• Title/Summary/Keyword: Cyber 쇼핑몰

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3D virtual shopping mall implementation based on the rich media technology (리치미디어 기술 기반의 3D 가상쇼핑몰 구현)

  • Lee, Jun;Kang, Eung-Kwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.229-238
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    • 2007
  • Cyber shopping mall is based on technique of the Internet that is purpose in a new business form from cyber space. Cyber shopping mall's economic activity will be much grow up and upswing compare than past object economy. Therefore we proposed the interactive Internet shopping mail system. Especially, the proposed shopping mali is 3D interaction Cyber Shopping mall based on 'Rich media Technique' and it different with existing shopping mall. This system is represent to Hyper view when the customer click the object what they want to buy during cyber space tour. This system can be Move, Rotate, Zoom in, Zoom out and Play the object. This system can increase customer's feeling more interesting, immersion, etc. And 3D objects look like a real thing get out of the conventional 2D image form is great contribute to increase customer's interest.

A Study on the Consumer Behavior in the Cyber Shopping Mall (사이버쇼핑몰의 소비자행동에 관한 연구)

  • 유한종
    • Journal of Internet Computing and Services
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    • v.3 no.1
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    • pp.11-16
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    • 2002
  • Nowday, Cyber shopping mall increased market size. The Consumer Behavior chainged new trend. This study on the systematic access to establishment of the concept of cyber shopping mall as well as to problems to overall parts of EC service as well is required. The objectives of this study are that how service consumers perceive the quality of EC service, and that what effect the quality makes on their satisfaction and re-purchase intention. This means that the research enables a marketing manager to take the meaning of comparative weight among the components of EC service quality, and to provide very useful information to establish marketing strategies which are close to the consumers.

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A Cognitive Study on the Usability of Cross-referencing link ad Multiple hierarchies (교차적 연결과 다계층구조의 유용성에 관한 인지적 연구 : 사이버쇼핑몰의 커스터머 인터페이스를 중심으로)

  • 이정원;김진우
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.25-43
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    • 1999
  • The focus of this study is on the elements of structure design that facilitate u user interaction with applications within cyberspace Structure design entails decisions regarding the optimal classification and hierarchical organization of information into s successively higher units. i.e .. the grouping of highly related information in the form of nodes of a site and the subsequent connection of nodes that are inter-related. The decisions are based on the designer's subjective classification framework. which is not always compatible with that of the user. We propose that the ensuing cognitive dissonance can be reduced via the employment of multiple hierarchies and cross-referencing links. Multiple hierarchies represent a single information space in terms of a number of single hierarchies. each of which represent a different perspective Cross-referencing refers to the inter-connection between the constituent hierarchies by providing a link to the alternate hierarchy for information that is most likely to be categorized in diverse manners by users with differing perspectives. In this study we conducted two empirical studies to gauge the effectiveness of multiple hierarchies and Cross-referencing links in the domain of cyber shopping malls. In the first phase. an experiment was conducted to determine how subjects classified given products with respect to two different perspectives for categorization. Experimental cyber malls were developed based on the results from the first phase to test the effectiveness of multiple hierarchies and cross-referencing links. Results show that the ease of navigation was higher for cyber malls that had implemented cross-referencing links are of greater value when used in conjunction with single hierarchical designs rather than multiple hierarchies. Users satisfaction with and ease of navigation was higher for cyber malls that had not implemented multiple hierarchies. This paper concludes with discussion of these results and their implications for designers of cyber malls.

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A Study on Apprehension Factor of Cyber Shopping Mall (사이버쇼핑몰의 인지요인에 관한 연구)

  • 유한종
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.201-207
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    • 2000
  • The digital economic is increased electronic commerce of firms in business environment This article propose on the study of cyber shopping mall in factor of apprehension. short summaries of this study are as follows, 1) the most important of factor's name is "Advertisement factor" 2) the second factor's name is "product factor" 3) so on.(reliability, price, purchase convenience) This 5 factor's is the most important of cyber shopping mall. The result of this study, cyber shopping mall have to enforced advertisement, sales force. The advertisement increased on apprehension of customer that purchased.omer that purchased.

