• Title/Summary/Keyword: D2D communications

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Motion Depth Generation Using MHI for 3D Video Conversion (3D 동영상 변환을 위한 MHI 기반 모션 깊이맵 생성)

  • Kim, Won Hoi;Gil, Jong In;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.429-437
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    • 2017
  • 2D-to-3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) for producing a stereoscopic image. Further, motion is also an important cue for depth estimation and is estimated by block-based motion estimation, optical flow and so forth. This papers proposes a new method for motion depth generation using Motion History Image (MHI) and evaluates the feasiblity of the MHI utilization. In the experiments, the proposed method was performed on eight video clips with a variety of motion classes. From a qualitative test on motion depth maps as well as the comparison of the processing time, we validated the feasibility of the proposed method.

Spectrum Reuse Schemes with Power Control for Device-to-Device Communication in LTE-Advanced Cellular Network

  • Chhorn, Sok;Yoon, Seok-Ho;Seo, Si-O;Kim, Seung-Yeon;Cho, Choong-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4819-4834
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    • 2015
  • The spectral efficiency of cellular networks can be improved when proximate users engage in device-to-device (D2D) communications to communicate directly without going through a base station. However, D2D communications that are not properly designed may generate interference with existing cellular networks. In this paper, we study resource allocation and power control to minimize the probability of an outage and maximize the overall network throughput. We investigate three power control-based schemes: the Partial Co-channel based Overlap Resource Power Control (PC.OVER), Fractional Frequency Reuse based Overlap Resource Power Control (FFR.OVER) and Fractional Frequency Reuse based Adaptive Power Control (FFR.APC) and also compare their performance. In PC.OVER, a certain portion of the total bandwidth is dedicated to the D2D. The FFR.OVER and FFR.APC schemes combine the FFR techniques and the power control mechanism. In FFR, the entire frequency band is partitioned into two parts, including a central and edge sub-bands. Macrocell users (mUEs) transmit using uniform power in the inner and outer regions of the cell, and in all three schemes, the D2D receivers (D2DRs) transmit with low power when more than one D2DRs share a resource block (RB) with the macrocells. For PC.OVER and FFR.OVER, the power of the D2DRs is reduced to its minimum, and for the FFR.APC scheme, the transmission power of the D2DRs is iteratively adjusted to satisfy the signal to interference ratio (SIR) threshold. The three schemes exhibit a significant improvement in the overall system capacity as well as in the probability of a user outage when compared to a conventional scheme.

Novel Focus-based 2D-to-3D Conversion using Interpolation of Block Focus (블록 초점 정보의 보간을 통한 새로운 초점 기반 2D-to-3D 변환)

  • Han, Chan-Hee;Kim, June-Ho;Kang, Hyun-Soo;Kim, Jin-Soo;Choi, Hae-Chul;Lee, Si-Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.124-126
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    • 2012
  • 3차원 동영상은 수많은 응용분야에서 차세대 멀티미디어 콘텐츠로 큰 주목을 받고 있지만 2차원에서 3차원 콘텐츠로의 과도기인 현 시점에서 3차원 콘텐츠의 부족현상은 관련 산업분야의 큰 문제점으로 떠오르고 있다. 2D-to-3D 변환 기술은 높은 비용 없이 기존의 방대한 2차원 콘텐츠를 3차원 콘텐츠로 재사용하는 것이 가능하기 때문에 3차원 콘텐츠의 부족 문제를 해결할 수 있는 기술로 큰 관심을 끌고 있다. 본 논문에서는 블록 단위 초점 정보의 보간을 통한 새로운 초점 기반 3차원 변환 기법을 제안한다. 기존의 화소 단위 초점 측정치를 그대로 깊이 정보로 이용하는 경우나 분할 영역 단위 초점 측정치를 깊이 정보로 활용하는 경우는 이웃 화소간 깊이정보의 불연속성이 발생할 수 있지만 제안방식은 블록 초점 측청치의 보간수행으로 인해 이웃 화소 사이에서 뿐만 아니라 블록경계 혹은 영역경계에서도 특별할 스무딩필터 처리 없이도 화소간 깊이정보의 불연속성이 발생하지 않게 된다. 실험결과를 통해 제안한 방식이 기존의 방식들 보다 더 자연스러운 깊이 정보 추출 성능을 보여준다는 것을 알 수 있다.

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Performance Analysis of coverage probability according to transmission range of devices (단말의 통신 반경 변화에 따른 포함 확률 성능 분석)

  • Han, Seho;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.10
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    • pp.1881-1886
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    • 2016
  • In this paper, by using D2D communications that perform direct communications among devices within small transmission range of each device without base station, we assume that a device generates and transmits data packets to other proximate devices and the devices which receive the data packets relay those to other adjacent devices. To maximize the total number of devices which successfully receive data packets, Epidemic routing protocol is considered in this paper. In Epidemic routing protocol, all devices which received data packets try to relay the packets to other adjacent devices. We assume various network environment where devices are densely distributed in specific area(crowded area). In this environment, D2D SD can be a source node and D2D devices can be relay nodes. By setting transmission range of D2D SD and D2D devices as parameters, we analyze performance results of coverage probability of Epidemic routing protocol through intensive simulations.

