• Title/Summary/Keyword: Cut- scene

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The Mobile Cartoons Authoring Method Using Scene Flow Mode (Scene flow 방식을 이용한 모바일 만화 저작 기법)

  • Cho, Eun-Ae;Koh, Hee-Chang;Mo, Hae-Gyu
    • Cartoon and Animation Studies
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    • s.19
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    • pp.113-126
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    • 2010
  • The digital cartoons market is looking for a new growth momentum as the radical increases of the demands and markets about the mobile contents with portable instrument popularization. The conventional digital cartoons markets which are based on web-toon, page viewer cartoons and e-paper cartoons have been studied various fields to overcome some limitations such as the traditional cartoons had. The mobile cartoons which have been changed more and more, have some canvas limitations due to the mobile screen size. These limitations lead to the communication problems between the cartoonists and the subscribers and resulting some obstacles of mobile cartoons activations. In this paper, we developed a authoring tool applied the Screen Flow method to overcome inefficiency of conventional authoring methods. This proposed method can reflect the cartoonists' during the process of authoring mobile cartoons, thereafter we studied about the authoring method of mobile cartoons and its effects. For the convenience of users creating and distributing content in a way has been studied.

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Scene Change Detection by the Comparison of Strong Edge Blocks (강한 에지 블록의 비교에의한 장면 전환 검출)

  • 송한새;김일구;조남익
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.385-388
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    • 2001
  • 본 논문에서는 비디오 영상에서 장면 전환을 검출하는 알고리듬을 제안한다. 장면 전환 검출은 비디오 프레임 사이의 유사도를 측정하여 이루어 진다. 유사도는 비디오 영상의 특성을 나타내는 지표를 추출하고 이를 비교함으로써 얻어진다. 비디오 영상의 특성 지표는 비디오 영상 전체에서 추출하는 것이 일반적이나 제안하는 알고리듬에서는 비디오 영상에서 강한 에지 부분을 포함하는 여러개의 블록에서만 추출된다. 이렇게 함으로써 배경보다 더 중요한 정보를 가진 에지 주변의 칼라 변화에 집중하는 효과를 얻게된다. 실험 결과는 강한 에지 블록에서 얻은 지표가 점진적 장면 전환(dissolve, wipe) 검출에 효과적임을 보여준다. 제안하는 알고리듬은 또한 Cut탐지에도 비교적 좋은 성능을 보인다. 그리고 Fade-in/out을 간단하면서 효과적으로 탐지할 수 있는 방법을 제시한다.

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Image Fusion using RGB and Near Infrared Image (컬러 영상과 근적외선 영상을 이용한 영상 융합)

  • Kil, Taeho;Cho, Nam Ik
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.515-524
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    • 2016
  • Infrared (IR) wavelength is out of visible range and thus usually cut by hot filters in general commercial cameras. However, some information from the near-IR (NIR) range is known to improve the overall visibility of scene in many cases. For example when there is fog or haze in the scene, NIR image has clearer visibility than visible image because of its stronger penetration property. In this paper, we propose an algorithm for fusing the RGB and NIR images to obtain the enhanced images of the outdoor scenes. First, we construct a weight map by comparing the contrast of the RGB and NIR images, and then fuse the two images based on the weight map. Experimental results show that the proposed method is effective in enhancing visible image and removing the haze.

High-definition Video Enhancement Using Color Constancy Based on Scene Unit and Modified Histogram Equalization (장면단위 색채 항상성과 변형 히스토그램 평활화 방법을 이용한 고선명 동영상의 화질 향상 방법)

  • Cho, Dong-Chan;Kang, Hyung-Sub;Kim, Whoi-Yul
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.368-379
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    • 2010
  • As high-definition video is broadly used in various system such as broadcast system and digital camcorder the proper method in order to improve the quality of high-definition video is needed. In this paper, we propose an efficient method to improve color and contrast of high-definition video. In order to apply the image enhancement method to high-definition video, scale-down video of high-definition video is used and the parameter for image enhancement method is computed from small size video. To enhance the color of high-definition video, we apply color constancy method. First, we separate the video into several scenes by cut detection method. Then, we apply color constancy to each scene with same parameter. To improve the contrast of high-definition video, we use union of original image and histogram equalized image, and weight is calculated based on sorting of histogram bins. Finally, the performance of proposed method is demonstrated in experiment section.

A Systolic Array Structured Decision Feedback Equalizer based on Extended QR-RLS Algorithm (확장 QR-RLS 알고리즘을 이용한 시스토릭 어레이 구조의 결정 궤환 등화기)

  • Lee Won Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11C
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    • pp.1518-1526
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    • 2004
  • In this paper, an algorithm using wavelet transform for detecting a cut that is a radical scene transition point, and fade and dissolve that are gradual scene transition points is proposed. The conventional methods using wavelet transform for this purpose is using features in both spatial and frequency domain. But in the proposed algorithm, the color space of an input image is converted to YUV and then luminance component Y is transformed in frequency domain using 2-level lifting. Then, the histogram of only low frequency subband that may contain some spatial domain features is compared with the previous one. Edges obtained from other higher bands can be divided into global, semi-global and local regions and the histogram of each edge region is compared. The experimental results show the performance improvement of about 17% in recall and 18% in precision and also show a good performance in fade and dissolve detection.

