• 제목/요약/키워드: Creative Development Techniques

검색결과 134건 처리시간 0.023초

인터레이싱 기법을 응용한 현대 패션 가방의 표현 유형과 미적 조형성 (Expression types and aesthetic formativeness of interlacing techniques applied to contemporary fashion bags)

  • 박이연;권기영
    • 복식문화연구
    • /
    • 제32권3호
    • /
    • pp.438-451
    • /
    • 2024
  • The interlacing technique has a long history of use as a means of creative expression and persists in modern society to satisfy the individual pursuit of pastimes. This method has the developmental potential to create new trends in the future. Interlacing techniques (e.g., basketry, plaiting, braiding, and knotting) are closely related to plastic arts fields, architecture, art, and industrial design where the various interlacing practices are applied. This research uses case analysis to study the types of expression found in the formative art field wherein the interlacing technique is applied. Results reveal several expressions, including optical illusion visual type, relief surface type, porous perspective type, and object borrowing type, all of which appeared in fashion bags. The aesthetic formativeness, which appeared in the fashion bags that applied interlacing techniques, was then classified according to geometric formative beauty in a process based on rules and order. Nature-friendly formative beauty reflecting handicraft locality and omnidirectional formative beauty by disordered deconstruction and heterogeneous combination were determined. The use of interlacing techniques that show creative, unique combinations and variations is expected to inspire the development and application of bag design that suits individual and original modern fashion trends. One limitation of this thesis is that it only studied cases appearing in modern fashion bags.

간호대학생을 위한 창의성기반 창의융합교과목 개발 (Development of Creativity-based Creative and Convergence Subject for Nursing University Students)

  • 최미정;진상우
    • 한국엔터테인먼트산업학회논문지
    • /
    • 제14권3호
    • /
    • pp.83-91
    • /
    • 2020
  • 이 연구의 목적은 간호대학생을 위한 창의성 기반 창의융합교과목을 개발하는 것이다. 연구의 목적을 위해 Bobbitt의 교육과정 개발 모형에 의해 요구분석, 교육목표 설정, 교육목표 세분화, 교육내용 선정 및 조직의 과정을 거쳐 교과목 내용을 선정하고 전문가의 타당도 검증과정을 거쳐 창의융합교과목을 개발하였다. 창의융합교과목은 이론적 검토를 통해 창의성을 중심으로 다른 분야와 융합하는 교육내용을 구성하였으며 2학점의 교양교과목으로 제시하였고, 교육방법으로서 블랜디드 러닝을 활용한 온라인 수업과 팀별활동 중심의 오프라인 수업을 제시하였다. 또한, 교과과정을 이해, 적용, 종합·심화로 구분하여 학생들이 창의 융합적 사고의 개념을 이해하고 사고기법 및 전략학습 과정을 통해 적용하고 팀별 프로젝트를 통해 창의융합적 사고력을 향상할 수 있도록 하였다.

3차원 모델 기반의 미적 교각 설계 및 시공 기술 개발 (Development of Creative Design and Construction Methods of Bridge Piers using 3D Model)

  • 이상용;당고손;심창수
    • 한국BIM학회 논문집
    • /
    • 제5권2호
    • /
    • pp.12-18
    • /
    • 2015
  • Bridge piers typically have circular or rectangular shapes without decorative design. Prefabrication for accelerated construction has been widely adopted in bridge structures. Cost for steel formwork is a main restriction of creative irregular shapes. 3D modelling techniques allow creative design of columns and 3D printing provides possibility to minimize the fabrication cost. In this paper, 3D design process of bridge piers was suggested by converting 2D picture into 3D decorative shape. Formwork design using 3D printed panels was also proposed and mock-up tests were conducted. Precast columns need accurate geometry control from fabrication to assembly. Laser scanning and geometry control devices were adopted. Through the digitalized process of design, fabrication and assembly, creative design of structures can be realized in reasonable cost range.

