• 제목/요약/키워드: Creative Application

검색결과 637건 처리시간 0.025초

럭셔리 패션브랜드에 나타난 하위문화 양상의 의미 분석 (Analysis of the Meaning of Subculture Aspects in Luxury Fashion Brands)

  • 한자영
    • 한국의상디자인학회지
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    • 제24권1호
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    • pp.83-98
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    • 2022
  • This study identified the characteristics of the subculture aspects that led to the success of luxury brands and analyzed the implications of those aspects. For this, semantic analysis in a socio-cultural context was performed. Additionally, this study took the theoretical background, the change in subculture and post-subculture, the digital youth generation, and the change in the meaning of subculture style into consideration. The subculture style aspect and its meaning in luxury fashion brands were analyzed as follows: First, there are challenges that betray the legitimacy or values of luxury brands. Through this, the brand gained recognition and increased sales, and the designer gained a reputation as an innovative creative director. It can be seen that more successful branding was promoted by securing a more subcultured fandom. Second, by combining subculture image fragments, these brands cater to the diverse tastes of a myriad of subcultures. This maximizes commercial profits. Third, most promotional marketing activities are collaborative and done digitally, which allows for a wider customer base, but the difference is in digital capabilities. Limited editions or application use on social networks can act as another driver. It is said that the distinction in high-priced luxury brands is not only driven by economic power but also by sub-cultural capital and digital ability.

Impact of Artificial Intelligence on the Development of Art Projects: Opportunities and Limitations

  • Zheng, Xiang;Xiong, Jinghao;Cao, Xiaoming;Nazarov, Y.V.
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.343-347
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    • 2022
  • To date, the use of artificial intelligence has already brought certain results in such areas of art as poetry, painting, and music. The development of AI and its application in the creative process opens up new perspectives, expanding the capabilities of authors and attracting a new audience. The purpose of the article is to analyze the essential, artistic, and technological limitations of AI art. The article discusses the methods of attracting AI to artistic practices, carried out a comparative analysis of the methods of using AI in visual art and in the process of writing music, identified typical features in the creative interaction of the author of a work of art with AI. The basic principles of working with AI have been determined based on the analysis of ways of using AI in visual art and music. The importance of neurobiology mechanisms in the course of working with AI has been determined. The authors conclude that art remains an area in which AI still cannot replace humans, but AI contributes to the further formation of methods for modifying and rethinking the data obtained into innovative art projects.

트리즈로 분석한 코로나19 대응 선별진료소의 진화 (The Evolution of Screening Center for COVID-19 Analyzed by TRIZ)

  • 송창룡
    • 산업경영시스템학회지
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    • 제45권3호
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    • pp.139-149
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    • 2022
  • Korea's Corona 19(COVID-19) quarantine, referred to as 'K-Quarantine', is a globally recognized quarantine system that has achieved both conflicting goals: health and economy. The quarantine system represented by 3T(Test-Trace-Treat) is not a method of blocking an area, but a method of screening and treating infected and non-infected persons. The screening center, one of the key elements of this screening treatment system, has evolved to suit the timing and situation of COVID-19, and has succeeded in initial response by conducting large-scale tests quickly and safely. By analyzing the evolution of screening centers that produced such significant results from a problem-solving point of view, it proved its meaning as a practical success case of creative problem-solving. In addition, the usefulness of TRIZ (Russian abbreviation of Theory of Solving Inventive Problem), a creative problem-solving theory, was confirmed through an analysis of actual verified cases of COVID-19 response. TRIZ is a problem-solving theory created by analyzing the regularity of invention patents, and is widely used not only in the technical field but also in the non-technical fields such as design, management, and education. The results of this study are expected to provide useful meaning and practical examples to researchers interested in system analysis and TRIZ application from a problem-solving perspective.

