• Title/Summary/Keyword: D-Museum

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Ergonomic evaluation of stereoscopic contents for a museum exhibition

  • Abe, N.;Ohta, K.;Kawai, T.;Ando, K.;Kakinuma, T.;Fujita, K.;Kudo, N.
    • Journal of Information Display
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    • v.12 no.3
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    • pp.159-165
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    • 2011
  • This research entailed the production of stereoscopic 3D (S3D) contents using 2D-to-S3D conversion for exhibition at a museum and subjective evaluation. Hybrid production combining S3D images of existing live-action videos using the 2D-to-S3D conversion technology and computer graphic ones created via stereo rendering was conducted. Design and control of the chronological analysis of the parallactic angle was conducted on the produced contents, using binocular information as well as subjective evaluations, with the intent of conducting an investigation on the characteristics of such contents from the perspectives of the producers and viewers. An investigation was also conducted on the effects of the viewing position on the impressions of the S3D images.

Design of Multicast Performance Monitoring Architecture on 3D Cyber Museum Service (30 Cyber Museum Service의 Multicast performance Monitoring 구조 설계)

  • 조중근;박인수;박용진;권용무
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.313-315
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    • 2002
  • 본 논문에서는 3D Cyber Museum Service에서의 효과적인 Multicast performance monitoring을 위한 receiver 기반의 분산 모델을 제안한다 멀티캐스트 네트워크를 통해 전송되는 멀티미디어 서비스의 효과적인 performance monitoring을 위해서 사용자들이 경험하는 QoS를 사용자의 호스트상에서 보다 직접적으로 측정하고, 멀티캐스트를 사용함으로써 얻어지는 대역폭의 효율적인 사용에 대한 측정을 위한 모델을 설계한다.

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Conservation Treatment of the Seated Stone Bodhisattva Discovered in Pyeongchang and Restoration of the Statue Using 3D Digital Technologies (평창 발견 석조보살좌상의 보존처리와 3차원 디지털기술을 활용한 복원)

  • Jo, Seongyeon;Kwon, Yoonmi;Choi, Bobae
    • Conservation Science in Museum
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    • v.20
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    • pp.77-92
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    • 2018
  • A stone seated bodhisattva (Sinsu5971) was discovered in Pyeongchang-gun, Gangwon-do in 1974 and was transferred to the Chuncheon National Museum upon its opening in 2002. The statue had damage to wide areas and was thus difficult to restore. This study utilized 3D scanning and 3D printing technologies to identify the overall form of the statue and the degree of damage, which allowed the restoration of lost portions that otherwise could not have been accurately restored to their original shape. Prior to the conservation treatment, the pigments used to decorate the surface were investigated using an optical microscope, and their main components were analyzed with a p-XRF (Potable X-ray Fluorescence Analyzer). The deteriorated lacquered surface was stabilized using animal glue and consolidated with stone strengthener (OH-100). The investigation found that the surface of the statue was made of zeolite that was lacquered and then gilded. As for pigments, white lead was used for the white color and red lead and cinnabar were used for red. The lost portions were redesigned by mirroring the remaining parts with 3D technologies. However, it was difficult to affix the 3D printing outputs to the statue without visible gaps since the damaged parts suffered flection. The portions of the outputs to be connected to the statue were thus modified and supplemented. It was also difficult to collect data on the properties of 3D printing materials due to the lack of previous in-depth study. These obstacles are subjects for further study.

A Study on the Cyber Science Museum Construction (가상과학 박물관 구축에 관한 연구)

  • 강순덕
    • The Journal of Information Technology
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    • v.4 no.4
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    • pp.101-112
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    • 2001
  • This paper aims at making cyber science museum construction. JAVA 3D and VR 3D which concentrate the scientific capacity and the technical capacity with the new technology of software, contribution of multimedia and educational data realized the Cyber Science Museum. So, It realized high level information service. It offered a user the educational data which has three dimension service of cyber space and useful science information. After all, It contributed to IT industry.

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Embodiment of virtual museum using integrated interactive medium (인터렉티브 미디어의 통합적 활용을 통한 가상 박물관의 구현)

  • Rue, In-Young;Song, Keun-Tae;Kim, Jae-Won;Ahn, Eun-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.97-102
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    • 2008
  • The present investigation is concerned with the embodiment of virtual museum offering effective interaction with user. In real museum, we mainly get text-based information and we can't operate ancient relics as well. Nowadays there are various information service system about untouchable articles in the museum on the WEB, but each medium presents rather individual and unilateral information than useful and integrated one. This paper aims at the embodiment of virtual museum makes up for the weak points of the previous services. This cyberspace provides user with free viewpoint and navigation utilities and additional information for the corresponding 3D relics effectively.

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Personal identification of the excavated ancient human bone through molecular-biological methods (분자생물학적 방법을 통한 출토인골의 개인 동정-사천 늑도 출토 인골과 민통선 민묘 출토 인골을 중심으로)

  • Seo, Min-Seok;Lee, Kyu-Shik;Chung, Yong-Jae;Lee, Myeong-Hui
    • 보존과학연구
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    • s.22
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    • pp.27-40
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    • 2001
  • DNA typing is often used to determine identity from human remains. Recently, the molecular biological analysis of ancient deposits has become possible since methods for the recovery of DNA conserved in bones or teeth from archaeological remains have been developed. In the field of archaeology, one of the most promising approaches is to identify the individuals present in a mass burial site. We performed nuclear DNA typing and mitochondrial DNA sequencing analysis based on PCR from a Korea ancient human remain excavated from Sa-chon Nuk-island and civilian access controlline(CACL). A femur bone were collected and successfully subjected to DNA extraction, quantification, PCR amplification, and subsequently typed for several shot tandem repeat(STR)loci. 4 types of STR systems used in this study were CTT multiplex(CSF1PO, TPOX, TH01), FFv multiplex(F13A01, FESFPS, vWA), Silver STRⅢ multiplex(D16S539, D7S820, D13S317), and amelogenin for sex determination. This studies are primarily concerned with the extraction, amplification, and DNA typing of ancient human bone DNA samples. Also, it is suggestive of importance about closely relationship between both fields of archaeology and molecular biology.

