• Title/Summary/Keyword: D3

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Study on the 3D Modeling Data Conversion Algorithm from 2D Images (2D 이미지에서 3D 모델링 데이터 변환 알고리즘에 관한 연구)

  • Choi, Tea Jun;Lee, Hee Man;Kim, Eung Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.479-486
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    • 2016
  • In this paper, the algorithm which can convert a 2D image into a 3D Model will be discussed. The 2D picture drawn by a user is scanned for image processing. The Canny algorithm is employed to find the contour. The waterfront algorithm is proposed to find foreground image area. The foreground area is segmented to decompose the complex shapes into simple shapes. Then, simple segmented foreground image is converted into 3D model to become a complex 3D model. The 3D conversion formular used in this paper is also discussed. The generated 3D model data will be useful for 3D animation and other 3D contents creation.

Optical Properties of $Yb(HFA-D)_3$ Complex for Laser Material (레이저 매질로서의 $Yb(HFA-D)_3$ 착물의 광학적 특성)

  • 김정호;박용필
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.11a
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    • pp.129-132
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    • 2000
  • Perdeuterated hexaflouroacetyIacetonato-ytterbium $[Yb(HFA-D)_3]$ complexes were synthesized by the keto-en01 tautomerism reaction of $Yb(HFA-D)_3$ in methanol-$d_4$ in order to reduce the radiationless transition to the ligands. The luminescence properties of $Yb(HFA-D)_3$ complex were measured in the following anhydrous deuterated organic solvents ; Acetone-$d_6$, Methanol -$d_4$, THF-$d_6$, PO$(OHC_3)_3$ and DMSO-$d_6$. The intensity, lifetime and quantum efficiency of the luminescence in DMSO-$d_6$ were superior to those in other deuterated solvents. It was suggested that the anhydrous DMSO-$d_6$ might be the most appropriate solvent for the liquid laser material of $Yb(HFA-D)_3$ complex.

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Applying Multitexturing Techniques to Increasing the Image Qualify of Dynamical X3D Contents (동적 X3D 콘텐츠의 영상 품질 향상을 위한 다중텍스쳐링 기법의 적용)

  • Yoo Kwan-Hee;Ha Jong-Sung
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.71-77
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    • 2006
  • This paper is concerned with the techniques of multitexturing for increasing the image quality of 3D contents in the Internet, where the attributes of objects such as textures are dynamically changed. First we explain the empirical results of implementing the X3D nodes related with the multitexturing in the recent X3D viewers. Next we discuss the directions for developing the next-generation of X3D viewers that satisfy the user requirements and the advanced graphics accelerators.

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Application of GML and X3D to 3D Urban Data Modeling: A Practical Approach

  • Kim, Hak-Hoon;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.23 no.1
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    • pp.43-53
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    • 2007
  • In this study, two standard specifications such as GML (Geography Markup Language) from OGC (Open Geo-spatial Consortium, Inc.) and X3D (extensible 3D) from Web3D consortium were dealt with for a web-based 3D urban application without using commercialized tools. In the first step of this study, DEM (Digital Elevation Model) and 3D GIS data sets were converted to GML structure with attribute schema. Then, these GML elements were projected onto a common coordinate system, and they were converted to the X3D format for visualization on web browser. In this work, a 3D urban data model, as a simple framework model, is extended to a framework model having further detailed information, depending upon application levels. Conclusively, this study is to demonstrate for practical uses of GML and X3D in 3D urban application and this approach can be applied to other application domains regarding system integrators and data sharing communities on distributed environments.

Real 3-D Shape Restoration using Lookup Table (룩업 테이블을 이용한 물체의 3-D 형상복원)

  • Kim, Kuk-Se;Lee, Jeong-Gi;Song, Gi-Beom;Kim, Choong-Won;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1096-1101
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    • 2004
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc.... But it's not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Secondly the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I figure out the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which doesn't require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

A Study of the Standard 3D Efficient Lighting Model for the 3D Pre-Production (3D 애니메이션 프리프로덕션을 위한 효율적인 3D 표준 조명 모델에 관한 연구)

  • Kwak, dong-min;Yun, pil-seong;Park, dong-jun
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.203-207
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    • 2008
  • The production process of the 3D-animation roughly consists of the pre-production, the main-production and the post-production. The pre-production, which is not only the outset of whole procedure among them but also the process to predict and design overall plan collectively is the most important step. A much more specific and perfect pre-production structure is needed to produce a high quality 3D-animation. Moreover, the standard 3D efficient lighting model is gathering strength as 2D and 3D artworks which are completed in this step maintain colors and looks in the main as well as post-production consistently. This study will make up for the weak points and help both to predict the color range of the overall 3D-animation product and to promote the application range of the 3D lighting system on the pre-production stage by developing the standard 3D lighting model applicable on the early step and calculating its lighting parameter properties.

