• Title/Summary/Keyword: Deepfake

Search Result 23, Processing Time 0.018 seconds

Comparison Analysis of Four Face Swapping Models for Interactive Media Platform COX (인터랙티브 미디어 플랫폼 콕스에 제공될 4가지 얼굴 변형 기술의 비교분석)

  • Jeon, Ho-Beom;Ko, Hyun-kwan;Lee, Seon-Gyeong;Song, Bok-Deuk;Kim, Chae-Kyu;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
    • /
    • v.22 no.5
    • /
    • pp.535-546
    • /
    • 2019
  • Recently, there have been a lot of researches on the whole face replacement system, but it is not easy to obtain stable results due to various attitudes, angles and facial diversity. To produce a natural synthesis result when replacing the face shown in the video image, technologies such as face area detection, feature extraction, face alignment, face area segmentation, 3D attitude adjustment and facial transposition should all operate at a precise level. And each technology must be able to be interdependently combined. The results of our analysis show that the difficulty of implementing the technology and contribution to the system in facial replacement technology has increased in facial feature point extraction and facial alignment technology. On the other hand, the difficulty of the facial transposition technique and the three-dimensional posture adjustment technique were low, but showed the need for development. In this paper, we propose four facial replacement models such as 2-D Faceswap, OpenPose, Deekfake, and Cycle GAN, which are suitable for the Cox platform. These models have the following features; i.e. these models include a suitable model for front face pose image conversion, face pose image with active body movement, and face movement with right and left side by 15 degrees, Generative Adversarial Network.

Consideration of New Convergence Security Threats and Countermeasures in the Zero-Contact Era (비대면 시대의 신 융합보안 위협과 대응 방안에 대한 고찰)

  • Yu, Dong-Hyun;Kim, Yong-Uk;Ha, Young-Jae;Ryu, Yeon-Seung
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.1
    • /
    • pp.1-9
    • /
    • 2021
  • Recently, new types of security crimes have been steadily occurring in Korea due to environmental changes such as the development of IT technology, and responding to these threats has become a key national task for the establishment of a safe society as well as individuals and businesses. Meanwhile, as the Zero-Contact Era has arrived since the COVID-19 Pandemics, a new convergence security threat that combines the characteristics of the Zero-Contact Era with the existing IT development is threatening our society. Research to prevent and correct these new levels of threats is continuously required in this study. Chapter 1 examined the causes of new convergence security threats and Chapter 2 discussed cybersecurity, fake news, remote voting·work and video security threats as five major threats.

A Study on the Interior Design of a Dog-Friendly Hotel Using Deepfake DID for Alleviation of Pet loss Syndrome

  • Hwang, Sungi;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.248-252
    • /
    • 2022
  • The environment refers to what is surrounded by something during human life. This environment is related to the way humans live, and presents various problems on how to perceive the surrounding environment and how the behaviors that constitute the environment support the elements necessary for human life. Humans have an interest in the supportability of the environment as the interrelationship increases as humans perceive and understand the environment and accept the factors supported by the environment. In space, human movement starts from one space to the next and exchanges stimuli and reactions with the environment until reaching a target point. These human movements start with subjective judgment and during gait movement, the spatial environment surrounding humans becomes a collection of information necessary for humans and gives stimulation. will do. In this process, in particular, humans move along the movement path through movement in space and go through displacement perception and psychological changes, and recognize a series of spatial continuity. An image of thinking is formed[1]. In this process, spatial experience is perceived through the process of filtering by the senses in the real space, and the result of cognition is added through the process of subjective change accompanied by memory and knowledge, resulting in human movement. As such, the spatial search behavior begins with a series of perceptual and cognitive behaviors that arise in the process of human beings trying to read meaning from objects in the environment. Here, cognition includes the psychological process of sorting out and judging what the information is in the process of reading the meaning of the external environment, conditions, and material composition, and perception is the process of accepting information as the first step. It can be said to be the cognitive ability to read the meaning of the environment given to humans. Therefore, if we can grasp the perception of space while moving and human behavior as a response to perception, it will be possible to predict how to grasp it from a human point of view in a space that does not exist. Modern people have the theme of reminiscing dog-friendly hotels for the healing of petloss syndrome, and this thesis attempts to approach the life of companions.