• Title/Summary/Keyword: Cybernetics

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The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

  • Nieuwenhuizen, Frank M.;Bulthoff, Heinrich H.
    • Journal of Computing Science and Engineering
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    • v.7 no.2
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    • pp.122-131
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    • 2013
  • The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

Conceptual Change: An Interpretation by Cybernetics (II) (개념변화: 사이버네틱스 관점에 의한 해석(II))

  • Yoo Pyoung-Kil
    • Journal of Korean Elementary Science Education
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    • v.24 no.4
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    • pp.417-425
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    • 2005
  • Although there are some challenges to a view of science teaming as conceptual change, the view still occupies an important position in science teaming and teaching. Conceptual change theory implies that students' conceptions need to be exchanged for the new science conceptions. This was at the heart of conceptual change theory of Posner et al. (1982). According to this theory, cognitive conflict is known as an important factor in conceptual change even though there is still a controversial on effects on science teaming. This study is intended to interpret the cognitive conflict from cybernetics' perspective and explain difficulties of conceptual change which students have in teaming science and the conditions of conceptual change.

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Autopoietic Machinery and the Emergence of Third-Order Cybernetics (자기생산 기계 시스템과 3차 사이버네틱스의 등장)

  • Lee, Sungbum
    • Cross-Cultural Studies
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    • v.52
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    • pp.277-312
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    • 2018
  • First-order cybernetics during the 1940s and 1950s aimed for control of an observed system, while second-order cybernetics during the mid-1970s aspired to address the mechanism of an observing system. The former pursues an objective, subjectless, approach to a system, whereas the latter prefers a subjective, personal approach to a system. Second-order observation must be noted since a human observer is a living system that has its unique cognition. Maturana and Varela place the autopoiesis of this biological system at the core of second-order cybernetics. They contend that an autpoietic system maintains, transforms and produces itself. Technoscientific recreation of biological autopoiesis opens up to a new step in cybernetics: what I describe as third-order cybernetics. The formation of technoscientific autopoiesis overlaps with the Fourth Industrial Revolution or what Erik Brynjolfsson and Andrew McAfee call the Second Machine Age. It leads to a radical shift from human centrism to posthumanity whereby humanity is mechanized, and machinery is biologized. In two versions of the novel Demon Seed, American novelist Dean Koontz explores the significance of technoscientific autopoiesis. The 1973 version dramatizes two kinds of observers: the technophobic human observer and the technology-friendly machine observer Proteus. As the story concludes, the former dominates the latter with the result that an anthropocentric position still works. The 1997 version, however, reveals the victory of the techno-friendly narrator Proteus over the anthropocentric narrator. Losing his narrational position, the technophobic human narrator of the story disappears. In the 1997 version, Proteus becomes the subject of desire in luring divorcee Susan. He longs to flaunt his male egomaniac. His achievement of male identity is a sign of technological autopoiesis characteristic of third-order cybernetics. To display self-producing capabilities integral to the autonomy of machinery, Koontz's novel demonstrates that Proteus manipulates Susan's egg to produce a human-machine mixture. Koontz's demon child, problematically enough, implicates the future of eugenics in an era of technological autopoiesis. Proteus creates a crossbreed of humanity and machinery to engineer a perfect body and mind. He fixes incurable or intractable diseases through genetic modifications. Proteus transfers a vast amount of digital information to his offspring's brain, which enables the demon child to achieve state-of-the-art intelligence. His technological editing of human genes and consciousness leads to digital standardization through unanimous spread of the best qualities of humanity. He gathers distinguished human genes and mental status much like collecting luxury brands. Accordingly, Proteus's child-making project ultimately moves towards technologically-controlled eugenics. Pointedly, it disturbs the classical ideal of liberal humanism celebrating a human being as the master of his or her nature.

Design Concept of e-Learning System based on Cybernetics

  • Matsumoto, Tsutomu;Ohtsuka, Hirofumi;Shimada, Yasuyuki;Kawaji, Shigeyasu
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2424-2429
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    • 2003
  • The importance of e-Learning, which supports to study anywhere and anytime, has been pointed out for improving education. There have been various research papers on e-Learning system for educations. Most of literatures have focused on guiding the student or measuring understanding their level etc. Design method of e-Learning system has not been discussed based on structure and analysis of the class. In this paper, scheme of the class is proposed by analyzing and structuring class, then design method of e-Learning system is discussed based on it.

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Performance Optimization of Parallel Algorithms

  • Hudik, Martin;Hodon, Michal
    • Journal of Communications and Networks
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    • v.16 no.4
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    • pp.436-446
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    • 2014
  • The high intensity of research and modeling in fields of mathematics, physics, biology and chemistry requires new computing resources. For the big computational complexity of such tasks computing time is large and costly. The most efficient way to increase efficiency is to adopt parallel principles. Purpose of this paper is to present the issue of parallel computing with emphasis on the analysis of parallel systems, the impact of communication delays on their efficiency and on overall execution time. Paper focuses is on finite algorithms for solving systems of linear equations, namely the matrix manipulation (Gauss elimination method, GEM). Algorithms are designed for architectures with shared memory (open multiprocessing, openMP), distributed-memory (message passing interface, MPI) and for their combination (MPI + openMP). The properties of the algorithms were analytically determined and they were experimentally verified. The conclusions are drawn for theory and practice.

Approximation Method for QoS Analysis of Wireless Cellular Networks with Impatient Calls

  • Eom, Hee-Yeol;Kim, Che-Soong;Melikov, Agassi;Fattakhova, Mehriban
    • Industrial Engineering and Management Systems
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    • v.9 no.4
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    • pp.339-347
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    • 2010
  • Simple-closed expressions for approximate calculation of quality of service (QoS) metrics of isolated cell of wireless networks with either finite or infinite queues of both new and handover calls are developed. It is assumed that both kinds of calls might leave the system without receiving service if their waiting times exceed some threshold value. For the models with infinite queues of heterogeneous calls easily checkable ergodicity conditions are proposed. The high accuracy of the developed approximation formulas is shown. Results of numerical experiments are given.

컴퓨터 시대 이끈 사이버네틱스

  • Kim, Yong-Un
    • The Science & Technology
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    • v.31 no.6 s.349
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    • pp.72-74
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    • 1998
  • 오토메이션과 심벌이 엮어내는 시대에 가장 잘 어울리는 수학은 위너(N.Wiener)의 '사이버네틱스'(Cybernetics)였다. 사이버네틱스는 '인간적인 과학'임과 동시에 인간과 기계를 동일한 관점에서 다루는 극히 '비인간적인 과학'이라는 점에서 20세기 후반의 시대환경에 어울리는 이론이다.

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The generalized methodology of signal detection in noise

  • Tuzlukov, Vyacheslav-P.
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.255-260
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    • 1992
  • It is reported on the methodology of signal detection in noise which is based on a comparison of statistical parameters of observation sample from region of frequency-time noise space where a signal may be present and observation sample from region of this noise space and it is known a priori about the latter that the signal is absent in this region.

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