• Title/Summary/Keyword: Design Education Method

Search Result 1,996, Processing Time 0.025 seconds

Consideration of Don't-care Condition for Multiplexer-based Logic Design (For Application to Arduino-based Design Education) (다중화기 기반 논리 설계를 위한 무정의 조건의 고찰 (아두이노 설계 교육에의 활용을 위한))

  • Lee, Jae Min
    • Journal of Digital Contents Society
    • /
    • v.18 no.5
    • /
    • pp.881-888
    • /
    • 2017
  • Logic design using multiplexer has been used as a useful method for design convenience and flexibility in structural digital system design. In this paper, we analyze the effect of don't care conditions on logic optimization in a multiplexer-based logic design, which was not discussed enough in the previous studies in multiplexer based logic design, and describe the use of don't care conditions for designing of a single multiplexer and multiple multiplexer-based logic design. Especially, the design method when the number of data input is not 2m (as the number of selection lines is m) is considered. We also describe how to apply the proposed technique to the digital logic design education in conjunction with microprocessor design using Arduino which is widely used in creative engineering education recently.

Design Method of Active Standing-to-Walking Assistive Device for Rehabilitation Therapy (재활치료를 위한 능동형 기립-보행 보조기구 설계 방법)

  • Seong-Jun Kim;Sae-Jin Kim;Yun-Mo Kang;Yu-Sin Jeon;Chae-Hun An
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.26 no.6_3
    • /
    • pp.1315-1323
    • /
    • 2023
  • Rehabilitation assistive devices not only assist the rehabilitation therapy and daily life of the disabled and the elderly, but also assist the labor of their caregivers, so various functions are required to improve their quality of life. In this study, a design method considering its practicality is introduced for an active rehabilitation assistive device that can perform both standing and walking assistance by driving various actuators. For this purpose, the force required to assist standing was calculated using statics with the body segmentation method. Also, the overturning stability of the device was verified for various physical conditions and postures. The actuator in the active rehabilitation assistive device was operated by a patient using a graphical user interface in an embedded computer and a touch panel for easy usage. The detailed design was performed for implementation through the help of 3D-CAD and the finite element analysis, and a prototype was produced. Finally, it was proven that the design goal was satisfied by experimental validation.

A study on Analysis Technique of Design Parameters for Brushless DC motor (Brushless DC motor의 설계 Parameter 분석 기법에 관한 연구)

  • Maeng, Kyung-Ho;Park, Chang-Soon
    • Proceedings of the KIEE Conference
    • /
    • 2004.04a
    • /
    • pp.6-8
    • /
    • 2004
  • Recently, it is increasing to use more Brushless DC Motor with high energy density permanent magnet and semiconductor control unit for complementing the mechanical defect of Brushed DC Motors. For designing of BLDC Motors are required complex parameters like as rated characteristic, Geometries, B-H curve of magnet and steel materials, winding factor, etc. Moreover, design and manufacturing are difficult because of additional control circuits. Generally, Design parameters are gotten by analysis of Motor which is used. And the design parameters are used to design a new motor. But getting the design parameters through the eyes and experience is limited and it takes a long time. In this paper a method is proposed to efficiently analyze motor design parameters through the No load and Load Test, Back EMF Test, Simulation Analysis and Patent Analysis Method for existing BLDC Motor for a cooling Fan in Vehicle.

  • PDF

Study on multi-objective optimization method for radiation shield design of nuclear reactors

  • Yao Wu;Bin Liu;Xiaowei Su;Songqian Tang;Mingfei Yan;Liangming Pan
    • Nuclear Engineering and Technology
    • /
    • v.56 no.2
    • /
    • pp.520-525
    • /
    • 2024
  • The optimization design problem of nuclear reactor radiation shield is a typical multi-objective optimization problem with almost 10 sub-objectives and the sub-objectives are always demanded to be under tolerable limits. In this paper, a design method combining multi-objective optimization algorithms with paralleling discrete ordinate transportation code is developed and applied to shield design of the Savannah nuclear reactor. Three approaches are studied for light-weighted and compact design of radiation shield. Comparing with directly optimization with 10 objectives and the single-objective optimization, the approach by setting sub-objectives representing weight and volume as optimization objectives while treating other sub-objectives as constraints has the best performance, which is more suitable to reactor shield design.

A Research Review on Major Variables in PBL Designs of Engineering Courses

  • JIN, Sung-Hee;KIM, Tae-Hyun
    • Educational Technology International
    • /
    • v.14 no.2
    • /
    • pp.137-166
    • /
    • 2013
  • Problem-based learning (PBL) in engineering education has been implemented in various ways. The wide range of PBL methods sometimes creates difficulties in implementing PBL. The purpose of this study was to identify the major variables that a teacher considers in PBL designs for an engineering course and suggest specific PBL methods according to the PBL design variables. This study was conducted using a review research method involving 21 studies from a range of engineering education fields. The results showed that the major variables that engineering professors need to consider when applying PBL are the authenticity of the PBL problem and the method of providing knowledge or information that the learners must know to solve the given problem. Based on the two variables identified, the following four types of PBL methods for engineering education are suggested: 1) lecture-based problem, 2) guided problem-based learning, 3) problem-based learning and 4) co-op problem-based learning.

