• Title/Summary/Keyword: Data Transmission Processing

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A proposal for the unified architecture of switches and severs for the efficient processing of multimedia communications and services (멀티미디어 통신과 서비스의 효율적 처리를 위한 교환기-서버 통합구조의 제안)

  • 함진호;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.11
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    • pp.2869-2885
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    • 1996
  • There werer many researches on the switch system for high speed netowrk such as B-ISDN and the server system for the multimedia services respectively. But, in case of simple connection of these two systems, we have to suffer the bottlenck problem of data transmission, and pay the wasteful expenditure because of duplicated architecture of both systems such as interconnecting network at the switch and the server. Therefore, we propse the unified architecture of switehces and servers, which can be used as switches and servers simultaneously. This is based on the hybercube structure. The links are used iterconnection network of switch system, and each node has the subscriber subsystem and the server subsystem. The proposed architecure has the benifits as follows; the easy espansion of capacity due to the scalability,the simple system development and maintenance because of the equivalance of each nodes, the high reliability against the fault of nodes and links due to the existence of the many alternative links between nodes, the easy flow and QoS managment due to the non-blocking data transmission between any two nodes, the flexible adaptation for additional new services owing to simple insertion server board to node. In this paper, we present overal configuration and node component of proposed architecture, and the procesing flow for the various services.

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Implementation of network architecture for a humanoid robot (휴머노이드 로봇의 네트워크 구조 구현)

  • Sung, Yu-Kyoung;Kong, Jung-Shik;Lee, Bo-Hee;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2397-2399
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    • 2004
  • This paper deals with the messages scheduling of a CAN (Controller Area Network), based on the distributed control scheme to integrate actuators and sensors in a humanoid robot. In order to supply the distributed processing for a humanoid robot, each control unit should have the efficient control method, fast calculation and valid data exchange. The preliminary study has concluded that the performance of CAN is better and easier to implement than other network such as FIP (Factory Instrumentation Protocol), VAN (Vehicle Area Network), etc. Since humanoid robot has to treat the significant control signals from many actuators and sensors, the communication time limitation could be critical according to the transmission speed and data length of CAN specification. In this paper, the CAN message scheduling in humanoid robot was suggested under the presence of Jitter in the message group, the existence of high load of messages over the network and the presence of transmission errors. In addition, the response time under the worst case is compared with the simulation by using the simulation algorithm. As a result, the suggested messages scheduling can guarantee our CAN limitation, and utilized to generate the walking patterns for the humanoid.

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Design, Analysis and Implementation of Energy-efficient Broadcast MAC Protocols for Wireless Sensor Networks

  • Kang, Young-Myoung;Lim, Sang-Soon;Yoo, Joon;Kim, Chong-Kwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.6
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    • pp.1113-1132
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    • 2011
  • In wireless sensor networks (WSNs), most energy saving asynchronous MAC protocols are custom tailored for unicast communications only. However, broadcast protocols are very commonly used in WSNs for a variety of functionalities, such as gathering network topology information, event monitoring and query processing. In this paper, we propose a novel low-power asynchronous broadcast MAC protocol called Alarm Broadcast (A-CAST). A-CAST employs the strobe preamble that specifies the residual waiting time for the following data transmission. Each receiver goes back to sleep upon hearing the strobe preamble for the residual time duration, to conserve energy and to wake up just before data transmission starts. We compute the energy consumption of A-CAST via rigorous mathematical analysis. The analytic results show that A-CAST outperforms B-CAST, a simple broadcast extension of the well-known B-MAC. We also implement A-CAST on sensor motes and evaluated its performance through real experiments. Our experimental results show that A-CAST reduces the energy consumption by up to 222% compared to the previously proposed protocols.

