• Title/Summary/Keyword: Creative Application

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기초연구의 분야별 사업연계구조에 대한 분석

  • 송충한
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2000.11a
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    • pp.109-121
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    • 2000
  • In the knowledge based economy, it's important to know the place where the proper knowledge locates as well as to produce the creative knowledge. This paper intends to clear up the linkage structure between research fields and its application areas. 2,135 proposals submitted to Korea Science and Engineering Foundation were analyzed to investigate the relationship between research fields and application areas. The results are as follows; first, 51.8% of the basic research is devoted to the advancement of knowledge, second, 40.8% of that is applicable to the industry, third, 49.9% of engineering and 20.2% of natural science research is applicable to the industry.

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An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.

Graphene Characterization and Application for Field Effect Transistors

  • Yu, Young-Jun
    • Proceedings of the Korean Vacuum Society Conference
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    • 2012.08a
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    • pp.72-72
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    • 2012
  • The next generation electronics need to not only be smaller but also be more flexible. To meet such demands, electronic devices using two dimensional (2D) atomic crystals have been studied intensely. Especially, graphene which have unprecedented performance fulfillments in versatile research fields leads a parade of 2D atomic crystals. In this talk, I will introduce the electrical characterization and applications of graphene for prominently electrical transistors realization. Even the rising 2D atomic crystals such as hexagonal boron nitride (h-BN), molybdenum disulfide (MoS2) and organic thin film for field effect transistor (FET) toward competent enhancement will be mentioned.

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A Exploration on the Story Value and the Application as Local Cultural Contents of Female Independence Activists in Andong city (안동 여성독립운동가 이야기 가치와 지역문화콘텐츠 활용 방안 탐색)

  • Lim, Jihye
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.173-174
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    • 2016
  • 본 논문은 안동 여성독립운동가들의 항일투쟁과 독립운동가 가족들의 삶의 이야기를 통해지역공동체를 복원할 수 있는 지역문화 콘텐츠 활용 방안으로 첫째, 안동 독립운동에 대한 강좌형 체험프로그램 개발, 둘째, 독립운동 전통마을의 테마파크화, 셋째, 지역독립운동 해설사 콘텐츠 개발, 넷째, 지역독립운동 콘텐츠의 축제화를 제안한다.

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Development and Application of Elementary Science Curriculum to Enhance Creative Problem Solving Abilities (창의적 문제해결력 신장을 위한 초등과학교육과정 개발 및 적용)

  • Cho, Youn-Soon;Seong, Jin-Sook;Chae, Je-Sook;Koo, Seong-Hye
    • Journal of The Korean Association For Science Education
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    • v.20 no.2
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    • pp.307-328
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    • 2000
  • The purpose of this study is to develop and implement an alternative elementary science curriculum to enhance creative problem solving abilities. The curriculum consisting of three main elements was developed. The three elements are content knowledge, process knowledge and creative thinking skills. The curriculum was validated by more than 10 science educators, scientists, and curriculum specialists. In order to implement the curriculum, three lessons for 5th grade were developed and taught by a problem-based-learning(PBL) method in an experimental group during the second semester. For the comparison group the ordinary lesson based on the 6th national science curriculum was taught by the same science teacher during the same period. Performance assessment was developed and used for the pre and post test. Two-way ANOVA, and T-test were used to check whether there are any significant differences between the gains of scores(pre-post test) of the two groups. The results of the test showed that the experimental group increased significantly in the total creative thinking problem solving skills, but the comparision group did not.

