• 제목/요약/키워드: Design Thinking methodology

검색결과 116건 처리시간 0.024초

Relationship on Learning Environment's Distribution and Thinking Skills in Accounting Instruction

  • Nor Sa'adah JAMALUDDIN;Siti Zubaidah MOHD ARIFFIN
    • 유통과학연구
    • /
    • 제21권7호
    • /
    • pp.33-40
    • /
    • 2023
  • Purpose: Higher Order Thinking Skills is one of the important aspects in education that must be mastered by the students in order to be qualified in competing at international level. Success in mastering HOTS among the students is always linked to preparation of a good and conducive learning environment. However, does this connection impacts the students' HOTS achievement? Therefore, this research is carried out in order to evaluate the relationship between HOTS and learning environment with the main focus on Accounting Principle Elective Subject (MPEI PP). Research design, data and methodology: Research in the form of correlation is implied in this study and it involves 59 Form 5 students that has learned all syllabus in Form 4's MPEI PP. Results: Evaluation of HOTS level is based on Taxonomy Bloom that covers applying skill, analysing skill, evaluating skill, and creating skill. Result from data analysis found that there is a very weak correlation (r = 0.02) between the two variables with regression equation of average grade point = 75.023 + (-.273) Learning Environment. Conclusion: Thus, a non-significant relationship between HOTS and learning environment is successfully proven through correlation and regression statistical analysis.

TRIB이론과 응용 (The TRIZ Theory and it′s Application)

  • 이장용
    • 한국산학기술학회논문지
    • /
    • 제2권2호
    • /
    • pp.25-31
    • /
    • 2001
  • 제품의 개념설계 단계에서 효과적으로 사용될 수 있는 TRIZ 이론이 소개 되었으며, 그것의 몇가지 응용 예를 기술하였다. 제품의 개념설계 단계에서는 지금까지 비정형화된 방법 기존의 설계결과물 및 설계자의 경험과 직관에 상당부분 의존하여 작업이 수행되 었는데, TRIZ이론에서는 이것을 체계적인 방법으로 수행할 수 있는 기법들을 제공한다. 본 논문에서는 이런 기법들 중 공학 설계 부분에 많이 이용되는 것들을 중심으로 설명하였으며, 이것을 고속철도 개념설계 단계에 적용하여 기존의 설계결과를 TRIZ 이론을 통하여도 얻어낼 수 있음을 보여주었다.

  • PDF

지아니 베르사체의 패션디자인 발상 연구 (A Study on Gianni Versace's Idea Source for Fashion Design)

  • 오윤정;김지영
    • 복식
    • /
    • 제61권8호
    • /
    • pp.18-31
    • /
    • 2011
  • Gianni Versace was a designer who established his unique fashion world by thinking creatively and using rich design sources. The purpose of this study is to present designers a methodology for creative and characteristic design development by searching Gianni Versace's idea source for fashion design. As a method of the study, visual and textual data were investigated for Versace's fashion and design source especially focusing on those elements that inspired him. Versace was born in the southern area of Italy in 1946. Ever since his childhood, he had a lot of experience with clothes because his mother was a dressmaker. His first collection was made in 1978, and Versace became one of the most famous fashion designers in the world within 20 years. He used a wide range of design sources such as history, culture, and art and created his design world with it. He focused on four important epochs. They were classicism, Byzantium, the eighteenth century centering on Baroque, and the 1920s and 1930s centering on Madeleine Vionnet and Madame Gres. Among cultural elements, costume design for ballet and opera and rock 'n' roll music inspired him greatly. Also, Pop art and various paintings such as Chagall's and Delaunay's had a huge effect on Versace. With these elements, he created a bold and unique coordination of style by mixing & matching history, genre, material, and style into his design. Thus he completed an extraordinary and original fashion style by emphasizing on decorative and glamorous points and changing a way of thinking.

