• Title/Summary/Keyword: D-TV

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Digital Transofrmation and Leapfrogging of a Catching-up Country: the Case of Korean Digital TV Industry (디지털 전환기의 후발국 기술추격 패턴 분석 : 디지털 TV 사례)

  • Song, Wi-Chin;Lee, Geun;Lim, Chai-Sung
    • Journal of Technology Innovation
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    • v.12 no.3
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    • pp.205-227
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    • 2004
  • This paper examined the leapfrogging of Korean Digital TV Industry in the midst of digital Revolution. Despite the lack of sufficient capability and core knowledge base, the Korean firms succeeded in the catching up forerunner firms in the Digital TV industry. The reasons of the success of Korean firms were as follows. Firstly, the Korean firms had some complementary asset, such as the experience of producing analog TV, and were able to develop the prototype digital TV given the accesses to the foreign knowledge via overseas R&D posts and acquisition of a foreign company. Secondly, the Korean firms were not locked in the analog technologies. As a follower, they had little sunk cost on the existing analog technologies. Thirdly, New mode of innovation, such as National R&D program for the development of HDTV and ASIC, were used as a tool for the mobilization of scarce knowledge base of digital technologies and the sharing the risks of development of path-breaking new technologies.

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Optical Scanning Holographic Approach to Three-Dimensional Television

  • Poon, Ting-Chung
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.281-284
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    • 2002
  • We first review a real-time holographic recording technique called optical scanning holography (OSH) and discuss holographic reconstruction using spatial light modulators (SLMs). We then present how the overall system can be used for three-dimensional (3-D) holographic television (TV) system and address some of the issues encountered. Finally, we suggest some techniques to alleviate the issues encountered in such a 3-D holographic TV.

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A Personalized Automatic TV Program Scheduler using Sequential Pattern Mining (순차 패턴 마이닝 기법을 이용한 개인 맞춤형 TV 프로그램 스케줄러)

  • Pyo, Shin-Jee;Kim, Eun-Hui;Kim, Mun-Churl
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.625-637
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    • 2009
  • With advent of TV environment and increasing of variety of program contents, users are able to experience more various and complex environment for watching TV contents. According to the change of content watching environment, users have to make more efforts to choose his/her interested TV program contents or TV channels than before. Also, the users usually watch the TV program contents with their own regular way. So, in this paper, we suggests personalized TV program schedule recommendation system based on the analyzing users' TV watching history data. And we extract the users' watched program patterns using the sequential pattern mining method. Also, we proposed a new sequential pattern mining which is suitable for TV watching environment and verify our proposed method have better performance than existing sequential pattern mining method in our application area. In the future, we will consider a VoD characteristic for extending to IPTV program schedule recommendation system.

Design of Systems Architecture for Personalized TV Program and Advertisement Recommendation Services with Multilingualism (다중 언어를 지원하는 개인화된 TV 프로그램 및 광고 추천 서비스를 위한 시스템 구조 설계)

  • Choi, Eunjeong;Kim, Hyo-Min;Park, Seong-Soo;Ahn, Se Yeol;Koo, Myung-Wan
    • Annual Conference on Human and Language Technology
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    • 2009.10a
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    • pp.116-120
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    • 2009
  • 최근 IPTV 상용화와 디지털 방송 본격화는 사용자에게 다양한 방송 프로그램을 제공한다는 장점도 있지만, 동시에 수많은 프로그램을 탐색하여 선별해야 하는 부담을 주고 있다. 이러한 불편함을 해소하고자 최근에는 사용자 선호도와 방송 프로그램 정보를 이용하여 사용자 취향에 맞는 프로그램을 자동으로 추천하는 서비스의 요구가 증대되고 있다. 또한 궁극적으로 방송 서비스가 '개인화'와 '개방화'의 형태로 진행되고 있다는 점을 감안하면, 추천 서비스는 TV 프로그램 뿐만 아니라 광고도 포함해야 하며, 다중 언어를 지원하는 형태로 발전되어야 한다. 본 논문에서는 다중 언어를 지원하는 개인화된 TV 프로그램 및 광고 추천 서비스를 위한 하나의 시스템을 제안한다. 우리는 먼저 사용자 시나리오를 작성하고, 기능 요구사항들을 분석하여 시스템 구조를 설계한다. 그리고 다중 언어를 지원하는 시스템에서의 한글 처리 방법도 간단히 설명한다. 본 연구는 현재 유럽 공동기술 개발 사업 과제의 일환으로 진행되고 있어, 여기에서는 현 시점의 결과물인 시나리오, 시스템 구조 설계, 한글 처리까지 소개하고 있다.