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Pose-Normalized 3D Face Modeling (포즈 정규화된 3D 얼굴 모델링 기법)

  • Yu, Sun-Jin;Kim, Sang-Ki;Kim, Il-Do;Lee, Sang-Youn
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.455-456
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    • 2006
  • This paper presents an automatic pose-normalized 3D face data acquisition method using 2D and 3D information. We propose an automatic pose-normalized 3D face acquisition method that accomplishes 3D face modeling and 3D face pose-normalization at once. The proposed method uses 2D information with AAM (Active Appearance Model) and 3D information with 3D normal vector. The 3D face modeling system consists of 2 cameras and 1 projector. In order to verify proposed pose-normalized 3D modeling method, we made an experiment for 2.5D face recognition. The experimental result shows that proposed method is robust against pose variation.

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A Study on 3D View Design of Images and Voices Integration for Effective Information Transfer (효과적 정보전달을 위한 영상정보의 3D 뷰 및 음성정보와의 융합 연구)

  • Shin, C.H.;Lee, J.S.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1B
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    • pp.35-41
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    • 2010
  • In this paper, we propose a 3D view design scheme which arranges 2D information in a 3D virtual space with a flexible interface and voice information. The scheme allows the user interface of the 2D image in 3D virtual space anytime from any view point. Voice information can be easily attached. It is this simple and efficient image and voice information arrangement in 3D virtual space that improves information transfer.

Optical Properties of $Yb(HFA-D)_{3}$ Complex for Laser Material (레이저 매질로서의 $Yb(HFA-D)_{3}$ 착물의 광학적 특성)

  • 김정호;박용필
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2000.11a
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    • pp.129-132
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    • 2000
  • Perdeuterated hexafluoroacetylacetonato -ytterbium [$Yb (HFA -D)$_3$_3$] complexes were synthesized by the koto-enol tautomerism reaction of $Yb(HFA-H)_3$ in methanol-$d_4$, in order to reduce the radiationless transition to the ligands. The luminescence properties of $Yb(HFA-D)_3$ complex were measured in the following anhydrous deuterated organic solvents : Acetone-$d_6$, Methanol-$d_4$, THF-$d_8$, $PO(OC$H_3$)_3$ and DMSO-$d_6$. The intensity, lifetime and quantum efficiency of the luminescence in DMSO-$d_6$ were superior to those in other deuterated solvents. It was suggested that the anhydrous DMSO-d$_{6}$ might be the most appropriate solvent for the liquid laser material of $Yb(HFA-D)_3$ complex.x.

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APPLICATION OF VISUALLISP PROGRAMMING LANGUAGE TO 3D SLUICE MODELING

  • Nguyen Thi Lan Truc;Po-Han Chen
    • International conference on construction engineering and project management
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    • 2007.03a
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    • pp.337-345
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    • 2007
  • Nowadays, it is convenient to use 3D modeling tools for general planning before construction. Normally, a 3D model is built with 3D CAD such as 3D Studio Max, Maya, etc. or simply with AutoCAD. All these software packages are effective in building 3D models but difficult to use, because many provided functions and tools require prior knowledge to build both 2D and 3D designs. Moreover, the traditional method of building 3D models is most time-consuming as experienced operators and manual input are required. Therefore, how to minimize the building time of 3D models and provide easy-to-use functions for users who are not familiar with 3D modeling becomes important. In this paper, the VisualLISP programming language is used to create a convenient tool for efficient generation of 3D components for the AutoCAD environment. This tool will be demonstrated with the generation of a 3D sluice, an artificial passage for water fitted with a valve or gate to stop or regulate water flow. With the tool, users only need to enter the parameters of a sluice in the edit box and the 3D model will be automatically generated in a few seconds. By changing parameters in the edit box and pressing the "OK" button, a new 3D sluice model will be generated in a short while.

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