• Title/Summary/Keyword: Creative Application

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The Application of TRIZ for Development of Creative VE(Value Engineering) Project process (TRIZ를 활용한 창의적 VE(가치공학) 프로젝트 프로세스 개발)

  • Kim, Chang-Hui;Ryu, Ji-Cheol;Kim, Gwang-Su
    • Proceedings of the Safety Management and Science Conference
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    • 2010.11a
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    • pp.191-198
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    • 2010
  • 본 논문은 원가절감과 신제품 개발에서 사용되고 있는 VE(Value Engineering)중에서 기능을 높이거나 원가를 낮출 수 있는 아이디어 발상단계에서 TRIZ를 적용하는 것에 대한 기법 개선 연구이다. VE는 미 국방성에서 시작되어 지금은 거의 모든 산업분야에서 적용하고 있는 관리.기술 향상을 위한 혁신 tool이다. TRIZ(Theory of Inventive Problem Solving) 는 러시아 과학자 알트슐러에 의해서 만들어진 창조적 아이디어 발상을 도와주는 아이디어 발상 Tool이라고 할 수 있다. 수 십 만 건의 특허를 분석해서 40가지의 발명원리를 도출해내어 체계적으로 정립한 파워풀한 아이디어 발상 도구 인 것이다. VE활동 중에 원가 절감 또는 제품의 가치 극대화 시키는 아이디어 발상단계에서 TRIZ를 접목한다면 VE의 완성도와 성과가 더욱 높아 질 것이라고 판단된다. 지금 까지 사용해 왔던 브레인스토밍, NM법, 오스본 체크리스트 ${\ldots}$ 등의 아이디어 발상 기법도 훌륭한 방법이지만 좀 더 체계적이고 분석적이며 파워풀한 TRIZ 기법을 활용하여 VE 프로젝트 프로세스를 한 단계 발전시키는 계기가 될 것이다.

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An Integrational Approach for Culinary Education based on Brain-based Teaching Principle (뇌학습 원리에 기초한 조리교육을 위한 통합적 고찰)

  • Lee, Jeong-Ae
    • Culinary science and hospitality research
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    • v.24 no.3
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    • pp.144-155
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    • 2018
  • This study was conducted to explore the direction of culinary education based brain-based education with analysis of comprehensive research. Questionnaire was completed by frequency analysis, factor analysis, reliability analysis and regression analysis by using SPSS 21. The purpose of this study was to investigate the educational system for creative development through cooking sources and to develop brain-based learning theory, and thus to generate the characteristics and effects of the practice in culinary educational context. The basic principles of brain- based learning are brain plasticity, emotional brain, and ecological brain. Students need to be able to enrich their understanding of social interaction so that social brain's function will be activated through consistent and high-quality feedback. Likewise, students should be capable of collecting everything what they have learned. Defining main ideas and goal of the lesson, four factors were derived from development of competency, personality, application, and diversity. Regarding to the result of this study, the implications for the development of a brain-base program were suggested.

Understanding and Application of Lucid Dreams in Sleep Medicine (자각몽의 수면의학적 이해와 응용)

  • Cyn, Jaegong
    • Sleep Medicine and Psychophysiology
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    • v.26 no.2
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    • pp.75-85
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    • 2019
  • A lucid dream is defined as a dream during which a dreamer is aware that she/he is dreaming. The existence of lucid dream has long been known in the literature, but it hasn't been long before it has received attention in sleep medicine. Although many studies have been conducted since validation of the lucid dream in polysomnography by Steven LaBerge in the 1980s, the neuroscience of lucid dreams is still not fully understood. Here the neuroscientific literature on lucid dreaming, including electroencephalographic, neuroimaging, pharmacological and brain stimulation studies, are reviewed. Also this review gives an overview on how lucid dreams are used in clinical and nonclinical areas, ranging from nightmare therapy to research on consciousness and creative problem solving.

Development of Robot Game System for IT Education (정보기술 교육을 위한 로봇 게임 시스템의 개발)

  • Choi, Young-Suk
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.3 no.2
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    • pp.73-78
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    • 2004
  • In this paper, the instrument for scientific education in elementary school is developed with the application of basic robot technology for coming IT future world. Particularly, a kind of robot game to fun a race with each other is planed to give a motive or interest in scientific education. This robot game is played with two robots per player, One robot is moved wirelessly with a remote controller and the other robot is moved automatically with intelligence given by computer program made by a player. This game system will be in spotlight as multi-objective educational system not only to teach basic technology of IT, but also to improve the ability for logical and creative thought in elementary school students.

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Development of Motorcycle Brake Design Aided Program for Thermal Analysis (모터사이클 브레이크의 열변형 해석을 위한 지원 프로그램의 개발)

  • 박시형;강석현;이성수
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.12 no.1
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    • pp.101-110
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    • 2003
  • Motorcycle industry, for its competitive position, depends on part design technology. This part design has a bulky amount of data and asks the accumulation of advanced technical skill and experience, and fragmentary technical application is not enough to get to the kernel of a problem. Therefore, the improvement of proper productivity - the starting point of engineering design - and useful Design Methodology for products manufacturing are needed. Thus this paper is aimed to create a program that outputs dynamic characteristics of a vehicle when the data from fully understanding on motorcycle's brake system and induced formula for brake design are inputted. This paper is intended to show a creative design method by the thermal analysis data through FEM study and using shape design parameters derived from our programs.

