• 제목/요약/키워드: Cultural Code

검색결과 141건 처리시간 0.024초

디지털 패션영상에 나타난 가상성 연구 (Virtuality in Digital Fashion Images)

  • 김향자;김영삼
    • 한국의류학회지
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    • 제39권2호
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    • pp.233-246
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    • 2015
  • Focus on Digital Fashion Image, the conceptual framework for the thesis is established from Virtuality in Digital Art. Formative characteristics and aesthetic characteristics were studied by classifying the Digital Fashion Image applied and expressed by digital media and technology. A detective research method was used for a case study. A literature study for case-by-case data was analyzed with focus on the works expressing fashion that utilized digital media and technology since the 2000s. Through this study, the Digital revolution has created the socio-cultural impact of a Virtual representation to implement technology and fashion culture that finds ways to take advantage of the image shown in a Digital Fashion Media by understanding Virtuality. The results are as follows. First, it was a re-formation of the fashion culture through the experience of virtuality with mental zone parameters between the media 'Mediation Code'. Reflect the reality of the virtual environment as represented by a cultural image of fashion brands and fashion that reset the team relationship and formed a Homo Ludens cultural code. Second, 'Interactive Exchange' acts on the exchange interaction between the method of digital technology, the human and the machine as well as the technical interoperability of network elements and techniques. This exchange is applied to fashion images that express emotion. Forming personalized fashion items and the user interactively storage that expresses the interactive exchange to forward the identity of the emotional fashion by a change in the message delivery system fashion. Third, the emphasis on intuitive artistic expression 'Synesthesia Immersion' induces a sense of immersion and excitement through the fusion of the interconnected. Enhance a visual image in fashion sensory representation and maximize a tactile and visual virtual reality involvement.

무형문화재를 위한 사이버뮤지엄 구성체계에 관한 연구 II - 전시방법 및 표현특성을 중심으로 - (A Study on the Cyber Museum Organization System for Intangible Cultural Properties II Focused on the Information system and classification code anger - Focusing on the Exhibition Space, Exhibition Method and Expression Specialty -)

  • 한영호;장중식;정용섭
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.165-171
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    • 2003
  • The findings of this study indicate that intangible cultural properties are worth preservation and transmission and should be considered as very important as tangible cultural properties. If the studies of intangible cultural properties are continued focusing on their characteristics and formational system, they can be expressed more properly by adding new interactive elements to database and expressive requisites. New techniques introduced in this study are believed to provide people with most reasonable and developmental motives for expression of the existing intangible cultural properties. Concerning Korea's cultural properties centered on intangible cultural properties, information construction should be made with a new idea of information based on database from the previous studies. The result will be able to set an important factor to give wide publicity to our cultural identity, which is currently shown in the process of background communication, and serve as a foothold to deliver exact information to our descendants. The intangible cultural properties are our people's mental cultural heritage resources. If museums or initiator groups, which are organized to spread cultural heritages, can use them as the subjects of exhibition through information construction and visualization, it will function to maximize the educational effect of transmitting our national mental world. The development of digital environment will provide the optimum conditions and tools making it possible to visualize intangible forms and ideas in a virtual cyber space. Given these viewpoints, steady studies and efforts for the improvement of Korea's cultural image should be made in the way of intangible cultural properties as well as tangible ones. They start from the country's accurate appreciation of cultural properties and are embodied in systematic adjustment and relationship between interdependent elements.

