• 제목/요약/키워드: Creative Community

검색결과 208건 처리시간 0.028초

Designing a Project-based Service-Learning Course for Pre-dental Education: A Theoretical Exploration

  • LEE, Jihyun
    • Educational Technology International
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    • 제16권2호
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    • pp.249-272
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    • 2015
  • This study is a theoretical exploration of project-based service-learning and its application in designing pre-dental curricula. As a response to the limitation of community service courses, service-learning has been implemented as pedagogy in higher education practices. Service-learning connects service and learning by engaging students in activities that address community needs with intentionally designed learning opportunities while adding value to and transforming both service and learning. Project-based service-learning is an extended and more active version of service-learning. Whereas service activities are arranged by instructors in the original service-learning, project-based service-learning provides students with opportunities for exploring problems and root causes on site and then devising and implementing solutions of their own using their talents and creativity. This study proposes a theoretical approach to project-based service-learning and suggests six design components, namely, related curriculum, reflection, reciprocity, service and community engagement, evaluation and recognition, and creative problem solving. Based on the components, 20 design strategies are formulated. The exploration is aimed to provide design guides for professionals attempting to implement project-based service-learning in higher education.

드라마 콘텐츠의 리드 유저 기반 틈새 창출(niche creation) 메커니즘 연구 - 드라마 다모(茶母) 팬덤 커뮤니티를 중심으로 (The Study on niche creation mechanism of drama contents based on lead users - Focussing on drama Damo fandom community)

  • 장용호;공병훈
    • 한국산학기술학회논문지
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    • 제14권5호
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    • pp.2121-2130
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    • 2013
  • 본 연구는, 팬덤 커뮤니티의 창작과 생산을 통해 부상하는 무수한 UCC 클라우드(cloud)가 리드 유저에 의한 틈새 창출 과정임을 드라마 다모의 커뮤니티를 사례를 통해 실증적으로 분석하였다. 연구 결과, 첫째, 드라마 애호가와 팬픽션 작가들은 드라마 소비자들이자 UCC 창작/생산자로서 팬덤 커뮤니티에서 자신들의 니즈에 맞는 사용자 맞춤형 콘텐츠인 UCC와 팬픽션을 만드는 과정을 통해 원작 드라마와는 전혀 다른 틈새를 창출한다. 둘째, 커뮤니티의 크리에이티브 유저들이 만드는 드라마에 대한 소비/평가, 시청자 요구/적응, 유저의 창작/생산이라는 순차적인 흐름은 드라마 정보를 제공하고 의도적으로 자원을 공급/확산시키며 파생 상품을 생산하는 미디어 기업의 흐름과 상호작용하는 공진화(coevolution) 관계를 보여준다. 셋째, UCC와 팬픽션을 둘러싼 드라마 팬덤 커뮤니티의 활동은 드라마에 대한 재미와 놀이 그리고 공감을 넘어 지식이 투입되는 창작과 생산의 결과물을 통해 비상업적 활동이 시장과 지속적으로 연계되어 선순환되는 새로운 패러다임의 드라마 생태계를 형성하고 있다.

농촌다움 개념에 기반한 창조적 공간 조성사례 연구 - 구례 자연드림파크를 대상으로 - (A Study on Case of Creative Space Creation Based on the Concept of New Ruralism - Focusing on the Case of Gurye Naturaldream Park -)

