• 제목/요약/키워드: Cultural symbolism

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A Study on Erotic Style of Fashion

  • Chun, Hei-Jung
    • International Journal of Costume and Fashion
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    • 제7권2호
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    • pp.49-63
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    • 2007
  • In this study, we inquire into the general concepts of eroticism as it appears in literature and the arts, and use this as a foundation to meditate on the eroticism of attire throughout history. We also ascertained external forms based on the range of "The way we look" by Delong. In this way we inclusively studied both the content and form of modes of eroticism in the perspective of Brodsky's "linked solution." The original concept of eroticism is a technique by which one attains physical passion, referring to a nature which is deeply rooted in the cultural traditions, myths, habits. religion and arts of mankind, inducing expressions of sensual love. We integrated this eroticism in 4 categories: sensuality, which induces beauty; naturality, denoting idealization or rational beauty; primitivity, characterized by grotesque expressions or direct and natural sexual depictions; and symbolism by which sex is symbolically or mechanically projected. The concept of eroticism contains both positive and negative aspects, but rather than dealing with sex in a mechanical or perverted manner to express eroticism, it is more appropriate to guide the direction of modes of eroticism by stimulating the "desire to show" and the "desire to see" with the dialectic of obstruction and exposure as a figurative expression of true passion, and narcistic phenomena in which beauty is expressed through exaggeration or magnification and adhesion.

2차대전 후 영국 청소년 하위문화 스타일 -Teddy Boys, Mods, Hippies, Skinheads 와 Punks 스타일의 상징성에 대하여- (Youth Subcultural Styles in Britain Since World War II -the symbolical meanings of Teds, Mods, Skinheads, Hippies, and Punks-)

  • 김민자
    • 한국의류학회지
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    • 제11권2호
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    • pp.69-89
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    • 1987
  • The objective of this paper was to identify the general concept of subculture; to assess the symbolism of youth subculture style, such as Teds in the 40's, Mods in the 50's, Skinheads and Hippies in the 60's, and Punks in the 80's, giving an inspiration to many high fashion designers. The data were collected from eye-wittness reports, interviews, magazines such as Vogue, The Face, and The Sunday Times, postcards, and photos taken by authors. Youth subcultures were symbolized as 1) a social protest and disaffection against social class and racism, 2) an expression of shock value for nihilism, anarchism, and vandalism, 3) a meaningful sexual fetishism concerning gender confusion, and 4) an emotion of rage, fear, and alienation among working class youth. One cultural form in a subculture is its 'style.' Costumes, appearances, and accessories such as hair style, make-up, and jewellery were playing an important role in forming a subcultural style. The symbolism of youth subculture was well depicted on their clothing styles, which had influences on Zandra Rhodes's, Body Maps', and Hyper and Hyper's fashion design.

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20세기 서양 패션에 나타난 동양 복식의 형태미에 관한 연구(I) -보그(Vogue)지를 중심으로- (The Form of Oriental Dress Depicted on the 20th Century Western Fashion(I) -Selected from Vogue-)

  • 김윤희
    • 대한가정학회지
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    • 제29권1호
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    • pp.1-12
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    • 1991
  • The purpose of this study was to identify external form and internal symbolism of oriental dress on the 20th century western fashion. Documentary studies and objective studies were done with descriptive, inductive and content analytic methods. In documentary research, concepts about culture, dress as a cultural sub-system, the from of dress, and the gender symbolism of dress were reviewed. In objective research, oriental fashion photographs in $\ulcorner$Vogue$\lrcorner$ during 1969-1989 were selected and analyzed, for the descriptions of samples, the form of dress, the perception of waist parts, the dressing manner. The synthetic results were as followes; 1. There were the geographical and national terms such as east, Orient, China, India, Japan, and so on in the descriptions of samples; and there were the costume terms such as herem, kimono, pyjama or pajama, sarong, and so on in the descriptions of samples. 2. The from of oriental dress on the 20th century western fashion was identified with draped type. This can be interpreted that in orient, there was no desire to reveal body figure through dress, therefore, for the long time, sustaining draped type of dress has been. 3. The perception of waist part in oriental dress on the 20th century western fashion was not made. So, it can be interpreted that in orient, there was no desire to distinguish both sexes through the emphasis of waist part in dress. 4. The dressing manners of oriental dress on the 20th century western fashion were wearing of trouser and layering mainly, symbolizing the confusion of gender distinction through dress.

