• Title/Summary/Keyword: Deep learning based control

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Development of Access Management System based on Face Recognition using ResNet (ResNet을 이용한 얼굴 인식 기반 출입관리시스템 개발)

  • Rhyou, Se-Yeol;Kim, Hye-Jin;Cha, Kyung-Ae
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.823-831
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    • 2019
  • In recent years, there has been developed systems such as a surveillance system and access control using a face recognition function instead of a password or an RFID chip, thereby reducing the risk of falsification. Moreover, deep learning technology has been applied to real-time face recognition technology in video, so it makes possible the development of access control system that improves the accuracy of recognition and efficiency of management. In this paper, we propose a real-time access management system based on face recognition using ResNet. The system is based on web server, which make it possible to manage the access by recognizing the person of the image through the camera and access information stored in the database. It can be accessed by a user application to receive various information. The implemented system identifies a person in real time and allows access control by accurately distinguishing whether they are members or not, and the test results can recognize in 0.2 seconds. The accuracy of recognition rate is up to about 97% depending on the experiment environment. With this system, access can be managed quickly and effectively, even many people rush to it.

Gender Classification System Based on Deep Learning in Low Power Embedded Board (저전력 임베디드 보드 환경에서의 딥 러닝 기반 성별인식 시스템 구현)

  • Jeong, Hyunwook;Kim, Dae Hoe;Baddar, Wisam J.;Ro, Yong Man
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.1
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    • pp.37-44
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    • 2017
  • While IoT (Internet of Things) industry has been spreading, it becomes very important for object to recognize user's information by itself without any control. Above all, gender (male, female) is dominant factor to analyze user's information on account of social and biological difference between male and female. However since each gender consists of diverse face feature, face-based gender classification research is still in challengeable research field. Also to apply gender classification system to IoT, size of device should be reduced and device should be operated with low power. Consequently, To port the function that can classify gender in real-world, this paper contributes two things. The first one is new gender classification algorithm based on deep learning and the second one is to implement real-time gender classification system in embedded board operated by low power. In our experiment, we measured frame per second for gender classification processing and power consumption in PC circumstance and mobile GPU circumstance. Therefore we verified that gender classification system based on deep learning works well with low power in mobile GPU circumstance comparing to in PC circumstance.

Punching Motion Generation using Reinforcement Learning and Trajectory Search Method (경로 탐색 기법과 강화학습을 사용한 주먹 지르기동작 생성 기법)

  • Park, Hyun-Jun;Choi, WeDong;Jang, Seung-Ho;Hong, Jeong-Mo
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.969-981
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    • 2018
  • Recent advances in machine learning approaches such as deep neural network and reinforcement learning offer significant performance improvements in generating detailed and varied motions in physically simulated virtual environments. The optimization methods are highly attractive because it allows for less understanding of underlying physics or mechanisms even for high-dimensional subtle control problems. In this paper, we propose an efficient learning method for stochastic policy represented as deep neural networks so that agent can generate various energetic motions adaptively to the changes of tasks and states without losing interactivity and robustness. This strategy could be realized by our novel trajectory search method motivated by the trust region policy optimization method. Our value-based trajectory smoothing technique finds stably learnable trajectories without consulting neural network responses directly. This policy is set as a trust region of the artificial neural network, so that it can learn the desired motion quickly.

Design of Deep Learning-Based Automatic Drone Landing Technique Using Google Maps API (구글 맵 API를 이용한 딥러닝 기반의 드론 자동 착륙 기법 설계)

  • Lee, Ji-Eun;Mun, Hyung-Jin
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.79-85
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    • 2020
  • Recently, the RPAS(Remote Piloted Aircraft System), by remote control and autonomous navigation, has been increasing in interest and utilization in various industries and public organizations along with delivery drones, fire drones, ambulances, agricultural drones, and others. The problems of the stability of unmanned drones, which can be self-controlled, are also the biggest challenge to be solved along the development of the drone industry. drones should be able to fly in the specified path the autonomous flight control system sets, and perform automatically an accurate landing at the destination. This study proposes a technique to check arrival by landing point images and control landing at the correct point, compensating for errors in location data of the drone sensors and GPS. Receiving from the Google Map API and learning from the destination video, taking images of the landing point with a drone equipped with a NAVIO2 and Raspberry Pi, camera, sending them to the server, adjusting the location of the drone in line with threshold, Drones can automatically land at the landing point.