A Study on the Formative Feature Characteristics of Korean Jeans Fashion (한국 진즈 패션의 조형성에 관한 연구)

  • Choi, Hae-Joo
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.3
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    • pp.101-111
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    • 2006
  • Jeans fashion in contemporary fashion has various meanings and values, and the importance of it increases. The purpose of this study is to analyze the formative feature characteristics and the aesthetic values of Korean jeans fashion. Fashion photograghs from leading monthly fashion magazines from 2000 to 2005 were analyzed. The types of styles and the formative feature characteristics and the aesthetic values of Korean jeans fashion were studied. The major conclusions of the study are as follows 1. The types of Korean jeans fashion styles were western style, punk style, neo classic style and ethnic style. 2. The characteristics of Korean jeans fashion designs were the varieties in material, color, technique of expression and application. 3. The formative feature characteristics were traditionalism, sexualism, extraordinarily and exhibitionism. Korean jeans fashion has developed creative and decorative designs through various designs and styles. As the activities of the people can be increased in the future, the function and the design of jeans fashion can be developed diversely.

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A Study on the Application of Natural Characteristics in Image Expression of interior Design (실내공간의 이미지 표현에 있어서 자연성 적용에 관한 연구)

  • 나인영
    • Korean Institute of Interior Design Journal
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    • no.17
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    • pp.52-59
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    • 1998
  • In the modern ages when the surroundings of a city has become firm and monotonous this study designed to suggest an direction towards creative approaches to space planning by analyzing the images of interior space with the introduction of natural expressions as an alternative to create original space in order to give vitality to the previous standardized space and to satisfy human beings psychological desire. The results of the analysis as a way of expressing direct indirect and eclectic images using nature a source of arts read that most of the natural expressions show perceptive images strongly that natural elements can become the elements of design in any form and that nature's images are expressed by not only natural and artificial materials. In conclusion natural expression in interior space does not have any fixed form of expression but gives a great deal of vocabulary to the image formation of interior space by stimulating being's sentiment with the spatial restructure of nature's own particular order of form.

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The Application of TRIZ for Integrated Development of Product and Process in Dependability Management System (신뢰성경영시스템에서 트리즈를 활용한 제품과 프로세스의 통합 개발)

  • Kim, Jong-Gurl;Kim, Hyung-Man
    • Proceedings of the Safety Management and Science Conference
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    • 2009.04a
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    • pp.381-391
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    • 2009
  • 현재 기업에서는 제품인증과 경영시스템인증의 신뢰성 확보가 중요한 과제이다. 이는 제품개발 중심에서 제품 및 프로세스의 통합 개발 중심으로 연구의 필요성을 제시 해주고 있다. 따라서, 정적인 제품인증에서 동적인 시스템인증의 필요성이 대두되면서 신뢰성경영시스템(DMS; Dependability Management System; IEC60300)이 요구되어진다. 제품개발의 프로세스에서 발생되는 신뢰성 문제점들을 해결하기 위하여 트리즈(TRIZ ; Theory of Inventive Problem Solving) 기법을 활용하였다. 본 연구에서는 창의적 문제해결 방법론인 트리즈기법을 활용하여 신뢰성경영시스템에서 제품 및 프로세스 통합개발(IPPD; Integrated Product and Process Development)을 하고자 한다. 결과적으로 창의적 신뢰성경영시스템(CDMS; Creative Dependability Management System)을 제품 및 프로세스 통합개발 모델로 제시한다.

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An Immersive Augmented-Reality-Based e-Learning System Based on Dynamic Threshold Marker Method

  • Lim, Sukhyun;Lee, Junsuk
    • ETRI Journal
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    • v.35 no.6
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    • pp.1048-1057
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    • 2013
  • In recent years, augmented reality (AR) technologies have been the subject of great interest among many communities. In education applications, old-fashioned materials (or textbooks) are still used, despite remarkable AR developments in the industrial area. We present an AR system for education. Our system consists of an authoring tool that can be used to create educational content, a viewer that plays that content, and an engine to manage the tool and viewer. In our system, a marker unit recognizes a marker printed on a plane or a cubic plane by adaptively adjusting the threshold to have an excellent recognition rate in diverse environments and acquires corresponding data of the marker. Based on the system, we test 142 elementary school students for increased educational benefits using our system.

Characteristics of ICT-Based Converging Technologies

  • Kim, Pang Ryong
    • ETRI Journal
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    • v.35 no.6
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    • pp.1134-1143
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    • 2013
  • The rising pace of technological change in information and communications technology (ICT) has provoked technological convergence by providing a new mode of diversification. This paper investigates the nature of ICT-based converging technologies by examining comparative empirical evidence on converging versus nonconverging technologies in relation to the following issues: patent application trends, concentration across technologies, the concentration of patenting activity across firms, R&D efforts, and a technology impact index. For this study, a new operational definition of ICT-based converging technology is derived, and a massive quantity of patents, up to around 600,000, is analyzed. This study follows the International Patent Classification as well as the modified European Commission's industry classification system for the classification of technologies and industries, respectively.