• Title/Summary/Keyword: Design Framework

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A Design-Decision Support Framework for Evaluation of Design Options in Passenger Ship Engine Room

  • Kim, Soo-Woong;Lee, Hyun-Jin;Kwon, Young-Sub
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.277-280
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    • 2006
  • Most real world design evaluation and risk-based decision support combine quantitative and qualitative (linguistic) variables. Decision-making based on conventional mathematics that combines qualitative and quantitative concepts always exhibit difficulty in modelling actual problems. The successful selection process for choosing a design/procurement proposal is based on a high degree of technical integrity, safety levels and low costs in construction, corrective measures, maintenance, operation, inspection and preventive measures. However, the objectives of maximising the degree of technical performance, maximising the safety levels and minimising the costs incurred are usually in conflict, and the evaluation of the technical performance, safety and costs is always associated with uncertainties, especially for a novel system at the initial concept design stage. In this paper, a design-decision support framework using a composite structure methodology grounded in approximate reasoning approach and evidential reasoning method is suggested for design evaluation of machinery space of a ship engine room at the initial stages. It is a Multiple Attribute Decision-Making (MADM) or Multiple Criteria Decision Making (MCDM) framework, which provides a juxtaposition of cost, safety and technical performance of a system during evaluation to assist decision makers in selecting the winning design/procurement proposal that best satisfies the requirement in hand. An illustrative example is used to demonstrate the application of the proposed framework.

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A Multi-Objective Optimization Framework for Conceptual Design of a Surface-to-Surface Missile System (지대지 유도탄 체계 개념설계를 위한 다목적 최적화 프레임워크)

  • Lee, Jong-Sung;Ahn, Jae-myung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.47 no.6
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    • pp.460-467
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    • 2019
  • This paper proposes a multi-objective optimization (MOO) framework for conceptual design of a surface-to-surface missile system. It can generate the set of Pareto optimal system design, which can be used for system trade-off study in a very early stage of the research and development process. The proposed framework consists of four functional modules (an environmental setting module, a variable setting module, a multidisciplinary analysis module and an optimization module) to make the model easy to change, and the concept design process using the framework was able to achieve the purpose of reviewing various designs in the early stage of development. A case study demonstrating the effectiveness of the framework has presented applicability to the system design, and the proposed framework has contributed to presenting a design environment that can ensure reliability and reduce computational time in the conceptual design stage.

Study on Android Game Framework Using Document-View Pattern (DVAGF) (Document-View 패턴을 활용한 안드로이드 게임 프레임워크에 관한 연구)

  • Choi, Youngmee
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.789-795
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    • 2016
  • Analyze the Android game framework that can be apply to the Application development of new areas and suggest Document-View pattern of a design pattern, design that this applies the Android framework(DVAGF) for novice Game programming learner. Case of Snake game development through DVAGF is supporting modularity of the code, reusability and expandability that seems that the learners can easily understand the game programming basic structure. In addition, the Android framework (DVAGF) seems to provide a basis that can be easily extended to 2D and 3D games.

Design Verification System Framework of Pressure Vessels Using Korea Industrial Standards (KS 표준을 활용한 압력용기 설계 검증 시스템 프레임워크)

  • Lee, Jaechul;Kim, Ikjune;Lim, Chae Ho;Hwang, Jinsang;Mun, Duhwan
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.3
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    • pp.291-301
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    • 2015
  • Product regulations specify requirements or constraints for products that manufacturers must comply with across the entire product lifecycle, from design and manufacture, through operation and maintenance, to recycling and disposal. This paper suggests a system framework and its essential components for the verification of a pressure vessel design using the industrial standards of Korea. The authors also present methods to generate design template data from legacy design systems and to construct a regulation knowledge base. The proposed framework is demonstrated through experiments involving pressure vessel design verification using a prototype system.

