• 제목/요약/키워드: Cultural history

검색결과 1,759건 처리시간 0.029초

자산 안확(自山 安廓)의 조선 민족사에 대한 이원적 접근 - 『조선문학사』와 『조선문명사』를 중심으로 - (A Study on Ahn Hwak(安廓)'s Dualistic Perception of National History: Focusing on 『History of Joseon Literature』 and 『History of Joseon Civilization』)

  • 김호직;최연식
    • 동양고전연구
    • /
    • 제67호
    • /
    • pp.259-295
    • /
    • 2017
  • 이 논문은 일제 강점기 국학자 안확(安廓, 1886~1946)의 "조선문학사(朝鮮文學史)"와 "조선문명사(朝鮮文明史)"에 나타난 그의 조선 민족사에 대한 인식을 분석했다. 그는 조선의 각 시대별 문학 작품들에 내재된 민족의 정신 사상적 측면을 발굴하여 근대적 관점의 문화사를 기술했고, 고조선부터 조선까지의 한국 민족사를 연속된 정치사의 입장에서 재구성했다. 그에게 있어서 민족은 문화적 공동체("조선문학사")이자 정치적 공동체("조선문명사")였다. 안확은 '문화'와 '정치'를 이원적이지만 표리(表裏)의 관계로 파악했던 것이다. 안확은 "조선문학사"를 통해 민족의 정신적 '자각'을 강조했다. 그에게 있어서 자각은 정신이 물질의 속박으로부터 벗어나 자유를 추구하는 보편적 진보의 과정이었다. 또한 그는 "조선문명사"에서 조선 정치사의 특색을 '자치'의 역사에서 찾았다. 조선 정치사가 자각적 자발적 문명으로 진화할 수 있었던 것은 민의를 반영하고 수렴하는 고유한 자치의 전통이 있었기 때문이라는 것이다. 안확은 그의 두 저서를 통해 조선의 민족사가 문화적 관점에서는 자각의 역사였으며, 정치적 관점에서는 자치의 역사였다는 점을 강조했다. 그에게 자각은 정신의 보편성에 초점을 맞춘 개념이었고, 자치는 민족의 독자성을 강조한 개념이었다. 안확은 두 저서를 통해 문화적 보편성과 정치적 독자성의 결합을 추구했다.

위화의 『18살에 떠나는 길』에 대한 성장소설적 독법 - '탈국가'의 성장서사적 의미를 중심으로 (A Study on WiHua's Road Leaving at 18 Years - as a Meaning of Typical Growth Story)

  • 김경석
    • 비교문화연구
    • /
    • 제39권
    • /
    • pp.83-95
    • /
    • 2015
  • Every country has a dark history in the process of transition to a modern state. Many countries have until the 21st century, especially in East Asia, colonialism, has experienced conflict influenced, racial discrimination, the trauma of such massacre. Such a dark history in many countries are also still in progress. Dark History of China, which maintains the proletarian dictatorship is the 'Cultural Revolution(Wenhua da Geming)'. 'Cultural Revolution' is neither the outer aspect of the ideological struggle, but in fact it was not even class struggle ideology and class struggle. Put an end to the feudal intellectuals in China in the course of the tragedy stood and lead to build a new China suffered the humiliation of being betrayed from state power. Chinese writers after the 'Cultural Revolution' ended, was created in the process of creation reflects the tragedy of the 'Cultural Revolution' in the country(national memory) is suffering from the pain and suffering the same growth process as it saw this novel growth experienced in the personal growth process. "Road leaving at 18 years" of WiHua has ruled out the pain of growing national attention wholly to personal growth and pain. Such "Road leaving at 18 years" in the sense suggests the possibility of a typical growth story in China Contemporary Literature.

Measurement Based on Socio-Cultural Background

  • Choi-Koh, Sang-Sook
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제5권2호
    • /
    • pp.99-106
    • /
    • 2001
  • We have known that ethno-mathematics is a field of a study that emphasizes the socio-cultural environment in which a person "does" mathematics as stated by D'Ambrosio(Ethno mathematics and its Place in the History and Pedagogy of Mathematics, 1985). Measurement is an important mathematical topic, which leads students to relate math to the eal-world applications, particularly with socio-cultural aspects. The purpose of this article is to review the history of the measurement system in Korea briefly and to adapt the measurement system into real-world problems so that children acquire measurement knowledge in the most natural way.

