• Title/Summary/Keyword: Data schema

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Ontology and Text Mining-based Advanced Historical People Finding Service (온톨로지와 텍스트 마이닝 기반 지능형 역사인물 검색 서비스)

  • Jeong, Do-Heon;Hwang, Myunggwon;Cho, Minhee;Jung, Hanmin;Yoon, Soyoung;Kim, Kyungsun;Kim, Pyung
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.33-43
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    • 2012
  • Semantic web is utilized to construct advanced information service by using semantic relationships between entities. Text mining can be applied to generate semantic relationships from unstructured data resources. In this study, ontology schema guideline, ontology instance generation, disambiguation of same name by text mining and advanced historical people finding service by reasoning have been proposed. Various relationships between historical event, organization, people, which are created by domain experts, are linked to literatures of National Institute of Korean History (NIKH). It improves the effectiveness of user access and proposes advanced people finding service based on relationships. In order to distinguish between people with the same name, we compares the structure and edge, nodes of personal social network. To provide additional information, external resources including thesaurus and web are linked to all of internal related resources as well.

The APIs Design for the Database Management of the Network Game Using Design Patterns (디자인 패턴을 적용한 네트워크 게임의 DB 관리 APIs 설계)

  • Kim Jong-Soo;Kwon Oh-Jun;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.101-108
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    • 2006
  • Developing a network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The database for the multi-player network game is accessed from many clients. To manage the resource effectively, it is required to design the APIs to be minimized the database access and to be dealt with the related data efficiently. For this, it is needed to apply the object-oriented design for the related software modules. In the paper, we propose the design patterns of GoF to implement the APIs thatis needed to deal with the database resource. The database design through the analysis of some game's GUI has the advantage to create the optimized schema set more quickly, because it minimize the review step and the modification step of the database design generally. In addition, we apply to the design patterns of GoF for the APIs design of the server-side database. These reduce the times of the program call between the game server and the database server. These also make easily the maintenance for the already developed APIs, and it makes easily the addition of new APIs.

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The Change of Characteristics in Clinical Decision Making in Novice Critical Care Nurses (중환자실 신규간호사의 임상의사결정 특성의 변화)

  • Kim, Dong-Oak;Kim, Mae-Ja
    • Journal of Korean Academy of Nursing Administration
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    • v.7 no.2
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    • pp.301-314
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    • 2001
  • The main purpose of this research is to describe comprehensively the processes of clinical decision making in novice critical care nurses through clinical experience. This research was an exploratory, longitudinal study using a fieldwork approach incorporating "think-aloud" method and in-depth interviews with the study participants. The study participants consisted of 5 novice nurses assigned to critical care units at a tertiary medical center located in Seoul, among a group of 27 novice nurses who started at the same period at this hospital. The data were collected from March 1999 to April 2000. The major findings of the study is that the novice nurses followed the analytic linear model of clinical decision making in the beginning, but were changed increasingly to follow the comprehensive, integrated model of clinical decision making. Through repeated experience that resulted in increasing repertoire of clinical schema and familiarity of task environments of clinical practice the novice nurses expanded their ability to arrive at comprehensive integration of information and to arrive at accurate and time-efficient decisions. Both the analytic, linear model mostly used at the beginning period and the comprehensive, integrated model that seems to be the mode significantly dependent upon experience seem to have strengths and weaknesses as decision making processes in clinical situations. Hence, it is imperative to develop an effective orientation and training program for novice nurses through the use of clinical preceptors. In addition, students should be exposed to the process of clinical decision making early in their nursing education through an appropriate clinical experiences and clinical assignments.

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Construction and Applications of the Virtual Automotive Plant for a Victual Manufacturing (가상생산기술 적용을 위한 자동차 가상플랜트 구축 및 활용)

  • No, Sang-Do;Lee, Gyo-Il;Son, Chang-Yeong;Han, Hyeong-Sang;Park, Yeong-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.10
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    • pp.1627-1635
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    • 2001
  • Virtual manufacturing is a technology facilitating effective development and agile manufacturing of products via sophisticated computer models representing physical and logical schema and behavior of real manufacturing systems including manufacturing resources, environments, and products. For the successful application of this technology, a virtual plant as a well-designed and integrated environment is essential fur sharing information and engineering collaboration among diverse engineering activities. The systematic approaches and effective methods for construction and application of a virtual plant are proposed in this paper, such as a 3-D CAD modeling, cell and line simulations, databases and some information technologies. Measuring and 3-D CAD modeling technologies of many equipments, facilities and structures of the building are developed, and effective information management system managing CAD models, related files and data is implemented in WWW environments. Finally, precise simulations of unit cell lines and the whole plant are performed. For the beginning of implementing a Virtual Automotive Plant, the Virtual Plant fur the Body Shop of a Korean automotive company is constructed and implemented. We could obtain the benefit of savings in time and cost in many manufacturing preparation activities in the new car development processes.