Polo: A Cultural Code for Understanding the Silk Road

  • KIM, TSCHUNG-SUN
    • Acta Via Serica
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    • 제4권1호
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    • pp.125-146
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    • 2019
  • This paper deals with the question of the origin of polo. Although it is a sport that has been mainly active in the West since the nineteenthcentury, it is well known that British troops in the northern part of Pakistan learned about the sport from the local people there. Most agree that the origin of polo is Iran. However, in this paper, rather than specifying a specific area as the birthplace of polo, it is argued that polo was a cultural phenomenon commonly found on the Silk Road. This is based on the fact that polo has been known for centuries in China, the Korean Peninsula, and Japan, as well as throughout Iran, northern India, Tibet, Central Asia, and the Uighur Autonomous Region. Yet, the transmission of polo cannot be traced chronologically according to the supposed propagation route. This cultural phenomenon has changed over a long period of time according to the local environment, and the change was caused by mutual exchanges, not by one party. Therefore, there are limitations to interpreting cultural phenomena linearly. Thus, the origin of polo could also be identified with another area, namely Baltistan in modern day Pakistan, instead of Iran. These results support the argument that to understand Silk Road civilization, a process-centric approach based on 'exchanges', not a method of exploring archetypes to find 'the place of origin', should be utilized. Polo is undoubtedly an important cultural artifact with which to read the Silk Road as a cultural belt complex, as well as an example of the common culture created by the whole Silk Road.

무형문화재를 위한 사이버뮤지엄 구성체계에 관한 연구 I - 정보체계 및 분류코드화를 중심으로 - (A Study on the Cyber Museum Organization System for Intangible Cultural Properties I - Focused on the Information system and classification code anger -)

  • 한영호;장중식;정용섭;황복득
    • 한국실내디자인학회논문집
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    • 제38호
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    • pp.266-273
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    • 2003
  • The culture is a product of the century, and so a worldwide-recognized cultural legacy is like an incorporeal property owned by a country. It is a new legacy created In new environment conditions among countries. The meaning of this study is to give wider publicity to our intangible cultural properties through active database research. There are a significant number of museums that manage tangible cultural properties at a national level, but we can find that most stay very superficial in the aspects of database protection, classification system, and demonstration method. This is a critical physical factor that makes it difficult to create an information-oriented management system, or to manage intangible cultural properties as incorporeal entities. The preservation of tangible cultural properties may be a more proper approach of handing down valuable national characteristics to posterity In that they can show those characteristics more readily. Unlike tangible cultural properties, the preservation of intangible cultural properties requires a different approach and process. They are treated as a category of human cultural assets because of their incorporeity and formlessness. Since those intangible cultural properties to be preserved and quantified at a national level, it is an important consideration in the study on cultural properties. The objectives of this study are to present the intangible products by making the best use of the information society's merits; rediscover human elements constituting those products; ultimately help promote our cultural succession and development by databasing such human elements.

경제적, 산업구조적, 문화적 요인을 기반으로 한 주요 국가의 한국 품목별 수입액 예측 모형 개발: 한국의, 한국에 대한 문화적 요인을 중심으로 (Development of the forecasting model for import volume by item of major countries based on economic, industrial structural and cultural factors: Focusing on the cultural factors of Korea)

