• Title/Summary/Keyword: Data Synchronization Server

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The Method of Data Synchronization Among Devices for Personal Cloud Services (퍼스널 클라우드 서비스를 위한 임의의 단말간 컨텐츠 동기화 방법)

  • Choi, Eunjeong;Lee, Jeunwoo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.6
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    • pp.377-382
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    • 2011
  • This paper describes the method of data synchronization among devices for personal cloud services. Existing data synchronization for mobile devices is based on a central server to mobile devices or a PC to a mobile device. However, the purpose of this paper is to share user data in heterogeneous environments, without depending on central server. This technology can be applied to synchronize personal data between a device and a personal cloud storage for personal cloud services. The ad hoc synchronization needs a sync agent service discovery module, a user authentication module, a network adapter, and an application data synchronization module. The method described in this paper is better than existing synchronization technology based on client-server in availability, performance, scalability quality attributes.

An Implementation of Real Time Data Synchronization of Multiple Devices by Offline-first Strategy (오프라인 우선 정책에 의한 멀티 디바이스의 실시간 데이터 동기화 구현)

  • Lee, Dae-Myoung;Kim, Eun-hoo;Joo, Moon Gab
    • IEMEK Journal of Embedded Systems and Applications
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    • v.13 no.6
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    • pp.329-335
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    • 2018
  • Offline-first strategy is that it allows data to be saved while offline, and when connected online, data is synchronized to ensure that all devices have the same data. Multi-device is a term that shares data through synchronization on various platforms on Android, ios, etc. First, all of the data is stored in the local repository like SQLite and then on the server via HTTP communication. Then, the synchronization is completed by receiving the changed data from the server and storing it in the local repository at the time of the synchronization, and sending the changes to the server from the client. We proposed and implemented a database structure, APIs, and a illustrative application running on PC and Android phone.

The Synchronization of WWW Browsers between Server and Client on Web-based Real-time Remote Lecture (웹 기반의 실시간 원격강의를 위한 서버와 클라이언트간의 웹브라우저 동기화)

  • Lee, Jeom-Suk;Lee, Bu-Gwon;Seo, Yeong-Geon
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.70-74
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    • 2001
  • A general web-based remote lecture system uses video data and audio data to provide synchronize between teacher and students. This system requires high bandwidth, high speed networking, television, compression and computing technologies between server and client for remote lecture over Internet. As a result, this system can decrease an efficiency for lecturing over current Internet. So, this paper proposes a new mechanism calling as ‘Synchronization of WWW browsers between server and client’to cope with above problems and finally pursues low cost needed for real-time remote lecture over Internet. The mechanism means that every browser of teacher and students displays the same page and the action of teacher is transferred to the browser of student. And, this can be implemented by Windows hooking APIs, Memory Mapping, and DLL (Dynamic Link Library) programming technology. This paper points to the design and implementation of LAS (Lecture Assistant Server) and LAC (Lecture Assistant Client) to perform the synchronization between server and client.

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Construction and Validation of a Data Synchronization Server supporting OMA DS Standards (OMA DS 표준을 지원하는 자료동기화 서버 구축 및 적합성 검증)

  • Pak, Ju-Geon;Park, Kee-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.79-91
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    • 2011
  • In this paper, a DS (Data Synchronization) server for mobile communication environments is constructed and the suitability and the performance of its operations are validated. The DS server provides a way to update the newest data and keep data consistency for clients (mobile devices). In addition, the DS server constructed in this paper supports various synchronization types, and detects all changes and conflicts. In case of data conflicts, the DS server resolves the conflicts according to the several policies implemented in this work. The DS server conforms to the OMA(Open Mobile Alliance) DS standard protocol for interoperability with other mobile devices and servers. In addition to the transmission-by record scheme proposed by the OMA DS standard protocol, the DS server constructed in this paper also provides the transmission-by field scheme for the enhancement transmission performance between the server and clients. In order to validate its operations, data synchronization between the DS server and the SCTS (SyncML Conformance Test Suit), the suitability validation tool provided by the OMA, is performed. The validation results show that the DS server constructed in this paper satisfies all of the test cases except the Large Object function. The Large Object function will be implemented later because the function is not needed for the personal information synchronization process which this paper aims for. Also, synchronization times of the DS server are measured while increasing the number of data and clients. The results of the performance evaluations demonstrate that the DS server is scalable, in the sense that it has not suffered from any serious bottlenecks with respect to the number of data and clients. We expect that this work will provide a framework for various studies in the future for improving mobile DS operations.

