• Title/Summary/Keyword: Data transmission technology

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Analysis of Performance of Digital Retrodirective Antenna Technology in High-Speed Rail (고속 철도 환경에서의 디지털 역지향성 안테나 기술 성능 분석)

  • Bok, Junyeong;Lee, Seung Hwan;Shin, Dong Jin;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.11
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    • pp.1264-1271
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    • 2012
  • Fast tracking is important for high-speed data transmission in high-speed mobile environment such as high speed rail and vehicular. Digital retrodirective array antenna is possible to do automatically beam tracking because it can control the phase information of the output signal toward opposite direction to input signal without no a priori knowledge of the arrival direction. Also, Digital retrodirective array antennas has merit that it is easy to upgrade and modify compare with analogue retrodirective array antennas. In this paper, we analyze the BER performance of digital retrodirective array antenna under AWGN environment and multipath signal. Simulation results show correct phase estimation and conjugation of retrodirective array antenna by using phase detector block. Also, phase conjugation technique has better BER performance about 1 dB at source than that of without phase conjugation when phase lag is $15^{\circ}$ in AWGN environment. This paper also discusses effect of the presence of multipath signal. Phase and amplitude error about direction of direct signal occurs when retrodirective array system is affected by interference and multipath signal in the presence of multipath signal.

Verifying a Safe P2P Security Protocol in M2M Communication Environment (M2M 통신환경에서 안전한 P2P 보안 프로토콜 검증)

  • Han, Kun-Hee;Bae, Woo-Sik
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.213-218
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    • 2015
  • In parallel with evolving information communication technology, M2M(Machine-to-Machine) industry has implemented multi-functional and high-performance systems, and made great strides with IoT(Internet of Things) and IoE(Internet of Everything). Authentication, confidentiality, anonymity, non-repudiation, data reliability, connectionless and traceability are prerequisites for communication security. Yet, the wireless transmission section in M2M communication is exposed to intruders' attacks. Any security issues attributable to M2M wireless communication protocols may lead to serious concerns including system faults, information leakage and privacy challenges. Therefore, mutual authentication and security are key components of protocol design. Recently, secure communication protocols have been regarded as highly important and explored as such. The present paper draws on hash function, random numbers, secret keys and session keys to design a secure communication protocol. Also, this paper tests the proposed protocol with a formal verification tool, Casper/FDR, to demonstrate its security against a range of intruders' attacks. In brief, the proposed protocol meets the security requirements, addressing the challenges without any problems.

Simulation of Cholesteric Liquid Crystal Color Filter by Using User-defined Coating Property of an Illumination Design Software (조명 설계 소프트웨어의 사용자 정의 코팅 기능을 사용한 콜레스테릭 액정 컬러 필터 시뮬레이션에 관한 연구)

  • Beom, Tae-Won;Cui, Hao;Lee, Hak-Suk;Yang, Jeong-Mun;Park, Jong-Rak;Yoon, Ki-Cheol;Jang, Won-Gun
    • Korean Journal of Optics and Photonics
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    • v.19 no.4
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    • pp.294-301
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    • 2008
  • We have performed modeling and simulations of optical characteristics for a cholesteric liquid crystal (CLC) color filter. Berreman's $4{\times}4$ matrix method was used for the calculation of reflectance spectra of the CLC color filter with respect to the incident angle. The results were employed as input parameters for a user-defined coating property of an illumination design software based on the ray-tracing method, LightTools. Color shift characteristics of a planar transmission-type CLC color filter were simulated using LightTools. The results were compared with the results obtained with Berreman's $4{\times}4$ matrix method. It was found that color shift characteristics of the CLC color filter could be simulated to a reasonable accuracy when the reflectance spectra with less than 5 degrees of incremental incidence-angle were used as the input data for the user-defined coating property of LightTools. We have simulated color shift characteristics of a reflection-type CLC color filter having hemi-spherical patterns. The simulation method reported in this paper has been found to be also used for a non-planar CLC color filter structure.

A Study on the Application of Information Design to Korean Cultural Heritage Education (한국 문화유산 교육의 정보디자인 적용 방법 고찰)

  • Barng, Keeung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.11
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    • pp.475-489
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    • 2019
  • This study seeks to explore the method of imagination through creative new thinking in cultural heritage education and the most effective model of education in education. Research methods were organized by the methods of reviewing literature, browsing the Internet, and comparative analysis of prior research. We hope to realize the need for differentiated Korean cultural heritage and make efforts to incorporate our identity in the design. Through this study, we hope to realize the need for differentiated Korean cultural heritage and make efforts to incorporate our identity in the design. In the process of visualizing information, the focus should be on identifying the structure, characteristics, and the correlation between pattern and trend analysis, and the heterogeneity analysis, and should be made with the characteristics considered. Texting, graphics, sound, animation, lighting, and Navigation are often used as the expressive elements of information visualization for educational models. To facilitate the understanding of learners, accurate information transmission visuals should be presented. To do so, the use of infographic can be the answer. It is necessary to develop appropriate multimedia visual data, such as the use of infographic to be applied, and to develop various infographic multimedia visuals. These work should not be merely a research dimension, but should be carried out with the aim of helping develop actual cultural heritage educational content.

