• Title/Summary/Keyword: Depth video

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The Study on the Application of Monotone in Contemporary Moving Image (현대영상에서 모노톤 활용에 관한 연구)

  • Kim, Seog-Jun
    • Cartoon and Animation Studies
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    • s.35
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    • pp.255-270
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    • 2014
  • There is a dazzling display of colors used in contemporary visual media. The flood of color image in films leads to the application of partial colors onto the monotonous image, which is one of the reverse phenomena in this field of visual media. Nowadays, it became possible to revise the colors of moving images through computer graphics, and the excessive use of colors has a tendency to make visual impact uninteresting. The attempt is applied in a variety of ways from making video commercials and music videos as well as films. In particular, the application of partial color in the monotonous image in films such as Schindler's List(1993) and Sin City(2005) gave scores of audiences a fresh shock and added the depth of moving image. The purpose of this study is to examine how the principles and properties of the color affect us and how the application of monotone shows its effectiveness in moving images. By analyzing various case studies, this paper will propose and validate the progressive value toward the application of moving images in combination in the future.

Development proposal of oral health educational media based on the oral health care and educational needs of college students (대학생의 구강보건행태와 교육요구에 따른 구강보건교육 매체 개발안)

  • Lim, Ji-Na;Jung, Young-Ran
    • Journal of Korean society of Dental Hygiene
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    • v.13 no.2
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    • pp.323-334
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    • 2013
  • Objectives : The purpose of this study was to examine the oral health care and educational needs of college students in an effort to give some suggestions on the development of oral health educational media. It's basically meant to boost the efficiency of oral health education geared toward college students. Methods : The subjects in this study were 500 students at seven different colleges located in Daejeon and South Choongcheong Province. After a survey was conducted, frequency analysis and ANOVA were utilized to analyze the collected data. And the records of the in-depth interviews of 10 students were analyzed as well. Results : The gender of the students and whether their major was linked to health or not made differences to their knowledge of dental caries. And there was nothing to affect their knowledge of periodontal diseases except whether their major was related to health or not. They didn't have a good knowledge of periodontal diseases, and they just regarded toothbrushing as a means to prevent dental caries and periodontal diseases. They preferred to acquire knowledge over the Internet. Conclusions : College students who don't know well about periodontal diseases should be given an opportunity to learn about periodontal diseases and diverse ways of preventing dental caries and periodontal diseases other than toothbrushing. As the college students preferred to surf the Internet, educational programs should be developed in the form of video clips that can be found over the Internet, and more aggressive publicity is required via SNS, etc.

Real-time Avatar Animation using Component-based Human Body Tracking (구성요소 기반 인체 추적을 이용한 실시간 아바타 애니메이션)

  • Lee Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.7 no.1
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    • pp.65-74
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    • 2006
  • Human tracking is a requirement for the advanced human-computer interface (HCI), This paper proposes a method which uses a component-based human model, detects body parts, estimates human postures, and animates an avatar, Each body part consists of color, connection, and location information and it matches to a corresponding component of the human model. For human tracking, the 2D information of human posture is used for body tracking by computing similarities between frames, The depth information is decided by a relative location between components and is transferred to a moving direction to build a 2-1/2D human model. While each body part is modelled by posture and directions, the corresponding component of a 3D avatar is rotated in 3D using the information transferred from the human model. We achieved 90% tracking rate of a test video containing a variety of postures and the rate increased as the proposed system processed more frames.

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The Effect of the Project Theme 'Environment' on Personalized Environment of Elementary School Students (환경 프로젝트 학습활동이 초등학생의 자기환경화에 미치는 효과)

  • Kwak, Hong-Tak;Lee, Ok-Hee
    • Hwankyungkyoyuk
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    • v.18 no.3 s.28
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    • pp.45-58
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    • 2005
  • The Purpose of this study is to help children practice environmentally friendliness by promoting Personalized Environment. Therefore, implemented the project 'Environment' that included natural and social environment in the area that had high potential energy for environmental education, it was explored how the project affects the personalized environment of students. The project 'Environment' was implemented, usually focused on field trips. 35 study subjects were selected from 2 classes in D elementary school in D city The study was conducted from march 2004 to November 2004. Research material was collected from participant observation, in-depth interview, products from teaching-learning process, diary, and video record Ethnographic research was used. Study data were analyzed 3 times. 1st analysis was needed to collect data related to students' senses of and interests in environment, and to shape the framework related to the theme. End analysis was used to categorize the main factors such as knowledge understanding, function, value attitude, action, which all affect the personalized environment of students. In 3rd analysis, it was examined what affected the personalized environment of children and the related factors were logically, objectively inferred and analyzed. The results of the study were as follows: First, the project 'Environment' developed children's knowledge and understanding about environment. Second, the children formed proper values and attitudes towards environment. Third, the children came to develop their learning abilities on environment. Fourth, the children came to have environmentally friendliness in everyday lives. Consequently, the project 'Environment' helped children to have Personalized Environment.

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Real-time Underground Facility Map Production Using Drones (드론을 이용한 실시간 지하시설물도 작성)

  • NO, Hong-Suk;BAEK, Tae-Kyung
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.4
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    • pp.39-54
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    • 2017
  • Between 1998 and 2010, the computerization of underground facilities was completed in 84 cities. Since 2011, new pipelines have been laid or existing pipelines have been maintained, renovated, and renewed. To measure the exact location and depth of the exposure pipe, a map of underground facilities was created before filling the ground. This method is based on the time when the underground facilities of the National Geographic Information Institute Regulation No. 134 of the National Geographic Information Office revised in 2010 were drafted. The process of the drone taking the video is based on a theoretical basis of ground control points. The method works by removing all ground control points located outside of the error range and re-processing it for calculating the best result. Furthermore, using a drone-based spontaneous measuring method allows workers to obtain a high accuracy underground facilities map in error bound. The proposed method could be used as a new way to standardize the processing.

