• 제목/요약/키워드: Design Principles

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의미 네트워크 분석을 활용한 산림휴양공간의 유니버설 디자인 원칙 연구 - 유명산 자연휴양림을 중심으로 - (Universal Design Principles for Forest Welfare Service Using Semantic Network Analysis - Focusing on the Yumyeongsan Natural Recreational Forest -)

  • 이재혁;민경훈;손용훈
    • 농촌계획
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    • 제21권2호
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    • pp.51-61
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    • 2015
  • The necessity of universal design for forestry is increasing. Although several studies applied universal design in forest site, they had been only concentrated on the barrier-free design for the limited activities rather than overall utilization for considering all visitors from the disabled, the elderly and the infirm to the baby and child. The purpose of this study is to find out the principle of the universal design within forest welfare service facilities by analysing how socially disadvantaged people perceive overall usage of natural recreation forest area. This study figures out the main principles of universal design in forest welfare through analyzing usage of children and disabilities in Yumyeongsan natural recreation forest where is one of the popular type of forest welfare area. By doing focus interviews targeted on children and disabilities, the results are analyzed through semantic network analysis, objectively. The result proves that universal design in forest welfare area contains four principles; convenience, safety, diversity and amenity. Also it confirmed that disabilities need better internal space facilities and priority care. Through those characters of universal design, forest area will be able to cover more various type of users as forest welfare area.

유치원 유니버설디자인 적용 연구 - 전라북도를 중심으로 - (Application of Kindergarten Universal Design Principles - Focusing on Jeollabuk-do -)

  • 신규남;이용환
    • 교육녹색환경연구
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    • 제18권4호
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    • pp.7-20
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    • 2019
  • 본 연구는 유치원 편의시설에 유니버설디자인 원리 적용을 위한 교직원의 인식과 공간구성의 방향성을 제시하는데 있다. 본 연구에서는 '유치원 공간', '유치원 편의시설', 'UD'를 주제로 한 선행연구와 문헌고찰을 바탕으로 유치원 편의시설 구성에 적용하는 UD 원리로 '기능적 지원성', '수용성', '접근성', '안전성' 4가지 유형을 도출하였다. 이와 같은 분석준거를 중심으로 단설 및 병설유치원의 관리자와 유치원교사를 대상으로 설문조사한 결과 '유치원 편의시설에 대한 인식', 'UD에 대한 인식의 정도', '유치원 편의시설에 UD 원리 적용의 필요성'을 파악하였다.

텍스타일 디자인 교육을 위한 헤슈타일링 개발 프로세스 연구 (A study on the development process of Heesch-tiling for textile design education)

  • 최유진
    • 한국의상디자인학회지
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    • 제23권3호
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    • pp.57-71
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    • 2021
  • When teaching traditional pattern-themed textile design, it has been found that many students struggle during the investigation stage of traditional patterns and complete the development of patterns in relatively simple layout methods, such as block patterns and half drop patterns. Until now, digital textile design textbooks lack content on how to develop patterns. Judging that the current teaching method leads to difficulties in developing a new sense of textile design, this study focused on Heesch-tiling tessellation and software called TESS, a program that can transform patterns themselves. This study is an academic study on the methodology of first developing patterns through TESS, a tessellation program developed for elementary school students in the U.S., and then applying various lines and colors to the complete patterns and textures using Adobe Illustrator. In this study, the concept, formative characteristics, and generative principles of Heesch-tiling tessellation were examined, and the process of developing new patterns using the TESS program, which can be used to create patterns through Heesch-tiling principles, was intended to help in textile design education. Therefore, after analyzing the comprehensive concepts and principles of tessellation, the next step is to understand the principles and the characteristics of pattern making only for Heesch-tiling tessellation, and then ultimately to develop new patterns. While patterns using traditional tessellation layouts have been characterized mainly by repeated geometric shapes, Heesch-tiling tessellation can express surrealistic attributes, such as those by painter M. C. Escher or style elements such as those in neo-pop.

유니버설 디자인의 적합성에 관한 전문가 평가 방법 (Expert Evaluation Method for the Suitability of Universal Design)

  • 정광태
    • 대한인간공학회지
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    • 제26권4호
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    • pp.57-64
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    • 2007
  • In the world, the old population is growing fast and many countries went into an advanced age society. Therefore the development of everyday products, electric appliances, and welfare services considering old people is more important than ever. In particular, the complexity of products can cause many problems for old people. Universal design is an approach to create environments and products that recognizes the diversity of users, regardless of their ability or age. Universality evaluation for a product is very important to verify old people's accessibility and usability for the product. Universality means how good a product was designed in view of universal design principles. In this study, UNIX, a method to evaluate the universality of a product was developed. UNIX was based on seven universal design principles; equitable use, flexibility in use, simple and intuitive, perceptible information, tolerance for error, low physical effort, size and space for approach and use. UNIX is a kind of expert evaluation and very simple method. The method is consisted of two steps. In the first step, relative weights for seven principles and subjective ratings on design suitability for each principle are obtained. In the second step, universality index (UNIX) of each product is obtained by weighted average multiplying relative weights and rating scores. As a case study, this method was applied for mouse designs. In conclusion, this method could be effectively applied to evaluate the universality of a product.