디지털 텍스타일 프린팅의 초현실주의적 표현 기법에 관한 연구 (A Study on Surrealist Expressions Technique of Digital Textile Printing)

  • 김미현
    • 복식
    • /
    • 제63권2호
    • /
    • pp.45-54
    • /
    • 2013
  • With the development of digital technology, clothes of unique textiles using the digital printing techniques have appeared as a creative trend in textile design. The development of digital textile printing technology has allowed the fashion industry to utilize it as an expressive method of a surrealist trend in current fashion designs, and so it is necessary to understand and study this phenomenon. The present study is an attempt to understand this modern fashion phenomena from an artistic perspective by looking at textile designs that applied actual images to textiles, so that this trend in fashion design can be better understood. In this context, this study aims to examine characteristics and expressive techniques of d$\acute{e}$paysement, automatisme associated with digital textile printing by using actual images among surrealist expressions, and to investigate creative expressions of textile design freely expressing the visual boundary between reality and surrealism with the development of digital technology. For research methods, we reviewed technical texts and previous studies related to our research topic for theoretical exploration and investigated the Internet data and used them for basic data. In the case study, we came up with the characteristics and meanings by classifying fashion design cases using digital textile printing techniques according to expressive techniques of surrealist d$\acute{e}$paysement, automatisme. Details of this study are as follows: First, it investigates the definition and expressive characteristics of d$\acute{e}$paysement, automatisme of the surrealist expression for its theoretical understanding. Second, it comes up with the characteristics by analyzing the digital textile cases from the perspective of d$\acute{e}$paysement, automatisme. Third, it deduces the expressive methods and characteristics of digital textile printing from a the perspective of surrealist d$\acute{e}$paysement, automatisme based on the resulting characteristics. The conclusions show that d$\acute{e}$paysement, automatisme, which consists of improvisation and coincidence, maximized the mysterious images of derealisation and mysterious primitive images. These things emphasized the characteristics of maximization of images, derealisation, and rationalization of irrationalism.

Research on Aesthetic Characteristics of Fabric Expression Technique of Art to Wear - Focusing on Art to Wear artists in the U.S.A. -

  • Jin, Kyung-Ok
    • 패션비즈니스
    • /
    • 제11권3호
    • /
    • pp.133-151
    • /
    • 2007
  • The role of fabric now directly related with the expression of the beauty of clothing and it provides new and creative ideas. This study was aimed at reviewing basic data that can be used in systematic design development through fabric expression for today's fashion designers who must study unique, original fashion design development. For systematic development of design technique through fabric expression, fabric expression methods and characteristics, aesthetic characteristics and fabric design of 'art to wear' were reviewed and the results are as follows. First, the highly wrought fabric expression of art to wear was confirmed to be comprehending a message within itself. Second, aesthetic characteristics of fabric expression used in art to wear can be classified as decorativeness, extensity, 2-D pictorialness, handicraft, compounding and rearrangement, and 3-D characteristics. Third, the 6 aesthetic characteristics have unique design features and aesthetic categories. The understanding the fabric expression techniques through study on the classification of the fabric expression in 'art to wear' is expected to be extended to proposition of creative direction and inspiration of modern fashion.

창조적(創造的) 패션디자인 프로세스에 관(關)한 연구(硏究) (A Study on Creative Fashion Design Processes)

  • 오나영;이승희
    • 패션비즈니스
    • /
    • 제11권2호
    • /
    • pp.129-144
    • /
    • 2007
  • These days, public attention is being directed to the design processes by which a final outcome can be produced to achieve its goal according to the logical plans, as it is hard to address recent problems in design by the existing intuitive way due to the paradigm shift of design. Thus, this study aims to suggest creative fashion design processes to create a product as a final outcome by intentional and systematic processes. This study showed that design is considered as comprehensive problem solving processes, and it proposes framework of processes by integrating processes of industrial design and fashion design. In addition, this study classified creativity development methods that can be implemented to fashion design into promotion of ideas, breaking out of stereotypes, and extension of search areas. These creativity development methods can be applied to fashion design processes in order to make plans and strategies systematically and help you to choose the best ways to solve problems by processes.

