• Title/Summary/Keyword: Deformable model

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Primitive-Based Elastic Deformation (프리미티브 기반 탄성체 시뮬레이션)

  • Hong, Eun-Ki;Kim, Jong-Hyun;Lee, Jung;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.1
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    • pp.1-8
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    • 2016
  • We propose a novel framework for controlling various and complex models using primitive model. To control original model, first we correspond original model to simplified primitive model that contains original model. After doing deformable simulation with primitive model, we compute original model by inversion of result. Since existing method can only control one type formed models, our method - which can control all difference formed models by only one primitive model - has contribution. In conclusion, we show results that efficiently and intuitionally control the various deformable models by using one example primitive model.

Detection of Facial Region and features from Color Images based on Skin Color and Deformable Model (스킨 컬러와 변형 모델에 기반한 컬러영상으로부터의 얼굴 및 얼굴 특성영역 추출)

  • 민경필;전준철;박구락
    • Journal of Internet Computing and Services
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    • v.3 no.6
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    • pp.13-24
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    • 2002
  • This paper presents an automatic approach to detect face and facial feature from face images based on the color information and deformable model. Skin color information has been widely used for face and facial feature diction since it is effective for object recognition and has less computational burden, In this paper, we propose how to compensates varying light condition and utilize the transformed YCbCr color model to detect candidates region of face and facial feature from color images, Moreover, the detected face facial feature areas are subsequently assigned to a initial condition of active contour model to extract optimal boundaries of face and facial feature by resolving initial boundary problem when the active contour is used, The experimental results show the efficiency of the proposed method, The face and facial feature information will be used for face recognition and facial feature descriptor.

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Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game (모바일 게임을 위한 증강현실 기반 직관적 변형 직물객체 조작)

  • Kim, Sang-Joon;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.4
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    • pp.159-168
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    • 2018
  • In recent, mobile augmented reality game which has been attracting high attention is considered to be an good approach to increase immersion. In conventional augmented reality-based games that recognize target objects using a mobile camera and show the matching game characters, touch-based interaction is mainly used. In this paper, we propose an intuitive interaction method which manipulates a deformable game object by moving a target image of augmented reality in order to enhacne the immersion of the game. In the proposed method, the deformable object is intuitively manipulated by calculating the distance and direction between the target images and by adjusting the external force applied to the deformable object using them. In this paper, we focus on the cloth deformable object which is widely used for natural object animation in game contents and implement natural cloth simulation interacting with game objects represented by wind and rigid objects. In the experiments, we compare the previous commercial cloth model with the proposed method and show the proposed method can represent cloth animation more realistically.

An Analysis of Axial Crushing Behavior of Energy Absorbing Aluminum Honeycomb and Design of Cell Configuration (에너지 흡수용 알루미늄 허니컴 재료의 압축거동 분석 및 설계)

  • 김중재;김상범;김헌영
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.5
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    • pp.195-205
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    • 2001
  • The mechanical properties of aluminum honeycomb on the direction of axial crushing under quasistatic loading test was investigated. The crushing process was simulated numerically by full-scale finite element models. Simulations reproduce the experimental results both qualitatively as well as quantitatively. From the investigation, we suggested the constitutive model of energy absorbing honeycomb structure for large scale impact analysis. Real impact test of the WB(Moving Deformable Barrier) was carried and compared with finite element simulation. Constitutive model used in the numerical simulation had a good correlation with experiment. By suggesting the optimizing method fur honeycomb cell configuration design, relationship between cell configuration and crush strength is studied.

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Vision-Based Haptic Interaction Method for Telemanipulation: Macro and Micro Applications (원격조작을 위한 영상정보 기반의 햅틱인터렉션 방법: 매크로 및 마이크로 시스템 응용)

  • Kim, Jung-Sik;Kim, Jung
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1594-1599
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    • 2008
  • Haptic rendering is a process that provides force feedback during interactions between a user and an object. This paper presents a haptic rendering technique for a telemanipulation system of deformable objects using image processing and physically based modeling techniques. The interaction forces between an instrument driven by a haptic device and a deformable object are inferred in real time based on a continuum mechanics model of the object, which consists of a boundary element model and ${\alpha}$ priori knowledge of the object's mechanical properties. Macro- and micro-scale experimental systems, equipped with a telemanipulation system and a commercial haptic display, were developed and tested using silicone (macro-scale) and zebrafish embryos (micro-scale). The experimental results showed the effectiveness of the algorithm in different scales: two experimental systems applied the same algorithm provided haptic feedback regardless of the system scale.

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Methodology of Tolerance Analysis of Deformable Assembly (변형을 고려한 공차분석 방법론)

  • Lee, Kwang-Soo
    • Journal of the Korean Society of Safety
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    • v.22 no.6
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    • pp.20-26
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    • 2007
  • The new integrated CAD-CAM systems induce an increasing demand for simulation tools, which are able to simulate industrial part assembly processes by welding, gluing, riveting or bolting(more generally by fastening). Concerning fastened flexible parts, there exist no efficient computational aid on tolerance and methodology available on the field. The first part briefly presents the approach method based on the finite element method for TADA(Tolerance Analysis of Deformable Assemblies). The second part compares the results obtained by simulation using the commercial FEM code with the measurements. The principal elements of dispersion have been identified and studied on an experimental basis in order to test the robustness of the TADA model. This has enabled us to verify the model's possibilities as regards industrial constraints such as the use of incompatible meshes or the use of triangular elements and so on.

Shear-deformable finite element for free vibrations of laminated composite beams with arbitrary lay-up

  • Kahya, Volkan;Karaca, Sebahat;Vo, Thuc P.
    • Steel and Composite Structures
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    • v.33 no.4
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    • pp.473-487
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    • 2019
  • A shear-deformable finite element model (FEM) with five nodes and thirteen degrees of freedom (DOFs) for free vibrations of laminated composite beams with arbitrary lay-up is presented. This model can be capable of considering the elastic couplings among the extensional, bending and torsional deformations, and the Poisson's effect. Lagrange's principle is employed in derivation of the equations of motion, and thus the element matrices are obtained. Comparisons of the present element's results with those in experiment, available literature and the 3D finite element analysis software (ANSYS(R)) are made to show its accuracy. Some further results are given as referencing for the future studies in vibrations of laminated composite beamst.

Influence of clamped-clamped boundary conditions on the mechanical stress, strain and deformation analyses of cylindrical sport equipment

  • Yuhao Yang;Mohammad Arefi
    • Geomechanics and Engineering
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    • v.35 no.5
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    • pp.465-473
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    • 2023
  • The higher order shear deformable model and an exact analytical method is used for analytical bending analysis of a cylindrical shell subjected to mechanical loads, in this work. The shell is modelled using sinusoidal bivariate shear strain theory, and the static governing equations are derived using changes in virtual work. The eigenvalue-eigenvector method is used to exactly solve the governing equations for a constrained cylindrical shell The proposed kinematic relation decomposes the radial displacement into bending, shearing and stretching functions. The main advantage of the method presented in this work is the study of the effect of clamping constraints on the local stresses at the ends. Stress, strain, and deformation analysis of shells through thickness and length.

Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.35-42
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    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.