• Title/Summary/Keyword: Culture artifact

Search Result 27, Processing Time 0.033 seconds

Artifacts in Digital Radiography (디지털 방사선 시스템에서 발생하는 Artifact)

  • Min, Jung-Whan;Kim, Jung-Min;Jeong, Hoi-Woun
    • Journal of radiological science and technology
    • /
    • v.38 no.4
    • /
    • pp.375-381
    • /
    • 2015
  • Digital Radiography is a big part of diagnostic radiology. Because uncorrected digital radiography image supported false effect of Patient's health care. We must be manage the correct digital radiography image. Thus, the artifact images can have effect to make a wrong diagnosis. We report types of occurrence by analyzing the artifacts that occurs in digital radiography system. We had collected the artifacts occurred in digital radiography system of general hospital from 2007 to 2014. The collected data had analyzed and then had categorize as the occurred causes. The artifacts could be categorized by hardware artifacts, software artifacts, operating errors, system artifacts, and others. Hardware artifact from a Ghost artifact that is caused by lag effect occurred most frequently. The others cases are the artifacts caused by RF noise and foreign body in equipments. Software artifacts are many different types of reasons. The uncorrected processing artifacts and the image processing error artifacts occurred most frequently. Exposure data recognize (EDR) error artifacts, the processing error of commissural line, and etc., the software artifacts were caused by various reasons. Operating artifacts were caused when the user didn't have the full understanding of the digital medical image system. System artifacts had appeared the error due to DICOM header information and the compression algorithm. The obvious artifacts should be re-examined, and it could result in increasing the exposure dose of the patient. The unclear artifact leads to a wrong diagnosis and added examination. The ability to correctly determine artifact are required. We have to reduce the artifact occurrences by understanding its characteristic and providing sustainable education as well as the maintenance of the equipments.

Children's Perception of Generative AI : Focusing on Type and Attribute Classification (생성형 AI에 대한 아동들의 인식 연구 : 유형과 속성 분류를 중심으로)

  • Suyong Jang;Jisu Han;Hyorim Shin;Changhoon Oh
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.591-601
    • /
    • 2024
  • As generative AI-based educational content and services targeting child users rapidly increase, the need for research related to children's perception of generative AI is increasing. Accordingly, this study sought to determine the type of generative AI recognized by children and whether cognitive, behavioral, and emotional properties were assigned to it. To understand this, we collected responses through workshop activities to create storybooks with children, semi-structured interviews, and drawing. As a result, children viewed generative AI as an artifact with a high cognitive level, but it was not a type of existing artifact.

The hairstyle and beard of Scythians - Focused on the Scythians of the northern region of the Black Sea - (스키타이인의 머리형태와 수염에 대한 연구 - 흑해 북쪽지역 스키타이인을 중심으로 -)

  • Chang, Youngsoo
    • The Research Journal of the Costume Culture
    • /
    • v.26 no.4
    • /
    • pp.563-582
    • /
    • 2018
  • In ancient times, hairstyle varies according to tribes. Because it is a social product that depends on status, class, and gender within the tribes, research on the hairstyle is an important source for studying the culture of the tribes. The purpose of this study is to analyze hairstyle of the Scythians and to understand the culture of the Scythians. Furthermore, the purpose is to identify the ethnic group based on this research. And it is intended to use the results as a comprehensive resource for research on the origins of Korean ancient costumes. As a research method, literature study and artifact analysis were performed concurrently. Data for artifact analysis were taken directly from the Eremitage Museum in St. Petersburg, Russia, where the researcher visited for this study. The conclusions of this study are as follows: Hairstyle of the Scythians were classified into three types: straight hair, braided hair, and tied hair depending on social status, age, and region. Straight hair was usually seen with kings, royalty, and warriors, and the hair length varied according to their status. Braid hair appears by a depiction of an old man and young Scythians. Tied hair was observed in the warrior. The beard was divided into chin-beard and mustache. Long chin-beards and mustaches were mostly observed in the ruling classes, while medium length chin-beards and short mustaches were considered the most common form of beard because they appeared in most classes. The young Scythians, regardless of their status, had no beard.