  • 이동윤;손용훈
    • 농촌계획
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    • 제28권3호
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    • pp.111-125
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    • 2022
  • Korea's rapid urbanization caused problems, such as destruction of the rural environment, loss of traditional culture and dissolution of communities, as the continuous outflow of the population from rural areas, aging and consequent labor shortages and deterioration of the living environment were connected like a vicious cycle. In order to solve the problems of rural areas and overcome their vulnerabilities, the ultimate goal is to find a way to reintroduce the population to the rural areas. In order to be reborn as a space with rural characteristics and pluralistic functions and various potentials in a space under threat of underdevelopment and extinction, the pushing factor from rural areas is improved, and the population inflow factor to the rural areas is improved to enhance rural attractiveness, focusing on creativity among the 4Cs of New Ruralism: Conservation, Cultivation, Community, Creativity. A case study of 'Creative space in rural areas' was studied and considered. In-depth interviews were conducted with four key stakeholders, and the research results were analyzed focusing on the grounded theory method to draw implications from the background of Gurye Natural Dream Park, characteristics that can be viewed as creative spaces, and examples of creative space creation in rural areas. The 'Creative space in rural areas' is a space that can solve the current issues and problems of rural areas. In the case of Gurye Natural Dream Park, the young population of Gurye is increasing through job creation, provision of living and cultural service facilities, and improvement of the education and medical environment. In this study, the existing rural problem-solving process in this process was viewed as creativity in rural areas.

'창의적 문화콘텐츠관광' 기반조성을 위한 정책공동체 모형 -성남시 사례를 중심으로- (A Policy Community Model for 'Creative Cultural Contents Tourism' Infrastructure : A Case Study on Seongnam City)

  • 김형수
    • 디지털융복합연구
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    • 제11권11호
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    • pp.177-190
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    • 2013
  • 최근 들어 우리 사회는 문화적 가치를 새로운 부가가치의 창출 요소를 재인식하고 있다. 이러한 흐름을 반영하여 각급 지방자치단체에서는 문화역량 강화 및 문화관광 산업 육성을 통한 지역경제 활성화에 역점을 두고 있다. 이 글은 성남시의 도시재생 전략의 일환으로 제기된 "성남시 국제문화 관광 거점도시 구축을 위한 행정 지원 방안"이라는 정책 과제를 수행하기 위해서 작성된 논문이다. 본고는 성남시가 추구하는 정책목표 달성을 위한 방안으로 '창의적 문화콘텐츠관광' 기반 조성을 위한 '정책공동체(policy community)' 구축을 제안하고 있다. 논의의 주요 관심은 정책공동체란 무엇이며, 어떠한 방법으로 작동되고, 제기된 정책을 성공적으로 집행하기 위한 지방정부의 역할은 무엇인지에 대한 정책공동체의 구성 변수를 이론적으로 살피고 있다. 특히, IT 기반이 충실히 갖추어진 도시에서 CT기반을 재구성하여 '창의적인 문화콘텐츠관광' 도시로 어떻게 전환할 것인가의 문제가 중심으로 다루어지고 있다. 이글에서 제안된 정책공동체 모형에 준거하여 정책공동체를 구성한다면 현장에서 실용적으로 활용 가능한 대안이 될 것으로 기대한다.

감성디자인 선호 유형에 따른 소형주택 계획의 요구도 분석 (An Analysis on the Needs of Small Houses According to the Preferred Type of Emotional Design)

  • 권윤지;강순주
    • 한국실내디자인학회논문집
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    • 제20권6호
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    • pp.19-26
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    • 2011
  • The purpose of this study was to small house plans according to the preferred type of emotional design. The human emotions was a major factor for small houses plan's needs. In this study is direction of the basic plan for the small houses of the spatial planning and services and the needs of community facilities. Preferred types of emotional design was identify the propensity of consume, adjectives, colors and forms. For this study, survey methods were used for data collection. The effective numbers of survey questionnaire was 183, and the survey analysis has been made by using of SPSS win 18.0. The major findings were as followings: 1) Preferred types of emotional design were "Eco-Classic oriented group", "Unspecified commonness group", "Creative design oriented group" classified. 2) "Eco-Classic oriented group" wanted Eco-system and the community space. "Unspecified commonness group" wanted Simple and universal style. "Creative design oriented group" wanted flexible styles and various items. Therefore, depending on need group is the main target-specific as well as flat planning and interior style facilities and the provision of services to be competitive in the small house could indicate. These results can provide improvement guidelines for the small house plans.