Improving Visual Object Query language (VOQL) by Introducing Visual Elements and visual Variables (시각 요소와 시각 변수를 통한 시각 객체 질의어(VOQL)의 개선)

  • Lee, Seok-Gyun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.6
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    • pp.1447-1457
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    • 1999
  • Visual Object Query language(VOQL) proposed recently is a visual object-oriented database query language which can effectively represent queries on complex structured data, since schema information is visually included in query expressions. VOQL, which is a graph-based query language with inductively defined semantics, can concisely represent various text-based path expressions by graph, and clearly convey the semantics of complex path expressions. however, the existing VOQL assumes that all the attributes are multi-valued, and cannot visualize the concept of binding of object variables. therefore, VPAL query expressions are not intuitive, so that it is difficult to extend the existing VOQL theoretically. In this paper, we propose VOQL that improved on these problems. The improved VOQL visualizes the result of a single-valued attribute and that of a multi-valued attribute as a visual element and a subblob, respectively, and specifies the binding of object variables by introducing visual variables, so that the improved VOQL intuitively and clearly represents the semantics of queries.

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Design and Implementation of Standard Metadata for Digital Forest Cover Type Map (수치임상도 표준 메타데이터 설계 및 구현)

  • Kim, Kyoung-Min;Kim, Cheol-Min;Kim, Tae-Kyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.4
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    • pp.51-63
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    • 2008
  • It is important to develop standard metadata to give more plentiful information about the forest cover type map and to promote distribution by National Geographic Information Clearinghouse. In this study metadata for the forest cover type map was designed based on TTAS.IS-19115 and it consisted of 10 packages and 50 elements. Also metadata editor was developed to implement metadata with standard schema and metadata viewer to service more user friendly interface. This work was about the first standard metadata for forest GIS data. So it would be a useful reference to develop metadata for other digital map concerning forest.

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UML Extension for Object-Relational Database Design - Focusing on Oracle11g - (객체-관계형 데이터베이스 설계를 위한 UML 확장 - Oracle11g를 중심으로 -)

  • Joo, Kyung-Soo;Jho, Do-Hyung
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.149-159
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    • 2011
  • The current applications can be characterized as consisting of complex objects related by complex relationship. Therefore the relational database has been extended to object-relational database because of the complex objects. Accordingly, we need database design methodology for object-relational database. In this pager, we develop an integrated design methodology based on a extended UML class diagram for object-relational database. We make the extend UML class diagram by adding new stereotypes for object-relational database. Also we propose a guideline for transforming the extended UML class diagram to object-relational database schema. We use SQL:1999 as a object-relational data model and Oracle11g as a target object-relational database. We can build more easily and efficiently object-relational database for Oracle11g by using our methodology. Finally we applied our methodology on a computer classroom reservation system for evaluation the methodology.

A Naming Application Model for Sensor Networks (센서 네트워크를 위한 네이밍 응용 모델)

  • Kim, Young-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3183-3192
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    • 2009
  • The purpose of this paper is to introduce Naming application model for sensor networks. Currently, sensor networks comprised of sensor nodes have provided an application range which could not function before. However, unlike general network, current sensor networks are designed to cooperate with major wireless-capable sensor devices with limited resources. Thus, exporting/importing between individual sensor and current sensor networks is very inefficient and unstable. Attribute, schema and DIT(Directory Information Tree) must be designed for sensor network using SN LDAP application model in order to maintain transparency and provide constant service in a situation of data defect. With the system explained as above, Naming application model is made to manage SN Fuzzy Query. It shall be more efficient and stable structure as long as Naming application using a virtual equation in a certain environment with information collected from sensor node is provided. In this paper, I would like to introduce SN Fuzzy LDAP model for sensor network by quick Naming method. Also, naming application which is possible for fuzzy query in a certain environment based on the system will be proved.

MPEG-U based Advanced User Interaction Interface System Using Hand Posture Recognition (손 자세 인식을 이용한 MPEG-U 기반 향상된 사용자 상호작용 인터페이스 시스템)

  • Han, Gukhee;Lee, Injae;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.83-95
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    • 2014
  • Hand posture recognition is an important technique to enable a natural and familiar interface in HCI(human computer interaction) field. In this paper, we introduce a hand posture recognition method by using a depth camera. Moreover, the hand posture recognition method is incorporated with MPEG-U based advanced user interaction (AUI) interface system, which can provide a natural interface with a variety of devices. The proposed method initially detects positions and lengths of all fingers opened and then it recognizes hand posture from pose of one or two hands and the number of fingers folded when user takes a gesture representing a pattern of AUI data format specified in the MPEG-U part 2. The AUI interface system represents user's hand posture as compliant MPEG-U schema structure. Experimental results show performance of the hand posture recognition and it is verified that the AUI interface system is compatible with the MPEG-U standard.

A Study on US Consumer's Subjectivity Schemata of Sharing Economy: Q Methodology (공유경제에 관한 미국 소비자의 주관성 가치체계 연구 : Q 방법론의 적용)

  • Kim, Ki-youn
    • Journal of Internet Computing and Services
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    • v.19 no.4
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    • pp.107-121
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    • 2018
  • The purpose of this study is to explore the present US consumer behavioral trends and various cognitive schema types for sharing economy frame and shared service. For this, by applying Q methodology, this paper theoretically defines three differentiated typologies of US consumer in a interpretive perspective. This study is in-depth focused on discovering and categorizing characteristics of a respondent's thinking structure called 'schemata'. According to the entire procedures of Q methodology, this paper analyzed Q-sorted data from twenty-four people in the basis of forty Q-samples (statements). Consequently, we discovered four consumer groups named as Type 1 'Socialsumer', Type 2 'Smarsumer', Type 3 'Researsumer'.