A Study on the 'Theater of the World' and the 'Roman Forum' in Analogical Aspect (유추적 관점에서 본 '포로 로마노'와 알도로시의 '세계극장'에 대한 고찰)

  • Park, Sang-Seo;Lee, Dae-Jun
    • Journal of architectural history
    • /
    • v.17 no.2
    • /
    • pp.67-81
    • /
    • 2008
  • Aldo Rossi explained Roman Forum as a significant urban artifact, because Roman Forum analogically showed not only an image of Roman Empire but also a figure of primitive design for its region. Thus the comparison and analysis between characteristics of Aldo Rossi's architectural works which are based on the theory of 'Analogical city' and the forums, the urban artifacts, was proceeded in this study. Consequently, it was discovered that Aldo Rossi had used his analogical thinking from the forum for his architectural languages such as gable roofs, square windows with depth, columns and so on. His analogical use of organizing spaces, such as courtyard type and pillar corridor type, has also shown that their types came from forum spaces. His analogical aspects of the forum: a space where urban images are analogically formed; were expressed in the 'Theater of Science' with the urban architecture form as the actor and the Theatre as the stage for analogical urban performances. Nevertheless, the expression of primitive design which divides the Roman Forum from other forums was actualized in 'the Theater of the World'. He not only analogically used types from Roman Forum in architectural design but also used boat in Water space, which decided the lifestyle and culture of Venice even before the civilization, to express the primitive design of Venice. Consequently, Aldo Rossi, by aiming the severance from the tradition, provided the possibility of explaining the newest modem type within the historical meaning by forming type which finds its continuance in history through 'the Theater of the World' and through analogical thinking along with the level of modern culture, to our urban architectural atmosphere that has lost its historical meanings.

  • PDF

A Case Study of Configuration Strategy and Context in Everyday Artifacts - Concentrated on analysis by Creativity Template Theory and Artifact Context Model - (일상 디자인산물의 구성배치 전략과 맥락에 관한 연구 - 창조성템플릿이론과 산물맥락모델을 이용한 분석을 중심으로 -)

  • Jin Sun-Tai
    • Archives of design research
    • /
    • v.19 no.4 s.66
    • /
    • pp.41-50
    • /
    • 2006
  • It is generally regarded a design system in post-industrial society, which products designed by in-house designers or design consultancy are manufactured in factory and distributed in market for the consumer. Although it is treated an old design system in traditional society, the traces of vernacular design has been remaining in the state of adopted to the periodical needs in these days, also proving the attribute of design culture to constitute human's material environment as well as existing design systems. There were discovered various design artifacts in daily surroundings vary from the established design in several manners, user modifications or manufactures in everyday lives formalized them. It was approached a case study that analyze the changes of artifact configuration and designer/user context and creation process of the non-professional design artifacts, Creativity Template Theory and ACM(Artifact Context Model) have been utilized for the analysis model. From the analysis result, It assume that the everyday artifacts may be ordinary but extra-ordinary including particular ideas and identity represented by everyday designers or users. Beside these characteristics induce the potentiality that reflect on creative motives for the designers or a complementary artifact generator filling up with drawbacks in established design system. The everyday design domain, various explorations and alternatives are made, is seems to be another design practice domain dissimilar to the one in the industry-based design. Moreover it provides an more easily accessability for the approaching user-friendly design, user customization because they conduct the reliable modeling of consumer and end-user. Finally, based on the exploratory study regarding interpretation of context and configuration in the everyday artifacts, new approach for the design process and design education through more detailed cognitive modeling of everyday designers will be a further study.

  • PDF

3D digital fashion design utilizing the characteristics of the mask of Nuo, Jiangxi province, China (중국 장시성 누오(儺) 가면의 특성을 활용한 3D 디지털 패션디자인)

  • Liu, Huan;Lee, Younhee
    • The Research Journal of the Costume Culture
    • /
    • v.30 no.3
    • /
    • pp.455-476
    • /
    • 2022
  • The aim of this study was to develop Jiangxi Nuo masks using 3D digital fashion design technology and suggest various ways to utilize traditional culture based on the characteristics of Nuo masks, a traditional Chinese artifact of intangible cultural significance. The researchers conducted a literature review to gather information about Nuo culture and masks that could represent Jiangxi. Features of the masks were analyzed and classified. The result are as follows. First, the symbolic characteristics of Jiangxi's Nuo masks can be divided into those based on their origin and history, the user's social status, and the notions of primitive beliefs of the chosen people, such as naturism and totemism. Second, Nuo masks' splendid decorations convey meanings such as luck, the bixie, longevity, wealth, and peace in the family. Third, playfulness in mask-making is about dismantling the original form of the mask, re-creating it through application. Fourth, the masks express primitiveness mostly by conserving the wood's original color or material. The initial masks carved to represent images of figures aptly deliver the primitive forms and images of Nuo culture. In this study, Nuo masks were developed and produced using the 3D digital technology CLO 3D by adopting the expressive characteristics and applying design methods such as asymmetricity, exaggeration, and modification. The results of this study demonstrate the possibility of creating diverse as well as economical designs through the reduction of production.

