TLBO based methods are feasible.

Development of a New Design Course to Apply Problem Based Learning in Mechanical Engineering: Product Dissection and Design Reasoning (기계공학에서의 PBL적용 교과과정 개발: 제품해체 설계추론)

  • Hwang Sung-Ho;Kwon Oh-Chae;Kim Yong-Se
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.20-30
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    • 2005
  • Recently, a new education paradigm 'Self-directed Learning' has attracted considerable attention. Problem-Based Learning (PBL) has been recognized as methodology to help students expand scientific thinking and knowledge. improve applicability, develope critical knowledge, and creatively solve problems. There have been significant efforts to develope PBL-based courses in mechanical engineering. A new PBL-based, multi-disciplinary course 'Product Dissection and Design Reasoning' has been developed in this paper. The course examines the way in which products and machines work and is intended to show freshman or sophomore level students how fundamental physical principles relate to engineering practice through hands-on dissection experience : thus, the course emphasizes the importance of knowledge of the fundamental physics for design reasoning. The primary role of this course is to develop creative design manpower. This paper describes the philosophy and content of this course and presents results from one year of development.

Optimum design of braced steel frames via teaching learning based optimization

  • Artar, Musa
    • Steel and Composite Structures
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    • v.22 no.4
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    • pp.733-744
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    • 2016
  • In this study, optimum structural designs of braced (non-swaying) planar steel frames are investigated by using one of the recent meta-heuristic search techniques, teaching-learning based optimization. Optimum design problems are performed according to American Institute of Steel Construction- Allowable Stress Design (AISC-ASD) specifications. A computer program is developed in MATLAB interacting with SAP2000 OAPI (Open Application Programming Interface) to conduct optimization procedures. Optimum cross sections are selected from a specified list of 128W profiles taken from AISC. Two different braced planar frames taken from literature are carried out for stress, geometric size, displacement and inter-storey drift constraints. It is concluded that teaching-learning based optimization presents robust and applicable optimum solutions in multi-element structural problems.

A Design-Based Research on Application of Artificial Intelligence(AI) Teaching-Learning Model in Elementary School

  • Kim, Wooyeol
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.201-208
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    • 2021
  • Recently, artificial intelligence(AI) has been used throughout society, and social interest in it is increasing. Accordingly, the necessity of AI education is becoming a big topic in the education field. As a response to this trend, the Korean education authorities have also announced plans for AI education, and various studies have been performed in academic field to revitalize AI education in the future. However, the curriculum research on what differentiates AI education from existing SW education and what and how to train AI is still in its infancy. In this paper, Therefore, we focused on the experiences of elementary school students in solving problems in their own lives, and developed a teaching-learning model based on design-based research so that students can design a problem-solving process and experience the process of feedback. We applied the developed teaching-learning model to the problem-solving process and confirmed that it increased students' understanding and satisfaction with AI education.

A Study on the Application of PBL in Library and Information Science I: Course Developing and Analysis of Self-Reflective Journal (문헌정보학에서 문제중심학습 (Problem-Based Learning) 적용 연구 I - 설계 모형 적용과 성찰일지 분석을 중심으로 -)

  • Kang, Ji Hei
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.4
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    • pp.321-340
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    • 2017
  • The purpose of this study is to design a teaching model applying a problem-based learning model and to analyze the educational benefits that students felt. This study initiated a problem-based learning model from an analysis of existing studies. Through the consultation of experts, the scenario was modified. The problem was designed according to the design stage activity (problem analysis, PBL class suitability judgment, contents analysis, learner analysis, environment analysis, PBL operating environment decision, PBL class) and Strategic Design (problem situation design, learning resource design, Facilitation design, operational strategy design, evaluation design, PBL operating environment design). Based on the initial scenarios, the researcher analyzed the results of the problem - based learning through learners' reflective diaries. The researcher was able to confirm that the critical thinking and creativity were improved in the first PBL problem situation, and the method for smooth communication and cooperation was utilized. The results on analyzing the effects of education about the first problem-based learning and students' opinions about modification will be used for the second revision and supplement of the course design. This study introduces a case of PBL course development and expects further application and research.

