• Title/Summary/Keyword: Creative Application

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A Study on Application of Korean Traditional Patterns to the Quilt Design (한국 전통 문양을 이용한 퀼트 디자인 연구)

  • You, Kyung-Sook;Lee, Jung-Ae
    • Korean Journal of Human Ecology
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    • v.15 no.2
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    • pp.303-316
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    • 2006
  • The present study deals with developing a new modem design of quilt which is characteristic of Korean traditional patterns. The goal of this study is to make some samples of the pattern as a basic motive of quilt work by using some Korean traditional patterns that could be found in roof tiles, windows, Neung-Hwa (a kind of wood cut for printing book covers), and others. This study examines the concept of quilts, their historical background, and their characteristics. This study also examines traditional patterns that are applicable to the patchy work of quilt, discussing the characteristic of both the Korean patterns and Nubi (Korean traditional quilt). In the process of pattern development, the original patterns were simplified and transformed to apply them to the modem quilt pattern. Fabrics (100% cotton) of similar colors were used to emphasize quilting lines. This study has found followings; 1) The geometric pattern usually consists of dots, lines, and faces. These patterns are suitable for pieced quilts. 2) The curvilinear pattern found in roof tiles or Yi-Dynasty coins, can be easily re-expressed by the applique technique. Combinations of fabrics and motive compositions can express quilts in realistic and creative ways. 3) Addition of Korean traditional quilt techniques, such as parallel lines or swastika stitches, to the traditional object-derived quilt patterns led to the creation of images close to the already existing Korean quilt, Nubi.

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Design of PHD(Personal Health Device) Monitoring Application based on Bluetooth HDP(Health Device Profiles) (Bluetooth HDP 기반 개인건강기기 모니터링 애플리케이션 시스템 설계)

  • Chio, Chi-man;Kang, Sung-in;Kim, Gwan-hyung;Choi, Sung-wook;Kim, Jong-Pan;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.954-956
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    • 2013
  • IOS/IEEE 11073 PHD 표준들은 u-헬스 측정기기와 u-헬스 게이트웨이간의 통신을 가능하게 하도록 설계되어 있다. 모바일 단말기를 데이터 취합을 위한 중계기로 활용하고 별도의 게이트웨이를 구성하여 헬스케어 의료기기를 연동하고 모니터링을 위한 인터페이스를 제공해 왔으나 스마트폰 애플리케이션 단계에서 IEEE 11073 플랫폼을 포함하여 헬스케어 의료기기를 활용하는 u-헬스케어 서비스를 제공하기에는 많은 제약이 있다. 이에 본 논문에서는 Android 4.0.x OS 스마트폰을 대상으로 Bluetooth HDP을 활용하여 u-헬스케어 시스템에서의 게이트웨이/서버 플랫폼 기능을 포함하는 헬스케어 의료기기의 모니터링 애플리케이션 시스템을 설계하였다.

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A Study on Non-Representational Characteristics that Appears in the Design of Gaetano Pesce (가에타노 페세의 디자인에서 나타나는 비재현성에 관한 연구)

  • Park, So-La
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.106-113
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    • 2013
  • Since the 1960's, diverse movements that oppose the uniform design tendency of modernism appears in Italy. Especially, Gaetano Pesce, who opposed uniformity and standardization that are based on mass production system, had interests in making unique product, not an identical product, while accepting modern production technology. Therefore, the purpose of this study is to comprehend Pesce's design, which creates diversity by arranging contingent, non-predictive, and episodic aspects in creative and acceptance processes according to the intension of the designer within mass production system, as a non-representational characteristic, which appears widely in modern thought and the arts, and examine how it is materialized in detailed design work. The study methods are first examining non-representation with theoretical contemplation and dealing with the design philosophy of Pesce based on the examination. Next, in order to discover non-representational characteristics that appear in the work of Pesce, it examines from introducing worker's creativity, user's possibility of choice, openness in the working process, and the aspects of researching materials. And a specific application method will be drawn through case analysis centered on furniture design. Gaetano Pesce's design that denies the world of representation based on the sameness comes to possess non-representational characteristics that acknowledge contingency and ceaselessly create difference by intentionally arranging during the working process.

A study of Dyeing and Weaving Design applied for Roof-tile Patterns (와당문양을 응용한 염직디자인 연구)

  • Kang Kyung-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.3
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    • pp.53-61
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    • 2005
  • With the acceptance of western culture, our traditional culture is in the crisis of disappearing. This is especially evident in the clothing and textile field. Therefore it seems essential to apply the traditional Korean aesthetics to our clothing. The purpose of this study is to reconstruct the types of design and analyse the characteristics of patterns expressed in traditional roof-tile. This study attempted to use the roof-tile patterns as motive for all tapestry and fashion design work to realize a creative expression of formative world through on-screen restructuring. The traditional roof-tile patterns were selected for this study because they must be the products created with our ordinary aesthetic values and techniques, and thus may represent our people's unique culture. After all, the expression for a work should be based not on simple representations of a given object but on restructuring of diverse unique forms according to worker's subjective senses. A piece of clothing with the expression of traditional and formative must combine traditional aesthetics of tradition and form. The application of traditional and formative value of Korean pattern in clothing made to be adaptable for wear in our everyday lives. Today there various attempts to combine traditional aesthetics with modem design. Also, the development of unique Korean design aesthetics within the clothing will allow for a distinct elegance that can be recognized by the world know about the Korean culture through the high standards of our clothing.