Design and Implementation of a Hardware-based Transmission/Reception Accelerator for a Hybrid TCP/IP Offload Engine (하이브리드 TCP/IP Offload Engine을 위한 하드웨어 기반 송수신 가속기의 설계 및 구현)

  • Jang, Han-Kook;Chung, Sang-Hwa;Yoo, Dae-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.459-466
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    • 2007
  • TCP/IP processing imposes a heavy load on the host CPU when it is processed by the host CPU on a very high-speed network. Recently the TCP/IP Offload Engine (TOE), which processes TCP/IP on a network adapter instead of the host CPU, has become an attractive solution to reduce the load in the host CPU. There have been two approaches to implement TOE. One is the software TOE in which TCP/IP is processed by an embedded processor and the other is the hardware TOE in which TCP/IP is processed by a dedicated ASIC. The software TOE has poor performance and the hardware TOE is neither flexible nor expandable enough to add new features. In this paper we designed and implemented a hybrid TOE architecture, in which TCP/IP is processed by cooperation of hardware and software, based on an FPGA that has two embedded processor cores. The hybrid TOE can have high performance by processing time-critical operations such as making and processing data packets in hardware. The software based on the embedded Linux performs operations that are not time-critical such as connection establishment, flow control and congestions, thus the hybrid TOE can have enough flexibility and expandability. To improve the performance of the hybrid TOE, we developed a hardware-based transmission/reception accelerator that processes important operations such as creating data packets. In the experiments the hybrid TOE shows the minimum latency of about $19{\mu}s$. The CPU utilization of the hybrid TOE is below 6 % and the maximum bandwidth of the hybrid TOE is about 675 Mbps.

CASMAC(Context Aware Sensor MAC Protocol) : An Energy Efficient MAC Protocol for Ubiquitous Sensor Network Environments (CASMAC(상황인식 센서 매체접근제어 프로토콜) : USN 환경을 위한 에너지 효율적 MAC 프로토콜)

  • Joo, Young-Sun;Jung, Min-A;Lee, Seong-Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1200-1206
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    • 2009
  • In this paper, we propose an energy-efficient MAC(Medium Access Control) protocol for processing context information in ubiquitous sensor network environments. CASMAC(Context Aware Sensor MAC) use context information for energy-efficient operation and its operation principle is as follows. First, we make scenarios with possible prediction for CASMAC. And then we save setted context information in server. When event occur at specific sensor node, and then it send three times sample data to server. According to context information, server process sample data. If server process sample data with event, it receive continuous data from event occur node by a transmission request signal. And then server send data transmission stop signal to event occur node when it do not need to data. If server process sample data with no event, it have not reply. Through we make energy consumption tables and an energy consumption model, we simulate analysis of CASMAC performance. In a result, we gains about 5.7 percents energy reduction compared to SMAC.

A Study for Efficient Transmission Policies using Multimedia Scenarios (멀티미디어 시나리오를 이용한 효율적인 데이터 전송 기법 연구)

  • Suh, Duk-Rok;Lee, Won-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2797-2808
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    • 1998
  • Multimedia scenario database system is a read-only multimedia-on-demand system which transfers scenarios representing the display ordering of multimedia objects. A scenario is a graph of multimedia objects and it contains spatial, temporal and contextual information of multimedia data. By structuring multimedia objects as a scenario, it is possible to enforce their display order based on their context. Furthermore, it can provide multiple display paths as well as the sharing of objects between different scenarios. As a result, the multimedia scenario database system can perform the pre-scheduling of multimedia objects, which makes it possible to reorder the transmission order of objects in a scenario. Consequently, the overall system resource such as data buffer and network bandwidth can be highly utilized. In this paper, we discuss the requirements of structuring a scenario to design a scenario database that stores and manages multimedia scenario. Furthermore, we devise and analyze several scheduling policies based on the reordering mechanism for the objects in a scenario.