Modified Deep Reinforcement Learning Agent for Dynamic Resource Placement in IoT Network Slicing

  • Ros, Seyha;Tam, Prohim;Kim, Seokhoon
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.17-23
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    • 2022
  • Network slicing is a promising paradigm and significant evolution for adjusting the heterogeneous services based on different requirements by placing dynamic virtual network functions (VNF) forwarding graph (VNFFG) and orchestrating service function chaining (SFC) based on criticalities of Quality of Service (QoS) classes. In system architecture, software-defined networks (SDN), network functions virtualization (NFV), and edge computing are used to provide resourceful data view, configurable virtual resources, and control interfaces for developing the modified deep reinforcement learning agent (MDRL-A). In this paper, task requests, tolerable delays, and required resources are differentiated for input state observations to identify the non-critical/critical classes, since each user equipment can execute different QoS application services. We design intelligent slicing for handing the cross-domain resource with MDRL-A in solving network problems and eliminating resource usage. The agent interacts with controllers and orchestrators to manage the flow rule installation and physical resource allocation in NFV infrastructure (NFVI) with the proposed formulation of completion time and criticality criteria. Simulation is conducted in SDN/NFV environment and capturing the QoS performances between conventional and MDRL-A approaches.

Deep Learning Based Group Synchronization for Networked Immersive Interactions (네트워크 환경에서의 몰입형 상호작용을 위한 딥러닝 기반 그룹 동기화 기법)

  • Lee, Joong-Jae
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.10
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    • pp.373-380
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    • 2022
  • This paper presents a deep learning based group synchronization that supports networked immersive interactions between remote users. The goal of group synchronization is to enable all participants to synchronously interact with others for increasing user presence Most previous methods focus on NTP-based clock synchronization to enhance time accuracy. Moving average filters are used to control media playout time on the synchronization server. As an example, the exponentially weighted moving average(EWMA) would be able to track and estimate accurate playout time if the changes in input data are not significant. However it needs more time to be stable for any given change over time due to codec and system loads or fluctuations in network status. To tackle this problem, this work proposes the Deep Group Synchronization(DeepGroupSync), a group synchronization based on deep learning that models important features from the data. This model consists of two Gated Recurrent Unit(GRU) layers and one fully-connected layer, which predicts an optimal playout time by utilizing the sequential playout delays. The experiments are conducted with an existing method that uses the EWMA and the proposed method that uses the DeepGroupSync. The results show that the proposed method are more robust against unpredictable or rapid network condition changes than the existing method.

Defect Detection of Steel Wire Rope in Coal Mine Based on Improved YOLOv5 Deep Learning

  • Xiaolei Wang;Zhe Kan
    • Journal of Information Processing Systems
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    • v.19 no.6
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    • pp.745-755
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    • 2023
  • The wire rope is an indispensable production machinery in coal mines. It is the main force-bearing equipment of the underground traction system. Accurate detection of wire rope defects and positions exerts an exceedingly crucial role in safe production. The existing defect detection solutions exhibit some deficiencies pertaining to the flexibility, accuracy and real-time performance of wire rope defect detection. To solve the aforementioned problems, this study utilizes the camera to sample the wire rope before the well entry, and proposes an object based on YOLOv5. The surface small-defect detection model realizes the accurate detection of small defects outside the wire rope. The transfer learning method is also introduced to enhance the model accuracy of small sample training. Herein, the enhanced YOLOv5 algorithm effectively enhances the accuracy of target detection and solves the defect detection problem of wire rope utilized in mine, and somewhat avoids accidents occasioned by wire rope damage. After a large number of experiments, it is revealed that in the task of wire rope defect detection, the average correctness rate and the average accuracy rate of the model are significantly enhanced with those before the modification, and that the detection speed can be maintained at a real-time level.

