• 제목/요약/키워드: Design Information

검색결과 40,178건 처리시간 0.052초

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
    • /
    • 제13권1호
    • /
    • pp.101-144
    • /
    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

E-customized Product: User-centered Co-design Experiences

  • Li, Pei;Liu, Zi Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제14권9호
    • /
    • pp.3680-3692
    • /
    • 2020
  • The purpose of this study is to orient users' touchpoints in co-design experience, to identify their need via visualized experience map, to recommend valid design information in online e-customization services. A user-centered co-design experience map (UCEM) is adopted to analyze the relation between users' desire and time spent, so as to evaluate the online co-design experiences. Based on evolutionary algorithm and fuzzy theory, data of this study is collected from 30 participants. The data was analyzed by descriptive analysis in SPSS, and frequency query and word cloud in NVivo. Employing design category and evaluating users' time spent, the findings are that (a) vamp color matching is consistent with interview data; (b) supported by qualitative feedback, the virtual experience map played an important role in the co-design process and the visualized interaction process; and (c) participants prefer to get more information and professional help on color matching and exterior design. Based on the findings in design category, future work should be focused on developing a better understanding of design resource recommendations and multi-stakeholder communication.

수도권 지하철 길 찾기 정보 디자인 연구 -연계버스안내를 중심으로- (A study on way-finding information design of Seoul metropolitan subway -Focused on Bus transfer information-)

  • 윤소희;김승인
    • 디지털융복합연구
    • /
    • 제14권7호
    • /
    • pp.425-430
    • /
    • 2016
  • 본 연구는 이용자들이 지하철 하차 후, 환승 버스정류장까지 올바르게 길을 찾을 수 있도록 연계버스안내의 정보 디자인을 개선하는 데 목적이 있다. 연구 과정은 크게 세 단계로 진행하였다. 첫째, 문헌연구를 통해 정보 디자인과 길 찾기 정보 디자인에 대한 정의와 길 찾기 정보의 가장 효과적인 전달 방법을 알아보았다. 둘째, 국내외 사례조사로 문제점의 개선방안을 고찰하였다. 셋째, 쌍대비교법으로 길 찾기 지도를 평가하고, 인터뷰를 통해 이용자 요구를 도출하였다. 연구 결과 연계버스안내도의 활자 크기와 글자 간의 간격 그리고 일관성이 없는 정보와 표기로 정보 전달에 문제가 있었고, 다음과 같은 해결방안을 제시하였다. 먼저 정보구성의 일관성을 유지하고 심벌을 활용하여 불특정 다수의 이용자가 쉽게 인지할 수 있도록 한다. 그리고 활자는 최소판독 가능 거리 식으로 값을 산출하고, 색상은 바탕색과 글자색의 명도 대비를 70% 이상으로 적용하여 가시성을 높인다. 본 연구를 통해 향후 공공장소를 위한 정보 디자인의 개선과 발전에 도움이 되는 참고 자료로 활용될 것으로 기대한다.

A Study of 3D Design Data Extraction for Thermal Forming Information

  • Kim, Jung;Park, Jung-Seo;Jo, Ye-Hyan;Shin, Jong-Gye;Kim, Won-Don;Ko, Kwang-Hee
    • Journal of Ship and Ocean Technology
    • /
    • 제12권3호
    • /
    • pp.1-13
    • /
    • 2008
  • In shipbuilding, diverse manufacturing techniques for automation have been developed and used in practice. Among them, however, the hull forming automation is the one that has not been of major concern compared with others such as welding and cutting. The basis of the development of this process is to find out how to extract thermal forming information. There exist various methods to obtain such information and the 3D design shape that needs to be formed should be extracted first for getting the necessary thermal forming information. Except well-established shipyards which operate 3D design systems, most of the shipyards only rely on 2.5D design systems and do not have an easy way to obtain 3D surface design data. So in this study, various shipbuilding design systems used by shipyards are investigated and a 3D design surface data extraction method is proposed from those design systems. Then an example is presented to show the extraction of real 3D surface data using the proposed method and computation of thermal forming information using the data.

자연물을 모티브로 활용한 정보디자인의 시각화 기법 (The Visual Representation Methods based on natural objects in Information Design)

  • 정현정;류시천
    • 스마트미디어저널
    • /
    • 제3권2호
    • /
    • pp.20-28
    • /
    • 2014
  • 정보디자인에서 중요하게 다루고 있는 정보의 생성, 전달, 처리하는 문제는 인류의 발전 과정과 함께 진화해오고 있다 현대에는 빅데이터 등과 같이 방대하고 복잡하며 인위적인 형태의 정보가 주류를 이루고 있으며, 이 같은 정보를 어떻게 효과적으로 디자인 할 수 있는지에 대한 관심이 증대되고 있다. 본 연구는 방대하고 복잡한 정보를 사용자가 쉽게 지각하고 인지 할 수 있도록하기 위한 방안의 하나로서 자연물을 모티브로 한 시각화 기법에 관해 탐구하였다. 예로부터 자연은 인간의 많은 조형 활동에 영향을 주고 있다. 또한 자연물은 시각적으로 최적화된 형상을 지니며 제품디자인, 건축디자인 등과 같은 다양한 디자인분야에서 디자이너가 문제를 해결하기 위한 영감과 감성을 제공한다. 본 연구는 문헌연구를 통해 자연 물을 정보디자인에서 활용하기 위한 원리로서 '자연물의 구조적 원리'와 '자연물에 대한 관찰 및 분석 원리'를 제안하였다. 또한 이러한 2가지 원리를 정보디자인의 '시각적 재현요소'와 연결시켜서 자연 물을 모티브로 한 정보디자인 연구모형을 제시하였고 사례연구를 통해 그 가능성을 탐색하였다.