A Study and Implementation of Network Synchronization Module for Wired and Wireless based Multimedia Embedded Systems (유무선 기반 멀티미디어 임베디드 시스템을 위한 네트워크 동기화 모듈 연구 및 구현)

  • Kim, Hong-Kyu;Moon, Seung-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.12
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    • pp.1198-1206
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    • 2007
  • It is common to use PC or Digital picture frame in stand-alone fashion to view images, movies, or to listen MP3 musics which are considered as multimedia contents, However, such existing methods have weakness for expanding network requirements or augmenting extra data, in such case inevitably requiring external devices. With keeping in mind for such expansion, in this study, we have suggested a new concepts of network module which may utilize an image server for data transmission, in the proposed module, data alarm packet was defined for alerting incoming data from the image server and it became possible to synchronize between the image server and device not only in wired but also in wireless environments through UART. The method consists of a control module for an image server and a synchronization module between the server and the device. We have also tested the feasibility for future commercial usages such as advertisements through performance evaluations.

Design of Spatial Data Synchronization System in Mobile Environment

  • Lee Hyejin;Kim Jinsuk
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.245-248
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    • 2004
  • In this paper, we propose a framework for synchronization of spatial data between mobile devices and a server by using SyncML(Synchronization Markup Language) that is standard specification for synchronization protocol. We used GML (Geographic Markup Language) to support interoperability of spatial data between various data sources. We also used metadata and catalog service to access and integrate distributed spatial data, considering relationships of spatial data and non-spatial data.

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Recovery Schemes for Synchronization of Spatio-Temporal Data on a Mobile Client-server Environments (모바일 클라이언트-서버 환경에서 시공간데이터의 동기화를 위한 회복 기법)

  • Kim, Hong-Ki;Kim, Dong-Hyun;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.419-421
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    • 2010
  • Mobile client-Server synchronization system supporting for field updating of spatio-temporal data could be interrupted incompletely as it has some failure of client-server system and network during synchronizing work. Thus the interruption of synchronizing could make some problem with not progressing normal synchronizing work while re-performing for the consistent error of client-server system and synchronization. This study analyzes defects that are generated at the mobile client-server environment and proposes recovery techniques which can rerun consistence of DB and synchronization.

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Data-Synchronization Gateway based on SyncML for an ActiveSync Data Transformation (ActiveSync 자료 변환을 위한 SyncML 자료동기화 게이트웨이)

  • Jang Dae-Jin;Park Kee-Hyun;Ju Hong-Taek;Woo Jong-Jung
    • Journal of Internet Computing and Services
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    • v.7 no.3
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    • pp.61-69
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    • 2006
  • Data synchronization between data stored in mobile communication terminals and a central server is one of essential tasks for efficient mobile communication environments. Since, however, manufacturers of mobile terminals have their proprietary data synchronization mechanisms, data interoperability can hardly be achieved. Therefore, SyncML data synchronization mechanism in mobile communication environments was proposed as an open standard by OMA(Open Mobile Alliance). In this paper, a SyncML-based data synchronization gateway is designed and implemented which can process ActiveSync data also. In other words, by constructing a combined data synchronization gateway which can transform ActiveSync data into SyncML data, data interoperability between mobile terminals which use two different data synchronization mechanisms can be achieved, In addition, mobile communication experiments between ActiveSync-based terminals and a SyncML-based central server show that the data synchronization gateway constructed in this paper, works correctly.

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SyncML Data Synchronization System based on Session Manager (세션 매니저를 이용한 SyncML 동기화 시스템)

  • Lee, Byung-Yun;Lee, Gil-Haeng;Cho, Jin-Hyun;Ryu, Soo-Hee;Choi, Hoon
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.647-656
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    • 2002
  • Synchronization is the process of making replicated data on multiple devices be consistent, i.e., identical with each other. In Dec. 2000, major handheld computer manufacturers including Nokia, Ericsson, IBM published the SyncML protocol specification. In this paper, we describe the CNU SyncML server for PIMS(Personal Information Management System) service that we developed based on the SyncML specification. The server architecture and capabilities of the frames are presented along with the procedure of message processing by each frame. We put the CNU SyncML server to the conformance tests and interoperability tests to confirm its functionality. The session managing mechanism of the CNU SyncML server showed better performance than our previous implementations.

A Design and Implementation of a Two-Way Synchronization System of Spatio-Temporal Data Supporting Field Update in Mobile Environment (모바일 환경에서 필드 업데이트를 지원하는 시공간 데이터의 양방향 동기화 시스템의 설계 및 구현)

  • Kim, Hong-Ki;Kim, Dong-Hyun;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.909-916
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    • 2010
  • In ubiquitous GIS services is possible to use the spatio-temporal data using a mobile device at anytime. Also, client is transmitted latest spatio-temporal data from server. But traditional systems have a problem that the time of transmitting latest information from server to client takes long time because of collecting data periodically. In this paper, we proposed Two-way Synchronization system supporting field update to solve the existing problem. This system uses mobile device for collecting changed data in the real world and sending collected data to server.