• Title/Summary/Keyword: Creative Design Process

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Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education (창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발)

  • Park, Su-Hong;Jung, Ju-Young;Ryu, Young-Ho;KIM, Seong-Ok
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.2
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.

Creative idea generation methods by analogical association and shape elements reconstruction (유추적 연합과 형태요소 재구성에 의한 창의적 아이디어 발상법)

  • Hong, Jung-Pyo;Choi, Eun-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.443-450
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    • 2007
  • Design is a realm one should have brought out creativity. So designers have continuously struggled for creating something new. In respects of that the essence of design work is making novel and creative things, and in design process' creative idea generation' to reach a final design solution is one of important capability that designers must have. In this study two different substantial methods for creative idea generation are suggested. One is existing' analogical association', an essential form widely used in association process, another is 'shape elements reconstruction' similarly operated 'shape grammar'. Therefore in this study for finding methods to reinforce designers' creative idea generation both of paper-based and computer-based design method are suggested substantially. In Both there is a common feature that existing or quiet new elements are organizationally associated or reconstructed in idea generation procedure.

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The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.117-124
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    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.

Users' Design Process in Immersive Environments (몰입형 환경에서의 사용자 디자인 과정에 관한 연구)

  • Cho, Myung Eun;Kim, MI Jeong
    • Korean Institute of Interior Design Journal
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    • v.26 no.2
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    • pp.64-71
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    • 2017
  • The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students' design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users' immersion, participation, presence, and awareness and developed a comprehensive conceptual framework of immersive shared environments. In three different visualization systems of HIVE, teams consisting two students were assigned to design tasks and the design process was analyzed by a customized framework. The characteristics of the immersive environment related to the performance of the design task were different from those of the previous studies. The perception of the relationship between the spaces is very important, and the perception of the surrounding objects is interested in the shape or the material such as whether the object is flat or inclined. Also, it is found that the multi-technology of immersive environments is very useful for creative collaboration. In the future, a more comprehensive analysis of the effects on design decisions in a more diverse visual interface condition and the effects on more diverse design areas should be added.

A Study on the Process of Architectural Design Studio as a Formative Design Education (디자인 조형교육으로서의 건축설계수업 방법에 관한 연구)

  • Choi, Dong-Hyeog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.11
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    • pp.4623-4628
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    • 2010
  • This study is to explore the contents and composition of architectural design studio. The purpose of this study is to seek after the potentiality of architectural design education as a formative design dealing with the morphologic difference between solid and void, and to present the effective process of design education for architectural design studio in terms of creative thinking.

Capstone Design Project by Team Activities

  • Shim, Joon-Hwan
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.33-37
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    • 2010
  • This paper deals with the introduction of capstone design project by team activities in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. The intent of the course is to provide a true "capstone" experience, where students can combine their skills to achieve the successful completion of a project. This paper describes class process and evaluation method, and cooperative works with mentees and industrial mentors connected through Hanium network for IT mentoring activities.

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A Study on the Gradual Differentiation in Parametric Design (패러매트릭 디자인에서의 점진적 조형특성 연구)

  • Kim, Yong-Hak;Ahn, Seong-Mo
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.175-185
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    • 2018
  • The purpose of this study is to analyze the concept of 'Gradual Differentiation' in parametric design in terms of pure model logic and thus describe the distinctive feature from the previous design method. To meet the purpose, it explores external cases like gradual factor identified in natural phenomenon and artworks and define the inherent model principles into "Self-similarity', "Correlation', and 'Temporality' by examining these features in terms of algorithm. Meanwhile, it identified the principle of gradual model representation in parametric design within a single system called 'Attractor System' by applying these three concepts into specific methods of parametric design, and by interpreting the logical structure through the association among 'Attractor', 'Field', and 'Differentiation'. The creative utilization of parameter shows that gradual model process in parametric design does not mean a passive "conversion process" merely replacing natural parameter with algorithm; rather, it refers to an active "generating process" creating new meanings and value. By continuing this process of conceptual understanding and insight, creative perspective and practical ability to interpret parameter can be improved.

A Study on the Creative Web Design Concept Development (창의적 웹디자인 컨셉 개발에 관한 연구)

  • Seo Mi-Ra;Park Sang-Jin;Kwak Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.6 no.6
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    • pp.136-143
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    • 2006
  • Contemporary society demands the ability to cope with the change competitively to the designer which is being accelerated of change and various media are emerging. The web design field which is one of the core design industry field of the contemporary society is needing the conversion from manufacturing technology specialization into creative design development composition. Generally, creative design development ability can be learned by studying. So, creativity development education is needed to develop creative design. Creative thought training is perceived as the core condition for competitive design and the education method for this is being proceeded multiply. But the study for design concept is lacking concretely. By this, this paper is to study the model which helps setting the design concept deduction creatively by instigating new ways of thought. The concept development process suggested in the study procedure systemizes the course for creative web design concept deduction and expects it to be utilized in design development to reinforce competitiveness.

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The Application and Development Method of Construction Lines for Conceptions of Clothes Design (의상디자인 발상을 위한 구성선의 응용과 전개방법)

  • Kong, Mi-Ran
    • Fashion & Textile Research Journal
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    • v.10 no.6
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    • pp.848-856
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    • 2008
  • In today's world where a preference for prestigious brands prevails, it's essential to have creative design conceptions rather than try simple mimicking or following in order to be recognized for creative and objective design works. In that sense, the development of clothes design using construction lines offers a great approach towards the ideas of reinterpreting and creating new designs since it creates new forms by understanding lines as signs of conception and transforming them. That approach allows a designer to improve his or her imagination, creativity and expression in a freer and richer manner, think of many original ideas through diverse changing processes, and develop the skill to visualize the ideas by incorporating geometric forms of abstract lines into clothes. When approaching the conception of clothes design from the standpoint of construction lines, you need to adopt more specific and systematic design methods instead of vague imagination to introduce simple facts or theories to a new design process. That's one of the ways you can approach clothes design easily and enhance your conception skills. The process of clothes design according to the conception of construction lines is composed of the following stages; the preparation stage involves an understanding of the principles and the entire process of clothes design conception based on construction lines; the idea stage requires a designer to make free alterations of the given basic construction lines by moving and replacing the lines and sides in diverse ways; in the creation and expression stage, the designer uses the newly reconstructed construction lines to create clothes design; and in the evaluation stage, the designer makes a presentation of his or her subjective design works and has his or her works assessed and tested in an objective fashion. In today's modern society that demands new and original globalized design, the results of the study will help to invigorate the development of new fashion design in a more systematic and practical manner by suggesting a feasible and gradual educational program for the development of design based on the technique of construction lines.