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문화도시 브랜드 이미지 구축을 위한 유니폼 디자인 개발 - '아시아문화중심도시' 광주를 중심으로 - (The Uniform Design Development to Build a City Brand using its Culture - Focusing on 'Kwangju, The Cultural Hub City of Asia' -)

  • 임송미;이미숙
    • 복식
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    • 제63권4호
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    • pp.70-83
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    • 2013
  • Lately, cities have been trying to build a certain brand by using its identity and culture in public designs. Cities are using its public design to show its cultural identity and to differentiate itself from other cities so it is playing a significant role in establishing a city's overall image. Public uniform is used to reflect the symbolism and identity of the city, an image of the city's culture and is used as a means of communication for specialization. Thus, the purpose of this study is to develop public uniform designs to build and strengthen the brand of Gwangju as Asia cultural hub city. Research presents a review of the literature including concept and type of a cultural city, correlativity between public design and urban competitiveness, domestic and foreign culture city branding case: focusing on Gwangju which is a cultural hub city in Asia, and then study sets up the development direction and motifs of uniform designs, and uniforms are designed by making use of the textile with symbols and logos, colors, and architectural motifs of Asian Culture Complex. Development ranges of uniforms were limited to Cultural Tourism Narrators and the Asian Culture Complex Advertisements staff uniforms, within the region of cultural tourism. Textile design, illustration, uniform simulation using Adobe Photoshop 7.0 and Adobe Illustrator CS 3 program is presented.

호텔 공간디자인에 나타난 장소성 표현양상에 관한 연구 (A Study on the Aspect of Placeness Expression in Hotel Space Design)

  • 김정아
    • 한국실내디자인학회논문집
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    • 제27권3호
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    • pp.33-40
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    • 2018
  • As the standard for the value of modern people's life increases, hotels make efforts for the users' qualitative and mental satisfaction. As an approach to hotel space design differentiated for new experiences for travelers, a design that reflects the placeness is needed so that people can experience the local culture and historical meaning of the place. Thus, this study divides the components of placeness into physical factors, socio-cultural factors, and semantic factors. As for methods for the design expression of placeness formation, physical factors are classified as the connection to surrounding environments, center, passage, and area. Socio-cultural factors are classified as cultural experiences in the place. Semantic factors are classified as symbolism and historicity. For a case analysis in this study, overseas four-star hotels or higher, where placeness stood out are analyzed, based on the above-extracted components of placeness. As a result of the analysis, the hotels in the cases showed an aspect of expression that emphasized semantic factors despite there were differences in the detailed expression method, depending on the designers. The expression of the place that reflected locality and temporality showed the connection of time, connecting the past with the present. In the future, only the design expression based on the historical and symbolic meanings of the place will be the experience that remains in the users' memories, very precisely.

17, 18세기 남성의 가발형태 영화 "캐리비안의 해적-블랙펄의 저주-"을 중심으로 (The Forms of Man's Wig in Seventeen-Eighteen Century Focused on the movie "Pirates Of The Caribbean: The Curse of the Black Pearl")

  • 최미옥;김성남
    • 한국패션뷰티학회지
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    • 제5권3호
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    • pp.105-110
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    • 2007
  • With the beginning of seventeenth century, the men in France royal palace began to wear wigs and by eighteenth century wig became sole possession of men. Then, it had been become a satire thing filling one side of the era with the pouf that had been for women. All these things were closely related with the unstable social situation. The bourgeoisie expressed the anger for the privilege that come from the disparity of class consciousness. The reaction against the discriminative treatment by the illuminists stimulated the outbreak of the French Revolution on 14th, July in 1789. This paved way of characterizing the wig styles of the time. The symbolism of cultural-historical meaning in the west is not confined only in Europe. The worship of hair that is different from one cultural area to another had started with their own unique taboo consciousness and had developed to the form speaking for the expression of masculine, the symbol of man power and the extravagance of the privileged class.

