• Title/Summary/Keyword: Creative Problem-Solving Skills

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A study of an effective teaching of listening comprehension (영어 청해력 향상을 위한 효율적인 학습 지도 방안)

  • Park, Chan-Shik
    • English Language & Literature Teaching
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    • no.1
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    • pp.69-108
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    • 1995
  • Listening comprehension can be defined as a process of an integrative, positive and creative activity through which listeners get the message of speakers' production using linguistic or non-linguistic redundancy as well as linguistic or non-linguistic knowledge. Compared with reading comprehension, it has many difficulties especially for foreigners. while it can be transferred to the other skills: speaking, reading, writing. With this said, listening comprehension can be taught effectively using the following teaching strategies. First. systematic and intensive instruction of segmental phonemes, suprasegmental phonemes and sound changes must be given to remove the difficulties of listening comprehension concerned with the identification of sounds. Second, vocabulary drill through various games and other activities is absolutely needed until words can be unconsciously recognized. Without this, comprehension is almost impossible. Third, instruction of sentence structures is thought to be essential considering grammar is supplementary to listening comprehension and reading comprehension for academic purpose. So grammar translation drills, mechanical drills, meaningful drills and communicative drills should be performed in succession with common or frequently used structures. Fourth, listening activities for overall comprehension should teach how to receive overall meaning of intended messages intact. Linguists and literatures have listed some specific activities as follows: Total Physical Response, dictation, role playing, singing songs, selective listening, picture recognition, list activities, completion, prediction, true or false choice, multiple choice, seeking of specific information, summarizing, problem-solving and decision-making, recognization of relationships between speakers, recognition of mood, attitude and behavior of speakers.

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A study on the optimal task-based instructional model: Focused on Korean EFL classroom practice (효율적인 과업중심 교수.학습모형 연구: EFL 교실 상황을 중심으로)

  • Jeon, In-Jae
    • English Language & Literature Teaching
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    • v.11 no.4
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    • pp.365-389
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    • 2005
  • The purpose of this study is to present the task model that is the most effective in English language methodology based on the investigation of task-based performance in Korean EFL classroom practice. The subjects were 538 high school students and 126 high school teachers, each of whom had common experiences using the materials of task-based activities for more than one year. To analyze the data, the program SPSS WIN 11.0 including frequency distribution and chi-square analysis was used. The results of the questionnaire analysis showed that both teachers and students had a comparatively high level of satisfaction in task rationale, but that they had some mixed responses in the fields of input data, settings, and activity types. To conclude, a few suggestions are made to provide some meaningful considerations for the EFL teachers and material developers: a) task goals and rationale that encourage the learner's positive motivation; b) authenticity of input data based on the real-world context; c) collaborative learning environment that enhances communicative interaction; d) proportional representation of the creative problem-solving activities related to discussions and decision-making processes; e) systematic introduction of integrated language skills. It also suggests that the multi-lateral task model, which has some positive assets compared to previous task models, be newly introduced and applied to the second language learning classrooms.

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A Study on the Comparison of Educational Effects between Convergence Majors and Single Majors in R Lecture

  • Ryu, Gui Yeol
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.18-24
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    • 2020
  • The purpose of this paper is an analysis of the difference between convergence majors and single majors in the convergence core competency and educational performance. We used survey data for the analysis of the convergence core competencies, the results of the midterm and final exams for the education performance. Analysis targets are 10 students in big data business intelligence at Seokyeong University as convergence majors and 11 students in business administration as single majors. The target course was an analysis of economic data provided in the second semester of 2019. And the lecture contents were analysis of big data using R programming. The survey was conducted on December 5, 2019. The convergence core competences were creative thinking, critical thinking, understanding convergence knowledge, problem solving ability, communication skills, cooperation ability, use of convergence tools, consideration, and responsibility. As results of homogeneity tests, we found that there was no significant difference in all competencies, but there were very significant differences in the educational performance evaluated by the midterm and final exams. Therefore we can see willingness to convergence of single majors was no different from that of convergence majors, but had not led to practice. It is desirable to activate and support convergence courses.

