• 제목/요약/키워드: Creative design process

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창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발 (Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education)

  • 박수홍;정주영;류영호
    • 수산해양교육연구
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    • 제20권2호
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.

유추적 연합과 형태요소 재구성에 의한 창의적 아이디어 발상법 (Creative idea generation methods by analogical association and shape elements reconstruction)

  • 홍정표;최은희
    • 감성과학
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    • 제10권3호
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    • pp.443-450
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    • 2007
  • 디자인은 창의성을 발휘해야만 하는 영역이다. 그래서 디자이너들은 끊임없이 새로운 것을 만들기 위해 노력한다. 그런 측면에서 디자인 작업의 핵심은 새롭고 창의적 것을 만들어내는 것이며, 디자인 작업 과정에서 최종 디자인 결과물에 이르기 위한 '창의적 아이디어 발상'은 디자이너가 갖추어야 할 중요한 능력 중 하나이다. 본 연구에서는 창의적인 아이디어 발상으로서 서로 다른 두 가지 실험적 방법을 제시하고자 한다. 그 중 하나는 기존에 광범위하게 사용되는 연상프로세스의 중요한 형태인 '유추적 연합'방법이며, 또 다른 하나는 형태문법과 유사하게 작동되는 '형태요소들의 재구성'방법이다. 따라서 본 연구에서는 디자이너의 창의적인 형태발상을 높일 수 있는 방법을 찾기 위하여 지면(紙面) 기반의 디자인 방법과 컴퓨터 기반의 디자인 방법을 실증적으로 제시하였으며, 두 방법 모두 아이디어 발상 측면에서 볼 때 기존의 또는 전혀 새로운 여러 요소들이 유기적으로 연합되거나 조합된다는 점에서 공통점을 찾을 수 있다.

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The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • 대한인간공학회지
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    • 제31권1호
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    • pp.117-124
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    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.

몰입형 환경에서의 사용자 디자인 과정에 관한 연구 (Users' Design Process in Immersive Environments)

  • 조명은;김미정
    • 한국실내디자인학회논문집
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    • 제26권2호
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    • pp.64-71
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    • 2017
  • The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students' design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users' immersion, participation, presence, and awareness and developed a comprehensive conceptual framework of immersive shared environments. In three different visualization systems of HIVE, teams consisting two students were assigned to design tasks and the design process was analyzed by a customized framework. The characteristics of the immersive environment related to the performance of the design task were different from those of the previous studies. The perception of the relationship between the spaces is very important, and the perception of the surrounding objects is interested in the shape or the material such as whether the object is flat or inclined. Also, it is found that the multi-technology of immersive environments is very useful for creative collaboration. In the future, a more comprehensive analysis of the effects on design decisions in a more diverse visual interface condition and the effects on more diverse design areas should be added.

디자인 조형교육으로서의 건축설계수업 방법에 관한 연구 (A Study on the Process of Architectural Design Studio as a Formative Design Education)

  • 최동혁
    • 한국산학기술학회논문지
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    • 제11권11호
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    • pp.4623-4628
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    • 2010
  • 본 논문은 대학의 건축설계수업에서의 효과적인 디자인 교육의 방법을 모색하고자 하는 연구로서 디자인 교육이론을 바탕으로 하는 건축설계 교육모형과 이를 적용한 수업사례를 중심으로 디자인 조형교육으로서의 건축설계교육의 가능성을 고찰하는 것을 목적으로 한다. 본 연구에서 제시된 교육모형과 건축설계수업은, 조형 표현력과 조형이론의 학습, 그리고 기본기능의 훈련과 같은 기초디자인 교육내용을 포함하고 있으며, 수업의 각 과정이 단계별 완성도를 갖고 연속되고, 심층적 발전의 형식을 갖는다는 점에서 건축설계를 위한 기초교육으로서 종합적인 디자인 능력 계발이라는 교육의 목표를 달성할 수 있는 교육모형의 하나가 될 수 있다고 판단된다.

Capstone Design Project by Team Activities

  • Shim, Joon-Hwan
    • 공학교육연구
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    • 제13권2호
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    • pp.33-37
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    • 2010
  • This paper deals with the introduction of capstone design project by team activities in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. The intent of the course is to provide a true "capstone" experience, where students can combine their skills to achieve the successful completion of a project. This paper describes class process and evaluation method, and cooperative works with mentees and industrial mentors connected through Hanium network for IT mentoring activities.