BIM 기반 인허가 요구정보 생성 방안 (Methodology for Generating Information Requirements for BIM-based Building Permit Process)

  • 김가람;유정호;김인한
    • 한국CDE학회논문집
    • /
    • 제20권1호
    • /
    • pp.1-10
    • /
    • 2015
  • Using BIM (Building Information Modeling)-based design information to analyze various engineering processes has been widely adopted in construction projects. However, since typical building permit processes often require traditional 2D-based design information for submission and to obtain building approval, there are some challenges in delivering such data thru BIM-based design information. This paper proposed a methodology to generate and meet information requirements for permit applications and approvals based on BIM-based design information. To that end, we analyzed the required information necessary to make submissions for building approvals using the Seumter system. We then suggested a process to collect the required information from BIM-based data, and classified this into two types: BIM-internal and BIM-external information requirements. In addition, we proposed three algorithms to extract and to match between extracted BIM data and BIM-internal information requirements using IFC(Industry Foundation Classes). The proposed methodology enables to ensure the efficiency and the accuracy when providing data for building permit review and approval.

실내디자인 정보 시스템 구축 방안에 관한 연구 (A Study on Intra-Structure of Infomation System for Interior Design)

  • 김국선;임경란
    • 한국실내디자인학회논문집
    • /
    • 제14호
    • /
    • pp.137-149
    • /
    • 1998
  • Human history show the whole society changed rapidly and found that the momentum and foundation of such change is " the advanced technology ",which is, the advanced knowledge. The world is newly established based upon openess, spaclalization and globalization, and the each nation and company should have to adopt all the existing frames to follow the new world reality. Today is the changing period from industrial society to information society, and information technology plays a great role. As the information society moves ahead, world economy and social infrastructure will be based upon network society and various information systems will make an integrated information system. This paper presents that to establish interior design related information in the age of information with radical change of previous way of thinking, cooperative information exchange system. Also substantial and effective communication systems should be made and continuing cooperation system of interior design information area should be formulated.d be formulated.

  • PDF

공동주택 현상설계의 BIM 프로세스 적용 방안에 관한 연구 (A Study on the BIM based architectural design process for APT. competition)

  • 이광수;민영기;김명근;고인룡
    • 한국디지털건축인테리어학회논문집
    • /
    • 제11권3호
    • /
    • pp.89-97
    • /
    • 2011
  • Accelerating economic growth since the 1960s, penetration rate of the House of Commons has been increased. However, design competition has been imposed for improve of the qualitative level in modern because it was quantitative increasing. Even though its design quality is improved by introducing design competition, distorting the design is increased for the purpose of election. For that reason, errors of information and design changes are increased. So BIM(Building Information Modeling) is adopted to solve the problems. In this study, BIM process on the basis of the existing design process was to clean up and LoI(Level Of Information) based on the level of information was newly defined. Working-level of the design competition is plan-basic design. LOI level is LOI1-LOI2 in plan and Lol3-LOI4 in basic design. At each step of the operation was to clean up the level of detail and content. Also exchange of data in each area and feedback about content are to clean up.

A Study on the Web-based Distributed Design Application in the Preliminary Ship Design

  • Park, Chang-Kyu
    • Journal of information and communication convergence engineering
    • /
    • 제8권5호
    • /
    • pp.473-478
    • /
    • 2010
  • Today's engineering design is carried out in a distributed fashion geographically or physically. This places new requirements on the computational environments such as efficient integration and collaboration. With the advances of the Internet and Network environment recently, many researches have been proposed and at the same time, Web-based distributed design gives to a new paradigm in design and manufacturing fields. That is, Web-based technologies lead to reduce the product development times and to ensure a competitive product in order to exchange and interact of real-time design information that integrates the distributed design environment between departments as well as companies via Internet and Web. So, an efficient data communication for design information sharing is the foundation for collaborative systems in the distributed environment. Design data communication techniques such as CORBA, DCOM and RMI have been considered in the existing research but they have some problems that are limitations of interoperability and firewall problems in the Web. Therefore, this paper presents a Web-based distributed design application where distributed design information resources are integrated and exchanged using Web Services for supporting XML and HTTP without the interoperability and firewall problems through the 330K VLCC case.