Remote Control System using Face and Gesture Recognition based on Deep Learning (딥러닝 기반의 얼굴과 제스처 인식을 활용한 원격 제어)

  • Hwang, Kitae;Lee, Jae-Moon;Jung, Inhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.115-121
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    • 2020
  • With the spread of IoT technology, various IoT applications using facial recognition are emerging. This paper describes the design and implementation of a remote control system using deep learning-based face recognition and hand gesture recognition. In general, an application system using face recognition consists of a part that takes an image in real time from a camera, a part that recognizes a face from the image, and a part that utilizes the recognized result. Raspberry PI, a single board computer that can be mounted anywhere, has been used to shoot images in real time, and face recognition software has been developed using tensorflow's FaceNet model for server computers and hand gesture recognition software using OpenCV. We classified users into three groups: Known users, Danger users, and Unknown users, and designed and implemented an application that opens automatic door locks only for Known users who have passed both face recognition and hand gestures.

Flashing Traffic Light Control Method Based on Deep Learning (딥러닝 기반의 야간 점멸신호 제어 기법)

  • Kim, Dong-Gyu;Lee, Seung-Jun;Park, Joon-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.21-24
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    • 2021
  • 본 논문에서는 딥러닝을 기반으로 하는 야간 점멸신호 제어를 통하여 신호 위반과 과속에 의한 교통사고로부터 보행자와 운전자의 인명피해 최소화를 목표로 한다. 제안된 기법은 딥러닝을 기반으로 하여 교차로에서 심야 보행자 인식률을 향상시키고, 야간 점멸신호를 연동 제어하는 기법을 제안하고 있다. 야간의 영상 인식 과정은 어두운 제약조건의 환경에서 떨어지는 영상인식을 보완하기 위하여 PIR 센서로부터 물체를 인식한다. 아두이노의 PIR 센서에서 인식된 물체에 대하여 보행자 여부를 판단하기 위하여 YOLO 알고리즘을 적용한다. 젯슨자비에NX로부터 수신받은 정보를 기반으로 점멸신호에서 일반 신호등 신호로 전환 후 보행자 횡단 시간을 고려하여 일정 시간이 지난 후 다시 일반 신호등 신호에서 점멸신호로 전환한다. 본 논문은 심야의 제한된 조건에서 보행자 식별을 통하여 교차로에서 보행자와 운전자의 인명피해 줄일 수 있을 것으로 기대한다.

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Exploring reward efficacy in traffic management using deep reinforcement learning in intelligent transportation system

  • Paul, Ananya;Mitra, Sulata
    • ETRI Journal
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    • v.44 no.2
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    • pp.194-207
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    • 2022
  • In the last decade, substantial progress has been achieved in intelligent traffic control technologies to overcome consistent difficulties of traffic congestion and its adverse effect on smart cities. Edge computing is one such advanced progress facilitating real-time data transmission among vehicles and roadside units to mitigate congestion. An edge computing-based deep reinforcement learning system is demonstrated in this study that appropriately designs a multiobjective reward function for optimizing different objectives. The system seeks to overcome the challenge of evaluating actions with a simple numerical reward. The selection of reward functions has a significant impact on agents' ability to acquire the ideal behavior for managing multiple traffic signals in a large-scale road network. To ascertain effective reward functions, the agent is trained withusing the proximal policy optimization method in several deep neural network models, including the state-of-the-art transformer network. The system is verified using both hypothetical scenarios and real-world traffic maps. The comprehensive simulation outcomes demonstrate the potency of the suggested reward functions.