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Assortment and Price Analysis of Fashion Products according to the Types of Cyber Shopping Mall (사이버 쇼핑몰 유형에 따른 패션 제품의 구색과 가격 분석)

  • Kim, Yong-Sook;Kim, Hyun-Hee
    • The Research Journal of the Costume Culture
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    • v.16 no.4
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    • pp.775-783
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    • 2008
  • Nowadays much amounts and various kinds of fashion products are sold through cyber shopping malls. Vendor type and intermediate type cyber shopping mall among many types of cyber shopping malls were selected to analyze assortment and price of fashion products. fashion products 'Best 100' from two cyber shopping malls were listed and classified. The results were as followed: First, the portion of fashion products at vendor type cyber shopping mall was higher than that of intermediate type. Second, fashion products items such as coat, Jacket, one-piece dress, sweater, t-shirt, pants, skirt, and underwear were sold at cyber shopping malls. Underwear and t-shirt were the best selling items at intermediate type shopping mall, and more expensive and fashionable coat, Jacket, and one-piece dress were the best selling items at vendor type shopping mall. Third, the price range of fashion items at vendor type shopping mall was higher than that of intermediate type shopping mall from 1,000 won to 99,000 won.

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사이버 쇼핑몰(Cyber Shopping Mall)유형이 소비자의 구매의도에 결정적인 영향을 미치는 요인

  • 사공혜숙;이병돈;임준식;손달호
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2000.05a
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    • pp.131-137
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    • 2000
  • 본 연구는 사이버쇼핑몰의 선행연구와 이를 토대로 사이버 쇼핑몰의 유형에 따라 외형성, 다양한 제품분류, 신뢰성, 전략적 마케팅 효과 요인의 서비스 품질이 소비자 구매의도에 영향을 미치는지 연구모형을 제시하고 가설을 설정하고 앞으로 사이버쇼핑몰을 구축하고자 하는 기업이나 개인에게 좀 더 효율적인 쇼핑몰구상을 할 수 있도록 도움을 주고 기존의 쇼핑몰 환경에는 새로운 마케팅 전략과 시장 진입에 따른 소비자의 형태분석을 하도록 하는데 의의를 둔다

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3D Product digital camera Model on the Web and study about developing 3D shopping mall (Web 상에서 3차원 디지털카메라제품모델과 3차원 쇼핑몰 개발에 관한 연구)

  • 조진희;이규옥
    • Archives of design research
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    • v.14 no.1
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    • pp.63-70
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    • 2001
  • Thanks to the inter-connection of information servers throughout the world based on the internet technology, the new sphere which actual transaction can be made like in the visible market has become conspicuous as the virtual space. The movement to realize the new business through the cyber space has been actively ongoing. In the domestic market, a lot of corporations knowing the needs of internet shopping malls have entered into this e-business but they have not made a big success comparing with internet's potentials. And, it can be attributed to the simple planes and the limitations of information provided by the cyber malls, which means that the needs of better information transfer we apparent Accordingly, in this thesis, the research on the 3-D based products and shopping malls has been made through the inter-complementary composition between the 2-D shopping malls and 3-B ones. This research consists of 3 parts. Firstly, through the research on references and existing data, it presents the analysis on consumer's characteristics and sales limits of the internet shopping mall's products. Secondly, the background of 3-D shopping mall's advent and the virtual reality technology data are put together. Finally, it presents how the development of 3-D based product modeling and shopping malls can increase the consumer's purchase power and furthermore the directions of shopping malls to go.