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경관시뮬레이션분석기법을 활용한 도심권 문화재의 조망축 확보방안에 관한 연구 -통영시 도심 내 국가지정문화재의 역사문화환경 보존지역을 중심으로- (A Study on Securing the View Axis of Cultural Heritage Using Landscape Simulation Analysis in Downtown - Focused on Historical and Cultural Environment's Conservation Area of State-Designated Heritage in the Tongyeong City' Downtown -)

  • 조홍석
    • 건축역사연구
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    • 제21권3호
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    • pp.29-44
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    • 2012
  • If cultural Heritageis located in the downtown, conservation areas was developed or is being developed In most cases Therefore, in this case, the relative height of the building during construction than the regulatory limit is reasonable, is emerging need to be objectified. This study was utilizes GIS analysis techniques for 'View Corridor' and building height standards were determined. First, 'View Corridor' set and building height restrictions for the analysis of urban environmental factors were analyzed in. In particular, the topography and urban planning, and existing buildings, including the distribution of the physical urban environment, with detailed analysis on the major historical and cultural assets with a combination of a review of the impact factor for the formation of the urban landscape recognize the scope has been expanded. Second, the key selection criteria for View point largely focused on cultural Heritageand the surrounding communicative point of view and, consequently, connectivity, and symbolism, accessibility, analysis, factors such as Prospect, setting the standards by applying a detailed assessment of each item the main view point were derived. Third, the derived key View point on the terrain and landscape characteristics simulation analysis carried out by considering together the main axis, and this suggests a reasonable height for the proposed standards.

문화유산 관광동기에 따른 시장세분화와 문화재활용 만족도 비교연구 - 중국 대명궁과 병마용을 중심으로 - (The Market Segmentation Study in Accordance with Cultural Heritage Tourists' Motivation and A Comparative study of Satisfaction toward Cultural Heritage Utilization - Focused on The Daming Palace and The Terra Cotta Warriors in China -)

  • 팽수;교만;곽홍하;정강환;김주호
    • 한국전통조경학회지
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    • 제35권4호
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    • pp.144-164
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    • 2017
  • 본 연구는 중국 문화유산관광지 대명궁과 병마용을 방문한 중국관광객들을 대상으로 관광동기를 분석하였고 동기에 따른 시장세분화를 연구하였다. 그리고 대명궁과 병마용의 문화재활용 만족도 차이를 조사하였다. 관광동기 요인분석에 대한 측정변수로 사용된 14개의 문항에 대하여 요인분석 검증과 '체험성, 문화매료성, 여가신기성, 사교성' 등 총 4개 요인을 추출하였다. 그 도출된 4개의 방문동기요인은 군집분석을 실시하여 결국 2개의 군집(문화체험동기집단, 여가사교동기집단)을 지정하였다. 분석결과에 따라 문화유산관광객은 관광지에 대한 문화체험성을 더 선호하는 것을 알 수 있었다. 따라서 문화유산관광지 문화체험성에 대해 투입한 노력이 필요하다. 대명궁과 병마용의 문화재활용 만족도 차이를 검정하기 위하여 22개의 측정항목에 대해 T-test분석을 실시하였다. 분석결과를 통해 문화재의 보존, 복원상태, 사실성, 유형문화유산 가치, 문화재에 관련 체험프로그램, 해설서비스, 안내문, 휴게시설, 기념품의 상징성, 입장료, 주변 식당과 숙박시설은 문화재활용의 만족도에 미치는 영향요인이 될 수 있음을 알 수 있었다. 문화유산관광지의 관리자들이 문화재를 잘 보존하고 편의시설과 직원들의 전문성을 높이고, 방문객들이 문화재를 더 쉽게 이해할 수 있도록 해설에 더욱 중점을 두어 방문경험에서 교육적인 효과를 얻었다고 느낄 수 있도록 만들 때 문화재활용의 만족도를 더욱 높일 것이다.