창의 스토리텔링 기법을 활용한 창의 융복합 교원 연수 교재의 개발과 실증 (Development and Demonstration of Creative and Convergence Textbooks Using Creative Storytelling Techniques)

  • 최은선;박남제
    • 한국융합학회논문지
    • /
    • 제12권7호
    • /
    • pp.143-151
    • /
    • 2021
  • 창의성에 대한 개념과 그 정의는 일찍이 여러 연구자에 의해 연구되어왔으나, 유례없던 감염병이 등장하면서 창의성은 최근 학계에서 더욱 주목을 받고 있다. 이는 변화에 대응하여 이전에 없었던 것을 창조하는 능력이 생존의 필수 역량이 되었기 때문이다. 이에 본 논문은 창의교육에 관한 다양한 선행연구 분석을 통해 현장 교사의 선제적인 창의성 신장을 목적으로 창의교육 실천적 전략 모형을 기반으로 교원 연수에 활용할 수 있는 창의성 교재를 제안한다. 제안된 교재는 창의적 스토리텔링 기법을 활용하여 정보 보안 원리를 교수할 수 있도록 구성하였으며, 교재를 활용한 교원 연수에서 교재를 통한 교원의 창의성 변화를 확인하기 위해 독창성, 유창성, 정교성, 종합력, 조직성 요인으로 구성된 40개의 문항으로 검사를 진행하였고, 모든 요인이 유의미하게 향상되었으므로 교재의 효과가 입증되었다고 볼 수 있다. 본 연구에서 개발된 교재는 교원들의 현장 교육 활용성을 높였다는데에 그 의의가 있으며, 본 논문이 창의 융합 교재 개발에 시사점을 제공하여 향후 관련 연구가 활발히 이루어지기를 기대한다.

Development of Contents for Effective Computer Programming Education in Curriculum of Elementary Schools

  • Kim, Jong-soo;Kwon, Soon-kak
    • Journal of Multimedia Information System
    • /
    • 제6권3호
    • /
    • pp.147-154
    • /
    • 2019
  • In a variety of fields, highly developed technology is being combined to create a lot of value. In order to keep up with this global trend, the Ministry of Education, which is in charge of national education, continuously develops and applies content for creative education to textbooks. The continuous development of content for creative education is not only related to national interests, but also to the continued development of mankind. Today, the succession and development of human knowledge is in charge of the education system. Research into an effective educational system is necessary for effective succession of rapidly developing science and technology and building up technical personnel with such skills. In particular, the computer science field is faster in development than other scientific fields and has accumulated many technologies, indicating that it takes a lot of time and good teaching to foster talent that can effectively utilize the technology. In this paper, elementary school subjects were analyzed to achieve the purpose of cultivating talent in the field of computer science. In addition, we have investigated techniques related to computer programming learning not covered in elementary school subjects. So we developed content that students need to practice. Next, we taught the content to randomly selected elementary school students and assessed their educational effectiveness. As a result of training using the content we developed, 55.37% increased academic performance.

심미가공의 장식적 기법에 의한 패션디자인 개발에 관한 연구 (A Study on the Development of Fashion Design by Aesthetic Finishing Decoration Techniques)

  • 이서윤;이영재
    • 패션비즈니스
    • /
    • 제28권1호
    • /
    • pp.131-148
    • /
    • 2024
  • Among the various decorative techniques in fashion design, this study is to study the decorative effect of the aesthetic finishing technique on fabric. Despite the recent expansion of the use of decorative techniques by aesthetic finishing of fabrics, most of the studies have focused on one or partial techniques, and there has been no part on the use of broad techniques or the application of overall design. Therefore, the purpose of this study is to collect the expression techniques of aesthetic finishing and its fashion cases that have been sporadically performed by examining the decorative techniques of fabric aesthetic finishing as a whole, and to provide practical data, help design thinking, and further contribute to the development of higher value-added products. To this end, this study was conducted in parallel with theoretical consideration and empirical research. First, through the analysis of decorative images and fashion cases examined based on theoretical considerations, six creative costumes were planned and produced by reorganizing them according to the flow of modern fashion using a design concept. As a result, it was confirmed that each aesthetic finishing technique is an effective decorative technique that is applied and harmonized to a part or all of the costume to create a new and unique surface effect and formative beauty, and to increase strong visual effects and luxury. Therefore, through this study, it is expected that it will help satisfy the aesthetic sense of consumers seeking high-end and individualization in the future. Therefore, in future research, it is necessary to expand and deal with the aesthetic finishing of fabrics in more depth, and it is expected that multifaceted research and development will continue.

Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
    • /
    • 제8권1호
    • /
    • pp.126-132
    • /
    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.