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Design and Implement of Cyber Shopping Mall to Provide Shared Data Consistency (공유 자료의 일치성을 보장하는 사이버 쇼핑몰 구축)

  • 변용덕;장승주
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.525-527
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    • 1999
  • 본 논문은 사이버 쇼핑몰의 일반적인 제약사항으로 모든 사용자들이 ID 등록을 해야만 물품 구매를 할 수 있는 불편을 해소하였다. 본 논문은 이러한 불편을 해소하고자 사이버 쇼핑몰 사용자 ID 등록 절차 대신에 각 사용자를 구분하는 카운트를 사용한다. 이 카운트를 상호 배타적으로 할당하는 것을 보장하기 위한 분산 상호 배제 록 알고리즘(Distributed Mutual Exclusion Lock Algorithm)을 사용한다. 록 알고리즘의 정확한 구현으로 사용자들이 모든 사이버 쇼핑몰에 자신의 ID 등록을 통해서 물품 구매를 하는 불편함을 해결할 수 있다. 록 알고리즘은 사용자가 웹 페이지에 접속하게 되면 각 사용자를 구분하는 카운트 값을 배타적으로 할당하게 된다. 이러한 기능을 실제 웹 환경에서 설계 및 구현되었다. 또한 실제 웹 환경에서 설계 및 구현된 내용을 실험하였다. 실험 결과 각 사용자들에 대한 배타적인 카운트 값이 할당됨을 확인할 수 있었다.

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A Study on the Presentation of Easy-Order Prototype in the Internet Shopping Mall using the Cyber Fitting Type's 3D Avatar (Cyber Fitting형 3D Avatar를 이용한 인터넷 쇼핑몰 Easy-Order Prototype 유형 제시를 위한 연구)

  • Choi, Sung-Won;Lim, Ji-Young
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.43-52
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    • 2006
  • The most important issue the online shopping mall for clothes is facing in the rapid growth of the online shopping mali is the high rate of the return of the goods alter purchase. The high rate of the return leads to the dissatisfaction md lack of trust from the consumers in the online shopping mall for clothes, which in turn leads to the bleak prospect for the online shopping mall for clothes as a result of the consumers' dissatisfaction. Although a type of online shopping mall using the cyber-fitting technology has emerged recently, it has succeeded only in provoking a visual interest, for it is also not satisfying the demand of the consumers by falling short in providing information. Thus, this research seeks for the resolutions of the problems related to the user-oriented online shopping. First of the resolutions is the development of a new prototype which the consumers can easily access; second is the visualization of the information using the 3D virtual-reality of he prototype through interface, which will help the consumers to make more accurate judgments. In other words, this study seeks to provide a type of prototype of an online shopping mall that meets the demand of the consumers using the 3D avatars, unlike the unilateral and conventional malls out there.

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The Applied Effect of Image using Design Tools in the Internet Shopping Mall (인터넷 쇼핑몰에서 디자인 툴을 이용한 이미지 적용효과)

  • Choi, Hyun-Sook
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.589-591
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    • 2005
  • 전자상거래분야는 시공간을 넘은 소비자의 취향 및 요구에 따라 보다 효율적인 서비스 지원을 위하여 급속히 변화되고 있다. 이는 오프라인 매장 중심의 판매활동인 촉각이 우선 되던 패턴에서 벗어나 시각이 우선 되는 것을 의미한다. 따라서 소비자의 다양한 욕구에 부응하고 이에 맞는 컨텐츠의 개발을 통한 쇼핑몰의 구축으로 물품구매까지 연결시킬 수 있어야 한다. 본 연구에서는 포토샵, 일러스트레이터등을 사용하여 상품 컨텐츠를 보다 시각화하여 게시함으로서 구매자로 하여금 깨끗하고 산뜻한 이미지를 나타내고, 쇼핑 물품에 대하여 쉽게 이해할 수 있도록 하여 구매욕구를 증가시키도록 하였다. 이러한 적용결과는 쇼핑몰 방문자들로부터 쇼핑을 컨텐츠의 이미지에 대한 느낌을 설문조사를 통하여 그 반응을 살펴봄으로서, 다양한 이미지 효과들이 쇼핑몰의 이미지에 많은 영향이 있음을 보였다.

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