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A Study on 3D Animation Production Using the iClone (아이클론을 활용한 3D 애니메이션 제작에 관한 연구)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.520-522
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    • 2014
  • The 3D animation these days is confronted with a situation that should develop new contents fit for those circumstances of media in which new platforms such as smart phones, tablet PCs, and smart TVs, etc. are in a rapid change and establish media strategies. Attempts are made of developing methods to diversify content type coping with new smart media characteristics including smart phones, tablet PCs, and smart TVs, etc., with materials of the same story and character, and developing animation video contents based on new media technology. This study made avatas utilizing iClone, avata 3D production technology and investigated 3D animation production methods through costume editing and motion editing.

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Method to Reduce the Cross-talk in 3D PDP TV

  • Kim, Dae-Hun;Lee, Jun-Hak;Kim, Tae-Hyung;Moon, Sung-Hak;Kim, Seong-Tae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.513-516
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    • 2009
  • The cross-talk, which occurs due to the phosphor decay time, is a critical problem in the 3D PDP TV. First, we investigated the factors that affected the cross-talk in waveforms. After the investigation, we designed the driving waveforms for the 3D PDP TV. We also obtained a better result by controlling the driving timing of 3D active glasses.

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A Study on 3D Object and GUI Representation Based on MPEG-4 BIFS for Mobile TV (MPEG-4 BIFS 기반 모바일 방송 환경에서 3D 객체 및 GUI 표현 기술 연구)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.677-687
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    • 2009
  • Despite the fact that the mobile environment has favorable conditions for using data contents, it is not easy to implement enhanced data services for mobile broadcasting based on MPEG-4 BIFS. With a structure inherited from VRML, BIFS targets different types of content with a development approach that is not very compatible with broadcasting contents. Furthermore, it is not easy to implement BIFS because the standard is too complicated for the mobile broadcasting environment. Accordingly, this study proposes an enhanced mobile TV contents model that provides interactive 3D objects and GUI for the viewers to interact with the broadcasting contents. By applying the model to the DMB environment, this study suggests a direction for future developments of mobile broadcasting contents. In order to represent 3D graphics on mobile TV, we analyzed MPEG-BIFS 3D nodes and composed a subset of VRML profile, and defined new nodes that can efficiently represent GUI at the content development level. If this study helps facilitate expression of 3D graphics and interactions in data contents composition, enhanced efficiency of contents development is expected to promote the development of various contents suitable for the mobile broadcasting environment.

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COMPUTATION OF SOUND SCATTERING IN 3D COMPLEX GEOMETRY BY BRINKMAN PENALIZATION METHOD (Brinkman Penalization Method를 통한 복잡한 3D 형상 주위의 음향 전파 연구)

  • Lee, S.H.;Lee, J.B.;Kim, J.U.;Moon, Y.J.
    • Journal of computational fluids engineering
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    • v.17 no.4
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    • pp.103-109
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    • 2012
  • Sound scattering in 3D complex geometry is difficult to model with body-fitted grid. Thus Brinkman Penalization method is used to compute sound scattering in 3D complex geometry. Sound propagation of monitor/TV is studied. The sound field for monitor/TV is simulated by applying Brinkman Penalization method to Linearized Euler Equation. Solid Structure and ambient air are represented as penalty terms in Linearized Euler Equation.