세드릭 프라이스 건축에 나타나는 시간 개념에 대한 연구 (A Study on Time in Architecture of Cedric Price)

  • 김정수
    • 대한건축학회논문집:계획계
    • /
    • 제34권10호
    • /
    • pp.107-118
    • /
    • 2018
  • Cedric price is an architect and educator who have had an influence on architectural thinking through teaching and projects, rather than completed buildings. The purpose of this study was to analyze the architecture of Cedric Price in terms of time. Time was an important factor to understand his architecture along with his interest in technology, so most of his architectural thinking and methodology - anti-architecture, programmatic indeterminacy, a philosophy of enabling and so on, could be explained under the consideration of time. Depending on how he considered and used the concept of time, his projects could be categorized into two groups; The first group was related to the change over time, and this group again divided into three sub categories; change of user's preference, change of external environment, and change over building lifetime. The second group was related to planning of time, which could be divided again into two categories; programmatic planning and the usage planning during the period. This categorization could provide a frame to look into his architecture, through which his projects showed the limitation in modern architecture and the possibility for contemporary architecture.

공공분야 온라인 사회혁신 프로젝트를 통한 직무역량 강화 연구 (Research on job competency reinforcement through online social innovation project in the public sector)

  • 박정선;박상혁;박은혜;이명관
    • 디지털산업정보학회논문지
    • /
    • 제18권2호
    • /
    • pp.77-91
    • /
    • 2022
  • Social innovation refers to activities that solve social problems by developing new ideas in cooperation with actors close to the field for the purpose of preserving the sustainability of society. In the field of social innovation, voices calling for a bottom-up method that starts with citizen participation are growing, and the need to improve public officials' awareness of social innovation and strengthen professionalism is being raised. In the era of Covid 19 and the 4th industrial revolution, digital literacy is being emphasized to us. In the field of social innovation, the need to strengthen social activities using digital media is growing. In this paper, an example of online social innovation project education based on the design thinking methodology was presented for public officials in Busan to improve their awareness of social innovation and secure expertise, and the effect of job competency reinforcement was statistically verified. As a result of statistical analysis, the average difference between the 'online communication' factor and the 'online empathy' factor was the largest, and it can be interpreted that digital literacy for social innovation has been strengthened.

사용자 니즈 기반의 챗봇 개발 프로세스: 디자인 사고방법론을 중심으로 (Development Process for User Needs-based Chatbot: Focusing on Design Thinking Methodology)

  • 김무성;서봉군;박도형
    • 지능정보연구
    • /
    • 제25권3호
    • /
    • pp.221-238
    • /
    • 2019
  • 최근, 기업 및 공공기관에서는 고객 상담과 응대 분야에 챗봇(Chatbot)서비스를 적극적으로 도입하고 있다. 챗봇 서비스의 도입은 기업이나 기관에게 있어서 인건비 절감 효과를 가져올 뿐만 아니라 고객과의 빠른 커뮤니케이션 효과를 기대할 수 있다. 데이터 분석 기술의 발전과 인공지능 기술의 고도화는 이런 챗봇 서비스의 성장을 견인하고 있다. 하지만 기술중심으로 개발된 챗봇은 사용자가 내재적으로 원하는 바와 괴리가 있을 수 있으므로, 챗봇이 단순히 기술의 영역이 아닌 사용자 경험의 영역에서 다루어질 필요가 있다. 본 연구는 사용자 경험 분야의 대표적 방법론인 디자인 사고 접근법을 챗봇 개발에 적용하여, 사용자 니즈 기반의 챗봇 개발 프로세스를 제안하고자 한다. 사용자 관찰을 통해 팩트(Fact) 수집을 시작으로, 인사이트(Insight)를 도출하고 기회영역(Opportunity)을 발굴하는 추상화의 과정을 수행한다. 이어서 사용자의 멘탈모델에 맞는 기능을 제공하고 원하는 정보를 구조화하는 구체화의 과정을 통해, 사용자의 니즈에 부합하는 챗봇을 개발할 수 있을 것으로 기대한다. 본 연구에서는 제안한 프로세스의 실효성을 확인하기 위하여 국내 화장품 시장을 대상으로 실제 구축 사례를 함께 제시한다. 본 연구는 챗봇 개발 프로세스에 사용자 경험을 접목한 점에서 이론적 시사점을 가지며, 기업이나 기관이 바로 적용 가능한 현실적인 방법을 제안한다는 면에서 실무적 시사점을 가진다.

