• Title/Summary/Keyword: Data manipulation

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The Meaning and the Legislative Suggestion about Data Manipulation of Pharmaceutical Companies in the Aspect of the Medicine Approval System (의약품 품목허가 제도에서 제약기업 자료조작의 의미와 입법 개선 방안-대법원 2008. 11. 13. 선고 2008두8628 판결을 중심으로-)

  • Park, Sungmin;Shin, Youngkee
    • The Korean Society of Law and Medicine
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    • v.22 no.4
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    • pp.59-88
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    • 2021
  • The National Assembly of the Republic of Korea recently enacted laws to fortify sanctions about data manipulation of pharmaceutical companies. The medicine approval system is the result of legislative efforts to prevent accidents that caused damages to patients' life and health. The medicine approval system is based on the trust that the data submitted by pharmaceutical companies is not manipulated. The Supreme Court of Korea clarified that strict standard shoud be required to secure the medicine safety in Supreme Court Decision 2008Du8628 decided November 13, 2008. We agree. This paper suggest legislation to weaken the economic incentives for pharmaceutical companies to choose data manipulation by minimizing the expected profit. In addition to revoking the marketing authorization of the medicine, the 'unfair' profits the pharmaceutical company has earned must be recovered. In addition, in order to increase the possibility to discover data manipulation, it is necessary to strengthen the review capacity and to activate the whistle-blowing.

An Improved Data Hiding Algorithm for Increasing Hidden Capacity

  • Dae-Jea Cho
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.11-16
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    • 2024
  • Illegal manipulation and alteration of digital content are becoming a social issue. To address this problem, there is an increasing demand for the development of technologies to prevent the manipulation and alteration of digital content. This paper proposes a data hiding algorithm capable of embedding a larger amount of confidential data in the original cover image while minimizing the degradation of image quality in stego images. The algorithm presented in this paper analyzes the characteristics of the image to extract corner points and then uses a method to insert watermarks around these extracted corner points. Additionally, through experimentation, it has been proven that this algorithm can insert a greater amount of watermark without degrading the image quality compared to other existing algorithms.

Rehabilitation System of Hand Manipulation Using Virtual Reality

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.89.3-89
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    • 2001
  • Recently computer graphic technology has achieved remarkable development. Applications of this technology to various fields are expected. In this study, one application of computer graphics to the medical field is shown. We developed a rehabilitation system of hand manipulation using virtual reality aiming to offer enjoyable rehabilitation training to physically handicapped people with upper limb disabilities. This rehabilitation system generates training environments for upper limbs, such as moving balls in virtual space of computer. And by using data glove as a sophisticated input device, a user can manipulate objects in virtual space by his hand. By using this rehabilitation system, a user can have rehabilitation training under various conditions without feeling tedious.

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Effect of Object Manipulation Ability and Basic Movement Ability on Mathematical Ability of Young Children

  • Park, Ji-Hee
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.265-273
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    • 2022
  • The aim of this study is to investigate the relationship between the object ability, basic movement ability, and mathematical ability of young children. Next, through this study, the influence of young children's object manipulation ability and basic movement ability on mathematical ability was investigated. The subjects of this study were 80 children aged 5 years old. As a research tool, the non-mobile movement and mobile movement, the basic movement development test scale, and the young children's picture-mathematical ability test scale were used. This survey was conducted from October 2018 to January 2019. For data analysis, correlation analysis and hierarchical multiple regression analysis were performed using the spss program. As a result of the study, it was found that there was a significant positive correlation between the non-mobile ability, movement ability, object manipulation ability and mathematical ability of young children. It was found that young children's ability to manipulate objects and non-movement abilities had positive effect on their mathematical abilities. The movement ability of young children had both negative and positive effects on mathematical ability, but it was not found to be statistically significant. This study is meaningful in that it investigated the effects of non-mobile movement, mobile movement ability, and object manipulation ability, which are sub-capabilities of basic movement ability, which had not been investigated so far, on the mathematical ability of young children.

Localization and Autonomous Control of PETASUS System II for Manipulation in Structured Environment (구조화된 수중 환경에서 작업을 위한 PETASUS 시스템 II의 위치 인식 및 자율 제어)

  • Han, Jonghui;Ok, Jinsung;Chung, Wan Kyun
    • The Journal of Korea Robotics Society
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    • v.8 no.1
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    • pp.37-42
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    • 2013
  • In this paper, a localization algorithm and an autonomous controller for PETASUS system II which is an underwater vehicle-manipulator system, are proposed. To estimate its position and to identify manipulation targets in a structured environment, a multi-rate extended Kalman filter is developed, where map information and data from inertial sensors, sonar sensors, and vision sensors are used. In addition, a three layered control structure is proposed as a controller for autonomy. By this controller, PETASUS system II is able to generate waypoints and make decisions on its own behaviors. Experiment results are provided for verifying proposed algorithms.

Visual Object Manipulation Based on Exploration Guided by Demonstration (시연에 의해 유도된 탐험을 통한 시각 기반의 물체 조작)

  • Kim, Doo-Jun;Jo, HyunJun;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.17 no.1
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    • pp.40-47
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    • 2022
  • A reward function suitable for a task is required to manipulate objects through reinforcement learning. However, it is difficult to design the reward function if the ample information of the objects cannot be obtained. In this study, a demonstration-based object manipulation algorithm called stochastic exploration guided by demonstration (SEGD) is proposed to solve the design problem of the reward function. SEGD is a reinforcement learning algorithm in which a sparse reward explorer (SRE) and an interpolated policy using demonstration (IPD) are added to soft actor-critic (SAC). SRE ensures the training of the critic of SAC by collecting prior data and IPD limits the exploration space by making SEGD's action similar to the expert's action. Through these two algorithms, the SEGD can learn only with the sparse reward of the task without designing the reward function. In order to verify the SEGD, experiments were conducted for three tasks. SEGD showed its effectiveness by showing success rates of more than 96.5% in these experiments.

