• Title/Summary/Keyword: Culling

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Effects of Dystocia on the Postpartum Complications, Milk Production and Reproductive Performance in Dairy Cows

  • Kim, Dong-Uk;Lee, Soo-Chan;Jeong, Jae-Kwan;Choi, In-Soo;Moon, Sung-Ho;Kang, Hyun-Gu;Kim, Ill-Hwa
    • Journal of Veterinary Clinics
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    • v.33 no.2
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    • pp.87-92
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    • 2016
  • This field study investigated the effects of dystocia on the postpartum complications, milk production, and reproductive performance in Holstein dairy cows. Calving difficulty was scored on a rank scale of 1 to 5. Cows with a calving score of three or higher were judged to have dystocia. The cows (n = 565) were categorized based on the presence (n = 61) or absence (n = 504, control) of dystocia. The incidence of retained placenta (45.9% vs. 16.3%), metritis (39.3% vs. 17.1%), endometritis (47.5% vs. 16.3%) and pyometra (9.8% vs. 1.2%) were greater in cows from the dystocia group than those from the control group (p < 0.0001); however, there was no difference in the incidence of metabolic disorders (32.8% vs. 31.0%) between the two groups (p > 0.05). The prevalence of culling was higher in cows from the dystocia group (26.2%) than in those from the control group (14.5%, p < 0.05). During the 5-month postpartum period, milk production was lower (p < 0.05) in cows from the dystocia group than in those from the control group. Furthermore, the hazard of insemination by 150 days in milk (DIM) was lower in cows from the dystocia group (hazard ratio [HR] = 0.64, p < 0.005) than in those from the control group. Logistic regression analysis revealed that the odds ratio for the probability of pregnancy after the first artificial insemination was 0.36 times (p < 0.05) higher in cows from the dystocia group than in those from the control group. The hazard of pregnancy by 360 DIM was lower in cows from the dystocia group (HR = 0.45, p = 0.0001) than in those from the control group. In conclusion, dystocia resulted in increased postpartum complications, and decreased milk production and reproductive performance in Holstein dairy cows, leading to increased culling.

Relationship between Body Weight of Primiparous Sows during Late Gestation and Subsequent Reproductive Efficiency over Six Parities

  • Kim, Jin Soo;Yang, Xiaojian;Baidoo, Samuel Kofi
    • Asian-Australasian Journal of Animal Sciences
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    • v.29 no.6
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    • pp.768-774
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    • 2016
  • The present study investigated the impact of parity 1 gilt body weight during late gestation (d 109) on subsequent reproductive performance of sows and performance of suckling pigs. A total of 2,404 farrowing records over 6 parities were divided into six groups on the basis of body weight (190, 200, 210, 220, 230, and 240 kg) at d 109 of gestation of 585 gilts. Significant effects (p<0.05) of body weight on sow retention rate was noticed, with the 210 kg group having the lowest culling rate and highest total number of piglets born alive over the 6 parities. With increase of body weight, a linear increase (p<0.05) in losses of body weight and backfat during the lactation period of parity 1 and a linear decrease (p<0.05) in backfat loss for parities 4 and 6 were found. Compared with light sows, heavy sows had higher (p<0.05) litter weight at birth for parities 1 and 2 and at weaning in parity 1. Sow weaning-to-estrus interval of sows was not influenced (p>0.05) by body weight. In conclusion, maintaining optimal body weight during gestation would be beneficial to sows and suckling piglets.

Pork Production in China, Japan and South Korea

  • Oh, S.H.;Whitley, N.C.
    • Asian-Australasian Journal of Animal Sciences
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    • v.24 no.11
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    • pp.1629-1636
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    • 2011
  • Global pork markets are becoming more competitive, riding the wind of the bilateral free trade agreement. China is the world's largest pork producer with nearly 50% of the world's total production. China's fast growing economy has provided its people with higher purchasing power, resulting in a rapid expansion of the Chinese swine industry over the past decades. Worldwide, China consumes the greatest amount of pork and it is believed that this trend will continue. Japan is the world's largest pork importing country, even though it also produces a lot of pork. The Japanese swine industry encounters weighty obstacles in production costs and environmental limitations which result in reduced domestic supply and creates the situation in which Japan has to import a significant amount of pork for their consumption. South Korea is also a large buyer of pork, with a status greatly influenced by the struggle that the country has faced with Foot and Mouth Disease (FMD) which occurred in 2000, 2002 and 2010. High production costs, low production efficiency, and forced culling following the FMD outbreak resulted in the loss of many hog farming households in the country, reducing supply of domestic pork in the face of continued demand. Overall, pork production in these economically important countries can greatly impact the industry globally. The goal of this review paper is to describe pork production in China, Japan, and South Korea and discuss these countries' role in global pork export markets.

3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.67-77
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    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

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Cutting Torque Control in Drilling Part 2 : Drilling Torque Control Using Spindle Motor Current and Its Effect on Drill Flank Wear (드릴 공정시 절삭 토크 제어 제 2 편 : 주축 모터 전류를 이용한 드릴링 토크의 제어와 드릴 플랭크 마모에 대한 영향)

  • O, Yeong-Tak;Kim, Gi-Dae;Ju, Jong-Nam
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.8
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    • pp.107-115
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    • 2001
  • Drilling torque was measured indirectly using the spindle motor current and controlled in real time through feedrate manipulation in a machining center. The PID controller designed in the previous paper was applied to drilling torque control. A series of cutting experiments were performed for various cutting conditions. Experimental results showed that the drilling torque was well regulated at a given reference level by feedrate manipulation in all cutting conditions. The increase in the cutting torque and temperature according to the increase in machining depth was suppressed and the risk of the drill failure and the drill flank wear were reduced remarkably through cutting torque control. Moreover, the suggested cutting torque control system doesn\`t disturb the cutting process and is practical for industrial environment. Therefore, the proposed culling torque control system will contribute to productivity improvement in drilling process.