  • 전승표;서봉군;박도형
    • 지능정보연구
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    • 제27권4호
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    • pp.23-48
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    • 2021
  • 한국경제는 지난 수십년간 정부의 수출전략정책에 힘입어 지속적으로 경제 성장을 이룩해왔으며, 수출의 증가는 경제의 효율성 향상, 고용창출, 기술개발 촉진 등 우리나라의 경제 성장을 견인하는 주도적인 역할을 해왔다. 전통적으로 우리나라 수출에 영향을 미치는 주요 요인은 크게 경제적 요인과 산업구조적 요인이라는 두가지 관점에서 찾아볼 수 있다. 첫번째, 경제적 요인은 환율과 글로벌 경기 변동과 관련된 것으로서, 환율이 우리나라 수출에 미치는 영향은 환율 수준 및 환율 변동성에 따른 영향으로 나누어 살펴볼 수 있으며, 글로벌 경기 변동은 세계 수입 수요에 영향을 미쳐 우리나라 수출을 좌우하는 절대적 요인으로 볼 수 있다. 두 번째, 산업구조적 요인은 국제 분업화의 둔화, 중국의 특정 수입품 자국내 대체 증가, 수출 주력 산업의 해외생산 형태 변화 등 산업이나 제품에 따라 발생한 고유한 특징이다. 가장 최근 글로벌 교류와 관련된 연구들을 살펴보면, 경제적 요인 및 산업구조적 요인과 더불어 문화적인 측면이 중요함을 여러 문헌에서 피력하고 있다. 이에 따라 본 연구에서는 각국의 한국 수입액 예측 모형에 문화적 요인을 함께 반영하여 예측 모형을 개발하고자 하였으며, 구체적으로 문화적 요인이 수입액에 미치는 영향을 PUSH-PULL 프레임워크 관점에서 반영해보고자 하였다. PUSH 관점은 한국이 자신의 브랜드를 개발하고 적극 홍보하는 관점으로 K-POP, K-FOOD, K-CULTURE 등으로 대표되는 한국의 브랜드에 대한 각국의 관심 정도로 정의할 수 있다. 또한, PULL 관점은 각 국가의 국민들의 문화적, 심리적 특징으로 해당 국가의 지배체계, 남성성, 위험 회피성, 시간에 대한 단기/장기 지향성 등으로 대표되는 각 국의 문화 코드로서 한류문화를 얼마나 수용할 성향을 띄고 있는지로 정의할 수 있다. 본 연구에서 제시한 최종 예측 모델의 고유한 특징은 Design Principle에 기반하여 설계한 것인데, 1) 신규로 추가한 데이터 소스를 통해 한국에 대한 관심 및 문화적 특성이 반영될 수 있는 모형으로 구축하였고, 2) 경제적 요인 등의 변화와 품목 및 국가 Code를 입력하면 예측값을 바로 불러올 수 있도록 실용적으로 편의성 있게 설계하였으며, 3) 이론적으로도 의미 있는 결과를 도출하기 위해서 입력과 목표 변수간의 관계를 해석 가능한 알고리즘을 중심으로 설계하였다는 점이다. 본 연구는 기술적 측면, 경제적 측면, 정책적 측면에서 의미 있는 시사점을 제시할 수 있으며, 수입액 예측 모형을 활용하여 중소·중견기업의 수출 지원 전략에 의미 있는 기여를 할 수 있을 것으로 기대된다.

간호대학생이 지각한 문화 역량과 간호사 자질 중요도와의 관계 (The Relationship between Cultural Competency and the Importance of Nurses' Qualities Perceived by Undergraduate Nursing Students)

  • 최경숙;이우숙;박연숙;전명희;이소영;박연우;박수영
    • 지역사회간호학회지
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    • 제27권2호
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    • pp.163-172
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    • 2016
  • Purpose: This study was conducted to investigate the relationship between cultural competency and the importance of nurses' qualities perceived by undergraduate nursing students. Methods: Researchers developed two tools for this study after reviewing the related literature and conducting research team workshops: questionnaire of cultural competency and the importance of nurses' qualities. 200 nursing students were recruited in convenient sampling to respond to these questionnaires. Of nurses' 10 qualities, major affecting factors on the cultural competency were identified by stepwise multiple regression analysis. Results: The nursing students perceived technical nursing skills and professional nursing knowledge as nurses' most important qualities. However, 'having a passion for patient care', 'demonstrating strong nursing profession's code of ethics' and 'teaching and research ability' were found as significant influencing factors on the variance of the cultural competency. These three factors explained 16% of the total variances of the cultural competency (F=13.98, p<.001). Conclusion: The educational strategies to improve cultural nursing competency need to incorporate students' expectations for the professional nurses' roles. Also, further studies need to develop reliable and valid measurement tools for cultural competency.