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패러매트릭 디자인에서의 점진적 조형특성 연구 (A Study on the Gradual Differentiation in Parametric Design)

  • 김용학;안성모
    • 한국실내디자인학회논문집
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    • 제27권2호
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    • pp.175-185
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    • 2018
  • The purpose of this study is to analyze the concept of 'Gradual Differentiation' in parametric design in terms of pure model logic and thus describe the distinctive feature from the previous design method. To meet the purpose, it explores external cases like gradual factor identified in natural phenomenon and artworks and define the inherent model principles into "Self-similarity', "Correlation', and 'Temporality' by examining these features in terms of algorithm. Meanwhile, it identified the principle of gradual model representation in parametric design within a single system called 'Attractor System' by applying these three concepts into specific methods of parametric design, and by interpreting the logical structure through the association among 'Attractor', 'Field', and 'Differentiation'. The creative utilization of parameter shows that gradual model process in parametric design does not mean a passive "conversion process" merely replacing natural parameter with algorithm; rather, it refers to an active "generating process" creating new meanings and value. By continuing this process of conceptual understanding and insight, creative perspective and practical ability to interpret parameter can be improved.

창의적 웹디자인 컨셉 개발에 관한 연구 (A Study on the Creative Web Design Concept Development)

  • 서미라;박상진;곽훈성
    • 한국콘텐츠학회논문지
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    • 제6권6호
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    • pp.136-143
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    • 2006
  • 다양한 미디어의 출현과 변화가 가속화되어가는 현대사회는 디자이너에게 경쟁력 있게 변화에 대처 하는 능력을 요구한다. 현대사회의 핵심 디자인 산업분야 중 하나인 웹 디자인 분야도 제작 기술 전문화에서 창의적 디자인 개발 구도로의 전환을 절실히 필요로 하고 있다. 일반적으로 창의적 디자인 개발 능력은 학습을 통해 익힐 수 있다. 따라서 창조적인 디자인 개발을 위한 창의력 개발 교육이 필요한 것이다. 창의적 사고훈련이 경쟁력 있는 디자인을 위한 핵심 요건으로 인식되면서 이에 대한 교육방법이 다각도로 진행되고 있다. 하지만 구체적으로 디자인 컨셉을 위한 연구는 미흡한 실정이다. 이에 본 논문은 새로운 사고방식을 자극하는 방법으로 디자인 컨셉 도출을 보다 창의적으로 설정하는데 도움을 되는 모델을 연구하고자 한다. 연구 과정에서 제시된 컨셉 개발 프로세스는 창의적인 웹 디자인 컨셉 도출을 위한 과정을 체계화시키며 경쟁력 강화를 위하여 디자인 개발에 활용되기를 기대한다.

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의상디자인 발상을 위한 구성선의 응용과 전개방법 (The Application and Development Method of Construction Lines for Conceptions of Clothes Design)

  • 공미란
    • 한국의류산업학회지
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    • 제10권6호
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    • pp.848-856
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    • 2008
  • In today's world where a preference for prestigious brands prevails, it's essential to have creative design conceptions rather than try simple mimicking or following in order to be recognized for creative and objective design works. In that sense, the development of clothes design using construction lines offers a great approach towards the ideas of reinterpreting and creating new designs since it creates new forms by understanding lines as signs of conception and transforming them. That approach allows a designer to improve his or her imagination, creativity and expression in a freer and richer manner, think of many original ideas through diverse changing processes, and develop the skill to visualize the ideas by incorporating geometric forms of abstract lines into clothes. When approaching the conception of clothes design from the standpoint of construction lines, you need to adopt more specific and systematic design methods instead of vague imagination to introduce simple facts or theories to a new design process. That's one of the ways you can approach clothes design easily and enhance your conception skills. The process of clothes design according to the conception of construction lines is composed of the following stages; the preparation stage involves an understanding of the principles and the entire process of clothes design conception based on construction lines; the idea stage requires a designer to make free alterations of the given basic construction lines by moving and replacing the lines and sides in diverse ways; in the creation and expression stage, the designer uses the newly reconstructed construction lines to create clothes design; and in the evaluation stage, the designer makes a presentation of his or her subjective design works and has his or her works assessed and tested in an objective fashion. In today's modern society that demands new and original globalized design, the results of the study will help to invigorate the development of new fashion design in a more systematic and practical manner by suggesting a feasible and gradual educational program for the development of design based on the technique of construction lines.