Efficient mesh-based realistic computer-generated hologram synthesis with polygon resolution adjustment

  • Yeom, Han-Ju;Cheon, Sanghoon;Choi, Kyunghee;Park, Joongki
    • ETRI Journal
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    • 제44권1호
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    • pp.85-93
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    • 2022
  • We propose an efficient method for synthesizing mesh-based realistic computer-generated hologram (CGH). In a previous nonanalytic mesh-based CGH synthesis, the angular spectrum of the two-dimensional (2D) plane is calculated using the fast Fourier transform (FFT) with the same size as the resolution of the final hologram. Because FFT increases the computation time as the size of the input matrix increases, the previous method has a problem: The higher the resolution of the hologram, the greater the computational load, thereby delaying synthesis time. In this study, when calculating the angular spectrum of the 2D plane in mesh-based CGH synthesis, we propose a method to calculate the angular spectrum by defining the 2D plane with an arbitrary size smaller than the resolution of the final hologram. The resolution adjustment method reduces the computation time and can be applied to occlusion culling and texturing for the realistic effect of mesh-based CGH. We describe the principle, error analysis, application of realistic effect, and experimental results of the proposed method.

The Uncertainties in Contemporary Art

  • Pan Bo
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.170-177
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    • 2023
  • In quantum mechanics, uncertainty refers to the uncertainty of a measurement physical quantity, because some mechanical quantity can only be in its eigenstate under certain conditions, and the values shown are discrete.The exact value can only be obtained by measuring it in the eigenstate of this mechanical quantity.Uncertainty is like a double-edged sword, which has both advantages and disadvantages in art itself and in the process of artistic creation. In this study, it is divided into three main parts. First, the existence of uncertainties in contemporary art is sorted out in two broad parts, the definition of the uncertainties in art and the specific expression in contemporary art, respectively, with examples from four aspects of psychological impact, accidental presentation effect, expression form and connection with the viewer. The purpose is to understand how uncertainties are expressed in the process of artistic creation. Second, the role of the uncertainties in artistic creation is analyzed through examples, and then it is proposed that artists should use uncertainties to serve art with a scientific and rational attitude. Thirdly, the application of uncertainties in my creative practice and their influences on my painting creation. In summary, every artistic creator should take art seriously and sincerely. The relationship among the creative subject, society and life is an eternal and continuous interaction, and art is a carrier of reflection. For the problems brought by uncertainties in artistic creation, from choosing new certainty by thinking to the emergence of uncertainties, such a cycle is the process of art sublimating from life and being closely related to life.

기하학적 조형성을 이용한 3D 가상의상 개발 (Development of a 3D Virtual Costume Using Geometric Formativeness)

  • 서여;김민지
    • 패션비즈니스
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    • 제27권3호
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    • pp.115-131
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    • 2023
  • The revolution of digital fashion continues along with the development of technology. In particular, after COVID-19, fashion design development, exhibitions, and fashion shows using the metaverse space are being actively developed. In particular, as research on 3D virtual costumes becomes active, creative ideas are needed to develop creative virtual costumes. The purpose of this study is to examine the geometric formative characteristics of constructivism in art and fashion design and to develop 3D virtual works using them. Geometric form is a logical and rational basic form that includes the order of nature as an artistic material that has been constantly studied along with the creation of mankind a long time ago, and it has become a motif of many artworks and fashion. In this paper, we studied the application of the costume design of geometric shapes according to the 3D Clo, virtual-wear production software, and understood the effect of the combination of geometric shapes on costume styling. As the formative characteristics of constructivist art, three types of overlap, asymmetry, and simplicity were derived, and the geometric form was visually simple, clear, and concise. The first work produced virtual costumes that reflected the overlapping elements of constructivism. The second costume was produced by reflecting the asymmetric formative characteristics of constructivism. The third costume was a jacket that applied the simplicity of constructivist art.

Study on Qiang embroidery patterns creative design based on Shape Grammars

  • Ruiyu Li;Xiajie Zhao
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.51-59
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    • 2024
  • Qiang ethnic group is one of the fifty-six ethnic minorities in China, and Qiang embroidery, as an important achievement of Qiang's intangible cultural heritage, is the precipitation and testimony of the history and culture of the Qiang ethnic group. However, with the development of the times, traditional and ancient Qiang embroidery is facing a dilemma due to the problem of a single form of communication. Therefore, it is necessary to add new communication media for Qiang embroidery to help it spread and develop better. In this paper, we extract the core representative patterns of Qiang embroidery, use the "shape grammars" as the rules of morphological changes, and generate new decorative pattern patterns with the characteristics of Qiang embroidery by adding, deleting, mirroring, rotating, and other relevant rules of changes, and combine the new patterns with the rules of formal beauty to combine the layout, which is then applied in the design of different cultural creations and products. The new patterns are combined with the rules of formal beauty and applied in the design of different cultural and creative products. To provide a quantitative method for the digital protection of Qiang embroidery in the new era of Chinese traditional art, and also provide new ideas for the industrialization application.