카오스, 프랙탈의 창조적 속성과 환경디자인에의 적용가능성에 관한 연구 (A Study on the Anterior Creative Attributes of Chaos and Fratals and Their Applicability to Environmental Design)

  • 김주미
    • 디자인학연구
    • /
    • 제13권
    • /
    • pp.235-255
    • /
    • 1996
  • 어느 시대나 사회의 세계관이란, 우주의 질서와 원리를 표명하는 당대의 시대 정신응ㄹ 그대로 반영하는 것이라 생각한다. 또한 디자이너의 가치관은 디자인 행위 및 그 결과로 함축되어 나타난다. 최근 디자인 학 연구에 있어 종래의 환원 적, 유클리트 적 디자인의 한계를 인식하고 그에 대응하는 새로운 사고와 방법을 모색하고 있으며, 새로운 패러다임을 지향해야 함이 강조되고 있다. 이러한 시점에서 본 연구는 새로운 과학 이론으로서의 카오스, 프랙탈 이론을 연구를 위한 준거의 틀로 삼고 있다. 연구결과 창조적 디자이너의 사고와 환경디자인 과정은 혼돈 속에 내재된 질서와 많은 개연성 중에서 가능성을 선택하는 일련의 혼돈 스런 개방시스템으로 설명되었다. 또한 과학, 예술의 상보적 관계 속에서 프랙탈 기하학은 자연인식과 디자인 사고에 새로운 개념과 언어를 제공하고 있으며, 환경디자인 방법에 무한한 조형적 가능성을 제시하고 있음을 확인할 수 있었다. 결국 본 연구는 변화된 세계관과 패러다임을 지향하는 사고방식을 강조하였으며, 환경디자인에 있어 창조적 폭을 넓히는 데 기여하고자 하였다.

  • PDF

데페이즈망의 표현기법을 활용한 패션디자인 개발 (Fashion Design Development applying Expressive Techniques of Depaysement)

  • 허승연;이연희
    • 한국의상디자인학회지
    • /
    • 제16권4호
    • /
    • pp.15-25
    • /
    • 2014
  • The purpose of this study is to promote the artistic value and formative aesthetic of clothes in daily life through a proposal of inventive fashion design by utilizing Depaysement of Surrealism, which visualizes a more realistically and more specifically than fact in illogical and unfamiliar situation, Focused on details of Korean traditional costume silhouette. The method of this study, the literature and existing researches related to Depaysement were analyzed through theoretical review for establish the expressive techniques of Depaysement expressed in contemporary fashion. Conclusions from this study are as follows: first, the expressive techniques of Depaysement are derived that are 'change of scale', 'change of materials', 'combination of heterogeneous objects', 'arrangement of object in a strange space', 'overlapped object', 'paradoxical image', 'variable awareness of boundary.' Second, expressive techniques of Depaysement present a new methodology which can express an irrational thinking, which is not controled by reason such as unconsciousness, dream, and fantasy etc, in a way that is easier and more realistic rather than thinking centered on an art which is ruled by consciousness. Third, unique and free-form fashion design, which destroys a general idea, was could develop by using abundant materials and composing items borrowed various silhouette for expressive the techniques of Depaysement. Forth, Through this study, the concept of Korean fashion design, that was limited by the standard form when we approach Korean fashion design as identity of social culture, ideology of reflection and expression, object of commercial expression, was could think outside of the box.