Developmental Role of Chamber of Commerce and Industries in Bangladesh: A Case Study of Sylhet Chamber of Commerce and Industries

  • Bhuiyan, Bashir Ahmed;Latif, Abdul
    • 아태비즈니스연구
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    • 제2권1호
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    • pp.1-22
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    • 2011
  • Chamber of commerce and industry plays important role for development of business community and creating vibrant competition. Present paper compares chambers operations in Bangladesh, especially, Sylhet Chamber of Commerce and Industry(SCCI) by reviewing global models of chambers practices. The study identifies important gaps between international standards and Bangladesh practices. Mostly practiced chambers model in the world are: Continental Model, Anglo-Saxon Model and Mixed model or Asian model. Like other Asian countries, chambers in Bangladesh including SCCI, have been following Mixed Model. The empirical study found that SCCI is performing different developmental functions like accumulating members, collecting revenue, fulfilling corporate social responsibility and providing business development services to its members and business community. The notable constraining factors of SCCI operations are: short term orientation in assembling members, limited functional activities, lack of creative endeavors in diversifying services, linkage between SCCI and academic institutions, poor research involvement etc. The necessary suggestions for improvement of chambers performance include adoption of creative measures in various operations, providing training to the members, assisting entrepreneurs in obtaining industrial finance and extending support in the establishment of specialized industrial zone for attaining long term developmental objectives.

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The Traditional Pelangi Cloth of Malay Peninsula - A Study of Design and Identity -

  • Samin, Mohd. Azhar Bin
    • 복식문화연구
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    • 제20권2호
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    • pp.263-271
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    • 2012
  • Cultural products reflect a living culture and evolve despite being based on traditional forms only. It is known as traditional cultural expression that portray certain culture groups, materials, spiritual and creativity inspired from their living environment that characterize a society. The old Malay community had a close relationship with their surrounding and environment. Sensitivity towards the nature and surrounding environment moved them into creative people. In designing the local traditional textile, role of the motifs, design and product design play an important element in Malay cultural values. This reflects the symbols and philosophy of the arts and culture and thus becomes the identity of the Malay community, which in general practice their culture and tradition based on Islamic culture and religion. Kelantan and Terengganu are the pioneer states for most producers of Malay traditional textiles. In these states the Pelangi cloths, is one of the unique textiles use and inherited by the Malay communities. Base on history, the Malay rulers and Malay nobility used Pelangi cloth as complementing clothing and ornament in attending various ceremonies and customs in their daily life. In this paper will discuss the specific picture of Pelangi motifs, design and its usage in Malay society in Malay Peninsula through its identification aspect of representations. It shows that this textile represent certain insights of Malay customs and identity.

식품군을 활용한 유치원생 대상 STEAM 교육 프로그램 개발 및 효과평가 (Development and Effectiveness Evaluation of the STEAM Education Program on Food Groups for Kindergarteners)

  • 안진경;김세연;김동혁;이정희
    • 대한지역사회영양학회지
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    • 제27권5호
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    • pp.361-372
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    • 2022
  • Objectives: The purpose of this study was to explore the effectiveness of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) education program on the use of specific food groups in improving nutrition-related knowledge and attitude, dietary behavior, creative problem solving, and STEAM attitude. Methods: We selected two classes at a kindergarten in Jeollabuk-do, South Korea. A total of 44 kindergarteners from the two classrooms participated in this study. The experimental group and the control group were formed with 22 students each. The experimental group attended 11 STEAM classes on the use of the grain, fruit, and milk food groups. First, we performed the paired t-test to examine changes from pre-to-post classes for both groups. Then, we used ANCOVA to compare post-test scores between the experimental and control groups with the adjustment of pre-test scores. Results: The results demonstrate that the STEAM education program on the use of the food groups significantly improved (1) nutrition-related knowledge and attitude, and dietary behavior (P < 0.001), (2) creative problem solving (P < 0.001), and (3) STEAM attitude (P < 0.001) in the intervention group when compared with the control group. Conclusions: The STEAM education program on the use of food groups is effective in enhancing nutrition knowledge and attitude, dietary behavior, creative problem solving, and STEAM attitudes among kindergarten students.