한국전통춤에서 동물모방의 문화기호학적 표상에 관한 연구 (A study on the cultural symbolic representation of animal imitation in Korean traditional dance)

  • 김지원
    • 기호학연구
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    • 제54호
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    • pp.37-63
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    • 2018
  • 본 연구는 전통춤에 나타난 대표적인 동물을 나열하여 그것이 상징하는 문화기호학적 표상에 관해 연구함으로써 한국인의 동물숭배사상과 삶의 철학을 의미화하고 한국전통예술의 정체성을 논의해 보았다. 이는 한국 문화와 예술에 관한 근원을 묻고 동물모방의 표상에 대해 문화고유의 철학적 사유를 공감하기 위함이다. 이에 한국의 동물 모방춤은 단순한 문화적 코드를 넘어서 춤에 투영되는 있는 한국인의 예술적 가치인식을 엿볼 수 있었다. 즉 주술과 성적인 은유 뿐 아니라 자연친화적 삶을 통한 순응적 태도와 현실에서의 윤리적 실천을 우선으로 예술적 미의식이 고취됨을 알 수 있었다.

국내 문화콘텐츠의 웹 접근성 평가 (Web Accessibility Evaluation of Cultural Contents in Korea)

  • 황동열
    • 한국비블리아학회지
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    • 제18권2호
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    • pp.125-140
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    • 2007
  • 문화콘텐츠는 시간과 공간을 초월하여 사람과 사람을 연계하는 코드를 담고 있는 국가의 핵심 자원으로써 전 국민 누구나가 장애 없이 원하는 콘텐츠에 접근이 보장되도록 웹 서비스를 제공하여야 한다. 본 연구는 문화관광부 지원으로 운영되고 있는 문화포털, 예술로, 한국의 문향, 독립예술영화관, e뮤지엄 등을 웹 접근성 평가대상으로 선정하여, 자동평가 총 11개 평가지표와 수동평가 3개 영역의 총 13개 평가항목, 26개 평가지표를 기준으로 웹 접근성 평가를 수행하였다. 평가결과 문화콘텐츠의 웹 접근성 준수 수준은 아직 초기 단계로 평가되었다. 본 연구는 문화콘텐츠의 웹 접근성 제고를 위해 실행 가능한 사례 제시를 통하여 문화콘텐츠의 접근성 향상을 위한 방안을 제시하였다.

Overview of Seismic Loads and Application of Local Code Provisions for Tall Buildings in Baku, Azerbaijan

  • Choi, Hi Sun;Sze, James;Ihtiyar, Onur;Joseph, Leonard
    • 국제초고층학회논문집
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    • 제3권1호
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    • pp.65-71
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    • 2014
  • Baku, the capital of Azerbaijan, has seen a boom in construction in recent years. The old Baku city has been rapidly transforming into a new hub of high-rise buildings and lively cultural centers hosting the Euro Vision Song Contest in 2012 and European Games in 2015. A major population shift to Baku from its suburbs and the countryside has resulted in the doubling of Baku's population in the 4 years between 2009 and 2013. As of January 2013, Baku's population reached four million people, 43% of the citizens in Azerbaijan according to The State Statistical Committee of Azerbaijan. With this trend, the city needs more high-rise buildings to accommodate rapidly increasing demands for more housing and business space. Until the Azerbaijan Seismic Building Code was published in 2010 and became effective, many different seismic criteria, in terms of building codes and seismic intensities, were used for all new high-rise projects in Baku. Some designers used the SNIP (Russian) code with seismic level 9 or level 8 with 1 point penalty. Others used the Turkish code with Seismic Zone 1, UBC 97 with Zone 2 through 4, or IBC with Sa = 0.75 g through 1.0 g. The seismic intensity is now clarified with the Azerbaijan Seismic Building Code. However, the Azerbaijan Seismic Building Code is appropriate for low-rise buildings applications but may be inappropriate for high-rise project applications. This is because the code-defined response spectrum yields unrealistically conservative seismic forces for high-rise buildings with long periods, as compared to those determined by other internationally accepted building codes. This paper provides observations and recommendations for code-based seismic load assessment of high-rise buildings in the Baku area.