  • PDF

미래융합인재 핵심역량에 대한 유통업 영업사원의 교육요구도 분석 (Educational Needs of Distribution Company Salespeople in Core Competencies for Convergence)

  • 김은주;성명희
    • 유통과학연구
    • /
    • 제16권6호
    • /
    • pp.77-84
    • /
    • 2018
  • Purpose - The aim of this study was to analyze the educational needs of distribution company salespeople in core competencies for convergence and their general perception of convergence education. Furthermore, this study provides basic data on core competencies for convergence needed by them. Research design, data, and methodology - A survey was conducted on 104 distribution company salespeople who worked near Seoul, Korea to analyze the perceptions of their educational needs in core competencies for convergence education, according to their socio-demographic characteristics. The socio-demographic characteristics were gender, age, workplace size, education background, work experience and business category. The questionnaire consisted of demographic factors (7 questions), general perception of convergence education (5 questions), perception of importance of core competency for distribution company salespeople (9 questions), and current perception of distribution company salespeople on core competency of convergence workers (9 questions). Park et al.(2014)'s categorization of convergence core competencies was used: Cognitive convergence (creative thinking, critical thinking and understanding of convergence knowledge), convergence performance (problem solving, communications, collaboration and application of convergence tools) and attitude toward convergence (empathy and responsibility). Data was collected through an independent sample of t-tests and a one-way analysis of variance and the Borich Needs Assessment Model was used to identify the educational needs of distribution company salespeople in the core competencies of convergence education. Results- The results show that the subjects recognized the need for convergence education to be high among the general perceptions. The perception scores for workers of different backgrounds only varied according to the size of the business. Moreover, the results of the educational needs analysis and the ranks of the required core competencies of convergence workers by the subjects were as follows: 1. convergence knowledge understanding competency, 2. creative thinking competency, 3. convergence tool application competency, 3. communications competency, 4. problem solving competency, 5. collaboration competency, 6. critical thinking competency, 7. empathy competency, 8. responsibility competency. Conclusions - This study highlights the necessity of developing university curriculum that can nurture the core competencies of conversion education reflecting distribution company salespeople's requests as well as cultivating qualified convergence workers required by distribution company workers.

원격근무환경에서 일과 삶의 균형방안: 인과지도, 사고프로세스와 트리즈의 적용 (Work and Life Balance in teleworking Environment - Application of CLD, TP, and TRIZ -)

  • 강재정
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제29권3호
    • /
    • pp.179-195
    • /
    • 2020
  • Purpose & Design/methodology/approach Amidst the COVID-19 spread, interest in telework has been increasing as a way to respond to environmental changes and improve organizational performance. In this study, causal loop diagram, thinking process, and four principles of TRIZ were used to find various ways to achieve work-life balance for workers and firms in teleworking environment. Findings The result of the causal loop diagram shows that keeping work-life balance is needed to provide free extra time for workers and achieve the firm's performance through efficient coordination between departments in teleworking environment. Using thinking process of TOC, we proposed a evaporating cloud for work-life balance and reviewed assumptions and premises to maintain extra free time for workers and achieve firm's performance paradoxically, and suggested solutions through the breakdown of the assumptions and premises. Resolving the contradiction(RC) by spatial separation is to divide working spaces into home, smart center, and mobile work types, to find both ways to achieve the organizational performance, and to provide extra time for workers. RC by temporal separation is to divide working time into various unit time, and to find ways to achieve organizational performance through doing work at office or home periodically or shiftly according to a predetermined schedule and time setting. RC by situational separation is to give options of flexible methods of performing work according to the conditions of the company or the worker. RC by separation between part and a whole is to find ways to organize and do the work so that the entire work can be completed efficiently even if each work is performed separately in teleworking way. This study is meaningful in that it provides basic thinking framework for achieving work-life balance in teleworking environment and proposes ways to resolve conflict from various perspectives, but it is limited in that it has not been tested empirically.