• Title/Summary/Keyword: Depth video

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Objective Video Quality Assessment for Stereoscopic Video (스테레오 비디오의 객관적 화질평가 모델 연구)

  • Seo, Jung-Dong;Kim, Dong-Hyun;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.197-209
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    • 2009
  • Stereoscopic video delivers depth perception to users contrary to 2D video. Therefore, we need to develop a new video quality assessment model for stereoscopic video. In this paper, we propose a new method for objective assessment of stereoscopic video. The proposed method detects blocking artifacts and degradation in edge regions such as in conventional video quality assessment model. And it detects video quality difference between views using depth information for efficient quality prediction. We performed subjective assessment of stereoscopic video to check the performance of the proposed method, and we confirmed that the proposed algorithm is superior to the existing method in PSNR in respect to correlation with results of the subjective assessment.

HEVC Encoder Optimization using Depth Information (깊이정보를 이용한 HEVC의 인코더 고속화 방법)

  • Lee, Yoon Jin;Bae, Dong In;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.640-655
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    • 2014
  • Many of today's video systems have additional depth camera to provide extra features such as 3D support. Thanks to these changes made in multimedia system, it is now much easier to obtain depth information of the video. Depth information can be used in various areas such as object classification, background area recognition, and so on. With depth information, we can achieve even higher coding efficiency compared to only using conventional method. Thus, in this paper, we propose the 2D video coding algorithm which uses depth information on top of the next generation 2D video codec HEVC. Background area can be recognized with depth information and by performing HEVC with it, coding complexity can be reduced. If current CU is background area, we propose the following three methods, 1) Earlier stop split structure of CU with PU SKIP mode, 2) Limiting split structure of CU with CU information in temporal position, 3) Limiting the range of motion searching. We implement our proposal using HEVC HM 12.0 reference software. With these methods results shows that encoding complexity is reduced more than 40% with only 0.5% BD-Bitrate loss. Especially, in case of video acquired through the Kinect developed by Microsoft Corp., encoding complexity is reduced by max 53% without a loss of quality. So, it is expected that these techniques can apply real-time online communication, mobile or handheld video service and so on.

Depth Images-based Human Detection, Tracking and Activity Recognition Using Spatiotemporal Features and Modified HMM

  • Kamal, Shaharyar;Jalal, Ahmad;Kim, Daijin
    • Journal of Electrical Engineering and Technology
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    • v.11 no.6
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    • pp.1857-1862
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    • 2016
  • Human activity recognition using depth information is an emerging and challenging technology in computer vision due to its considerable attention by many practical applications such as smart home/office system, personal health care and 3D video games. This paper presents a novel framework of 3D human body detection, tracking and recognition from depth video sequences using spatiotemporal features and modified HMM. To detect human silhouette, raw depth data is examined to extract human silhouette by considering spatial continuity and constraints of human motion information. While, frame differentiation is used to track human movements. Features extraction mechanism consists of spatial depth shape features and temporal joints features are used to improve classification performance. Both of these features are fused together to recognize different activities using the modified hidden Markov model (M-HMM). The proposed approach is evaluated on two challenging depth video datasets. Moreover, our system has significant abilities to handle subject's body parts rotation and body parts missing which provide major contributions in human activity recognition.

3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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Reduced Reference Quality Metric for Synthesized Virtual Views in 3DTV

  • Le, Thanh Ha;Long, Vuong Tung;Duong, Dinh Trieu;Jung, Seung-Won
    • ETRI Journal
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    • v.38 no.6
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    • pp.1114-1123
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    • 2016
  • Multi-view video plus depth (MVD) has been widely used owing to its effectiveness in three-dimensional data representation. Using MVD, color videos with only a limited number of real viewpoints are compressed and transmitted along with captured or estimated depth videos. Because the synthesized views are generated from decoded real views, their original reference views do not exist at either the transmitter or receiver. Therefore, it is challenging to define an efficient metric to evaluate the quality of synthesized images. We propose a novel metric-the reduced-reference quality metric. First, the effects of depth distortion on the quality of synthesized images are analyzed. We then employ the high correlation between the local depth distortions and local color characteristics of the decoded depth and color images, respectively, to achieve an efficient depth quality metric for each real view. Finally, the objective quality metric of the synthesized views is obtained by combining all the depth quality metrics obtained from the decoded real views. The experimental results show that the proposed quality metric correlates very well with full reference image and video quality metrics.

