• 제목/요약/키워드: Creative Thoughts

검색결과 78건 처리시간 0.023초

수렴적, 발산적 접근에 의한 창의적 사고방법 (Creative Thinking Methodology by Convergent and Divergent Approaches)

  • 최성운
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2011년도 추계학술대회
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    • pp.219-224
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    • 2011
  • The research reviews the logical approach based on the creative thoughts. The two logical approaches, including deductive convergent and inductive divergent are discussed with why-why techniques and how-how techniques. While the deductive thinking is vertical logic for interconnected hierarchical and deep domains, the inducive thinking is horizontal logic for mutually exclusive and collectively exhausted frameworks. The creative thinking comes from the reversing the logic and lessening the premise of convergent and divergent approaches.

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중국신문학의 리얼리즘의 수용과 전개 -프랑스 러시아의 리얼리즘을 중심으로 (Acceptance and development of Chinese realism - Focusing on the realism of France Russia)

  • 김경석
    • 비교문화연구
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    • 제34권
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    • pp.237-257
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    • 2014
  • Paragraph of the early 20th century, China has begun to blow hot air creative realism. Chinese intellectuals at the time of national crisis, China is facing a national transformed into a modern nation must be performed in order to challenge literary realism to recognize the most suitable literary thoughts. But realism is screwed literary thoughts introduced from the West. Shen Yan Bing in 1922 revolves around a discussion of realism and naturalism in France started to spread all over Europe for historical realism and creative learning originates from the well came from the intended operating suggesting. In addition, writers of Wenxueyanjiuhui is influenced by the Russian realism directly. In this paper, the realism of the French and Russian for the study and development of Chinese accept.

Deterioration of Mental Health in Children and Adolescents During the COVID-19 Pandemic

  • Eunkyung Jo;Kyoil Seo;Boram Nam;Deokyong Shin;Seohyun Kim;Youngil Jeong;Aeju Kim;Yeni Kim
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제34권1호
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    • pp.21-29
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    • 2023
  • This paper reviews the global effect of the coronavirus disease 2019 (COVID-19) pandemic on the mental health of children and adolescents in South Korea, the U.S., Japan, and China. We reviewed research on deteriorated mental health, including increased suicide, suicidal thoughts, and self-harm. Various studies have shown that students' mental health issues, such as depression and anxiety, have worsened during the COVID-19 pandemic. Furthermore, the number of students who committed suicide has significantly increased in the U.S. and Japan. Factors such as prior mental health status, change in daily routine, reduced physical activity, excessive screen time, overuse of electronic devices, and reduced social support have been reported to have a significant effect. The chain of deteriorating mental health among the youth began at the onset of COVID-19, social distancing, and school closure. As youths began to stay at home instead of going to school, they lost opportunities to connect with their friends or teachers, who could provide support outside of their homes. Young people spent less time on physical activity and more time online, which damaged their sleeping schedule and daily routine. In preparing for the post-pandemic phase, we should thoroughly analyze the long-term effects of the pandemic on youth mental health, while simultaneously tackling current imminent issues.

공공화장실 "Between you and me" 의 작업논리와 메타디자인적 성격에 대한 연구 (A Study on the Logics and the Meta-design of a Public Restroom "Between you & me")

  • 오창섭
    • 한국실내디자인학회논문집
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    • 제13권3호
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    • pp.93-103
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    • 2004
  • This thesis aims to show the design logics and the meta-design of a public restroom "Between You and Me." This work reinterprets a public restroom regarded as the typical public space by means of spatial agency's influences, on the assumption thor spatial agency controls the properties of public space. This thesis examines our representational system against the public space, and our specific experience in it with the conceptual model of meta-design. Meta-design is a design beyond the design usually we think of. Experiential meta-design, "Between You and Me" presented as the object of this thesis, is a constructive design project which converts our negative perception of the restroom to a new one, "interface." This project, composed of the surrealistic spatial arrangement, urges us to reconsider our fixed thoughts of the restroom and try a creative experience in it. Finally this thesis shows how the space's way of existence fixes our acts and thoughts, and what enables the repetitive acts and thoughts often emerged In our relations with the public space through a meta-design.c space through a meta-design.

VE에 대한 올바른 이해 (The Right Understanding Of Value Engineering(VE))

  • 김태준
    • 기술사
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    • 제39권4호
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    • pp.38-41
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    • 2006
  • Value Engineering(VE) is the systematic activity to make a Alternatives for user's needs with an access by function analysis, creative thoughts, and the lowest life cycle cost. However, the current activity called VE is to make a Alternatives by experience and to make a report in similar to VE format. The right understanding of the concept and the process of VE is required for more effective Alternatives and VE activity with reliability.

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창의성중심 조직행동연구의 현황과 과제 -개인수준의 창의성을 중심으로- (Contemporary Issues on the Creativity Studies of Organizational Behavior)

  • 손태원
    • 지식경영연구
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    • 제6권2호
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    • pp.123-148
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    • 2005
  • This study aims to extend the research areas of the organization behavior(OB) fields. The paper assumes that the main thrust of "Productivity through people" in the traditional OB has to be replaced by the "Creativity through people" paradigm. OB research issues and topics have not been expended or explored during the past 40 years, but been criticized such as a saturated field and even more "moribund or fallow" areas. Recently, new theoretical and research trends are identified in the area of creativity studies and in OB in general. Conceptual debates and different thoughts on the creativity studies (including creative behaviors) are reviewed selectively. Also, some theoretical issues and research implications are discussed and suggested.