지역 이미지의 상징성 표현을 위한 가로환경시설물 디자인 개발 연구 - 울산광역시 남구 삼산로를 중심으로 - (Street furniture design for the symbolic expression of regional impression - Focusing on the Sam-san street in Ulsan city -)

  • 김도경;임창빈
    • 디자인학연구
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    • 제16권1호
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    • pp.63-72
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    • 2003
  • 본 연구의 목적은 도시민의 일상체험의 장인 가로공간을 대상으로 대상지역 가로경관의 역사적, 문화적 특성을 제고한 상징 이미지를 추출하고 이것을 바탕으로 한 지역의 정체성을 명확히 하는데 있다. 이를 통해 지역 이미지의 상징성과 미래지향적 가로의 이미지를 가로환경시설물에 적용함으로써 지역의 상징성을 표현하고 개성 있는 거리로 새롭게 인식시켜 활력 있는 가로환경을 조성하고자 한다. 또한 이 연구를 통해 상징가로 환경조성의 기초자료를 제시하고 실제적인 디자인 사례를 제시함으로써 특성화된 지역문화를 활성화하는데도 그 목적 이 있다. 상징가로의 디자인 접근방법으로 역사적 요소가 상실되고 도시화(신도시)가 이루어진 가로를 대상으로 지역의 상징적 이미지를 현재의 지역이미지와 미래지향적 이미지로 추출하였다. 이미지 평가실험을 통해 추출된 상징적 이미지를 바탕으로 미래지향적인 가로의 상징도구로 가로환경시설물을 이용하여 지역의 가로를 특성화하였다. 가로환경시설물의 디자인에 상징이미지를 적용하여 타 지역과 차별화된 가로를 형성하고 지역의 아이덴티티(Identity)를 확립함으로써 지역민의 소속감, 자부심과 애향심을 심어주는데 도움을 주고, 공공기관에서 지금까지의 연구내용과 연관된 계획을 수립하고 시행하고자 할 때, 본 연구가 상징성 추출에 있어서 하나의 방향성을 제시하였음에 그 의의를 둔다.

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Development Of Fashion Cultural Products using Traditional Korean Culture to Enhance Global Competition - Study on Face/Human Images for Digital Textile Printing -

  • Kim, Min-Ja;Lim, Ji-Ah;Yi, Jae-Yoon;Choi, Kyung-Hee
    • International Journal of Costume and Fashion
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    • 제6권2호
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    • pp.11-27
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    • 2006
  • The purpose of this study is to develop highly valued fashion cultural items using Korean face and human images to enhance global competition. The methods of this study include: historical study on the face/human images which appear on the dress; design by stage according to Lamb & Kallal's apparel design process; development of products using digital textile printing technology; and case study by objective evaluation through Grant's alpha-beta model. The procedure and the results of this study are as follows: First, in the problem identification stage, the need to develop fashion cultural products of Korean face/human images which are symbolic, aesthetic, and functional was recognized in order to enhance global competition. Second, in the preliminary idea stage, the fashion cultural products and the components that meet the above 3 standards for design were determined and first design was drawn up. The source of the design was extrapolated from face/human images, which appeared on the murals of the ancient Korea, the portraits and custom paintings from the Chosun Dynasty. From these images, a total of 7 design series of T-shirts with an "ULGUL" logo, scarves, and artwalls were developed using "obangsaek" which are five Korean traditional colors including red, blue, black. white, and yellow on cottons and silks. Third, in the design refinement stage, based on the preference survey, more varying design methods were used to develop 25 new designs. Fourth, in prototype development stage, based on the preference survey conducted on fashion professionals and general public from the previous stage, which showed preference for T-shirts and scarves, 3 designs on T-shirts and 2 designs on scarves were printed and produced using the DTP (Digital Textile Printing). Fifth, in the evaluation stage, Grant's alpha-beta model was used to perform comparative evaluation on the symbolic, aesthetic, and functional criteria of the new designs over the existing ones. The new designs received excellent results in all three criteria and a special recognition was given to symbolism of the new designs.