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A Genetic Analysis of Human Remains from the Myeongam-ri Site, Asan City (아산 명암리 출토 인골의 유전자 분석)

  • Seo, Min-Seok;Lee, Kyu-Shik;Chung, Yong-Jae;Kim, Kyung-Kyu;Pak, Yang-Jin
    • 보존과학연구
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    • s.23
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    • pp.59-75
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    • 2002
  • In this study human bones and teeth, excavated from the Myeongam-risite in Asan, Chungcheongnam-do Province, have been analysed by nuclear DNA typing and mitochondrial DNA sequencing methods. Twenty-one samples of long bones and twenty-seven samples of teeth from twenty-one individuals were collected and analysed. Among these thirteenteeth were successfully subjected to nuclear DNA extraction, quantification, and PCR(Polymerase Chain Reaction) amplification. Silver STR III (D16S539, D7S820, D13S317) multiplex PCR method was used in this study for a short tandem repeat (STR) analysis. Mitochondrial DNAs of tooth samples were also amplified and sequenced by a DNA sequencer. These analyses show that a sample from Burial no. 29 and one from Burial no. 38(right) possessed the same maternal inheritance. This may suggest that the Myeongam-ri cemetery was used by a kin group for a relatively long period of time.

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Tree-Ring Dating of Wooden Furniture in The National Museum of Korea (국립중앙박물관 수장고 소장 목가구의 수종 및 연륜연대분석)

  • Kim, Yo-Jung;Lee, Kwang-Hee;Oh, Jung-Ae;Kim, Soo-Chul
    • Journal of the Korea Furniture Society
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    • v.25 no.4
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    • pp.258-267
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    • 2014
  • We present the dendrochronological dates of Korean wooden furnitures in National Museum of Korea. Six of fourteen were successfully dated. Rice Chest (구 2225) was dated A.D. 1805 +. Others dated were Rice Chest (신수 9479; A.D. 1819), Rice Chest (신수 9475; A.D. $1826{\pm}10$), Ganghwa-Chest with a flap door (구 2341; A.D. $1842{\pm}10$), Ganghwa-Chest with a flap door (구 3124; A.D. $1859{\pm}10$), Chest with a flap door (신수 15731; A.D. $1865{\pm}10$). Most of existing cabinets were made in 1800s. Rice Chest (신수 9479) was the earliest piece of furniture in the collections of National Museum. The furniture is usually composed one species. The major species was Pinus densiflora.

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A Development on the Cultural Products Using Dinosaur Characters (공룡 캐릭터를 이용한 문화상품 개발)

  • Lee, Kyung-A;Bae, Soo-Jeong
    • Journal of Fashion Business
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    • v.12 no.1
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    • pp.147-163
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    • 2008
  • This research aims to develop cultural products for professional sales after producing creative products utilizing dinosaur characters, which are the representative exhibited item of dinosaur-centered museum. There are seven museums in Korea whose theme is dinosaur. There are three dinosaur museums among them, Goseong Dinosaur Museum at Kyungnam, Mokpo Natural History Museum, and Seodaemun Museum of Natural History. While inspecting cultural products within the museum shops of these three museums, general products occupy more than 80% of all the products rather than products related to dinosaurs, and has a problem that most products are decorative ones. This resulted from that enterprises supplying these products are not professional ones and are irrelevent to cultural industry; as result, purpose of conveying culture through products is lost. This research develops dinosaur characters utilizing computer 3D techniques in order to imbue unique characteristics to dinosaur museums and informing cultural speciality of our country. In addition, this research presented design method of cultural products by grafting traditional symbols onto these characters, and actually produced 11 items of 5 kinds: toys(dolls), clothes(T-shirts, pajamas, socks), stationery(notebooks, memo), accessaries (bags, umbrellas, handkerchief), and others(cups). On the items above, dinosaur characters are variously utilized in form of printing, embroidery, and stickers by using computer 3D technique. A cultural product is a tangible form which could show variety of cultural characteristics of our nation that could spread the culture through the consumers, and such type of purchasing could increase values of cultural industry by creating economic profits; such points are the significance of this study.

Fame-work Design on 3D Cyber Museum-Construction of Augmented Reality(AR) Creation Module of National Museum of Contemporary Art (3차원가상미술관 프레임워크디자인 - 국립현대미술관의 증강현실 창작모듈설계)

  • Lim, Janghoon
    • Trans-
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    • v.9
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    • pp.93-122
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    • 2020
  • I intended to establish Augmented Reality(AR) Museum of 3D Cyber Space where artists and graphic designers can freely create in user integrated environment. This study is aimed at building a sufficient and integrated production environment for artists and graphic designers who utilize three-dimensional simulation methods in integrated development environment(IDE). This study intends to build a 3D simulation engine and a creation module of augment reality of 3D cyber space in Android platform to help artists and graphic designers to freely perform their creation in IDE. Based on these designs, I produced exhibition rooms of National Museum of Contemporary Art in 3D virtual space in which artists and graphic designers can put the graphics they have created on display, conducted a user survey and conducted tasking to an Android smartphone.

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