Recognition of Vehicle Number Plate Using Color Decomposition Method and Back Propagation Neural Network (색 분해법과 역전파 신경 회로망을 이용한 차량 번호판 인식)

  • 이재수;김수인;서춘원
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.35T no.3
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    • pp.46-52
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    • 1998
  • In this paper, after inputting the computer with the attached number plate on the vehicle, using it, the color decomposition method and back propagation neural network proposed the extractable method of the vehicle number plate at high speed. This method separated R, G, B signal form input moving vehicle image to computer through video camera, then after transform this R, G, B signal into input image data of the computer by using color depth of vehicle number plate and store up binary value in the memory frame buffer. After adapting character's recognition algorithm, also improving this, by adapting back propagation neural network makes the vehicle number plate recognition system. Also minimalizing the similar color's confusion, adapting horizontal and vertical extracting algorithm by using the vehicle's rectangular architecture shows the extract and character's recognition of the vehicle number plate at high speed.

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A Study on the Application of SNS Big Data to the Industry in the Fourth Industrial Revolution (제4차 산업혁명에서 SNS 빅데이터의 외식산업 활용 방안에 대한 연구)

  • Han, Soon-lim;Kim, Tae-ho;Lee, Jong-ho;Kim, Hak-Seon
    • Culinary science and hospitality research
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    • v.23 no.7
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    • pp.1-10
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    • 2017
  • This study proposed SNS big data analysis method of food service industry in the 4th industrial revolution. This study analyzed the keyword of the fourth industrial revolution by using Google trend. Based on the data posted on the SNS from January 1, 2016 to September 5, 2017 (1 year and 8 months) utilizing the "Social Metrics". Through the social insights, the related words related to cooking were analyzed and visualized about attributes, products, hobbies and leisure. As a result of the analysis, keywords were found such as cooking, entrepreneurship, franchise, restaurant, job search, Twitter, family, friends, menu, reaction, video, etc. As a theoretical implication of this study, we proposed how to utilize big data produced from various online materials for research on restaurant business, interpret atypical data as meaningful data and suggest the basic direction of field application. In order to utilize positioning of customers of restaurant companies in the future, this study suggests more detailed and in-depth consumer sentiment as a basic resource for marketing data development through various menu development and customers' perception change. In addition, this study provides marketing implications for the foodservice industry and how to use big data for the cooking industry in preparation for the fourth industrial revolution.

Newly Modified Watershed Algorithm Determining Dynamic Region Merging or Watershed Line in the Flooding Process (담수과정에서 동적 영역 병합과 분수령선을 결정하는 개선된 분수령 알고리즘)

  • Kim, Sang-Gon;Jeoune, Dae-Seong;Lee, Jae-Do;Kim, Hwi-Won;Yoon, Young-Woo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.113-119
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    • 2001
  • In this paper, we propose an improved watershed algorithm that resolves the oversegmentation problem shown in the previous watershed algorithm and its modifications when the spatial video segmentation is performed. The principal idea of the proposed algorithm is merging the shallow catchment basin whose depth is less than a given threshold into the deeper one during flooding step. In the flooding process, the growth of the existing catchment basins and the extraction of newly flooded ones are accomplished. We present the experimental results using several MPEG test sequences in the last part of the paper. As a consequence, the proposed algorithm shows good segmentation results according to the thresholds applied by adding very small amount of calculations.

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Hole-filling Algorithm Based on Extrapolating Spatial-Temporal Background Information for View Synthesis in Free Viewpoint Television (자유 시점 TV에서 시점 합성을 위한 시공간적 배경 정보 추정 기반 홀 채움 방식)

  • Kim, Beomsu;Nguyen, Tien-Dat;Hong, Min-cheol
    • Journal of IKEEE
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    • v.20 no.1
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    • pp.31-44
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    • 2016
  • This paper presents a hole-filling algorithm based on extrapolating spatial-temporal background information used in view synthesis for free-viewpoint television. A new background codebook is constructed and updated in order to extract reliable temporal background information. In addition, an estimation of spatial local background values is conducted to discriminate an adaptive boundary between the background region and the foreground region as well as to update the information about the hole region. The holes then are filled by combining the spatial background information and the temporal background information. In addition, an exemplar-based inpainting technique is used to fill the rest of holes, in which a priority function using background-depth information is defined to determine the order in which the holes are filled. The experimental results demonstrated that the proposed algorithm outperformed the other comparative methods about average 0.3-0.6 dB, and that it synthesized satisfactory views regardless of video characteristics and type of hole region.

A Design of Turbo Decoder using MAP Algorithm (MAP 알고리즘을 이용한 터보 복호화기 설계)

  • 권순녀;이윤현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.8
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    • pp.1854-1863
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    • 2003
  • In the recent digital communication systems, the performance of Turbo Code using the mr correction coding depends on the interleaver influencing the free distance determination and the recursive decoding algorithms that is executed in the huh decoder. However, performance depends on the interleaver depth that needs many delays over the reception process. Moreover, turbo code has been blown as the robust coding methods with the confidence over the fading channel. International Telecommunication Union(ITU) has recently adopted it as the standardization of the channel coding over the third generation mobile communications(IMT­2000). Therefore, in this paper, we preposed the interleaver that has the better performance than existing block interleaver, and modified turbo decoder that has the parallel concatenated structure using MAP algorithm. In the real­time voice and video service over third generation mobile communications, the performance of the proposed two methods was analyzed and compared with the existing methods by computer simulation in terms of reduced decoding delay using the variable decoding method over AWGN and fading channels for CDMA environments.