Concept Analysis on the Clinical Critical Thinking Ability in Nursing (간호에서의 임상적 비판적 사고능력에 대한 개념분석)

  • Shin, Kyung-Rim;Hwang, Ji-Won;Shin, Su-Jin
    • Korean Journal of Adult Nursing
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    • v.20 no.5
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    • pp.707-718
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    • 2008
  • Purpose: The present study was designed to understand the conceptual definition and attributes of the clinical critical thinking ability(CCTA) in nursing and to grasp the characteristics of clinical critical thinking abilities. Methods: The data were analyzed using the Hybrid model of Schwartz-Barcott and Kim(2000). Results: Having the skills and dispositions to think critically, CCTA refers to something that implies the cognizant ability to interpret contextual meanings, analyze the relationships between materials or circumstances, draw out the best conclusions, predict things using relevant information and evaluate the reliability of information and the strength of inference on the one hand and the emphatic disposition to be curious, open-minded, intellectually integral, systematic and creative and to reflect on things in contextual terms on the other. Conclusion: CCTA is characterized by clinical circumstances, such as guessing the reasons for facts, predicting things, connecting theory to practice and approaching individual situation in total terms as well as by the Korean circumstances, such as taking another person's perspective. Hence, this study proposes developing the tools to measure the clinical critical thinking ability and the strategies to improve the clinical critical thinking ability and seeking to verify their validity, on the basis of the findings.

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Creative Convergence Course 『Future Confluence IT Humanities』 Development and Operational Effectiveness Verification (창의적 융복합 『미래융합IT인문학』 교과목 개발 및 운영 효과성 검증)

  • Choi, Eunsun;Ko, Jeon;Choi, Keunbae;Kim, Heepil;Lee, Hosoo;Park, Namje
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.569-582
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    • 2021
  • Education emphasizes problem-solving skills based on convergent thinking power in an era of rising uncertainty and rapid progress. This paper proactively designed e-Learning team teaching convergence liberal arts courses for prospective teachers by these social needs. It analyzed the empirical effects on the operation of the subjects to foster future talent who can converge and apply knowledge in various fields. The curriculum consisted of professors of mathematics, practical Arts, computer, and education, and was operated to convey convergent knowledge of information technology and humanities, and consisted of 15 liberal arts courses at J University. Besides, textbooks and teaching materials were also developed by the faculty. As a result of the primary research, prospective teachers who took the course generally showed high satisfaction with the class, especially for the faculty. The students' overall convergent thinking ability has increased to a statistically significant level (p<.01), and the students' major has been found to be irrelevant. On the other hand, it can be seen that communication, content convergence, and caring factors, excluding creativity factor, have all risen to a significant level.

Study on the Effectiveness and Satisfaction of Calligraphy Program

  • Heesun Ko;Hyunjung Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.429-434
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    • 2023
  • This is a single-group pre-post study conducted to determine the effect of a calligraphy program on nursing students' career decision-making self-efficacy and self- leadership. The data collected from 231 second-year nursing students were analyzed using SPSS WIN 25.0 to determine descriptive statistics, paired t-test to analyze the effect of calligraphy, and Pearson correlation coefficient to determine the relationship between career decision self-efficacy and self-leadership. After the program, both career decision self-efficacy (t=7.23, p<.001) and self-leadership (t=6.81, p<.001) improved. The analysis of career decision self-efficacy and self-leadership after the program showed a strong correlation (r=.849, p<.001). The results of this study are significant in that they validate the effectiveness of a calligraphy program in promoting self-leadership and career decision-making self-efficacy among nursing students who do not have clear career goals. Students' overall satisfaction with the calligraphy program was 4/5 points, and they most highly evaluated the smooth interaction between fellow students through the program. At a time when the importance of cultural arts education is gradually increasing in social and educational fields around the world, calligraphy has the advantage of laying the foundation for the promotion of basic arts for the revitalization of cultural arts, so educational support is needed not only in terms of improving the quality of life and pursuing self-actualization of individuals with emotional expression and creative problem-solving skills, but also at the social level.