Usability Principles for Augmented Reality Applications in Education

  • Al-Obaidi, Arwa;Prince, Master
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.49-54
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    • 2022
  • It is challenging to select appropriate technology in education to interact with students in today's digital world. Especially when the technologies used at home on smart devices like tablets and mobile phones are very advanced, on the other side, it may be more challenging to find sharing technology in the classroom. One of the ways is to use new technologies like Augmented Reality (AR). The current study aims to develop usability principles for the development and evaluation of education using AR technology applications. We develop usability principles for AR applications by analyzing existing research about heuristic evaluation methods, design principles for AR systems.

다구찌 실험계획의 구성원리에 관한 연구 (Principles for constructing taguchi experimental designs)

  • 염봉진;이병윤;고선우;김재환
    • 응용통계연구
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    • 제4권1호
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    • pp.47-63
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    • 1991
  • 다구찌 방법의 핵심인 피라미터 설계의 원리는 제품의 성능특성이 잡음에 둔감하도록 제품이나 공정을 설계하자는 것이다. 다구찌는 이 피라미터 설계를 위해 소위 직교배열이라는 실험계획의 사용을 추천하고 있다. 본 논문의 목적은 이와 같은 다구찌 직교배열의 구성원리를 밝힘으로써 앞으로 보다 적절한 활용과 개선을 위한 자료를 마련하는데 있다.

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First Principles Computational Study of Surface Reactions Toward Design Concepts of High Functional Electrocatalysts for Oxygen Reduction Reaction in a Fuel Cell System

  • Hwang, Jeemin;Noh, Seunghyo;Kang, Joonhee;Han, Byungchan
    • 한국표면공학회지
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    • 제50권1호
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    • pp.1-9
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    • 2017
  • Design of novel materials in renewable energy systems plays a key role in powering transportation vehicles and portable electronics. This review introduces the research work of first principles-based computational design for the materials over the last decade to accomplish the goal with less financial and temporal cost beyond the conventional approach, especially, focusing on electrocatalyst toward a proton exchange membrane fuel cell (PEMFC). It is proposed that the new method combined with experimental validation, can provide fundamental descriptors and mechanical understanding for optimal efficiency control of a whole system. Advancing these methods can even realize a computational platform of the materials genome, which can substantially reduce the time period from discovery to commercialization into markets of new materials.

융통성 증대를 위한 병동부 공동생활공간의 공간구성원리에 관한 연구 (A study on design principles of enhancing flexibility in architectural composition of interpersonal and community space of hospital ward)

  • 안승호;이정만
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제15권1호
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    • pp.53-62
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    • 2009
  • Healthcare facilities undergo substantial renovation and remodeling to accommodate changing technologies and regulatory requirements, thereby generating significant quantities of construction-related wastes, and subjecting building occupants to noise, dust, and other health impacting disruptions associated with construction. By designing flexible, adaptive, generic spaces, buildings can better respond to changes imposed by architectural composition of interpersonal and community space of hospital ward with minimum needs renovation and remodeling. This study focuses on the design principles of enhancing flexibility in architectural composition of interpersonal and community space of hospital ward. The purpose of this study is to provide fundamental data for designing interpersonal and community space of hospital ward through ecological flexible design principles with case on interpersonal and community space of hospital ward.

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ARCHITECTURAL ANALYSIS OF CONTEXT-AWARE SYSTEMS IN PERVASIVE COMPUTING ENVIRONMENT

  • Udayan J., Divya;Kim, HyungSeok
    • 한국HCI학회논문지
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    • 제8권1호
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    • pp.11-17
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    • 2013
  • Context aware systems are those systems that are aware about the environment and perform productive functions automatically by reducing human computer interactions(HCI). In this paper, we present common architecture principles of context-aware systems to explain the important aspects of context aware systems. Our study focuses on identifying common concepts in pervasive computing approaches, which allows us to devise common architecture principles that may be shared by many systems. The principles consists of context sensing, context modeling, context reasoning, context processing, communication modelling and resource discovery. Such an architecture style can support high degree of reusability among systems and allows for design flexibility, extensibility and adaptability among components that are independent of each other. We also propose a new architecture based on broker-centric middleware and using ontology reasoning mechanism together with an effective behavior based context agent that would be suitable for the design of context-aware architectures in future systems. We have evaluated the proposed architecture based on the design principles and have done an analyses on the different elements in context aware computing based on the presented system.

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