지역 모바일 앱 1인 창조기업의 성공요인에 관한 실증분석 : 사회적 자본의 조절효과를 중심으로 (An Empirical Study on Successful Factor of Local Mobile App One-Person Creating Company : The Moderating Effects of Social Capital)

  • 천평욱;정동섭;옥영석
    • 벤처창업연구
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    • 제9권2호
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    • pp.201-219
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    • 2014
  • 대한민국은 실물경제에서 지식경제로, 그리고 창의성과 상상력을 중심으로 하는 창조경제로 패러다임이 변화하고 있다. 창조경제의 핵심인 창조산업은 기술과 정보를 갖춘 개인이 중요한 역할을 수행하는 산업이다. 대한민국의 높은 청년실업률과 경제 양극화 문제를 해결하는 창조산업 중 모바일 앱 산업의 역할을 인식하고, 범국가적인 차원에서 모바일 앱 산업 분야의 1인 창조기업을 지원하는 다양한 정책이 추진되고 있다. 이러한 지원 정책이 모바일 앱 1인 창조기업의 성공적인 창업에 기여할 수 있도록 지역 모바일 앱 1인 창조기업을 대상으로 성공요인에 대한 실증조사를 수행하고 이를 통해 보다 효과적이고 효율적인 지원 방안을 모색하고자 본 연구를 수행하였다. 이 연구에서는 문헌 고찰을 통해 1인 창조기업의 성공요인에 관한 4개의 연구가설을 도출하고, 지역 모바일 앱 1인 창조기업의 실증자료를 기반으로 분석을 하였다. 분석 결과 첫째, 모바일 앱 관련 기술의 발전 속도가 빠르고 이에 따른 새로운 경쟁 제품이 출현할 경우 기업의 매출액과 성장성이 높아지는 경향을 발견할 수 있었다. 둘째, 창업자가 산업 경험을 갖추고 기업 경영과 제품 개발에 필요한 자금을 확보할 경우 정량적인 성과가 높아지는 경향을 발견할 수 있었다. 셋째, 목표 시장에 맞춘 경영 전략을 수행할 경우 성장성이 높아지는 경향을 발견할 수 있었다. 넷째, 이들 환경 동태성, 기업 특성, 경영 전략과 사업 성과의 관계에 네트워크의 강도와 신뢰도가 조절효과로 일부 작용하는 것을 발견할 수 있었다. 이러한 결과는 1인 창조기업의 창업가에게 경험을 축적할 수 있는 방안과 함께 필요한 자금을 적시에 제공할 수 있어야 하고, 다양하고 신뢰할 수 있는 네트워크와 만날 수 있는 기회를 지속적으로 제공해야함을 시사한다. 본 연구를 통해 모바일 앱 분야와 같은 지식 기반 1인 창조기업들을 지원하는 기관에서 기업의 성공 가능성을 높일 수 있는 지원 시책을 수립하는데 활용되길 바란다.

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초등실과 환경단원의 창의적 문제해결수업이 아동의 창의성 및 환경의식에 미치는 효과 (The Effect of Creative Problem-Solving Instruction Model on the Creativity and Environment-Awareness in Elementary Practical Arts Environmental Education)

