• 제목/요약/키워드: Culture tourism information

검색결과 262건 처리시간 0.025초

한국식문화홍보행사 참가자의 한식에 대한 인식과 태도에 관한 연구 - 하야부사역 축제 참가자를 대상으로 - (Study on Recognition and Attitudes towards Korean Food in Korean Food Culture Publicity Event - Hayabusa Station targeting Festival participants -)

  • 강재희;고은희
    • 한국식생활문화학회지
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    • 제29권4호
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    • pp.314-325
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    • 2014
  • To contribute to the globalization of Korean food, a Korean food culture publicity event was conducted at Hayabusa Station, Tottori Province, Japan. This study investigated and analyzed recognition and preferences towards Korean food in participants at the event. The method of information acquisition was also analyzed. Most participants had prior experience eating Korean food. As for information, participants responded that they were affected by public media such as dramas, and the most effective way of getting information was participating in lectures. This study also investigated intake of 20 kinds of Korean food and found highest preferences for bibimbap, kimchi, naengmyeon, and galbigui, in that order. The main motive for participating in the Korean food culture publicity event was a desire to experience a new culture. Further, satisfaction, intention to participate, and intention to recommend Korean food were high. These attitudes had significant effects on the intention to visit Korea. In the future, Korean food culture publicity events held in foreign lands can contribute to Korean tourism.

다문화사회의 관광정보 웹 콘텐츠 개선 방안 (Improvement of Tourism Information Web Contents in Multicultural Society)

  • 이용재;김희영
    • 한국콘텐츠학회논문지
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    • 제10권3호
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    • pp.413-422
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    • 2010
  • 1990년 이후 외국인 노동자의 이주를 시작으로 최근 우리 사회는 다문화사회에 직면하고 있다. 아울러 한국에서 결혼이민자도 지속적으로 증가하고 있다. 이처럼 이주민과의 공존이 사회적 화두가 되고 있지만, 이들에 대한 사회적 서비스는 미비한 실정이다. 최근 문화체육관광부의 이주민 문화향수실태조사에 의하면, 이주민이 가장 희망하는 여가 활동은 '여행'으로 나타났다. 이러한 사회적 추세를 고려하여 이 연구는 이주민의 한국 여행에 대한 정보요구에 부응할 수 있도록 관광정보 웹 콘텐츠의 개선 방안을 모색하였다. 구체적으로 기존 관광 웹 콘텐츠의 현황을 분석하고 웹사이트 '부산 문화관광'을 주요 사례로 분석하였다. 특히, 여행관련 웹 콘텐츠 중 VOD영상에 대한 분석을 시도하고 구체적인 개선방안을 제시하였다. 또한 이 연구를 위하여 이주민들과의 인터뷰를 거침으로써 이주민의 눈높이에 맞춘 웹사이트 평가를 시도하였다. 평가결과, 콘텐츠품질에서 가장 불만족으로 나타났으며, 그 다음으로 서비스, 인터페이스 순으로 불만족한 것으로 조사되었다.

Recommended Chocolate Applications Based On The Propensity To Consume Dining outside Using Big Data On Social Networks

  • Lee, Tae-gyeong;Moon, Seok-jae;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.325-333
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    • 2020
  • In the past, eating outside was usually the purpose of eating. However, it has recently expanded into a restaurant culture market. In particular, a dessert culture is being established where people can talk and enjoy. Each consumer has a different tendency to buy chocolate such as health, taste, and atmosphere. Therefore, it is time to recommend chocolate according to consumers' tendency to eat out. In this paper, we propose a chocolate recommendation application based on the tendency to eat out using data on social networks. To collect keyword-based chocolate information, Textom is used as a text mining big data analysis solution.Text mining analysis and related topics are extracted and modeled. Because to shorten the time to recommend chocolate to users. In addition, research on the propensity of eating out is based on prior research. Finally, it implements hybrid app base.