  • PDF

정주체계(定住體系)에 관한 비교문화적(比較文化的) 해석(解釋)을 통하여 본 건축이론에 관한 연구 (A Cross-Cultural Study on Settlement and Dwelling System for a Theoretical Interpretation of Architecture)

  • 이상해
    • 건축역사연구
    • /
    • 제1권1호
    • /
    • pp.267-281
    • /
    • 1992
  • This study maintains that settlement and dwelling system reflects socio-cultural value of the people to express their image of ideal-life and intrinsic way of life. To demonstrate it, the study is conducted on a cross-cultural perspective. Through the study, it is shown that the character and content of the settlement and dwelling system is largely generated by the result of a choice among possible alternatives, which provides the theoretical base of the settlement and dwelling system.

  • PDF

유럽의 적층된 역사와 현대 건축의 공존 - 유네스코 세계유산 수준의 중요한 문화재 인근에 지어진 현대 뮤지엄 건축의 사례를 중심으로 - (The Coexistence of Laminated History and Modern Architecture in Europe - In Case of Modern Museum Architecture built near important cultural assets of UNESCO World Heritage -)

  • 이관석
    • 대한건축학회논문집:계획계
    • /
    • 제35권6호
    • /
    • pp.69-80
    • /
    • 2019
  • This research focuses on 10 modern museums built in Europe near important cultural assets of UNESCO World Heritage level. This study aims to reveal the coexistence of European laminated history and contemporary architecture by considering various aspects of respecting the existing and maintaining their identity as modern buildings, using these cultural assets as a basic concept of planning while minimizing conflicts with the past. The four measures of respecting existing cultural heritage are arranged by showing respect by lowering oneself, sympathizing with others, preparing for harmony with modernity, and communicating by looking at. The measures that reveal the identity of modern buildings are confirmed by classifying them as modern and post-modern approaches, each with several options. Through this study, we have been able to extract useful lessons for us, as well, while the past and present coexist successfully, by taking history as a reliable guide to take a fresh leap from it, rather than as a solidified remnant of inertness.

문화유산 관광 경험 향상을 위한 모바일 증강현실 기반 역사탐방 게임 플랫폼 설계 - 부여를 중심으로 (Design of a mobile AR-based history exploration game for improving experience of cultural heritage tour - Focused on Buyeo)

  • 권오양;유정민
    • 한국컴퓨터정보학회:학술대회논문집
    • /
    • 한국컴퓨터정보학회 2019년도 제60차 하계학술대회논문집 27권2호
    • /
    • pp.379-380
    • /
    • 2019
  • 문화유산이 많은 지역의 경우 관광산업이 지역경제에서 차지하는 비중이 크기 때문에 문화유산을 활용한 지역관광 활성화가 중요한 이슈 중 하나이다. 본 논문은 관광객 유도를 위해 문화유산을 활용한 체험형 콘텐츠를 제공하여 관광 경험을 향상할 필요가 있어 모바일 증강현실을 기반으로 한 역사탐방 게임 플랫폼을 제안한다. 제안하는 플랫폼은 고대 백제의 왕도였던 부여를 배경으로 증강현실로 구현된 역사 속 인물과 만나며 문제를 해결해나가는 방식의 게임 플랫폼으로, 관광객에게 디지털 경험을 제공하여 문화유산의 가치 재발견과 지역관광 활성화를 꾀하고자 한다.

