• Title/Summary/Keyword: Depth perception

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A Study on Image Perception of Design Elements -Using Depth Interview Method on Color, Pattern of Clothing- (의복 디자인요소의 이미지 지각에 대한 연구 -색, 무늬를 중심을 한 심층면적-)

  • 이혜숙;김재숙
    • The Research Journal of the Costume Culture
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    • v.4 no.3
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    • pp.349-359
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    • 1996
  • The research was designed to find out the effects of design elements ; ①color, ②pattern, on image perception of clothing by using a qualitative depth interview method. The subjects were 40 women who lived in Taejon and aged 20 to 40. The interview results were both hand recorded and tape recorded for further analysis by researchers and judge groups. And the results were as follows. 1. The most preferred colors appeared to be blue and black, while stripes, checks and flowers were most favorite patterns. 2. There were individual difference in color and pattern perception, however the color image of yellow was brightness, red was dashing, green comfortable, blue cool, and black tightness. The image of geometric pattern was modesty and natural motif pattern was dynamics. 3. The tow major forces which affected the image of design elements were appeared as followed : 1) Color images affected by the image of natural objects which obtained the color. 2) Individuals past experience and emotional status also affected the personal image perception. 4. The color and pattern preference for the Koran traditional customes and Western tow piece were significantly different and this result imply cultural stereotyping on image perception of design elements. On conclusion, the results supported the research model of form perception and image evaluation.

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Stereoscopic Perception Improvement Using Color and Depth Transformation (컬러 및 깊이 데이터 변환을 이용하는 입체감 향상)

  • Gil, Jong-In;Jang, Seung-Eun;Seo, Joo-Ha;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.584-595
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    • 2011
  • Recently, RGB images and depth maps have been supplied to academic fields. The depth maps are utilized to the generation of stereoscopic images in the diverse formats according to the users' preference. A variety of methods that use depth maps have been introduced so far. One of applications is a medical field. In this area, the improvement of the perceptual quality of 2D medical images has gained much interest. In this paper, we propose a novel scheme that expands the conventional method to 3D stereoscopic image, thereby achieving the perceptual depth quality improvement as well as 3D stereoscopic perception enhancement at the same time. For this, contrast transformation as well as depth darkening are proposed and their performance is validated through the subjective test. Subjective experiments peformed for stereoscopic enhancement as well as visual fatigue validate that the proposed method achieves better 3D perception than the usage of the original stereoscopic image and suggests the limitation in terms of the visual fatigue.

3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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Users Characteristics on the Tactile Perception of Surface Texture (표면 질감에 관한 사용자의 촉각적 인식 특성)

  • 이동연;양승무;정광태
    • Archives of design research
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    • v.13 no.4
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    • pp.77-83
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    • 2000
  • In this study, we studied characteristics on human tactile perception according to the depth and the pitch of surface roughness. Three experiments were performed for this study. The first experiment was to arrange samples in the order of their roughness. The second experiment was to group samples according to their roughness. And, the third experiment was to subjectively evaluate the level of roughness for each sample using adjective scales. Through these experimental studies, we could verify that the depth and the pitch of surface roughness give a significant effect on tactile perception and the depth gives more significant effect than the pitch. So, the depth of surface roughness must be more importantly considered than the pitch in the tactile user interface design of product.

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The social network resource exchange and perception of community resources among rural housewives: on the part of interpersonal resources (농촌주부의 사회관계망, 자원교환, 지역사회자원인지 : 대인적 자원부분을중심으로)

    • Journal of Families and Better Life
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    • v.15 no.2
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    • pp.45-58
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    • 1997
  • In the traditional rural community social relationships among the people are the routes of resources. But as industrialization goes on rural community has changed. I wonder that rural housewives have yet the traditional social network structure. This stud purposed to analyze the structure of social network resource exchange and perception of community resources. Results were as follows: 1. In the rural housewife's social network structure network range and depth were affected by family income age of the youngest and farming time. Network boundary was affected by near environmental variables such as community resources and community level of living. 2. Community resources was the most influential variable in the resource exchanged 3. Perception of community resources was affected by network depth and was not by the resource exchange.

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3D Environment Perception using Stereo Infrared Light Sources and a Camera (스테레오 적외선 조명 및 단일카메라를 이용한 3차원 환경인지)

  • Lee, Soo-Yong;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.5
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    • pp.519-524
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    • 2009
  • This paper describes a new sensor system for 3D environment perception using stereo structured infrared light sources and a camera. Environment and obstacle sensing is the key issue for mobile robot localization and navigation. Laser scanners and infrared scanners cover $180^{\circ}$ and are accurate but too expensive. Those sensors use rotating light beams so that the range measurements are constrained on a plane. 3D measurements are much more useful in many ways for obstacle detection, map building and localization. Stereo vision is very common way of getting the depth information of 3D environment. However, it requires that the correspondence should be clearly identified and it also heavily depends on the light condition of the environment. Instead of using stereo camera, monocular camera and two projected infrared light sources are used in order to reduce the effects of the ambient light while getting 3D depth map. Modeling of the projected light pattern enabled precise estimation of the range. Two successive captures of the image with left and right infrared light projection provide several benefits, which include wider area of depth measurement, higher spatial resolution and the visibility perception.