Conservation of the Lacquer Artifacts Excavated from Suchon-ri, Gongju, Korea

  • Song, Ji Ae;Jeong, Ah-reum;Kwon, Hyeok-nam;Han, Woo-rim;Lee, Hyun-sang
    • Journal of Conservation Science
    • /
    • v.34 no.6
    • /
    • pp.549-556
    • /
    • 2018
  • In November 2011, various artifacts were excavated from the No. 8 stone-lined tomb in Suchon-ri, Gongju by the Chungnam Institute of History and Culture. These included artifacts with lacquered mainframe and silvery metal ornament. These were recovered together with soil and underwent conservation treatment. In this paper, we discuss the scientific analysis and conservation treatment of the lacquered artifacts excavated from the Suchon-ri site. Among our findings is that the artifacts have three layers of lacquer coating and the metal parts are primarily composed of Ag. As the artifacts were recovered with soil from the site, the soil was removed from underneath and inside the artifacts. The inside of the lacquerware was reinforced with rayon paper using 3% funori, and the metal was treated with acrylic resin after removing the acrylic resin previously used to recover the artifact, followed by cleaning. The metal was also internally reinforced with gauze. Finally, the interior reinforcement was made using PVA and resin in pulp and attached with funori to preserve the shape of the lacquerware, and the exposed rayon was finished with acrylic paint. The main advantages of this study are its review of conservation treatment strategies for lacquer artifacts whose numbers have recently increased, and the application of new conservation treatment methods.

Study on the Artifact pattern representation of a method using digital technology (디지털 기술을 이용한 유물의 문양표현 방법에 대한 연구)

  • Koo, Ja-Bong
    • Journal of Digital Contents Society
    • /
    • v.16 no.1
    • /
    • pp.113-121
    • /
    • 2015
  • Artifact pattern representation of a method using the digital technology is largely are two digital rubbing technique and digital contrast technique. Digital rubbing technique is clearly with the naked eye to see the original prestigious and difficult to build a digital rubbing data patterns by scanning a prestigious and patterns carved into the artifacts in three dimensions without compromising the circle to represent the three-dimensional effect by contrast it to the objective value refers to a technique that can be represented in digital. Digital contrast technique can not be calculated if the depth information of the object due to the glassy film of artefacts in a three-dimensional surface scanning and the application of this technique refers to a realistic image mapped digital technique for generating digital image contrast. Digital rubbing technique is mainly useful to express the most prestigious and patterns expressed in pottery or tile and stone monument, etc. engraved or embossed, digital contrast techniques can be used effectively to artifacts such as magnetic or glass can not be applied to the digital rubbing technique.

Fashion Criticism in Museology -The Charles James Retrospective-

  • Choi, Kyung-Hee
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.40 no.3
    • /
    • pp.437-455
    • /
    • 2016
  • This paper proposes a multi-disciplinary approach for fashion criticism in museology through an analysis of the 2014 Charles James's retrospective. It includes the following elicitations. First, it explores a critical discussion of "dress museology" as well as "fashion museology" and the complexity of fashion in museums. Second, this paper reorganizes Fleming's (1974) artifact study and Crane and Bovone's (2006) critical theory for fashion criticism in museology by comparing "object-based" research with an "academic" approach. Third, it applies fashion criticism methodology as a case study to the aforementioned museum fashion exhibit, entitled . We can subsequently begin to reconsider concepts of art and fashion within present culture based on inclusive fashion criticism of aesthetic and cultural events.

The Problems of the Archaeological Approaches to the Bronze Age Society (한국 청동기시대 '사회' 고고학의 문제)

  • Lee, Seong-Ju
    • KOMUNHWA
    • /
    • no.68
    • /
    • pp.7-24
    • /
    • 2006
  • This article is the critical review of the methods and assumptions with which the Korean archaeologists have tried to approach to the Bronze age society. It was not until the 1980s' that there had been any attempt to define the relevant units for the study of past societies. Before the archaeological records of megalithic builders in the Bronze age began to be analyzed to find out the general traits of chiefdom society, Korean archaeologists had described the variations in the cultural, rather than the social, entities. From the 1990s' , some scholars have attempted to reconstruct the scale and organization of the social groups and explain the growth of polities in evolutionary view, analyzing the hierarchical distributions of settlement data. In the concluding remarks of the review, I would like to indicate the some problems in the conceptualization of the material culture patterning in the regional and/or inter-regional level. First, the conceptual problem which appeared when the Bronze archaeologists define the distribution of artifact assemblages, composed of the specific artifact traits , beyond the instrumental categories that are efficient for the establishments of regional chronologies. It is evidently erroneous conceptualization that we define the artifact assemblages as the socio-cultual entities which came into being in specific time and place, geographically expanded, and finally disappeared based on the view of essentialism. Second, the interpretative problems about wide distributions of certain bronze artifacts must be indicated. I would like to suggest that the wide distributions of the specific bronze dagger or mirror types should be explained not by the cultural area concept related to the ethnicity assumptions, but by the world system or the inter-regional interaction models.

  • PDF