• Title/Summary/Keyword: Depth interpolation

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Efficient Layered Depth Image Representation of Multi-view Image with Color and Depth Information (컬러와 깊이 정보를 포함하는 다시점 영상의 효율적 계층척 깊이 영상 표현)

  • Lim, Joong-Hee;Kim, Min-Tae;Shin, Jong-Hong;Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.53-59
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    • 2009
  • Multi-view video is necessary to develop a new compression encoding technique for storage and transmission, because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method by presentation of efficient layered depth image using real distance comparison, solution of overlap problem, and interpolation. In experimental results, confirmed high compression performance.

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Spatial interpolation of geotechnical data: A case study for Multan City, Pakistan

  • Aziz, Mubashir;Khan, Tanveer A.;Ahmed, Tauqir
    • Geomechanics and Engineering
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    • v.13 no.3
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    • pp.475-488
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    • 2017
  • Geotechnical data contributes substantially to the cost of engineering projects due to increasing cost of site investigations. Existing information in the form of soil maps can save considerable time and expenses while deciding the scope and extent of site exploration for a proposed project site. This paper presents spatial interpolation of data obtained from soil investigation reports of different construction sites and development of soil maps for geotechnical characterization of Multan area using ArcGIS. The subsurface conditions of the study area have been examined in terms of soil type and standard penetration resistance. The Inverse Distance Weighting method in the Spatial Analyst extension of ArcMap10 has been employed to develop zonation maps at different depths of the study area. Each depth level has been interpolated as a surface to create zonation maps for soil type and standard penetration resistance. Correlations have been presented based on linear regression of standard penetration resistance values with depth for quick estimation of strength and stiffness of soil during preliminary planning and design stage of a proposed project in the study area. Such information helps engineers to use data derived from nearby sites or sites of similar subsoils subjected to similar geological process to build a preliminary ground model for a new site. Moreover, reliable information on geometry and engineering properties of underground layers would make projects safer and economical.

Adaptive Block-based Depth-map Coding Method (적응적 블록기반 깊이정보 맵 부호화 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.601-615
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    • 2009
  • This paper proposes an efficient depth-map coding method for generating virtual-view images in 3D-Video. Virtual-view images can be generated by the view-interpolation based on the depth-map of the image. A conventional video coding method such as H.264 has been used. However, a conventional video coding method does not consider the image characteristics of the depth-map. Therefore, this paper proposes an adaptive depth-map coding method that can select between the H.264/AVC coding scheme and the proposed gray-coded bit plane-based coding scheme in a unit of block. This improves the coding efficiency of the depth-map data. Simulation results show that the proposed method, in comparison with the H.264/AVC coding scheme, improves the average BD-rate savings by 7.43% and the average BD-PSNR gains by 0.5dB. It also improves the subjective picture quality of synthesized virtual-view images using decoded depth-maps.

Real-Time Depth of Field Rendering Using Anisotropically Filtered Mipmap Interpolation (이방성으로 필터링된 밉맵의 보간을 이용한 실시간 필드심도 렌더링)

  • Lee, Sung-Kil;Kim, Gerard Joung-Hyun;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.33-38
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    • 2008
  • 본 논문은 핀홀 카메라 모델에 의해 렌더링한 컬러와 깊이 이미지의 후처리에 의한 실시간 필드심도 렌더링 방법을 제안한다. 필드심도 렌더링은 최근의 향상에도, 큰 스케일의 블러링에 필요한 계산 때문에 실용적으로 사용되지 못해 왔다. 본 방법은 이방성 가우시안 필터로 생성된 밉맵 이미지들을 비선형으로 보간하여 필드심도 효과에 필요한 블러링을 수행한다. 모든 계산 과정은 GPU로 가속되어, 안정적이고 확장 가능한 실시간 수행 성능을 확보한다. 또한, 후처리 방식의 두 가지 결점인 강도 누출과 블러링 불연속성을 이방성 가우시안 필터와 블러링 정도를 부드럽게 하여 제거한다. 본 방법은 뛰어난 실시간 성능과 함께 고품질의 필드심도 효과를 생성한다.

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Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation (실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간)

  • Lee, Jinwon;Han, Jeongho;Yang, Jeongsam
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.68-79
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    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.