A Study on Improving the Accuracy of Medical Images Classification Using Data Augmentation

  • Cheon-Ho Park;Min-Guan Kim;Seung-Zoon Lee;Jeongil Choi
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.167-174
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    • 2023
  • This paper attempted to improve the accuracy of the colorectal cancer diagnosis model using image data augmentation in convolutional neural network. Image data augmentation was performed by flipping, rotation, translation, shearing and zooming with basic image manipulation method. This study split 4000 training data and 1000 test data for 5000 image data held, the model is learned by adding 4000 and 8000 images by image data augmentation technique to 4000 training data. The evaluation results showed that the clasification accuracy for 4000, 8000, and 12,000 training data were 85.1%, 87.0%, and 90.2%, respectively, and the improvement effect depending on the increase of image data was confirmed.

Big Data Analysis of the Women Who Score Goal Sports Entertainment Program: Focusing on Text Mining and Semantic Network Analysis.

  • Hyun-Myung, Kim;Kyung-Won, Byun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.222-230
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    • 2023
  • The purpose of this study is to provide basic data on sports entertainment programs by collecting data on unstructured data generated by Naver and Google for SBS entertainment program 'Women Who Score Goal', which began regular broadcast in June 2021, and analyzing public perceptions through data mining, semantic matrix, and CONCOR analysis. Data collection was conducted using Textom, and 27,911 cases of data accumulated for 16 months from June 16, 2021 to October 15, 2022. For the collected data, 80 key keywords related to 'Kick a Goal' were derived through simple frequency and TF-IDF analysis through data mining. Semantic network analysis was conducted to analyze the relationship between the top 80 keywords analyzed through this process. The centrality was derived through the UCINET 6.0 program using NetDraw of UCINET 6.0, understanding the characteristics of the network, and visualizing the connection relationship between keywords to express it clearly. CONCOR analysis was conducted to derive a cluster of words with similar characteristics based on the semantic network. As a result of the analysis, it was analyzed as a 'program' cluster related to the broadcast content of 'Kick a Goal' and a 'Soccer' cluster, a sports event of 'Kick a Goal'. In addition to the scenes about the game of the cast, it was analyzed as an 'Everyday Life' cluster about training and daily life, and a cluster about 'Broadcast Manipulation' that disappointed viewers with manipulation of the game content.

Digital Watermarking using the Channel Coding Technique (채널 코딩 기법을 이용한 디지털 워터마킹)

  • Bae, Chang-Seok;Choi, Jae-Hoon;Seo, Dong-Wan;Choe, Yoon-Sik
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3290-3299
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    • 2000
  • Digital watermarking has similar concepts with channel coding thechnique for transferring data with minimizing error in noise environment, since it should be robust to various kinds of data manipulation for protecting copyrights of multimedia data. This paper proposes a digital watermarking technique which is robust to various kinds of data manipulation. Intellectual property rights information is encoded using a convolutional code, and block-interleaving technique is applied to prevent successive loss of encoded data. Encoded intelloctual property rithts informationis embedded using spread spectrum technique which is robust to cata manipulation. In order to reconstruct intellectual property rights information, watermark signalis detected by covariance between watermarked image and pseudo rando noise sequence which is used to einbed watermark. Embedded intellectual property rights information is obtaned by de-interleaving and cecoding previously detected wtermark signal. Experimental results show that block interleaving watermarking technique can detect embedded intellectial property right informationmore correctly against to attacks like Gaussian noise additon, filtering, and JPEG compression than general spread spectrum technique in the same PSNR.

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The effects of music therapy program with the hand manipulation on the depression and cognition in elderly women with mild depression (손 조작을 통한 음악치료 프로그램이 경도우울증 여성노인의 우울과 인지에 미치는 영향)

  • Jung Min Lee;Young-Kyu Kwon;Dong Ju Lee
    • The Journal of Korean Medicine
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    • v.43 no.3
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    • pp.181-194
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    • 2022
  • Objectives: The purpose of this study is to investigate the effect of music therapy combined with hand manipulation on depression and cognition in elderly women with mild depression. Methods: In order to investigate the effects of a music therapy program through hand, 20 elderly women with a GDS-K score of 14-18 were selected among women aged 65 to 84 living in Busan. The 10 subjects in the experimental group were given the music therapy program 3 times a week for 4 weeks, 12 sessions, and the 10 subjects in the control group were not given it. GDS-K and K-MoCA were performed before and after the experiment, and data analysis was performed through Wilcoxon's test using the SPSS 24.0 statistical package program. Results: The music therapy program through hand manipulation is effective in reducing depression in elderly women with mild depression, and there was a significant decrease. The sub-domains of depression, such as tension and depressive emotions, life dissatisfaction, lethargy, cognitive difficulties, low energy, and loss of motivation, were significantly reduced. In addition, it has an effect on cognition, and it significantly increased in attention, delayed recall ability, which are sub-domains of cognition. There is a significant difference in depression between the experimental group and the control group, and there is a significant difference in cognition between the two groups. Conclusions: The music therapy program with hand manipulation has a positive effect on depression and cognition in elderly women with mild depression.