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The Genetic and Non-Genetic Aspects of Leg Weakness and Osteochondrosis in Pigs - Review -

  • Fukawa, K.;Kusuhara, S.
    • Asian-Australasian Journal of Animal Sciences
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    • v.14 no.1
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    • pp.114-122
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    • 2001
  • Leg weakness in pigs is one of the most serious problems in the pig industry. Leg weakness is responsible for an increase in the rate of culling of breeding pigs, which results in economic loss in the pig industry. Many researchers have investigated the cause of leg weakness, and that of osteochondrosis, in pigs, as well as in other mammals. For evaluating leg weakness, subjective scoring criteria have been applied, but the scoring systems varied widely. Subjective scoring systems have also been used in evaluating osteochondrosis lesions in leg joints. The lesions were scored optically, radiographically and histologically. Leg weakness and osteochondrosis are to some extent heritable traits. The heritability of leg weakness and joint lesion scores was found to range from 0.01 to 0.42. Leg weakness and osteochondrosis are associated with production traits (lean percentage and back fat depth). Nutritional aspects of leg weakness and osteochondrosis have also been extensively studied. Although the energy level of the diet may affect leg weakness and osteochondrosis, other nutritional factors seem to have very little effect. Confinement conditions also have an effect on leg weakness and osteochondrosis. Although studied extensively, the cause and etiology of leg weakness and osteochondrosis remain uncertain. It could be that there are multiple causes of leg weakness.

Rain Cell Size Distribution Using Radar Data During Squall Line Episodes (레이더 자료를 이용한 강우입자분포의 통계적 분석 연구)

  • Ricardo S. Tenorio;Kwon, Byung-Hyuk;Lee, Dong-In
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.971-976
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    • 2000
  • The main objective of this paper is to present the rain cell size distribution observed during squall line episodes in the Sudano-Sahelian region. The used data were collected during the EPSAT Program [Etude des Precipitation par SATellite (Satellites Study of Precipitation)] which has been developed since 1958, on an experimental area located near Niamey, Niger (2 10′32"E, 13 28′38"N). The data were obtained with a C-band radar and a network composed of approximately 100 raingages over a 10,000 $\textrm{km}^2$. In this work a culling of the squall line episodes was made for the 1992 rainy season. After radar data calibration using the raingage network a number of PPI (Plan Position Indicator) images were generated. Each image was then treated in order to obtain a series of radar reflectivity (Z) maps. To describe the cell distribution, a contouring program was used to analyze the areas with rain rate greater than or equal to the contour threshold (R$\geq$$\tau$). 24700 contours were generated, where each iso-pleth belongs to a predefined threshold. Computing each cell surface and relating its area to an equi-circle (a circle having the same area as the cell), a statistical analysis was made. The results show that the number of rain cells having a given size is an inverse exponential function of the equivalent radius. The average and median equivalent radii ate 1.4 and 0.69 In respectively. Implications of these results for the precipitation estimation using threshold methods are discussed.

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LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object (LOD(Level-of-detail)이용한 3D객체의 동적 계층의 충돌 검사 성능 향상)

  • Lee, Chun-Ho;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.963-968
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    • 2007
  • In this paper introduce Standard 3D object(Bounding-Volume). In 3D game very efficient control algorithm Using collision detection which controls the convenient of a game based on Standard 3D object specially collision-detection. This algorithm is designed LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object.

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Changes in Edible Culture of Dog Meat and Evolutionary Study (식용견 문화의 변화와 진화론적 고찰)

  • Sim, Soon-Chul;Choi, Hyun-Jung
    • Culinary science and hospitality research
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    • v.24 no.1
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    • pp.122-129
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    • 2018
  • The purpose of this study is to understand the evolution of food culture by applying the evolutionary mechanism to the process of forming the dog meat culture. To do this, this study first examined mutation, selection, and replication as a evolutionary mechanism by biological genes and explain the evolutionary process of food culture by applying so-called 'mime' which is a virally-transmitted cultural symbol or social idea. A meme acts as a unit for carrying cultural ideas, practices, that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. In addition, this study also intended to use in-depth interviews on how people have diverse cultural perspectives interpret and accept edible culture of dog meat. In Korea, which was a traditional farming society, dog meat which is easier to obtain compare to beef has been chosen as an important source of protein. And this choice has been repeatedly reproduced through generations. However, the current generation's awareness of the edible culture of dog meat has changed. The meme of pet culture has been selected and replicated, and this cultural evolution will eventually lead to the culling of dog meat.

Quadtree-based Terrain Visualization Using Vertex Multiplication (정점증식을 이용한 사진트리 기반 지형 시각화 기법)

  • Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.3
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    • pp.27-33
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    • 2009
  • In terrain visualization, the quadtree is the most frequently used data structure for progressive mesh generation. The quadtree provides an efficient level-of-detail selection and view frustum culling. However, most applications using quadtrees are performed by the CPU, since the hierarchical data structure cannot be manipulated in a programmable rendering pipeline. For this reason, quadtree-based methods show lower performance and higher dependancy of CPU in comparison to GPU-based methods. We present a quadtree-based terrain-rendering method for GPU execution that uses vertex multiplication. It offers higher performance than previous CPU-based quadtree methods, without loss of image quality.

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