• Title/Summary/Keyword: Deadline scheduling

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Development of an Extended EDS Algorithm for CAN-based Real-Time System (CAN기반 실시간 시스템을 위한 확장된 EDS 알고리즘 개발)

  • Lee, Byong-Hoon;Kim, Dae-Won;Kim, Hong-Ryeol
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2369-2373
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    • 2001
  • Usually the static scheduling algorithms such as DMS (Deadline Monotonic Scheduling) or RMS(Rate Monotonic Scheduling) are used for CAN scheduling due to its ease with implementation. However, due to their inherently low utilization of network media, some dynamic scheduling approaches have been studied to enhance the utilization. In case of dynamic scheduling algorithms, two considerations are needed. The one is a priority inversion due to rough deadline encoding into stricted arbitration fields of CAN. The other is an arbitration delay due to the non-preemptive feature of CAN. In this paper, an extended algorithm is proposed from an existing EDS(Earliest Deadline Scheduling) approach of CAN scheduling algorithm haying a solution to the priority inversion. In the proposed algorithm, the available bandwidth of network media can be checked dynamically by all nodes. Through the algorithm, arbitration delay causing the miss of their deadline can be avoided in advance. Also non real-time messages can be processed with their bandwidth allocation. The proposed algorithm can achieve full network utilization and enhance aperiodic responsiveness, still guaranteeing the transmission of periodic messages.

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Development of an Extended EDS(Earliest Deadline Scheduling) Algorithm for the CAN-Based Real-Time System (CAN기반 실시간 시스템을 위한 확장된 EDS 알고리즘 개발)

  • Lee, Byong-Hoon;Kim, Hong-Ryeol;Kim , Dae-Won
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.7
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    • pp.294-301
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    • 2002
  • A new dynamic scheduling algorithm is proposed for CAN-based real-time system in this paper. The proposed algorithm is extended from an existing EDS(Earliest Deadline Scheduling) approach having a solution to the priority inversion. Using the proposed algorithm, the available bandwidth of network media can be checked dynamically, and consequently arbitration delay causing the miss of deadline can be avoided. Also, non-real time messages can be processed with their bandwidth allocation. Full network utilization and real-time transmission feasibility can be achieved through the algorithm. To evaluate the performance of algorithm, two simulation tests are performed. The first one is transmission data measurement per minute for periodic messages and the second one is feasibility in the system with both periodic messages and non-real time message.

Development of an Extended EDS Algorithm for CAN-based Real-Time System

  • Lee, Byong-Hoon;Kim, Dae-Won;Kim, Hong-Ryeol
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.60.3-60
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    • 2001
  • Usually the static scheduling algorithms such as DMS(Deadline Monotonic Scheduling) or RMS(Rate Monotonic Scheduling) are used for CAN scheduling due to its ease with implementation. However, due to their inherently low utilization of network media, some dynamic scheduling approaches have been studied to enhance the utilization. In case of dynamic scheduling algorithms, two considerations are needed. The one is a priority inversion due to rough deadline encoding into stricted arbitration fields of CAN. The other is an arbitration delay due to the non-preemptive feature of CAN. In this paper, an extended algorithm is proposed from an existing EDS(Earliest Deadline Scheduling) approach of CAN scheduling algorithm having a solution to the priority inverstion ....

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A Real-Time Scheduling Algorithm for Tasks with Shared Resources on Multiprocessor Systems (다중프로세서 시스템상의 공유 자원을 포함하는 태스크를 위한 실시간 스케줄링 알고리즘)

  • Lee, Sang-Tae;Kim, Young-Seok
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.259-264
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    • 2010
  • In case of scheduling tasks with shared resources in multiprocessor systems, Global Earliest Deadline First (GEDF) algorithm, equally applied Earliest Deadline First (EDF) which runs scheduling with deadline criterion, makes schedulability decline because GEDF typically does not have a specific process in order to handle tasks with shared resources. In this paper, we propose Earliest Deadline First with Partitioning (EDFP) for tasks with shared resources which partitions a task into two kinds of subtasks that include critical sections to access to shared resources, gives their own deadline respectively and manages them. As a result of simulations, EDFP shows better performance than GEDF for tasks with shared resources since system load goes up and the number of processor increases.

A Message Schedulability Analysis using an Improved EDF Scheduling for Distributed Real-Time Systems (분산 실시간 시스템에서 개선된 EDF 정책을 사용한 메시지 스케줄가능성 분석)

  • Lee, Eun-Mi;Heu, Shin
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.9
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    • pp.520-529
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    • 2002
  • This paper presents an approach for scheduling network messages with real-time dynamic algorithms. We present the method that calculates an intermediate relative deadline of the message based on the EDF(Earliest Deadline First) scheduling policy. We adjust the slack of message by using this intermediate relative deadline to allocate a priority of message. The priority of the message can be determined accurately by using the slack that calculates in our approach, which increases the schedulability efficiency of the message. As a result, we reduce the worst-case response time and improve the guarantee ratio of real-time messages. Also, we describe the analysis method to check the schedulability on message sets, and show the efficiency of our approach by comparing the results of the DM(Deadline Monotonic) approach and the existing EDF approach with that of the improved EDF in our approach through the simulation.

