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A Study on the Real Time Culling of Infinite Sets of Geometries Using OSP Tree  

표종현 (중앙대학교 영상공학과)
채영호 (중앙대학교 영상공학과)
Abstract
In this paper, OSP(Octal Space Partitioning) tree is proposed for the real time culling of infinite sets of geometries in interactive Virtual Environment applications. And MSVBSP(Modified Shadow Volume BSP) tree is suggested for the occlusion culling. Experimental results show that the OSP and MSVBSP tree are efficiently implemented in real time rendering of interactive geometries.
Keywords
Virtual Reality; Data structure; Real-rime rendering; Visibility culling; Occlusion culling;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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