An Analysis of Recovery Rate and a Change of Depth Recognition After Watching 3D Videos (3D 영상 시청 시 콘텐츠에 따른 깊이 인지 변화와 회복도 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.18 no.1
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    • pp.88-96
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    • 2015
  • The recent increase in the production of 3D contents allowed viewers to experience various 3D contents. However, some of the viewers did not experience 3D depth well. Several researches were done in past to measure viewers' 3D depth perception, but these researches were done with certain limitations. In this paper, we measured viewers' 3D depth perception and recovery rate in relation with the changes in binocular disparities, saturation, and brightness values after subjects' watching 2D/3D contents. The results showed that when viewers watched the 3D content with positive binocular disparities for 42 minutes, viewers felt that the object seemed to have moved further forward than it was before; with 3D content with negative binocular disparities, viewers felt that the object seemed to be moved backwards. We found that the locational differences of the object in positive disparities were greater than those in the negative binocular disparities. The recovery rate was computed by comparing two measured values of before and after watching 3D contents for 30 minutes. On average, after 30-minute break, viewers showed roughly 50 % of recovery rate.

3D Displays: Development and Validation of Prediction Function of Object Size Perception as a Function of Depth (3D 디스플레이: 깊이에 따른 대상의 크기지각 예측함수 개발 및 타당화)

  • Shin, Yoon-Ho;Li, Hyung-Chul O.;Kim, Shin-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.400-410
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    • 2012
  • In recent years, 3D displays are used in many media including 3D movies, TV, mobile phones, and PC games. Although 3D displays provide realistic viewing experience as compared with 2D displays, they also carry issues such as visual fatigue or size distortion. Focusing on the latter, we developed prediction function of object size perception as a function of object depth in 3D display. In Experiment 1, subjects observed 3D square of a fixed size of varying depth, and manipulated 2D square to make it as large as the 3D square. Conversely, in Experiment 2, subjects observed 2D square of a fixed size, and manipulated 3D square of varying depth to make it as large as the 2D square. In both Experiments 1 and 2, we found that size perception of 3D square linearly changed depending on depth of the square, and the linear relationship between depth and size was identical in both experiments. The predictive regression function, which predicts object size perception based on object depth, obtained in this research will be very useful in the creation of 3D media contents.

An Objective No-Reference Perceptual Quality Assessment Metric based on Temporal Complexity and Disparity for Stereoscopic Video

  • Ha, Kwangsung;Bae, Sung-Ho;Kim, Munchurl
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.5
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    • pp.255-265
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    • 2013
  • 3DTV is expected to be a promising next-generation broadcasting service. On the other hand, the visual discomfort/fatigue problems caused by viewing 3D videos have become an important issue. This paper proposes a perceptual quality assessment metric for a stereoscopic video (SV-PQAM). To model the SV-PQAM, this paper presents the following features: temporal variance, disparity variation in intra-frames, disparity variation in inter-frames and disparity distribution of frame boundary areas, which affect the human perception of depth and visual discomfort for stereoscopic views. The four features were combined into the SV-PQAM, which then becomes a no-reference stereoscopic video quality perception model, as an objective quality assessment metric. The proposed SV-PQAM does not require a depth map but instead uses the disparity information by a simple estimation. The model parameters were estimated based on linear regression from the mean score opinion values obtained from the subjective perception quality assessments. The experimental results showed that the proposed SV-PQAM exhibits high consistency with subjective perception quality assessment results in terms of the Pearson correlation coefficient value of 0.808, and the prediction performance exhibited good consistency with a zero outlier ratio value.

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The Study of Elementary School Teachers' Perception about the Aquatic Ecosystem Restoration (수생태 복원에 대한 초등 교사의 인식 연구)

  • Park, Tae-Yoon
    • Hwankyungkyoyuk
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    • v.23 no.4
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    • pp.112-123
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    • 2010
  • The purpose of this study is to investigate the elementary school teachers' perception about the aquatic ecosystem restoration and confirm their ideas about factors for successful restoration and the effective direction of education for the aquatic ecosystem restoration. In order to analyze teachers' thoughts about the aquatic ecosystem restoration, in-depth interview was conducted to three elementary school teachers. Then, answers of them were transcribed and analyzed by similarities and differences among subjects. The results are as follows. Elementary school teachers thought about aquatic ecosystem restoration was divided into rehabilitation and remediation. They recognized that factors for successful restoration are the restoration to natural conditions, providing persistent benefit to local residents, and the participation of local community in the process of restoration. Teachers think that they must have correct knowledge and perception regarding the aquatic ecosystem restoration. They also think that contents about the aquatic ecosystem restoration should be taught in elementary school. They mention that they may leach students about the aquatic ecosystem restoration in discretionary activities class and extracurricular activities class. They also mention that the education for aquatic ecosystem restoration might be handled within diverse subjects.

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