창의적 체험활동 영역별 경남지역 청소년 수련시설 프로그램의 분석 (Analysis of Youth Center Programs Based on the Domains for Creative Activity)

  • 최병옥
    • 수산해양교육연구
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    • 제24권4호
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    • pp.516-527
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    • 2012
  • This study analyzed the programs offered in the youth center located in Gyeongsangnam-do Province in accordance with the domains for creative activity. The creative activity, introduced through the 2009 revised national curriculum, puts an emphasis on the experiential activities to enhance the creativity of students. The creativity activity needs to be operated as intended in order to ensure that the students can grow into adults, who have creativity and good personality, by amassing a variety of experiences. For that, various human resources and physical resources of communities need to be utilized efficiently. Thus, this study explored the measures to achieve the original objectives of creativity activity by analyzing the programs - offered by the youth centers in Gyeongsangnam-do Province - based on the scope of creativity activity. The followings are the results of the analysis of 177 programs offered in 12 organizations that came under the three categories (training facilities operated directly by the Education Office, public training centers, culture center) of the youth centers located in Gyeongsangnam-do Province. Autonomous activity' comprised the highest proportion in the youth center programs of the three categories, followed by club activity. The programs associated with the 'career activity' - which most students have the highest expectations in relation to the creativity activity - comprised relatively low proportion. In conclusion, the programs offered by the youth centers in communities need to become more diversified in order to achieve the intended results of creative activity. In addition, the programs associated with the 'career activity', which student prefer the most, need to be operated in a more diversified manner with greater emphasis. Furthermore, the measures should be explored which may increase the involvement of youth education experts of community in the operations of creativity activity.

한남동의 창의계급들과 경합하는 장소들의 생산: 세 가지 길의 상이한 행위자들과 젠트리피케이션의 상이한 유형들 (Creative Classes and the Production of Contested Places in Hannam-dong (Yongsan, Seoul): Another Cultural-Economic Communities of Strangers)

  • 신현준
    • 한국경제지리학회지
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    • 제19권1호
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    • pp.33-50
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    • 2016
  • 용산구의 동쪽에 위치한 한남동은 부촌으로 알려져 있지만, 실제로는 부촌과 빈촌이 공존하는 장소다. 이 곳은 2000년대까지는 주택가의 성격이 강한 동네였지만, 2000년대 말~2010년대 초 이후 '길'을 중심으로 문화경제적 실천이 집적되면서 새로운 장소, 이른바 창의경제의 장소로 변환되고 있다. 이런 장소의 생산은 다양한 창의계급들이 상이한 구역을 각각 차지하는 양상을 보이며, 그들 사이의 접촉지대에서는 경합과 충돌이 발생하고 있다. 이곳의 한 구역에서는 대기업의 경제자본을 바탕으로 문화적 기획을 왕성하게 전개되는 한편, 다른 구역에서는 창의적 소생산자 혹은 창의적 하층계급이라고 칭할 수 있는 행위자들이 문화자본을 배치하여 우사단길과 한강진길이라는 비공식적 이름의 장소로 형성하는 실천을 수행하고 있다. 결론적으로, 2010년대의 한남동은 상이한 곳들에서 상이한 행위자에 의한 상이한 젠트리피케이션이 발생하면서, 내국인들의 상이한 창의계급이 물리적 위치를 공유하지만 사회적 관계와 소통 네트워크는 거의 부재한 채로 공존하는, 즉, 서로에게 '이방인'이 되는 장소로 생산되고 있다.

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