한국 ${\cdot}$ 중국 ${\cdot}$ 일본 식기의 변천과정에서 본 식문화의 문화사적 고찰 (Cultural Discussion for Food-culture of Korea, China, and Japan in Historical Transition of Tableware)

  • 정유경;홍종숙
    • 한국식생활문화학회지
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    • 제23권3호
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    • pp.308-317
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    • 2008
  • Throughout history, tableware has attained an important position in human culture, and historical eras are clearly reflected in the shape of tableware items, which are tied to the cultural background of foods. In particular, the distinctive qualities of foods within a food-culture, such as the means for cooking, storing, or eating, have impacted the usage and shape of tableware along with the food behaviors of individuals. Korea, China, and Japan have all played important roles in producing limitless amounts of high quality porcelain products and take pride in being leaders of the world's porcelain production industry. Based on their natural geographical proximity and political and cultural exchanges, these three countries have long influenced one another not only in terms of technical concepts but also in improving quality within the tableware industry. Thus, by comparing Korea, China, and Japan's evolutionary interdependable variance with regard to their tableware, food-culture, and food-behavior, one can provide information on the historical stream and cultural exchanges relevant to china and porcelain. Ultimately, through the examination of tableware, the conclusions of this conceptual study offer researchers a deeper understanding of the historical stance of food-culture and contribute new and useful information for the future.

U - 정보기술에 기반한 전통문화자원의 명품 관광자산화 방안 (A Study on the Plan for the Masterpiece Tourism Assets of Traditional Cultural Resources Based on the Ubiquitous IT)

  • 김창수;이성호;박준호;박경원
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.145-160
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    • 2012
  • The globe-trotting trend has been converted from tourism for the simple purposes of sightseeing and enjoyment to a form of learning and practicing the more specialized contents by directly participation. Traditional cultural resources have sufficient potential as culture and tourism assets that fit this kind of trend. Therefore, building proper tourist resources for their application has become a very urgent and important matter. To make masterpiece tourism packages through combined services of traditional cultural resources, it is necessary for operators to ponder diverse methods that can be used to develop various experience programs and conserve traditional cultural properties by continuously generating profits. The major results of this research are as follows. Firstly, this study proposes plans for unified tourist information and combined services of traditional cultural resources based on ubiquitous IT. Secondly, it is ascertained that the organization of combined operational consultative groups and the improvement of operator' capability are required to execute combined services of traditional cultural resources. Thirdly, we propose business plans to generate profits in both product aspect and network aspect.

The Role of Creativity, Altruism, and Social Relationship in Sharing Travel Information Using Social Networking Services

  • Heejeong Han;Youhee Joun;Taehyee Um;Chulmo Koo;Namho Chung
    • Asia pacific journal of information systems
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    • 제29권3호
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    • pp.359-381
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    • 2019
  • Social networking services (SNSs) have become important and popular tools for not only presenting self-image but also sharing travel information. This study adopted self-image expressions to understand tourists' intentions to share travel information and behavioral changes in SNSs. To enhance understanding tourists' intention and behavior, the current study suggests a research model based on motivations for self-image expression (i.e., creativity, altruism and social relationship). This current study empirically resulted in the importance of users' creativity, altruism and social relationship in SNS, which leads to the intention and behavioral changes to share travel information. In addition, altruism moderated the negative effect of creativity on self-image expression as well as the positive effect of the social relationship on self-image expression. Based on the result of this study, the current study bears some implications in a theoretical and practical context.

지역 꽃 축제 개선사항 도출을 위한 뉴스 데이터 분석 연구 (A Study on the Analysis of News Data for the Improvement of Local Flower Festival)

  • 이정원;이충호
    • 산업융합연구
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    • 제17권4호
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    • pp.33-38
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    • 2019
  • 지역의 관광산업은 지역경제 활성화 및 지역 이미지 개선의 효율적인 수단이다. 이것을 활성화시키기 위하여 지역적으로 특화된 관광 상품을 만들고, 고유문화와 전통을 살리기 위한 노력이 필요하다. 이 중 관람객들에 대한 정보 수집 및 관광 콘텐츠 내용의 질적 경쟁력 확보는 문화관광축제의 잠재력을 키우는데 매우 중요하다. 본 논문은 방문객의 관광 욕구 및 만족도를 제고하기 위하여 특정 지역의 축제 관련 데이터를 수집, 정제, 처리하여 이 데이터와 관광산업과의 연관성을 시각적으로 표현하고자 한다. 특히 지역에서는 축제에 대한 분석 의지는 높으나 데이터 수집을 위한 별도의 인프라가 없는 상태에서 외부 통신사 및 카드사의 데이터에 의존 할 수밖에 없었다. 이로 인한 행정 예산의 부담이 가중되고 있었으며, 이를 조금이나마 해소하고자 공공데이터 및 인터넷에 존재하는 데이터들을 수집하여 분석하고자 하였다. 본 연구에서는 분석하고자 하는 지역의 공공데이터 및 주변에서 쉽게 접할 수 있는 지역 뉴스 데이터를 활용하여 지역 축제에서 이슈가 되었던 부분을 키워드로 도출할 수 있는지에 목적을 두고 연구하였다.