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An Exploratory Study on Adoption of Co-Working and Co-Working Space: Focusing on In-Depth Interviews with Mangers of One-Person Creative Company Business Center (코워킹 및 코워킹스페이스 수용에 대한 탐색적 연구: 부산지역 1인 창조기업 비즈니스센터 매니저에 대한 심층인터뷰를 중심으로)

  • Seo, Jong Seok;Ko, Deuk Young;Lee, Geun Choon;Ock, Young Seok
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.5
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    • pp.83-92
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    • 2015
  • Recently, Co-working that is a new trend of working and Co-working Space that create Co-working are increasing rapidly around the centers to support start-up such as one-person creative companies. However, the business centers located outside Seoul are not enough to recognize knowledge and skill for operating Co-working Space. Therefore, this study selects the big research issue which is "The recognition and case of co-working & application to co-working space" and the small research issue that is "Co-working Space operation activities" for qualitative research by using in-depth interview to managers of one-person creative company business centers. As a result, on the perspective of the big research issues, they understood Co-working concept, but the Co-working case was made by manager's effort without voluntary participation of the users. Co-working Space is important to recognize as a space for interaction and exchange information but was used only as a sharing space. And on the perspective of the small research issues, 'Space & Interior', 'Alliance and Partnership' and 'Community and Communication' show low awareness and activities. So, we suggest improvement plans through the case of best practices. This study is valuable, it could be a help to adapt and improve to Co-working Space in one-person creative company business center for creation of performance by Co-working.

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Analysis of Dibenzocyclooctadiene Lignans in Omija Wine and Cheong by Liquid Chromatography-Tandem Mass Spectrometry

  • Seo, Hyung-Ju;Ji, Seung-Bae;Kim, Sin-Eun;Lee, Gyung-Min;Moon, Seong-Hun;Jang, Dae-Sik;Liu, Kwang-Hyeon
    • Mass Spectrometry Letters
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    • v.11 no.2
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    • pp.30-35
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    • 2020
  • Schisandra chinensis is a traditional herbal medicine that is widely spread in Korea, Japan, and China. The fruits of S. chinensis Bailon, known as omija in Korea, have traditionally been used for the treatment of coughs, fatigues, and insomnia. Up to now, there have been several reports for the identification of major lignan compounds and their quantitation in S. chinensis extracts. To the best of our knowledge, however, there is no report on the analysis of lignans in omija wine and omija cheong (sugared omija or omija sugar syrup). In the present study, seven dibenzocyclooctadiene lignans (gomisin A, gomisin B, gomisin C, gomisin N, schisandrin, deoxyschisandrin, and wuweizisu C) in omija wine and omija cheong were analyzed and quantitated using liquid chromatography-tandem mass spectrometry. Among seven lignans, pharmacologically active gomisin A, schisandrin, and deoxyschisandrin, which are major components in fruits of S. chinensis, were the most abundant lignans in omija wine and cheong. The content of lignan in omija wine was in the order: schisandrin > gomisin A > deoxyschisandrin > gomisin N > gomisin B > gomisin C > wuweizisu C. The concentration of deoxyschisandrin and gomisin N in omija wine was approximately 2.0- and 6.0-fold higher than for omija cheong. Additionally, this study provided a systematic identification of lignans in omija wine and cheong and indicated that the omija wine and cheong might be of value for their dietary application.

The Development of Appropriate Technology theme STEAM Program for the Elementary Students and its Application Effects on Creative Thinking Activity, Scientific Attitude and Leadership (적정기술 주제의 STEAM 프로그램 개발 및 초등학생의 창의적 사고활동, 과학적 태도, 리더십에 미치는 영향)

  • Yoo, Mi Hyun;Park, Gi-Su;Choi, Jung Jin;Lim, Mira;Lee, Jina;Shin, Minchul;Lee, Chong-Sup;Lee, Yang-Eun;Yu, Hwasoo;Chung, Ho-Keun;Lee, Ahnna;Kang, Yun Hee
    • Journal of Science Education
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    • v.40 no.2
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    • pp.144-165
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    • 2016
  • The purpose of this study was to develop 'Appropriate Technology' theme STEAM Program for the elementary students and investigate the effects of the program on creative thinking activity, scientific attitude and leadership. Participants were 3grade 85 elementary school students. Before and after the program, the participants were asked to take the tests about creative thinking activity, scientific attitude and leadership. The major results of this study were as follows. First, the total score of experimental group's creative thinking activity and all 4 sub-domains was significantly improved than those of comparative group(p<.05). Second, the total score of experimental groups' scientific attitude was significantly improved than that of comparative group(p<.05). Among 7 sub-domains, curiosity, voluntariness, perseverance were significantly developed. Third, total score of experimental groups' leadership was significantly increased than that of comparative group after the STEAM program (p<.05). In the first factor, the score of inner and inter personal characteristics were significantly developed.