Physcial and Mechanical Characteristics of Soft Clay in Nam-Ak New City (남악신도시 연약점토의 물리적 특성 및 역학적 특성 연구)

  • 김종렬;배성웅;이치열
    • Proceedings of the Korean Geotechical Society Conference
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    • 2002.10a
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    • pp.271-278
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    • 2002
  • Soft ground has complex features in mechanic character of ground. Some problems about the settlement and transformation occur if the ground strength is comparatively weak and the depth is large. Therefore, we should consider physical and mechanical characters for safe, economical design and management. As the result of the course, we can compare them with those of field then solve the limitations which were came from the complex character of the soft ground. I have considered the soil's physical character (specific gravity of soil particles, moisture content, grain-size analysis etc) and mechanical character (direct shear test, consolidation, triaxial shear test etc), and then make out a linear interpolation by regression using the two, those and connection of the depth

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Depth Image Upsampling Algorithm Using Selective Weight (선택적 가중치를 이용한 깊이 영상 업샘플링 알고리즘)

  • Shin, Soo-Yeon;Kim, Dong-Myung;Suh, Jae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1371-1378
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    • 2017
  • In this paper, we present an upsampling technique for depth map image using selective bilateral weights and a color weight using laplacian function. These techniques prevent color texture copy problem, which problem appears in existing upsamplers uses bilateral weight. First, we construct a high-resolution image using the bicubic interpolation technique. Next, we detect a color texture region using pixel value differences of depth and color image. If an interpolated pixel belongs to the color texture edge region, we calculate weighting values of spatial and depth in $3{\times}3$ neighboring pixels and compute the cost value to determine the boundary pixel value. Otherwise we use color weight instead of depth weight. Finally, the pixel value having minimum cost is determined as the pixel value of the high-resolution depth image. Simulation results show that the proposed algorithm achieves good performance in terns of PSNR comparison and subjective visual quality.

Mapping Urban Inundation Using Flood Depth Extraction from Flood Map Image (침수지도 영상의 침수심 추출기법을 활용한 내수 침수 위험지도 작성)

  • Na, Seo Hyeon;Lee, Su Won;Kim, Joo Won;Byeon, Seong Joon
    • Journal of Korean Society of Water Science and Technology
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    • v.26 no.6
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    • pp.133-142
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    • 2018
  • Increasing localized torrential rainfall caused by abnormal climate are making higher damage to human and property through urban inundation So The need of preventive measures is being highlighted. In this study, the methodology for calculating flood depth in domestic water map using an interpolation method in order to utilizing the results of flood analysis provided only in the form of a report is suggested. In the Incheon Metropolitan City S area as the test-bed, the flood depth was calculated using the interpolating the actual flood analysis by image and verification was performed. Verification results showed that the error rate was 5.2% for the maximum flooding depth, and that the water depth value was compared to 10 random points, which showed a difference of less than 0.030 m. Also, as the results of the flood analysis were presented in various ways, the flood depth was extracted from the image of the result of the flood analysis, which changed the presentation method, and then compared and analyzed. The results of this study could be available for the use of basic data from the research on the urban penetration of domestic consumption and for decision-making of policy.

Research for Bit-depth Conversion Development by Detection Lost Information to Resizing Process for Digital Photography (디지털 사진영상의 크기조절과정에서 유실되는 정보를 이용한 비트심도의 확장)

  • Cho, Do-Hee;Maik, Vivek;Paik, Joon-Ki;Har, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.189-197
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    • 2009
  • A digital image usually has 8 bits of depth basically representing pixel intensity ranging for [0 255]. These pixel range allow 256 step levels of pixel values in the image. Thus the greyscale value for a given image is an integer. When we carry out interpolation of a given image for resizing we have to round the interpolated value to integer which can result in loss of quality on perceived color values. This paper proposes a new method for recovering this loss of information during interpolation process. By using the proposed method the pixels tend to regain more original values which yields better looking images on resizing.

A Method for Reproducing Stereo Images to Adjust Screen Parallax on a 3D Display (3D 디스플레이에서의 화면 시차 제어를 위한 입체 영상재생성 기법)

  • Rhee, Seon-Min;Choi, Jong-Moo;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.1-10
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    • 2010
  • We present a method to reproduce in-between views from captured stereo images to control depth feeling that a user can perceive on a 3D display. The stereo images captured from a pair of cameras have a fixed viewpoint and a screen parallax which depend on the physical position and the distance between the cameras. In this paper, we produce stereo images of an intermediate viewpoint between two original cameras by a view interpolation on the input stereo images. Furthermore, the camera separation of the reproduced stereo images can be controlled by a linear interpolation coefficient used by the view interpolation. By using the proposed method, stereo images can be reproduced where the depth feeling and a three dimensional effect is suitable for the individual's eye separation or the characteristic of an application.