광주 김치축제의 지역주민 인식에 관한 연구 (The Study on the Kwang-ju Kimchi festival of resident percept)

  • 김승희;김성국
    • 한국조리학회지
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    • 제6권3호
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    • pp.409-423
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    • 2000
  • Kimchi is traditionally fermented Korea dish Which holds the sprits of the Korean people within and is valued cultually. As a local autonomy has grown in Korea, tourism industry has been during the last decade promoted aggressively in the local government. As a result tourism has been on of the fatest growing industries in the resent years. In particular, the utilization of cultural tourism resources such as regional festivals have become very popular everywhere. It is important to develop and use cultural aseets as tourism resources. The festival has turned into regional ones catering to local residents and festivals are being promoted as international tourist sites to attract foreign tourists as wellas introduce the nation's rich cultural heritage abroad. Accordingly, the Ministry of Culture and Sports has provided support in cultivation regional culturals as international tourist attractions. It taken has into account a trend in the worldwide travel industry for people to participate and experience the culture unique to their traveling destination rather than particilate in for Conventional sightseeing tours. This study result indicated that more people know the name of events the more people join the events. The reason of not joining events are a shortage of time and information, and unsatisfactory programs etc. They get some information from TV or radio. There are some different opinions among the groups which related to events. The four factors extracted from the factor analysis. But the groups don't have different needs and objectves. in the future study, it is important to investigate the tourists' needs and wants for events and to reflect.

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Museum Gamification Design using Story Elements

  • Jeon, Se-Won;Ryu, Gihwan;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.25-32
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    • 2020
  • Currently, Korean museums use gamification in addition to various viewing methods, such as video and VR/AR. However, museums using museum gamification are still progressing to a special program level. The purpose of this paper is to make the contents of the museum easy to understand and to give the viewers fun. This paper goes beyond the existing museum gamification and proposes a museum story gamification that combines story elements with gamification. This proposal system collects information from each museum in cooperation with museums, art galleries, and exhibition halls and proceeds with related story games. Museum Story Gamification provides related stories according to the theme of the museum and allows viewers to select their own stories. Also, based on the story, you can directly select the difficulty level that suits you and play a personalized game. Unlike the general museum program, the methodology proposed in this paper allows visitors to experience the museum with various story contents. In addition, it will contribute to the development and implementation of programs with gamification in other tourism fields as well as museums.

한국 한방의료관광에 대한 중국 관광객 인식도 조사연구 (Survey of Awareness of Chinese Tourists on Korean Medical Tourism)

  • 이정만;문경원;이정열;김응석;손창규
    • 대한한방내과학회지
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    • 제33권1호
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    • pp.54-61
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    • 2012
  • Objectives : This study aimed to obtain general information for the design of a medical tourism plan toward Chinese using Korean medicine (KM). Methods : A questionnaire was asked of Chinese tourists regarding of Korea traditional medical tourism. 148 valid responses were obtained and their awareness of KM, and preferred subject and decision factors for their participation in Korea traditional medical tourism were analyzed using SPSS version 12.0. Results : 72% of respondents showed over a moderate degree of interest in medical tourism of KM. The most preferred subject was skin aesthetics, followed by medical check-ups and rehabilitation. Medical skill level, communication, and medical cost were indicated as the important factors for participants' decisions about KM-based medical tourism. Conclusions : Medical tourism could be a potential avenue for development by the KM-based Korean medical industry. Cosmetic-associated medical services are recommended, and enhanced public relations about KM-medical skill levels are strongly suggested for Chinese tourists.