Low-Resolution Depth Map Upsampling Method Using Depth-Discontinuity Information (깊이 불연속 정보를 이용한 저해상도 깊이 영상의 업샘플링 방법)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.875-880
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    • 2013
  • When we generate 3D video that provides immersive and realistic feeling to users, depth information of the scene is essential. Since the resolution of the depth map captured by a depth sensor is lower than of the color image, we need to upsample the low-resolution depth map for high-resolution 3D video generation. In this paper, we propose a depth upsampling method using depth-discontinuity information. Using the high-resolution color image and the low-resolution depth map, we detect depth-discontinuity regions. Then, we define an energy function for the depth map upsampling and optimize it using the belief propagation method. Experimental results show that the proposed method outperforms other depth upsampling methods in terms of the bad pixel rate.

A Novel Selective Frame Discard Method for 3D Video over IP Networks

  • Chung, Young-Uk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1209-1221
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    • 2010
  • Three dimensional (3D) video is expected to be an important application for broadcast and IP streaming services. One of the main limitations for the transmission of 3D video over IP networks is network bandwidth mismatch due to the large size of 3D data, which causes fatal decoding errors and mosaic-like damage. This paper presents a novel selective frame discard method to address the problem. The main idea of the proposed method is the symmetrical discard of the two dimensional (2D) video frame and the depth map frame. Also, the frames to be discarded are selected after additional consideration of the playback deadline, the network bandwidth, and the inter-frame dependency relationship within a group of pictures (GOP). It enables the efficient utilization of the network bandwidth and high quality 3D IPTV service. The simulation results demonstrate that the proposed method enhances the media quality of 3D video streaming even in the case of bad network conditions.

Coding Technique using Depth Map in 3D Scalable Video Codec (확장된 스케일러블 비디오 코덱에서 깊이 영상 정보를 활용한 부호화 기법)

  • Lee, Jae-Yung;Lee, Min-Ho;Chae, Jin-Kee;Kim, Jae-Gon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.237-251
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    • 2016
  • The conventional 3D-HEVC uses the depth data of the other view instead of that of the current view because the texture data has to be encoded before the corresponding depth data of the current view has been encoded, where the depth data of the other view is used as the predicted depth for the current view. Whereas the conventional 3D-HEVC has no other candidate for the predicted depth information except for that of the other view, the scalable 3D-HEVC utilizes the depth data of the lower spatial layer whose view ID is equal to that of the current picture. The depth data of the lower spatial layer is up-scaled to the resolution of the current picture, and then the enlarged depth data is used as the predicted depth information. Because the quality of the enlarged depth is much higher than that of the depth of the other view, the proposed scheme increases the coding efficiency of the scalable 3D-HEVC codec. Computer simulation results show that the scalable 3D-HEVC is useful and the proposed scheme to use the enlarged depth data for the current picture provides the significant coding gain.

3D conversion of 2D video using depth layer partition (Depth layer partition을 이용한 2D 동영상의 3D 변환 기법)

  • Kim, Su-Dong;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.44-53
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    • 2011
  • In this paper, we propose a 3D conversion algorithm of 2D video using depth layer partition method. In the proposed algorithm, we first set frame groups using cut detection algorithm. Each divided frame groups will reduce the possibility of error propagation in the process of motion estimation. Depth image generation is the core technique in 2D/3D conversion algorithm. Therefore, we use two depth map generation algorithms. In the first, segmentation and motion information are used, and in the other, edge directional histogram is used. After applying depth layer partition algorithm which separates objects(foreground) and the background from the original image, the extracted two depth maps are properly merged. Through experiments, we verify that the proposed algorithm generates reliable depth map and good conversion results.

Rainfall Recognition from Road Surveillance Videos Using TSN (TSN을 이용한 도로 감시 카메라 영상의 강우량 인식 방법)

  • Li, Zhun;Hyeon, Jonghwan;Choi, Ho-Jin
    • Journal of Korean Society for Atmospheric Environment
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    • v.34 no.5
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    • pp.735-747
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    • 2018
  • Rainfall depth is an important meteorological information. Generally, high spatial resolution rainfall data such as road-level rainfall data are more beneficial. However, it is expensive to set up sufficient Automatic Weather Systems to get the road-level rainfall data. In this paper, we propose to use deep learning to recognize rainfall depth from road surveillance videos. To achieve this goal, we collect a new video dataset and propose a procedure to calculate refined rainfall depth from the original meteorological data. We also propose to utilize the differential frame as well as the optical flow image for better recognition of rainfall depth. Under the Temporal Segment Networks framework, the experimental results show that the combination of the video frame and the differential frame is a superior solution for the rainfall depth recognition. The final model is able to achieve high performance in the single-location low sensitivity classification task and reasonable accuracy in the higher sensitivity classification task for both the single-location and the multi-location case.