Comparative Analysis of CNN Deep Learning Model Performance Based on Quantification Application for High-Speed Marine Object Classification (고속 해상 객체 분류를 위한 양자화 적용 기반 CNN 딥러닝 모델 성능 비교 분석)

  • Lee, Seong-Ju;Lee, Hyo-Chan;Song, Hyun-Hak;Jeon, Ho-Seok;Im, Tae-ho
    • Journal of Internet Computing and Services
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    • v.22 no.2
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    • pp.59-68
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    • 2021
  • As artificial intelligence(AI) technologies, which have made rapid growth recently, began to be applied to the marine environment such as ships, there have been active researches on the application of CNN-based models specialized for digital videos. In E-Navigation service, which is combined with various technologies to detect floating objects of clash risk to reduce human errors and prevent fires inside ships, real-time processing is of huge importance. More functions added, however, mean a need for high-performance processes, which raises prices and poses a cost burden on shipowners. This study thus set out to propose a method capable of processing information at a high rate while maintaining the accuracy by applying Quantization techniques of a deep learning model. First, videos were pre-processed fit for the detection of floating matters in the sea to ensure the efficient transmission of video data to the deep learning entry. Secondly, the quantization technique, one of lightweight techniques for a deep learning model, was applied to reduce the usage rate of memory and increase the processing speed. Finally, the proposed deep learning model to which video pre-processing and quantization were applied was applied to various embedded boards to measure its accuracy and processing speed and test its performance. The proposed method was able to reduce the usage of memory capacity four times and improve the processing speed about four to five times while maintaining the old accuracy of recognition.

Predict DGPS Algorithm using Machine Learning (기계학습을 통한 예측 DGPS 항법 알고리즘)

  • Kim, HongPyo;Jang, JinHyeok;Koo, SangHoon;Ahn, Jongsun;Heo, Moon-Beom;Sung, Sangkyung;Lee, Young Jae
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.602-609
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    • 2018
  • Differential GPS (DGPS) is known as a positioning method using pseudo range correction (PRC) which is communicating between a refence receiver and moving receivers. In real world, a moving receiver loses communication with the reference receiver, resulting in loss of PRC real-time communication. In this paper, we assume that the transmission of the pseudo range correction isinterrupted in the middle of real-time positioning situations, in which calibration information is received in the DGPS method. Under the disconnected communication, we propose 'predict DGPS' that real-time virtual PRC model which is modeled by a machine learning algorithm with previously acquired PRC data from a reference receiver. To verify predict DGPS method, we compared and analyzed positioning solutions acquired from real PRC and the virtual PRC. In addition, we show that positioning using the DGPS prediction method on a real road can provide an improved positioning solution assuming a scenario in which PRC communication was cut off.

Modularization of Automotive Product Architecture: Evidence from Passenger Car (자동차 아키텍처의 모듈화: 승용차 사례를 중심으로)

  • Kwak, Kiho
    • Journal of Technology Innovation
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    • v.27 no.2
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    • pp.37-71
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    • 2019
  • How has the passenger car's architecture evolved? In the meantime, the discussions on the car architecture have been mixed, i.e., integral, modular, and the coexistence of two types. Therefore, in this study, we aim to develop two indices can measure the degree of modularization of passenger car and its all modules using global trade data. By applying the indices to the framework of architecture positioning that reflects the hierarchical structure of a product, we examined that the degree of modularization of the passenger car architecture has been enhanced. Meanwhile, the degree of modularization differs across the modules that make up the car. Specifically, we observed the higher degree of modularization in front-end, cockpit and seat modules. Whereas, we found that body module had a relatively low degree of modularization. In particular, we observed that the platform of passenger car has notably modularized due to carmakers' efforts to achieve model diversification and reduction of cost and period in new product development at the same time. Interestingly, we showed that three modules, i.e., engine, chassis (relatively less modularized), and transmission (relatively highly modularized), had a different level of modularization, even if they commonly make up the platform. We contribute to the suggestion for analytical approaches that examine the degree of modularization and its progress longitudinally. In addition, we propose the necessity of decomposition of a system into elements in a study of product architecture, considering the possibly distinctive progress of modularization across the elements.