Best Practice of Gamification in Block Coding Learning Platform based on Virtual Reality

  • Seo Yeon Hong;Hyeon-A Park;Ji Yeong Choe;Mi Seo Choi;Janghwan Kim;R. Young Chul Kim;Chaeyun Seo
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.419-426
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    • 2024
  • Due to the government's announcement of the 2025 policy mandating coding education, there is a growing need for effective coding learning methods in elementary education. However, there are few methods available that can easily help younger students understand coding. While text-based coding and visual block coding methods exist, they have limitations. To address these issues, we propose a block coding learning platform that combines virtual reality (VR) technology with gamification elements. The traditional two dimensional (2D) block coding methods have some limitations, so this platform aims to overcome these by providing an environment where learners can intuitively understand and experience coding in a three dimensional (3D) virtual space. The primary goal is to enhance immersive, learner-centered experiences and improve creative problem-solving skills and computational thinking. This study proposes an experimental approach to demonstrate the effectiveness of a learning platform that combines VR technology with block coding. Furthermore, we expect that the VR-based platform will significantly contribute to improving the quality of education and promoting self-directed learning among students.

A Case Study of PBL in a College General Art Class (융복합수업모형으로서의 PBL(Problem-Based Learning) : 대학교양미술 수업사례를 중심으로)

  • Kang, Inae;Lee, Hyun-Min
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.635-657
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    • 2015
  • The current society characterized by knowledge-based information technology and multiculturalism put more emphasis on problem-solving skills, creative thinking, and communication skills than any other periods did. In response to the demand of the current times, multidisciplinary, or convergence courses and majors are being created and conducted in college education, yet, with the lack of specific teaching and learning model for the convergence courses. In this context, this study aimed to examine PBL as an instructional model for the convergent approaches in classroom, since PBL has been regarded as a model for fostering the 21st century learning capabilities for student coupled with the learning principles of authentic tasks, learner-centeredness, collaborative learning. This study, after conducted a PBL course for the general art education during the summer semester of 2014, analyzed the result using data collected from students' reflective journals, in-depth interviews, and SNS posts among the students. The result presented students' enhanced self-respect, increased interest in their learning and communication skills, and their recognition of the value on diversity and empathetic attitudes toward each others. In conclusion, PBL showed its potential as an alternative instructional model for the multidisciplinary and convergent learning in college education.

Development and Effects of R & E Program for Improving the Science Process Skills of Middle Gifted Science Students (중등과학영재 학생의 탐구 사고력 향상을 위한 R & E 프로그램의 개발과 효과)

  • Son, Junho;Noh, Ja-Heon;Jo, Jae-Hyung;Song, Jin-Yeo;Jeong, Ji-Hyun;Kim, Jong-Hee
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.1
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    • pp.94-108
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    • 2019
  • The purpose of this study was to develop the guided R & E program to improve science process skills of the science gifted students. First of all, we developed a guided R & E instructional models that enables students to conduct R & E through the third process from teacher-centered to student-centered, and developed guided R & E programs in accordance with the five-step process. As a result, it showed high average scores in the order of 'Hypothesis setting > Variable extraction > Derivation of inquiry problem > Conclusion derivation > Experimental design > Generalization > Evaluation > Data analysis > Data conversion'. In detail, among the nine evaluation factors, 'Derivation of inquiry problem, Variable extraction, Hypothesis setting, and Conclusion derivation' are at a high level, 'Experimental design' is at an average level, 'Data interpretation, Generalization, and Evaluation' were low level and 'Data conversion' was very low level. We hope that the guided R & E program reflected the elements of inquiry process will help students to improve their thinking ability and creative problem solving ability.

A Case Study on Block Coding and Physical Computing Education for University of Education Students (교육대학생을 대상으로 한 블록 코딩 및 피지컬 컴퓨팅 교육 사례)

  • Han, Kyujung
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.307-317
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    • 2019
  • This study is an example of the education of block coding and physical computing teaching tool for preservice teachers at the college of education. The students were familiar with coding and improved their coding skills in solving various problems through 'Entry' that support block coding. In addition, the students configured the computing system with various input / output devices of the physical computing teaching tool and controlled things through programming and produced the educational portfolio to experience the whole process of problem analysis, design, implementation, and testing in coding. We applied Flow based coding and Pair programming as the teaching methods, and the results of the survey to measure the effectiveness of the study show that students have a good understanding of the entry and physical computing teaching tool and using the combination of the entry and physical computing teaching tool were more effective in learning than the Entry-only coding. In addition, it was confirmed that the effect of Pair programming applied in the physical computing teaching tool.