Development Study of Capstone Design Matching Platform based on Industry-Academic Cooperation (산학협력 캡스톤디자인 매칭 플랫폼 개발 연구)

  • Kim, Younyoung;Kim, Jaehee
    • Journal of Engineering Education Research
    • /
    • v.26 no.2
    • /
    • pp.3-22
    • /
    • 2023
  • The purpose of universities is diversifying, such as education and research for the transfer of knowledge and technology, and training talented people with the competencies required in industrial sites. Therefore, universities are attempting various forms of industry-academic cooperation to maintain organic relations with companies and to conduct research activities, technology sharing, technology development, technology transfer, and human resources training. In particular, in the field of engineering education, various industry-academic cooperation programs such as field training, interns, and start-up support are actively developed and operated. Accordingly, the Engineering Education Innovation Research Information Center developed an online industry-academic cooperation capstone design matching platform for engineering education to enable collaboration between universities and companies nationwide. The industry-academic cooperation matching platform was developed under the theme of capstone design. Capstone design is a project-oriented and problem-based learning method that combines the knowledge and experiences acquired by the undergraduate department and designs and produces them. The subject of the Capstone design project was to solve corporate difficulties and allow companies and universities to collaborate. This study developed an online industry-academic cooperation capstone design matching platform according to analysis, design, development, evaluation, and execution procedures. This study is meaningful in that it has developed a channel through which students and companies, who are the subjects of industry-academic cooperation, can carry out projects and communicate organically through an online matching platform.

Case Analysis of Program Outcomes Depending on Teaching Methods in Engineering Design Course (공학설계 교과목에서 교수-학습 방법에 따른 학습성과 분석 사례)

  • Kim, In-sook;Kang, Tae-wook
    • Journal of Engineering Education Research
    • /
    • v.19 no.2
    • /
    • pp.8-13
    • /
    • 2016
  • This paper is concerned with the development case of CEA(Course-Embedded Assessment) design tool for engineering education accreditation operations department for CEA system implemented. Each university or programs are already devoting efforts to build research and CEA system for CEA applied to. In order to effectively apply the CEA studies for each program it is required and particularly, the preferred way to build an operating system is considered a difficult situation of the course unit. Therefore, this case study and to propose a method and procedures required to assessment the design basis for curriculum and program assessment unit in terms of the applicability of CEA, proposes a virtual application results. The information proposed in this case study is determined that could be used in the design for the outcomes and assessment of a variety of programs as one of the steps to build the CEA systems.

A Study on Applying Design Thinking to Serious Game for Sexual violence prevention (디자인씽킹을 적용한 성폭력예방 기능성 게임)

  • Jung, Hea-In;Yang, Yong-Chil
    • Journal of Digital Contents Society
    • /
    • v.18 no.2
    • /
    • pp.319-327
    • /
    • 2017
  • This study was conducted with preliminary to develop the game contents for designing of sexual violence prevention serious game for school teachers. It is proposed to use of sexual violence prevention serious game with the analysis of the audience and a new approach. For this purpose, Gordon method and Service Blueprint method were applied in design thinking. The results from analyzing the audiences were to reflect the components of corresponding with the goal of the serious game, and interest and motivation for continuing education. Also, it was proposed to give the certificate of education participation to teachers attended in the serious game in-service education.

The Effects of Nursing Education about Recognition on Adolescent Problem Behaviors (청소년 문제행동인식에 관한 간호교육의 효과)

  • Park, Young-Suk
    • The Journal of Korean Academic Society of Nursing Education
    • /
    • v.18 no.2
    • /
    • pp.276-283
    • /
    • 2012
  • Purpose: This study was carried out to identify the effects of classroom lectures on adolescent nursing education in distance education. Method: The design of this study was a quasi-experimental research with nonequivalent control group, pretest-posttest design. The subjects of this study were 434 nurses in K open university. Data were collected from April to June, 2009 by the adolescent delinquency measurement scale and questionnaire for awareness of the issue in adolescent health education. Result: The both groups perceived the biggest problem as the lack of assigned education time in adolescent health education. After receiving education, the experimental group improved significantly more than the control group in recognition of adolescent problem behavior which is in interpersonal, intermaterial, order, drug, sex, position, alcohol/smoking delinquency and psychiatric problem. Conclusion: This adolescent nursing education is an effective education for nurses and could improve their recognition of adolescent problem behavior.

A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education (레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구)

  • Shin, Youn-Soon;Sohn, Dai-Geun;Lee, Kyung-Ho;Hong, Sung-Ho;Lee, Kangwoo;Jung, Jin-Woo
    • Journal of Engineering Education Research
    • /
    • v.19 no.2
    • /
    • pp.60-69
    • /
    • 2016
  • This paper deals with the selection method of effective engineering design problem based on LEGO Mindstorm NXT for basic design education. By YouTube case study of various LEGO-based engineering designs for olympic sports, performance criteria have been developed including programming complexity, structural complexity, sensor/actuator complexity and variety of game operation. Programming complexity includes range of programming code length and possible program variety. Structural complexity includes variety of structural elements such as length, shape, weight, and volume to overcome design restrictions. Sensor/actuator complexity includes variety of sensor used and number of possible actuator assemblies. Variety of game operation includes game complexity and required creativity to make LEGO robots. Based on these performance criteria, four representative sports were selected as the candidates for effective engineering design problem. Finally, feasibility and attributes of each candidate were verified by real implementation examples.