A Study on the Management of the Sectional Superficies for the Realization of 3D Cadastre (입체지적 구현을 위한 구분지상권의 관리에 관한 연구)

  • Kim, HyunYoung;Lih, BongJoo
    • Journal of Cadastre & Land InformatiX
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    • v.51 no.2
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    • pp.107-123
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    • 2021
  • In recent years, due to the continuous density and urbanization of space, the expansion of awareness of rights, the need for landscape conservation, and the development of construction technology, the conventional flat land use has been deviated from the conventional flat land use, and the transmission line, urban railway, parking lot, communal district, underground shopping mall, pipeline, etc. Although 3D spatial activities are carried out in the form of 3D space, there are considerable difficulties in administration to manage the 3D use of land due to the inadequacy of related regulations. In this background, for the administration that can manage Sectional Superficies, which is a representative case of 3D spatial use of parcels, which is a registered unit of land, first, the law on the establishment and management of spatial information, and cadastral re-examination from the legal and institutional aspects Standardization of 3D space registration through amendments to the Special Act, etc. and the formation of consensus among related departments. Second, in technical and administrative aspects, the registration of Sectional Superficies based on cadastral survey results, establishment of a platform for integrated management of location and attribute data, and registration method was found to be in need of improvement. As suggested in this study, by registering and managing Sectional Superficies, it is possible to manage various 3D land use of not only ground space or surface space but also underground space. It is expected to be able to register and manage lot-based 3D land use efficiently.

One-to-All and All-to-all Broadcasting Algorithms of Matrix Hypercube (매트릭스 하이퍼큐브의 일-대-다 방송과 다-대-다 방송 알고리즘)

  • Kim, Jongseok;Lee, Heongok
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.8
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    • pp.825-834
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    • 2018
  • Broadcasting is a basic data communication method for interconnection networks. There are two types of broadcasting. One-to-all broadcasting is to transmit a message from one node to all other nodes and all-to-all broadcasting is to transmit a message from all the nodes that have messages to other nodes. And by the using way of the transmission port per unit time, there are two schemes of broadcasting. Single port telecommunication(SLA) is to transmit messages from one node that contains the messages to one adjacent node only and all port telecommunication(MLA) is to transmit messages from one node to all adjacent nodes within a time of unit. Matrix hypercube is that an interconnection network has improved network cost than that of hypercube with the same number of nodes. In this paper, we analyze broadcasting scheme of matirx hypercube. First, we propose one-to-all and all-to-all broadcasting algorithms of matrix hypercube. And we prove that one-to-all broadcasting times are 2n+1 and $2{\lceil}{\frac{n}{2}}{\rceil}+1$ based on the SLA and MLA models, respectively. Also, we show all-to-all broadcasting time using SLA model is $5{\times}2^{\frac{n}{2}}-2$ when n=even, and is $5{\times}2^{\frac{n-1}{2}}+2$ when n=odd.

Unlicensed Band Traffic and Fairness Maximization Approach Based on Rate-Splitting Multiple Access (전송률 분할 다중 접속 기술을 활용한 비면허 대역의 트래픽과 공정성 최대화 기법)

  • Jeon Zang Woo;Kim Sung Wook
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.10
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    • pp.299-308
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    • 2023
  • As the spectrum shortage problem has accelerated by the emergence of various services, New Radio-Unlicensed (NR-U) has appeared, allowing users who communicated in licensed bands to communicate in unlicensed bands. However, NR-U network users reduce the performance of Wi-Fi network users who communicate in the same unlicensed band. In this paper, we aim to simultaneously maximize the fairness and throughput of the unlicensed band, where the NR-U network users and the WiFi network users coexist. First, we propose an optimal power allocation scheme based on Monte Carlo Policy Gradient of reinforcement learning to maximize the sum of rates of NR-U networks utilizing rate-splitting multiple access in unlicensed bands. Then, we propose a channel occupancy time division algorithm based on sequential Raiffa bargaining solution of game theory that can simultaneously maximize system throughput and fairness for the coexistence of NR-U and WiFi networks in the same unlicensed band. Simulation results show that the rate splitting multiple access shows better performance than the conventional multiple access technology by comparing the sum-rate when the result value is finally converged under the same transmission power. In addition, we compare the data transfer amount and fairness of NR-U network users, WiFi network users, and total system, and prove that the channel occupancy time division algorithm based on sequential Raiffa bargaining solution of this paper satisfies throughput and fairness at the same time than other algorithms.