Detecting Rectangular Image Regions in a Window Image for 3D Conversion (3D 변환을 위한 윈도우영상에서 사각 이미지 영역 검출)

  • Gil, Jong In;Lee, Jun Seok;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.795-807
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    • 2013
  • In recent years, 2D-to-3D conversion techniques have gained much attraction. Most of conventional methods focused on natural images such as movie, animation and so forth. However, it is difficult to apply these techniques to window images mixed with text, image, logo, and icon. Also, different depth values of text pixels will cause distortion and a proper 3D image can not be delivered in some situations. To solve this problem, we propose a method to classify a given image into either a window or a natural image. For the window image, only rectangular image regions (RIR) are detected and converted in 3D. Other text and background are displayed in 2D. The proposed method was performed on more than 10,000 test images. In the experimental results, the detection ratio of window image reaches 97% and RIR detection ratio is 87%.

Trends of 3D R&D Policy in Japan (일본의 3D 연구개발 정책동향)

  • Kim, P.R.
    • Electronics and Telecommunications Trends
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    • v.27 no.2
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    • pp.149-157
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    • 2012
  • 최근까지 정체 국면에 있던 3D 산업이 2012년부터는 런던 올림픽과 여수 EXPO 등 글로벌 이벤트 발생으로 관련 산업이 활성화될 것으로 전망되고 있다. BBC 등 글로벌 미디어들도 3D 방송을 본격화할 예정이어서 3D 콘텐츠 시장이 국내외적으로 급성장할 것으로 기대된다. 우리나라는 아직까지 3D 산업이 초기 시장이기 때문에 향후 3D 산업을 육성 발전시키기 위해서는 정부의 역할이 중요하다고 할 수 있다. 본고의 목적은 정부 주도로 연구개발을 수행하면서 3D 연구개발 분야에서 세계를 선도하고 있는 일본의 3D 연구개발 정책동향을 살펴보고, 우리나라에 주는 시사점을 발굴하는 것이다. 이러한 목적을 달성하기 위하여 본고에서는 'UNS(Universal Communications, New Generation Networks, Security and Safety for the Ubiquitous Network Society) 전략 프로그램 II'를 중심으로 일본의 3D 기술개발 관련 주요 전략을 살펴 보았으며, 3D 기술개발을 위한 R&D 조직인 NICT(National Institute of Information and Communication Technology) 및 URCF(Ultra-Realistic Communications Forum)의 역할을 소개하는 한편, 일본의 3차원 영상기술에 의한 초현장감 커뮤니케이션 기술개발의 현황과 전망을 고찰하였다.

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Human Size Estimation via Semi-automatic Indoor 3D Space Layout (반자동 실내 3D 공간 구축을 이용한 사람 크기 예측)

  • Gil, Jong-in;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.45-46
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    • 2015
  • 사람 검출 시스템은 카메라의 위치 및 각도 등에 큰 영향을 받는다. 이로 인해 획득한 2D 영상에서 사람은 위치에 따라 각기 다른 크기를 갖는 형태로 나타난다. 이러한 요인들은 사람 검출 시스템의 실시간 구현을 어렵게 만드는 요인이 된다. 본 논문에서는 실내 공간의 구조를 깊이맵으로 구성하여, 이로부터 3D 공간을 구성한다. 3D 공간에서는 어느 위치에서든지 사람의 크기가 일관되므로 이를 2D 영상으로 투영하게 되면 2D 영상의 좌표에 따른 정확한 사람의 크기를 추정할 수 있다. 실험 결과로부터 제안 방법의 타당성을 입증하였다.

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FURTHER BOUNDS FOR THE ESTIMATION ERROR VARIANCE OF A CONTINUOUS STREAM WITH STATIONARY VARIOGRAM

  • DRAGOMIR, S.S.;BARNETT, N.S.;GOMM, I.S.
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.4 no.1
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    • pp.101-107
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    • 2000
  • In this paper we establish an upper bound for the estimation error variance of a continuous stream with a stationary variogram V which is assumed to be of the r-Holder type (Lipschitzian) on [-d, d]. Functional properties for the mapping ${\xi}(t):=E[(X-X(t))^2]$, $t{\in}[0,d]$, are also given.

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A 3D facial Emotion Editor Using a 2D Comic Model (2D 코믹 모델을 이용한 3D 얼굴 표정 에디터)

  • 이용후;김상운;청목유직
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.226-229
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    • 2000
  • A 2D comic model, a comic-style line drawing model having only eyebrows, eyes, nose and mouth, is much easier to generate facial expressions with small number of points than that of 3D model. In this paper we propose a 3D emotional editor using a 2D comic model, where emotional expressions are represented by using action units(AU) of FACS. Experiments show a possibility that the proposed method could be used efficiently for intelligent sign-language communications between avatars of different languages in the Internet cyberspace.

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