  • 최청림;정미경
    • 한국가정과교육학회지
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    • 제15권4호
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    • pp.115-132
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    • 2003
  • 본 연구는 제 7차 실과교육과정의 6학년 재활용품 만들기 단원에 창의적 문제해결 수업모형을 적용하여 환경의식 및 창의성을 증진시킬 수 있는가를 실험적으로 검증함으로서 초등 실과 환경 단원의 교수-학습 방법에 관한 기초 자료를 제공하는데 연구의 목적을 두었다. 본 연구는 초등실과환경 단원에 적용한 창의적 문제해결 수업 안의 효과를 알아보기 위하여 실험집단에는 창의적 문제해결 수업안을 적용한 교수-학습 계획안을, 비교집단에는 전통적 수업모형을 적용한 교수-학습 계획안을 적용하였다. 본 연구에서는 창의적 문제해결 수업안을 적용한 실험집단과 전통적 수업모형을 적용한 비교집단간의 환경의식의 차이를 검증하기 위하여 t-검증을 실시하였다. 연구 결과 다음과 같은 결론을 내릴 수 있었다. 첫째, 초등실과 환경단원의 창의적 문제해결 수업모형을 적용한 실과수업을 받은 아동은 환경의식 점수가 의의 있게 향상되어, 창의적 문제해결 수업이 아동의 환경의식 증진에 효과가 있음을 알 수 있다. 이는 환경단원의 창의적 문제 해결 수업이 실천적이고 일상 생활에서 일어나는 생활 습관에 관련된 교육 내용이 많이 포함되어 있어 환경 보존 실행의지가 강화되고, 스스로 찾은 여러 가지 환경 문제를 파악하고 해결하기 위해 다양한 학습을 전개하고 환경관련 주제에 대해 다양한 기능이 배양된 것으로 학생들의 환경의식과 실천태도가 향상되었음을 알 수 있다. 또한 환경문제를 해결하기 위한 재활용 만들기가 우리 생활에 긍정적인 영향을 미치는 것을 눈으로 확인함으로서 환경에 대한 인식이 긍정적으로 형성된 것으로 본다. 둘째, 실과교과에의 창의적 문제해결 수업의 적용은 아동의 창의성 검사결과 유의한 결과가 나타나 창의적 문제해결 수업이 아동의 창의성 향상에 효과가 있음을 알 수 있다. 이는 주변의 환경에 대해 민감한 관심을 보이고 이를 통해 새로운 탐색 영역을 넓히려는 민감성이 생겨났고, 의식적, 무의식적 강박 관념을 없애고 일단 떠오르는 모든 생각들을 수용하고 활용함으로써 특정한 문제 상황에서 가능한 한 많은 양의 아이디어를 산출할 수 있는 능력이 커졌으며, 자신에게 익숙한 관점에만 고착되어 문제를 해결하거나 결론을 내리는 경향에서 벗어나 고정적인 사고의 틀을 깨고 발상 자체를 전환시켜 유연하고 융통성 있게 생각이 변환되어 자기만의 독특한 아이디어를 산출할 수 있는 능력이 형성된 것으로 본다. 이상의 연구 결과를 볼 때, 초등실과환경 단원의 창의적 문제 해결 수업 모형의 적용은 아동의 환경의식과 창의성을 신장시킨다고 할 수 있다.

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패션디자인분야 교육과정에 대한 인식도 연구 (A Study on the Recognition of Importance about the Curriculum of Fashion Design Field)

  • 최해주
    • 복식
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    • 제66권6호
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    • pp.149-157
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    • 2016
  • For the Korean fashion industry to become more competitive, not only does it need to develop a higher value-added fashion products, but also needs to raise creative and professional talented people. The purpose of this study is to propose ways to develop new curriculum for education in the fashion design field by analyzing the degree of recognition about the importance of curriculum in fashion design. Based on the curriculums of fashion design field of universities, a survey was conducted using a questionnaire to measure the degree of importance and the degree of application for the curriculum of fashion design field. The study gathered data from 235 students from 6 universities in Seoul. Major conclusions of the study are as follows: First, preferred career courses after graduation were fashion designer for woman's or menswear, patterner. Second, clothing construction field is considered to be the most important subject in the present, while material planning field is considered to become the most important in the future. The fashion design field was evaluated as an important field in the present and the future. Third, fashion design, accessory design, fashion design CAD, fashion illustration were evaluated as important subjects and highly available for career. Fourth, fashion design CAD, fashion illustration, and textile design were evaluated as the courses that needed more emphasis. Flat sketch, spec sheet, on-the-job training were needed to be included. Fashion designer, and patterner were preferred for career courses. Clothing construction, material planning, and fashion design were evaluated as important fields. Accessory design, fashion design CAD, and fashion illustration were evaluated as important and highly available subjects for career. For the new curriculum in the fashion design field, more courses on fashion design CAD, fashion illustration, textile design and on-the-job training are needed.