The Effect of Problem-Centered Learning Based STEAM Field Experience Learning Program on Science Process Skills, Creative Problem Solving Ability, and Scientific Attitude of Gifted Students in Elementary Science (문제중심학습 기반 STEAM 현장체험학습 프로그램이 초등과학 영재의 과학 탐구 능력, 창의적 문제해결력 및 과학적 태도에 미치는 영향)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.40 no.1
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    • pp.113-125
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    • 2021
  • In this study, a problem-centered learning based STEAM field experience learning program was developed and the effects of applying it were investigated. The program was composed of 8 sessions by using problem-centered learning education method and integrating STEAM elements between disciplines. The contents of program are as follow. In the step of sharing problems and making a problem-solving plan, they understood the various examples and meanings of endangered species, explored the project activities, and made an inquiry plan. In the search and re-exploration phase, a smart device was used to investigate the appearance, habitat environment and cause of extinction for Clithon retropictus, and a site inquiry plan was established for each group. Then, they moved to the field to explore brackish-headed gallops and discuss ways to protect endangered species. In the step of creating a solution, a web-based report was produced as the final product using smart devices based on the results of the inquiry. In the presentation and evaluation stage, the produced web-based report was used to present each group, conduct mutual evaluation, and organize project activities. The developed program was applied to 6th grade 29 students enrolled in the J University Gifted Education Center. In order to find out the effectiveness of the program, tests of science process skill, creative problem-solving ability, and scientific attitude were conducted before and after of program learning, and the results were statistically analyzed by t-test. In addition, a STEAM program satisfaction test was conducted after project in order to find out the satisfaction of the class. As a result of application of the program, the results were significantly improved in openness, criticism, and creativity among the sub-factors of creative problem-solving ability and scientific attitude. Satisfaction with the STEAM program was also high, but no significant result was found in science process skill. Therefore, the program of this study could be influenced on improvement of creative problem-solving ability and scientific attitude of gifted students in elementary science.

Effectiveness and Relationship Analysis of Chemistry Programs Based on Metacognitive Learning Strategies Using Realistic Contents for Pre-service Teachers (예비교사를 위한 실감형 콘텐츠 활용 메타인지 학습전략 기반 화학 프로그램의 효과 및 관계성 분석)

  • Da Eun Lee;Hyun-Kyung Kim
    • Journal of the Korean Chemical Society
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    • v.67 no.4
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    • pp.271-280
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    • 2023
  • The purpose of this study is to investigate the effect of chemistry program based on metacognitive learning strategies using realistic contents on prospective teachers' creative thinking skills and science core competencies, and their perception. In particular, it was intended to further improve the effectiveness of the program by introducing a strategy to strengthen metacognition. Participants were classified into the experimental group subject to the newly developed chemistry curriculum and traditional group subject to general programs that exclude realistic contents and metacognitive strategies. Both groups were surveyed before and after the application of the program to measure the degree of change in metacognitive competencies, creative thinking competencies, and science core competencies. It also analyzed the impact of metacognitive competencies and science core competencies on creativity thinking competencies. As a result of the study, relevance and rationality among sub-factors of metacognitive competencies and creative thinking competencies of the experimental group were improved, and all sub-factors except for scientific participation and lifelong learning ability among science core competencies were significantly improved. In addition, it was found that metacognitive knowledge among metacognitive competencies, scientific inquiry ability and scientific thinking ability among science core competencies affect creative thinking competencies. Through the results, it was suggested that realistic content that incorporates metacognitive learning strategies is needed to improve creative thinking competencies, and learning models and programs that can utilize them are needed.