A Study on Deep Reinforcement Learning Framework for DME Pulse Design

  • Lee, Jungyeon;Kim, Euiho
    • Journal of Positioning, Navigation, and Timing
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    • v.10 no.2
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    • pp.113-120
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    • 2021
  • The Distance Measuring Equipment (DME) is a ground-based aircraft navigation system and is considered as an infrastructure that ensures resilient aircraft navigation capability during the event of a Global Navigation Satellite System (GNSS) outage. The main problem of DME as a GNSS back up is a poor positioning accuracy that often reaches over 100 m. In this paper, a novel approach of applying deep reinforcement learning to a DME pulse design is introduced to improve the DME distance measuring accuracy. This method is designed to develop multipath-resistant DME pulses that comply with current DME specifications. In the research, a Markov Decision Process (MDP) for DME pulse design is set using pulse shape requirements and a timing error. Based on the designed MDP, we created an Environment called PulseEnv, which allows the agent representing a DME pulse shape to explore continuous space using the Soft Actor Critical (SAC) reinforcement learning algorithm.

Factors Influencing Learning Satisfaction of Migrant Workers in Korea with E-learning-Based Occupational Safety and Health Education

  • Lee, Young Joo;Lee, Dongjoo
    • Safety and Health at Work
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    • v.6 no.3
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    • pp.211-217
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    • 2015
  • Background: E-learning-based programs have recently been introduced to the occupational safety and health (OSH) education for migrant workers in Korea. The purpose of this study was to investigate how the factors related to migrant workers' backgrounds and the instructional design affect the migrant workers' satisfaction with e-learning-based OSH education. Methods: The data were collected from the surveys of 300 migrant workers who had participated in an OSH education program. Independent sample t test and one-way analysis of variance were conducted to examine differences in the degree of learning satisfaction using background variables. In addition, correlation analysis and multiple regression analysis were conducted to examine relationships between the instructional design variables and the degree of learning satisfaction. Results: There was no significant difference in the degree of learning satisfaction by gender, age, level of education, number of employees, or type of occupation, except for nationality. Among the instructional design variables, "learning content" (${\beta}=0.344$, p < 0.001) affected the degree of learning satisfaction most significantly, followed by "motivation to learn" (${\beta}=0.293$, p < 0.001), "interactions with learners and instructors" (${\beta}=0.149$, p < 0.01), and "previous experience related to e-learning" (${\beta}=0.095$, p < 0.05). "Learning environment" had no significant influence on the degree of learning satisfaction. Conclusion: E-learning-based OSH education for migrant workers may be an effective way to increase their safety knowledge and behavior if the accuracy, credibility, and novelty of learning content; strategies to promote learners' motivation to learn; and interactions with learners and instructors are systematically applied during the development and implementation of e-learning programs.

Design and Implementation of LD Publication Engine to Support Various Teaching and Learning Methods (다양한 교수-학습 방법을 지원하는 LD Publication 엔진의 설계 및 구현)

  • Kim, Young-Keun;Lee, Chang-Hun;Roh, Jin-Hong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.606-610
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    • 2010
  • In order to provide effective studies in accordance with the shifts in learning paradigms, an LD Publication engine, which is the former engine from the Learning Design (LD) based learning management system, was designed and implemented. The LD Publication engine analyzes the learning contents packages that have been prepared based on the LD and analyzes the constructions and meanings of the information files that describe learning activities in order to model them. The modeled data are fragmentized into effective and accessible forms from in the learning management systems and are then put into the database. LD based learning management systems provide learning effects and learner convenience designed to provide learners with a high performance learning platform. In addition, they will activate the development of content through the reproduction, reuse and sharing of the learning content, which will contribute to the expansion of infrastructures. These systems are also designed to enable linkages among learners' competences, preferences and portfolio, and thus the systems can be easily expanded.

An Inquiry of Constructs for an e-Learning Environment Design by Incorporating Aspects of Learners' Participations in Web 2.0 Technologies

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • v.12 no.1
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    • pp.67-94
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    • 2011
  • The major concern of e-learning environment design is to create and improve artifacts that support human learning. To facilitate effective and efficient learning, e-learning environment designers focused on the contemporary information technologies. Web 2.0 services, which empower users and allow the inter-transforming interactions between users and information technologies, have been increasingly changing the way that people learn. By adapting these Web 2.0 technologies in learning environment, educational technology can facilitate learners' abilities to personalize learning environment. The main purpose of this study is to conceptualize comprehensively constructs for understanding the inter-transforming relationships between learner and learning environment and mutable learning environments' impact on the process through which learners learn and strive to shape their learning environment. As results, this study confirms conceptualization of four constructs by incorporating aspects of design that occur in e-learning environments with Web 2.0 technologies. First, learner-designer refers to active and intentional designer who is tailoring an e-learning environment in the changing context of use. Second, learner's secondary design refers to learner's design based on the primary designs by design experts. Third, transactional interaction refers to learner's inter-changeable, inter-transformative, co-evolutionary interaction with technological environment. Fourth, trans-active learning environment refers to mutable learning environment enacted by users.