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Mutimedia Mail Authoring System Providing Message Integration (메시지 통합성을 제공하는 멀티미디어 메일 저작 시스템)

  • Lee, Taek-Kyeun;Kim, Tai-Yun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3139-3149
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    • 1997
  • E-mail system has been widely used for information transmission. As multimedia technologies are developed, many Internet services support multimedia. E-mail system only transmits 7bit ASCII data using simple mail transfer protocol(SMTP) specified in RFC 821. E-mail system can't support the authoring and the transmission of multimedia data. In this study multimedia mail authoring system has been designed and implemented in order to provide message integration. Multimedia messages can be authored and transformed into text types with this system. Transformed messages are transmitted from sender's mail transfer agent (MTA) to receiver's MTA by means of SMTP. Messages can be authored in hypertext markup language (HTML) including text, image, audio and video. This system provides integrated messages which consist or various media. BASE64 Encoding method is used in order to transform multimedia messages into text types. Received mails are managed by multimedia user agent (MUA) which is proposed in this study. Convenience for user is improved in this system.

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An SLM-Based Real-time PAPR Reduction method using Dummy Sequence Insertion in the OFDM Communication System (OFDM 통신 시스템에서 더미 시퀀스를 추가하는 SLM 기반 실시간 PAPR 저감 방식)

  • Ryu Heung-Gyoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4A
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    • pp.288-295
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    • 2005
  • OFDM communications system is very attractive for the high data rate wireless transmission. However, it may be distorted in the nonlinear HPA since OFDM signal has high PAPR. So, a new SLM method using dummy sequence is studied for reducing the PAPR, and we call it DSI-SLM method. Unlike the conventional SLM method using the phase rotation, dummy sequences for PAPR reduction are assigned at the predefined sub-carriers. After IFFT, the OFDM data signal of the lowest PAPR is selected to transmit. So, it can cut down the computational complexity because it does not require the transmission and demodulation process of side information about the phase rotation. This proposed method can solve the time delay problem so that PAPR reduction can be made in real time processing.

Implementation of Telematics System Using Driving Pattern Detection Algorithm (운전패턴 검출 알고리즘을 적응한 텔레매틱스 단말기 구현)

  • Kin, Gi-Seok;Jung, Hee-Seok;Yun, Kee-Bang;Jeong, Kyung-Hoon;Kim, Ki-Doo
    • 전자공학회논문지 IE
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    • v.45 no.4
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    • pp.33-41
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    • 2008
  • Telematics system includes the "vehicle remote diagnosis technology", "driving pattern analysis technology" which are commercially attractive in the real life. To implement those technologies, we need vehicle signal interface, vehicle diagnosis interface, accelerometer/yaw-rate sensor interface, GPS data processing, driving pattern analysis, and CDMA data processing technique. Based on these technologies, we analyze the error existence by diagnosing the EMS(Engine Management System), TMS(Transmission Management System), ABS/TCS, A/BAG in real time. And we are checking about a driving pattern and management of the vehicle, which are sent to the information center through the wireless communication. These database results will make the efficient vehicle and driver management possible. We show the effectiveness of our results by field driving test after completing the H/W & S/W design and implementation for vehicle remote diagnosis and driving pattern analysis.

A Real-time Traffic Control Scheme for ATM network:RCT (ATM망을 위한 실시간 트래픽 제어 기법:RCT)

  • Lee, Jun-Yeon;Lee, Hae-Wan;Kwon, Hyeog-In
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.11
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    • pp.2822-2831
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    • 1997
  • A B-ISDN network based on ATM must support several kinds of transport services with different traffic characteristics and service requirements. There is neither link-by-link flow control nor error control in the ATM layer. For different services, different flow/error controls could be performed at the AAL layer or at a higher Iayer(e.g. transport layer). In traditional data networks, the window now control mechanism combined with error control was used prevalently. But, the window flow control mechanism might be useless in ATM networks because the propagation delay is too large compared with the transmission rate. In this paper, we propose a simple flow control mechanism, called RCT(Rate Control for end-to-end Transport), for end-to-end data transport. The RCT shows acceptable performance when the average overload period is bounded by a certain time.

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