  • PDF

공룡 캐릭터를 이용한 문화상품 개발 (A Development on the Cultural Products Using Dinosaur Characters)

  • 이경아;배수정
    • 패션비즈니스
    • /
    • 제12권1호
    • /
    • pp.147-163
    • /
    • 2008
  • This research aims to develop cultural products for professional sales after producing creative products utilizing dinosaur characters, which are the representative exhibited item of dinosaur-centered museum. There are seven museums in Korea whose theme is dinosaur. There are three dinosaur museums among them, Goseong Dinosaur Museum at Kyungnam, Mokpo Natural History Museum, and Seodaemun Museum of Natural History. While inspecting cultural products within the museum shops of these three museums, general products occupy more than 80% of all the products rather than products related to dinosaurs, and has a problem that most products are decorative ones. This resulted from that enterprises supplying these products are not professional ones and are irrelevent to cultural industry; as result, purpose of conveying culture through products is lost. This research develops dinosaur characters utilizing computer 3D techniques in order to imbue unique characteristics to dinosaur museums and informing cultural speciality of our country. In addition, this research presented design method of cultural products by grafting traditional symbols onto these characters, and actually produced 11 items of 5 kinds: toys(dolls), clothes(T-shirts, pajamas, socks), stationery(notebooks, memo), accessaries (bags, umbrellas, handkerchief), and others(cups). On the items above, dinosaur characters are variously utilized in form of printing, embroidery, and stickers by using computer 3D technique. A cultural product is a tangible form which could show variety of cultural characteristics of our nation that could spread the culture through the consumers, and such type of purchasing could increase values of cultural industry by creating economic profits; such points are the significance of this study.

한국, 동아시아 문화권에서의 '건강' 개념 수용 (Acceptation of the concept of "Health" in East Asian cultural area in Korea)

  • 오재근;김용진
    • 한국의사학회지
    • /
    • 제21권1호
    • /
    • pp.13-28
    • /
    • 2008
  • The concept of health has existed through the history of mankind; the recognition and adaptation of such concept has transformed over time with the development of culture throughout the age of humans. These concept wasn't absent in the content East Asian Medicines, which is represented by Huangdi's Internal Classic. However, due to imperialism and colonial polocies in the past, biomedical concepts of health has been accepted with force. The concept of "health" in pathological medicines of biomedicine refers to the of anatomical and biological completeness of the body system. In East Asia, Korean especially, a number of concepts regarding these subjects has been informed by Japanese physicians, such as Hukujawa Yukichi. Understanding the idea of body in the angle of philosophy, history, and medicine in the cultural area of East Asia is necessary.

  • PDF

건축 문화재 용어의 법제도적 개념 정의를 위한 기초 연구 (A Basic Study for the Legal Definition of Cultural Property Terminology related to the Architecture)

  • 주상훈
    • 건축역사연구
    • /
    • 제27권5호
    • /
    • pp.27-38
    • /
    • 2018
  • The purpose of this study is to identify the legal definition and usage of cultural property term related to the architecture within the cultural property-related legal system and general legal system, and to present proper terminology and specific concepts that can be used for the architecture as cultural properties. In the current cultural property legislative system, terms about the architecture are diverse and obscure, and the definition of each term is different from the concept in the general legal system. In this context, this study presented the terminology of 'the architectural heritage' as 'a cultural property by construction act' to cover whole cultural properties related to Korean architecture. And the conceptual scope of the architectural heritage is divided into the technology and the performer related to the act, the record and the building related to the product. and Each concept needs to be specifically tailored to its object and scope. Systematic definition of terms for cultural properties related the architecture can positively influence systematization of cultural property preservation and management as well as empirical research and education on Korean architecture.

'문화적' 소수: 2, 3, 5 ('Cultural' Prime Numbers: 2, 3, and 5)

  • 배선복;박창균
    • 한국수학사학회지
    • /
    • 제27권3호
    • /
    • pp.183-195
    • /
    • 2014
  • In mathematics a prime number is the natural number that has no positive factors other than 1 and itself. As natural numbers greater than 1 can be factored characterized by prime numbers, identities of a culture could be understood if its cultural phenomena are analyzed through cultural prime numbers(CPN). It is not easy to resolve cultural phenomena into CPN and analyze them through CPN due to complexities of culture. Though it is difficult, however, it is not impossible. For CPN keeps relative independence in the context of history and thought. We call 2, 3 and 5 as CPN: 2 is representative of Yin and Yang theory, 3 of Three Principles theory, and 5 of Five Elements theory. We argue that the Ten Celestial Stems and the Twelve Earthly Branches, the core principles in the oriental tradition, could be factored by the CPN. Analyzing Sil-Hah Woo's arguments, we discuss that the CNP 3 achieved more qualitative valuation than the others in Korean culture.