Two-level Scheduling for Soft Real-Time Systems (소프트 실시간 시스템을 위한 두 단계 스케쥴링 알고리즘)

  • Kim, Jae-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.467-475
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    • 1999
  • This paper presents an algorithm for scheduling jobs in soft real-time systems. To simplify the scheduling for soft real-time systems, we introduce two-level deadline scheme. Each job in the system has two deadlines, which we call first-level and second-level deadlines, respectively. The first-level deadline is the same as the deadline in traditional real-time systems. The second-level deadline is later than the first-level deadline, and defines the latest point in time when the result is still acceptable. Partial-credit is given for jobs meeting the second-level deadline but missing the first-level deadline, whereas jobs meeting the latter are given full credit. We heuristically compute priorities of jobs in a dynamic way by combining the first-level adn second-level deadlines with the partial-credit. Simulation results indicate that our two-level scheduling algorithm is a viable approach for dealing with both soft real-time systems and temporary overloaded hard real-time systems.

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Online Non-preemptive Deadline Scheduling for Weighted Jobs (가중치 작업들의 온라인 비선점 마감시한 스케줄링)

  • Kim Jae-Hoon;Chang Jung-Hwan
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.2
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    • pp.68-74
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    • 2005
  • In deadline scheduling, jobs have deadlines by which they are completed. The scheduling algorithm determines which jobs are executed at each time. Then only the completed jobs contribute to the throughput or gain of the algorithm. The jobs have arbitrary weights and the gain of the algorithm is given as the sum of weights of the completed jobs. The goal of the scheduling algorithm is to maximize its gain. In this paper, we consider online non-preemptive scheduling, where jobs arrive online and the scheduling algorithm has no information about jobs arriving ahead. Also the jobs cannot be preempted or rejected while they are executed. For this problem, we obtain lower bounds for any online algorithms and also we propose an optimal online algorithm meeting the lower bounds.

Integrating Deadline with Laxity for Real-time Scheduling in Multiprocessor Systems (다중처리기 시스템에서 데드라인과 여유시간을 통합한 실시간 스케줄링 기법)

  • 조성제
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.11
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    • pp.611-621
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    • 2002
  • For real-time systems, multiprocessor support is indispensable to handle the large number of requests. Existing real-time on-line scheduling algorithms such as Earliest Deadline First Algorithm (EDF) and Least Laxity Algorithm (LLA) may not be suitable for scheduling real-time tasks in multiprocessor systems. Although EDF has low context switching overhead, it suffers from "multiple processor anomalies." LLA has been shown as suboptimal, but has the potential for higher context switching overhead. Earliest Deadline Zero Laxity (EDZL) solved somewhat the problems of those algorithms, however is suboptimal for only two processors. Another algorithm EDA2 shows very good performance in overload phase, however, is not suboptimal for muitiprocessors. We propose two on-line scheduling algorithms, Earliest Deadline/Least Laxity (ED/LL) and ED2/LL. ED/LL is suboptimal for multiprocessors, and has low context switching overhead and low deadline miss rate in normal load phase. However, ED/LL is ineffective when the system is overloaded. To solve this problem, ED2/LL uses ED/LL or EDZL in normal load phase and uses EDA2 in overload phase. Experimental results show that ED2/LL achieves good performance in overload phase as wet] as in normal load phase.oad phase.

Dominance and Performance of Real-time Scheduling Algorithms on Multiprocessors (다중처리기 상의 실시간 스케줄링 알고리즘의 우월 관계 및 성능)

  • Park, Min-Kyu;Han, Sang-Chul;Kim, Hee-Heon;Cho, Seong-Je;Cho, Yoo-Kun
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.7
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    • pp.368-376
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    • 2005
  • Multiprocessor architecture becomes increasingly common on real-time systems as computer hardware technology rapidly progresses and the workload of real-time systems increases. However, efficient solutions for many real-time multiprocessor scheduling problems are not known. Hence many researchers apply uniprocessor scheduling algorithms to multiprocessor scheduling or devise new algorithms based on these algorithms. Such algorithms are EDF (Earliest Deadline First), LLF (Least Laxity First), EDF-US[m/(2m-1)], and EDZL (Earliest Deadline Zero Laxity), and comparative studies on them are necessary. In this paper, we show the dominance relation of these algorithms with respect to schedulability, and we prove EDZL strictly dominates EDF. The simulation results show that EDZL has high processor utilization and it causes a small number of preemptions.

Downlink-First Scheduling of Real-Time Voice Traffic in IEEE 802.11 Wireless LANs (무선랜 시스템에서의 하향 우선 실시간 음성 트래픽 스케줄링)

  • Jeong, Dong W.;Lee, Chae Y.
    • Journal of Korean Institute of Industrial Engineers
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    • v.29 no.2
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    • pp.150-156
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    • 2003
  • The IEEE 802.11 MAC (Media Access Control) Protocol supports two modes of operation, a random access mode for nonreal-time data applications processed by Distributed Coordinated Function (DCF), and a polling mode for real-time applications served by Point Coordinated Function (PCF). It is known that the standard IEEE 802.11 is insufficient to serve real-time traffic. To provide Quality of Service (QoS) of real-time traffic, we propose the Downlink-first scheduling with Earliest Due Date (EDD) in Contention Free Period (CFP) with suitable admission control. The capacity and deadline violation probability of the proposed system is analyzed and compared to the standard pair system of downlink and uplink. Analytical and simulation results show that the proposed scheme is remarkably efficient in view of the deadline violation probability.