The Solution of Content Creation for User Side Using Animation Management System (애니메이션 공정관리시스템을 활용한 사용자 중심 콘텐츠 생성 방안)

  • Lim, Yang-Mi;Kim, Sung-Rea;Kim, Ho-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.163-167
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    • 2006
  • The previous media has the function that was information of the contents was delivered by only content providers, but the current media makes the interactive function between content providers and general receivers. For this reason, the role of receivers are also expanded in the realm of multimedia and receivers have the roles of the sending and getting information for content user, not more receiver. The constituent members relative to content are content providers, users and user-created content. This paper introduces "the wonderland" the animation process management system for high-level user group. Also, most of images which are made of the animation process are publicly accessible, providing the public or the average user group for making resources easily by using "the wonderland." Although, the general user can get an environment to reedit their own new movie with making the most of provided movie sources are scene and cut units, according to one's taste and one's idea. The materialization of process management system can expand dramatically enough contents, and save the time to edit digital animation or movie, control numerous sources, made an animation processing, and the result output. Such "the wonderland" will significantly help to create future content.

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Discussion on the Effect of Improving the Image of a Fingerprint Shape Using a Forensic Light Source with Low-pass Filter (Low-pass 필터가 장착된 법과학 광원을 이용한 지문의 형광 이미지 개선 효과에 대한 논의)

  • Lee, A-Ram;Seo, Bo-Gil;Kim, Ju-Bi;Kim, Duke;Yu, Je-Seol
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.527-534
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    • 2019
  • Most of the prints left on the crime scene are latent prints. And, even after the latent prints have been developed, additional enhancement is required and forensic light sources are mainly used. Depending on the applied technique and the light source used, it is difficult to obtain the ideal enhancement effect when the reflected light cannot be cut off well. In this study, we improved the wavelength of the forensic light source by attaching a low-pass filter, resulting in better quality fingerprint images.

Efficient 3D Geometric Structure Inference and Modeling for Tensor Voting based Region Segmentation (효과적인 3차원 기하학적 구조 추정 및 모델링을 위한 텐서 보팅 기반 영역 분할)

  • Kim, Sang-Kyoon;Park, Soon-Young;Park, Jong-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.3
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    • pp.10-17
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    • 2012
  • In general, image-based 3D scenes can now be found in many popular vision systems, computer games and virtual reality tours. In this paper, we propose a method for creating 3D virtual scenes based on 2D image that is completely automatic and requires only a single scene as input data. The proposed method is similar to the creation of a pop-up illustration in a children's book. In particular, to estimate geometric structure information for 3D scene from a single outdoor image, we apply the tensor voting to an image segmentation. The tensor voting is used based on the fact that homogeneous region in an image is usually close together on a smooth region and therefore the tokens corresponding to centers of these regions have high saliency values. And then, our algorithm labels regions of the input image into coarse categories: "ground", "sky", and "vertical". These labels are then used to "cut and fold" the image into a pop-up model using a set of simple assumptions. The experimental results show that our method successfully segments coarse regions in many complex natural scene images and can create a 3D pop-up model to infer the structure information based on the segmented region information.

Modification-robust contents based motion picture searching method (변형에 강인한 내용기반 동영상 검색방법)

  • Choi, Gab-Keun;Kim, Soon-Hyob
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.215-217
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    • 2008
  • The most widely used method for searching contents of mot ion picture compares contents by extracted cuts. The cut extract ion methods, such as CHD(Color Histogram Difference) or ECR(Edge Change Ratio), are very weak at modifications such as cropping, resizing and low bit rate. The suggested method uses audio contents for indexing and searching to make search be robust against these modification. Scenes of audio contents are extracted for modification-robust search. And based on these scenes, make spectral powers binary on each frequency bin. in the time-frequency domain. The suggested method shows failure rate less than 1% on the false positive error and the true negative error to the modified(using cropping, clipping, row bit rate, addtive frame) contents.

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The Comic Expression depicted on John Galliano's Works (John Galliano 작품에 표현된 웃음의 미학)

  • Jang, Ae-Ran
    • Journal of the Korean Society of Costume
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    • v.56 no.3 s.102
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    • pp.129-142
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    • 2006
  • The historicism and romanticism of John Galliano's designs are rivaled only by the spectacular and theatrical nature of his fashion shows; romantic silhouette, the complexity of the cut and, of course, the painstaking attention to historical detail. Galliano's approach is very much that of a British designer in that he absorbs wildly diverging historical and cultural elements to invent new hybridizations of the contemporary. Galliano started his career as part of the wildly uninhibited avant-garde London design scene. His designs were twisted and artfully torn, weired and also beautiful. The purpose of this study is to investigate the Comic Expression depicted on John Galliano's works by borrowing the Comic. The Comic or the Comedy is a kind of art form that signifies exciting effects, and so, is a means of raising a laugh. The similar concepts of the Comic already were depicted by means of transformation and distortion of form, satire, fantastic pastiche and reversion of substances on Cubism, Dada, Surrealism, Pop Art and Postmodernism. Therefore, John Galliano selected the quixotic expressional methods to seek for having playful fun. The aesthetics of the Comic is the beauty based on quantitative or qualitative contradiction between expectations and realizations. That is, the Comic is characterized by getting rid of stress through laugh with clarifying a subject of contradiction. This study found that John Galliano's designs are expressed the quixotic comic on Historical image, Exotic image and Primitive image to make a complaint against the social evils.