• 제목/요약/키워드: Culling

검색결과 104건 처리시간 0.028초

Investigation of Reasons for Culling in Chungcheong Dairy Herds

  • Jeong, Jae-Kwan;Choi, In-Soo;Lee, Soo-Chan;Moon, Sung-Ho;Kang, Hyun-Gu;Hur, Tai-Young;Kim, Ill-Hwa
    • 한국임상수의학회지
    • /
    • 제33권6호
    • /
    • pp.351-355
    • /
    • 2016
  • This study was conducted to investigate reasons for culling of Chungcheong dairy herds and to investigate the relationships between cow parity, interval from calving to culling, or season and culling reasons. Lactation data from 826 cows on 9 dairy farms from 2013 to 2015, including reasons for culling, dates of birth, last calving, and culling, were analyzed. The overall culling rate was 29.8% (246/826), with mammary problems (23.2%) being the most prevalent reason for culling, followed by infertility (14.2%) and downer cow syndrome (11.0%). The culling rate varied among farms (18.8-43.1%, p < 0.05), but was greater in parity $4{\leq}(40.7%)$ than parities 1, 2, or 3 (17.9-23.6%), whereas the rate was less frequent during mid lactation (21.1%) than in early (36.2%) or late (42.7%) lactation. Moreover, the culling rate was greater during summer (35.8%) than other seasons (20.3-23.2%). Mammary problems, downer cow syndrome, and metabolic disorders were the more common reasons for culling during early lactation, whereas infertility was predominant during late lactation. Our data show that the culling rate in Chungcheong dairy herds was associated with cow parity, interval from calving to culling, and season, with the main reasons for the removal of cows from dairy herds being mammary problems, infertility, and downer cow syndrome.

Disposal Pattern and Its Impact on Milk Production and Herd Size in Karan Fries and Karan Swiss Cows

  • Singh, M.K.;Gurnani, M.
    • Asian-Australasian Journal of Animal Sciences
    • /
    • 제17권9호
    • /
    • pp.1214-1218
    • /
    • 2004
  • Data on 958 Karan Fries (KF) and 780 Karan Swiss (KS) cows, born during 1974 to 1992 at National Dairy Research Institute, Karnal were evaluated for causes of culling and their impact on milk performance and herd strength. Causes of culling were classified as voluntary culling (low milk yield) and involuntary culling (other than milk yield). The milk yield of cows was evaluated inretrospectively by estimating expected breeding value (EBV) on the basis of first lactation yield (FLY) and all available lactation yield (ALY). The culling rate of KF cows over the years varied from 10.89 (1988) to 33.92% (1991) with an overall average of 20.96% and in KS from 19.91 (1984) to 33.74% (1989) with an overall average of 25.01%. Reproductive disorders, teat and udder problems, low milk production, health and locomotive disorders were the major reasons of culling accounted respectively for 5.56, 4.97, 4.61, 3.18 and 2.24% of herd strength in KF cows. The corresponding causes of culling were 6.20, 6.26, 7.69, 1.49 and 2.67% of herd strength in KS cows. The involuntary culling of cows accounted for 82.4% in K F and 76.1% in KS cows of total culling. The average annual disposal rate in KF and KS was 26 and 30% whereas annual replacement rate was 24 and 26% respectively. The EBV of involuntary culled cows on the basis of FLY and ALY was 3,111 and 3,515 kg in KF; and 2,669 and 2,940 kg in KS cows respectively. The EBV of selected cows on the basis of FLY and ALY was 3,242 and 3,549 kg in KF and 2,893 and 3,245 kg in KS cows respectively. The average breeding value of involuntary culled cows was not significantly different from selected cows in both the herds. The high rate of involuntary culling of potential cows might be major factor responsible for declined performance and size in these herds. The results indicated that higher genetic gain (2.14% of herd average in KF and 3.49% of herd average in KS) could be obtained by restricting the involuntary culling (50% of total culling) through improved management practices and increasing replacement rate.

항공시뮬레이터에서 기상 효과를 위한 적응적 컬링기법 (Adaptive Culling Mechanism for Weather Phenomena Effect in Flight Simulator)

  • 차영준;김종범;김기일
    • 대한임베디드공학회논문지
    • /
    • 제9권2호
    • /
    • pp.61-66
    • /
    • 2014
  • Temporal disappearance of weather phenomena effect is frequently observed in flight simulator when large volume of terrain data are processed. This problem was solved by employing culling scheme at static ratio in the existing scheme. However, since this approach causes the irregular rendering speed according to volume of data, it is necessary to develop a new culling scheme to maintain steady rendering speed by adjusting the culling ratio dynamically. In this paper, we propose a new culling scheme to make use of distance of the visibility to determine culling ratio depending on volume of terrain data. The experimental results show that rendering speed is preserved by the proposed scheme without affecting the visuality at rendering the scene and weather phenomena effect together.

게임 엔진의 Culling System 비교분석 (Culling System Comparative Analysis On Game Engine)

  • 장인걸;허원;권기달;신동규;신동일
    • 한국정보과학회:학술대회논문집
    • /
    • 한국정보과학회 2002년도 봄 학술발표논문집 Vol.29 No.1 (B)
    • /
    • pp.640-642
    • /
    • 2002
  • 본 논문에서는 게임엔진에서 쓰이는 Culling System 종류인 BSP, 포털, PVS에 대한 기본 개념과 각각의 장단점을 설명하였다. 그리고 상용게임엔진에서의 Culling System을 비교하고 여러게임엔진에서 어떤 Culling System이 사용되는지를 논술한다.