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문제발견 중심의 과학토론수업이 초등학생들의 과학 창의적 문제해결력과 과학탐구능력에 미치는 영향 (The Effect of Scientific Discussion Classes Focusing Problem Finding on the Primary School Students' Scientific Creative Problem Solving Ability and Science Process Skills)

  • 김순식;이용섭
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.133-143
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    • 2014
  • The purpose of this study was to examine the effect of scientific discussion classes focusing problem finding on the primary school students' scientific creative problem solving ability, science process skills and attitude toward science class. To verify this research problem, the subject of this study was fifth-grade students selected from four classes of M elementary school located in Busan city. For four months, the experimental group of 51 students was taught using the "scientific discussion classes focusing problem finding". The control group also of 53 students was taught in normal classes which used a text-book. All students were given pre and post test to verify the effects of scientific discussion classes focusing problem finding on the primary school students' scientific creative problem solving ability, science process skills and attitude toward science class. The results from this study are as the following. First, the scientific discussion classes focusing problem finding were effective in scientific creative problem solving ability among the primary school students. It is possibly because in the process where one student compare his/her own thoughts with the others' ones and discuss them. Second, the scientific discussion classes focusing problem finding were effective in science process skills among the primary school students. Third, the scientific discussion classes focusing problem finding were effective in attitude toward science class. In conclusion, the scientific discussion classes focusing problem finding had positive effects on improvement of primary school students' scientific creative problem solving ability, science process skills and also could lead to a change in students' cognition about science class to a positive way. Therefore, the scientific discussion class focusing problem finding is hopefully to be provided as an effective instructive strategy of science class in school in the future.

Fashion, addressing the new body - The body, fashion and art -

  • Park, Shinmi
    • 복식문화연구
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    • 제20권5호
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    • pp.782-798
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    • 2012
  • The research aim is to analyze the attributes of fashion as an object of art, and to examine its potential and status as an art of body space. This paper explains the relationship between these two disciplines by focusing on the body as the foundation of fashion and art's concepts, and discusses the intrinsic properties and the approach to the creation of fashion which is expressed through the body. The research begins by analyzing the sociologists thoughts on the body and extracts the characteristics of fashion as a practice of a new art field from the perspective of body creating space. It explains that fashion can most easily transform the body and that this, along with the body itself, possesses the element of creating body space. Fashion is a new avenue for understanding the body that not only includes the human figure but also its movement and spirit approached as a creative activity. The paper will show that fashion chosen as an art activity expresses the changeable and ambiguous body and embraces an unlimited potential of creative activity. This expands the creative field by managing both the inner and outer space of the body. Historical examination, literature review and overview of development of reference materials will establish the theory.

그림책을 이용한 유아 창의극 활동에서의 유아 반응에 대한 탐구 (A Study of Creative Drama Activities for Young Children Based on Picture Books)

  • 최경;현은자
    • 아동학회지
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    • 제32권2호
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    • pp.123-148
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    • 2011
  • The purpose of this study was to explore children's experiences in a series of creative drama activities based around the use of picture books. The subjects were a total of 17 children 4 years of age. The research, implemented over the courses of 10 weeks, was integrated into their daily education curriculum. The children's drama activities were collected by participant observation, field notes, audio and videotape transcriptions, documentation of the young children's drama activities (eg. pantomimes, role plays & improvised expression, improvisations). The analysis reveals the following findings : 1) even shy and passive young children tried to participate in pantomime activities after reading books. 2) In role play & improvised expression activities, young children were immersed in the improvised situation and spontaneously expressed their emotions and thoughts as actors without the use of any scripts, in an impromptu manner. 3) In improvisation, young children collaborated with other children to create the improvisation by extending or transforming the content of the picture books through their own ideas.

일본의 신화적 상상계와 전통공간디자인의 상징적 구조 (Japanese Mythic Imaginaries and the Symbolic Structure of Traditional Space Designs)

  • 박경애
    • 한국실내디자인학회논문집
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    • 제24권3호
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    • pp.79-86
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    • 2015
  • Myths and architectural spaces are cultural products symbolizing ideologies and objects respectively. Myth has the structure and the contents of a unique view of the world that reflects thoughts and representations of the nationalities. This study is about 'the spaces of the memory' adapted by the mythic tradition among many aspects of the Japanese tradition. The process of this study is illustrated as follows: At first, it mentions the concept of Gilbert Durand's mythic imaginaries and prototype with the method on how the myth is applied to the architectural spaces in the cultural context. Secondly, It clarifies basic meaning arrangement of the Japanese traditional spaces related to the myth. It shows sourceful 'prototipical system' that lies in the relation between thoughts and representations, regarding the shinto's spaces in terms of mythical imaginaries and Japanness. Thirdly, it ascertains mythical structure represented in the traditional space designs on terms with 'prototype' from symbolic system of the myth. It selects the cases among Japanese contemporary architects's works designed after 1960's, and analyses the meanings. In conclusion, it clarifies that this way can be a suggestion as the space design method combining the human's imaginary property with the time-stratigraphic region, and offering creative ideas for the strategy of the space design brand image that embraces a wide range of culture, ecology, and sensibility.