A Taxonomy of Uninterpretable Interactions from Interaction Design Perspective

  • Jin, ZhouXiong;Pan, Younghwan
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.1
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    • pp.53-65
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    • 2016
  • Objective: The aim of this study is to configure a taxonomy of uninterpretable Interactions. Background: Following the spread of the Internet, smart devices have increasingly covered our lives. Human beings are now living in an era of tremendous information explosion. We live with numerous interactive targets nowadays, and there are many ways to interact with these targets. Being an interaction designer in this era, we need to clearly understand the existing methods of the interaction. While Bill Moggridge posed interaction design as a new discipline in 1984, it still has not formed a structured framework. Method: This study categorizes uninterpretable interactions through case studies, and configures the taxonomy of uninterpretable interactions based on Object-Oriented View of interaction. To explore the use value and impact of the taxonomy of uninterpretable interactions, this study conducted an experiment and analyzed related results. Results: The framework gives a positive impact on the design process, and interaction designers can clarify and broaden the scope of their ideas. Conclusion: A study on the Taxonomy of Uninterpretable Interactions was the part that did not gain a lot of attention in the existing interaction process. The study made the part more clear. And the study also helps interaction designers expand their roles in the development process of products or services. Application: The taxonomy framework of uninterpretable interactions might help interaction designers design uninterpretable interactions more clearly, and it can also be applied to design interpretable interactions.

Development of Integrated CAD framework for ASIC Design (ASIC 설계용 통합 CAD Framework 개발)

  • 엄성용;신혜선;이규원;박선화
    • Journal of Internet Computing and Services
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    • v.2 no.4
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    • pp.25-32
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    • 2001
  • The CAD tools for ASIC design, which are already developed or will be developed in the future, have their own functions and different working environments in many cases. Therefore, it would be more effective in achieving the final design goal, if we have a system called CAD framework in which these CAD tools are systematically integrated. In this paper, we introduce same novel techniques for integrating systematically such the CAD tools, which are usually developed under UNIX shell environments, into the CAD framework with the standard graphics interface such as X-windows. Some meta languages and script file formats are developed for flexible specification of the system MENU hierarchy and the data dependencies among executable programs. We integrated two existing CAD tools into our CAD framework using the techniques and find out the integrated protype system is working well under the new system environments.

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Design Framework for Math Educational Serious game Based on Cognitive Psychology (인지 심리적 모형을 기반으로 한 초등 수학 교육용 기능성게임 디자인 설계전략)

  • Choi, Eun young
    • Cartoon and Animation Studies
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    • s.45
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    • pp.299-320
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    • 2016
  • The interests of education methods using Serious games have been increasing recently. But resu,lt-oriented game design framework have not been reflected intrinsic motivation. To increase usage of educational serious game as resource, it is needed game design framework for providing the immersion and collaborative active learning that cognitive Psychologic theories recommend. By outlining the background of the serious game design framework and exemplifying its use, a constructive structure to examine purposed based games is introduced.

A framework for similarity recognition of CAD models

  • Zehtaban, Leila;Elazhary, Omar;Roller, Dieter
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.274-285
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    • 2016
  • A designer is mainly supported by two essential factors in design decisions. These two factors are intelligence and experience aiding the designer by predicting the interconnection between the required design parameters. Through classification of product data and similarity recognition between new and existing designs, it is partially possible to replace the required experience for an inexperienced designer. Given this context, the current paper addresses a framework for recognition and flexible retrieval of similar models in product design. The idea is to establish an infrastructure for transferring design as well as the required PLM (Product Lifecycle Management) know-how to the design phase of product development in order to reduce the design time. Furthermore, such a method can be applied as a brainstorming method for a new and creative product development as well. The proposed framework has been tested and benchmarked while showing promising results.

Performance-based wind design framework proposal for tall buildings

  • Alinejad, Hamidreza;Kang, Thomas H.K.;Jeong, Seung Yong
    • Wind and Structures
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    • v.32 no.4
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    • pp.283-292
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    • 2021
  • Performance-based seismic design (PBSD) is currently used for retrofitting of older buildings and the design of new buildings. Whereas, application of performance-based design for wind load is still under development. The tendency has been in the codes to increase wind hazard based on recent recorded events. Since tall buildings are highly susceptible to wind load, necessity for developing a framework for performance-based wind design (PBWD) has intensified. Only a few guidelines such as ASCE (2019) provide information on using PBWD as an alternative for code prescriptive wind design. Though wind hazards, performance objectives, analysis techniques, and acceptance criteria are explained, no recommendations are provided for several aspects like how to select a proper level of wind hazard for each target performance criterion. This paper is an attempt to explain current design philosophy for wind and seismic loads and inherent connection between the components of PBSD for development of a framework for PBWD of tall buildings. Recognizing this connection, a framework for PBWD based on limits set for serviceability and strength is also proposed. Also, the potential for carrying out PBWD in line with ASCE 7-16 is investigated and proposed in this paper.