  • PDF

OSP Tree를 이용한 무한순차 입력 형상의 실시간 컬링에 관한 연구 (A Study on the Real Time Culling of Infinite Sets of Geometries Using OSP Tree)

  • 표종현;채영호
    • 한국CDE학회논문집
    • /
    • 제8권2호
    • /
    • pp.75-83
    • /
    • 2003
  • In this paper, OSP(Octal Space Partitioning) tree is proposed for the real time culling of infinite sets of geometries in interactive Virtual Environment applications. And MSVBSP(Modified Shadow Volume BSP) tree is suggested for the occlusion culling. Experimental results show that the OSP and MSVBSP tree are efficiently implemented in real time rendering of interactive geometries.

실시간 단일 패스 가시성 선별 기법 기반의 3차원 그래픽스 가속기 구조 (A Real-time Single-Pass Visibility Culling Method Based on a 3D Graphics Accelerator Architecture)

  • 주지원;최문희;김신덕
    • 정보처리학회논문지A
    • /
    • 제15A권1호
    • /
    • pp.1-8
    • /
    • 2008
  • 차폐 선별 기법은 가시성 선별 기법 중 하나로, 다른 물체에 가려서 보이지 않는 물체나 삼각형에 대한 연산을 제외시키는 기법이다. 이는 불필요한 연산량을 효과적으로 줄이기 ??문에 복잡한 장면을 실시간으로 처리하기 위해 필수적이다. 하지만 기존의 차폐 선별 기법인 차폐 쿼리는 가시성 검사를 위해 물체 데이터를 하드웨어에 두 번 보내야 하며, 이로 인해 불필요한 연산이 발생한다. 또 다른 기존 하드웨어 차폐 선별 기법인 VCBP는 빠른 수행을 하지만 바운딩 볼륨의 검사를 지원하지 않으며 응용으로 그 결과를 보내는 기능이 없다. 본 논문에서는 이러한 문제점들을 해결한 가시성 선별과 렌더링을 한 번에 처리할 수 있는 단일 패스 알고리즘을 제안한다. 제안하는 기법은 일차적으로 3차원 가속 하드웨어의 초기 단계인 삼각형을 픽셀로 나누는 래스터화 단계에서 캐쉬를 이용하여 빠르게 가시성 선별을 수행한다. 그와 동시에 가시성 선별 과정에서는 각 프리미티브의 가시성 정보를 응용단계로 보낸다. 응용단계에서는 하드웨어로부터 받은 이전 프레임의 가시성 정보와 공간계층 트리 구조를 이용하여 하드웨어로 보내는 보이지 않는 프리미티브를 위한 데이터량을 획기적으로 줄인다. 제안하는 구조는 하드웨어 차폐 선별 쿼리를 이용하는 기존 이중 패스 알고리즘 중 S&W 대비 최대 44%, 최저 14%의 성능이 향상되었고, CHC 대비 최대 25%, 최저 17%의 성능이 향상되었다.

고도에 따른 렌더링 시스템을 위한 동적 컬링 방안 (Dynamic Culling Scheme Based on Altitude for Real-Time Rendering System)

  • 이충재;강석윤;김기일
    • 대한임베디드공학회논문지
    • /
    • 제10권2호
    • /
    • pp.73-79
    • /
    • 2015
  • Dynamic culling scheme is usually implemented to handle overhead caused by rendering the massive large-scale terrain data in flight simulator. However, existing culling scheme without considering altitude is not suitable for flight simulator due to additional computational overhead. To solve this problem, in this paper, we propose hybrid approach by applying two dynamic culling schemes depending on altitude. In addition, we remove unnessary computational overhead by creating different z-map resolution when aircraft changes its altitude. The proposed scheme is implemented with open graphic library and tested with real terrain data. Through the experimental results, we can recognize the improved rendering speed about 8 to 73 percents as compared to existing scheme.

컬링과 클리핑을 포함한 3D그래픽스 래스터라이져 설계 (A Design of a 3D Graphics Rasterizer with culling and clipping)

  • 이광엽;구용서
    • 대한전자공학회논문지SD
    • /
    • 제44권8호
    • /
    • pp.89-96
    • /
    • 2007
  • 본 논문은 효율적인 3차원 그래픽스를 위해 컬링과 클리핑을 포함한 래스터라이져를 설계하였다. 제안하는 래스터라이져는 모바일 환경을 위해 구현하였고, 프러스텀 컬링, 백 페이스 컬링, Y축 클리핑, X축 클리핑을 처리한다. 래스터라이져는 트라이 앵글 셋업, 에지 워크, 스팬 프로세서 유닛으로 구성된다. 컬링, 클리핑을 포함한 래스터라이져의 각 유닛으로 설계하였다. 래스터라이져는 16 비트 깊이 값과 16 비트 컬러 값을 갖는 고라우드 쉐이딩을 지원한다. 제안한 래스터라이져는 52M pixels/sec의 처리 능력을 갖는다.

Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구 (A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model)

  • 정성준;이규열;최항순;성우제;조두연
    • 한국CDE학회논문집
    • /
    • 제8권2호
    • /
    • pp.65-74
    • /
    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.