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The Effects of Instruction Using Creative Instruction Module on Creativity and Attitude Related to Science (창의적 수업모듈을 활용한 수업이 창의성 및 과학에 관련된 태도에 미치는 효과)

  • Jeon, Soon-Ae;Lee, Yong-Seob
    • Journal of the Korean Society of Earth Science Education
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    • v.1 no.1
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    • pp.99-110
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    • 2008
  • The purpose of this study was to develop an instructional module for creativity(lMC) which was mainly based on a unit ('Sun's family' in the 2nd semester of the 5th grade in the textbook), to verify the effect of this module on Elementary student's creativity and attitudes related to science. The subject in this study was two 5th grade classes from J elementary school located in Busan. One of the group took the lessons which were designed for the IMC, and the other group took the normal classes. The effect of this subject for the experimental group and controlled group was verified by post-test: creativity and attitude related to science. The results of this study are as follows. First, the experimental group showed more creativity than controlled group on the post-test. The IMC was more effective to enhance student's creativity than general class. Second, the IMC was effective to enhance student's creativity without the difference in academic ability level. Third, the IMC was effective to enhance student's creativity without the difference in the gender. Fourth, the IMC was more effective to change student's attitude related to science than general class in the module application.

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A Study on Transforming the Korean Textile Pattern Design into a high Value-added Profession by separating the Application of Repeat from Design Process (국내(國內) TEXTILE PATTERN DESIGN의 고부가가치화(高附加價値化)를 위(爲)한 제고방안(提高方案)(I) - 디자인 구성과정(構成過程)에서 반복적용(反復的用)의 분리(分離)에 관(關)한 연구(硏究))

  • Lee, Eun-Oak
    • Journal of Fashion Business
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    • v.2 no.4
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    • pp.40-45
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    • 1998
  • The purpose of this study is to investigate how to develop the Korean textile pattern design that can respond properly to the demand of consumers. This is very important to maintain a steady growth of the Korean textile and clothing industry. To serve this purpose, this study conduct surveys (through questionnaires) of European textile design industries centering around Italian textile design industry. The survey result shows that in most European textile pattern design studios, the "repeat" process is not necessarily considered as a part of the textile pattern design process and, in fact, the price of textile pattern design with the "repeat" is 30% higher than the price of textile pattern design without the "repeat". The survey result also exhibits that the inclusion of the "repeat" in the textile pattern design process could limit the ability of expressing creative ideas. As a proposal for the development of Korean textile pattern design, this study suggests that the "repeat" process should be separated from the textile design process and specialized as an independent area of the pattern design.

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The case analysis of Rummikub game redeveloped by gifted class using What-If-Not strategy (영재학급 학생들이 What-If-Not 전략을 사용하여 만든 변형 루미큐브 게임 사례 분석)

  • Lee, Dae Hee;Song, Sang Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.285-299
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    • 2013
  • Problem posing activity of which a learner reinterprets an original problem via a new problem suggested, is a learning method which encourages an active participation and approves self-directed learning ability of the learner. Especially gifted students need to get used to a creative attitude to modify or reinterpret various mathematical materials found in everyday usual lives creatively in steady manner via such empirical experience beyond the question making level of the textbook. This paper verifies the possibility of lesson on question making strategy utilization for creativity development of gifted class, and analyzes various cases of students' trials to modify the rules of a board game called Rummikub in application of their own mathematics after learning What-If-Not strategy.

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Fashion Design with folds - Focusing on Women's Fashion after 2000- (주름에 의한 패션 디자인 -2000년대 이후 여성패션을 중심으로 -)

  • Kim Ji-Young
    • Journal of the Korean Home Economics Association
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    • v.43 no.5 s.207
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    • pp.249-265
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    • 2005
  • Creative application in elaborate techniques can not only make design constructs productive but also can widen designers' figurative perspectives. There are many techniques applied in fashion design such as folds, patchworks, embroidery, dyeing, industrial treatment, etc. In particular, folds play a significant part in enlightening clothes uniqueness in contemporary fashion design. The primary purpose of this study was to make new suggestion for the production of high value-added fashion goods by reviewing and synthesizing fold expressions. Diverse fold designs were retrieved through a comprehensive literature review on topic-related books, fashion dictionaries, and fashion encyclopedias. Significant cases of fashion designs using folds were retrieved from fashion magazines uploaded from 2000. There are three types of folds applied in fashion design. (1) The folds by needlework like tucks, smocking, shirring, and trimming type folds(ruffle, frill, flounce, and ruche). (2) The folds by chemical or mechanical treatment like permanent pleats and crinkle. (3) The folds of formative dress like drape. From a comprehensive review of the folds design cases after 2000, the following characteristics of folds design were identified: (1) a highlighted role in the whole, (2) mixture and deformation of techniques and materials, (3) 3-D surface effect, (4) creation of a unique figurative beauty, and (5) expression of diverse fashion image.

A Study on the Influence of IIT's Educational System on the Jong Soung Kimm's Architecture (김종성 건축과 IIT의 교육시스템과의 관계에 관한 연구)

  • Jung, In-Ha
    • Journal of architectural history
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    • v.10 no.1 s.25
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    • pp.41-59
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    • 2001
  • This study tries to analyze the influence of IIT's educational system on the Jong Soung Kimm's Architecture. Architect Kimm was the first student in Korea who gained admission to the IIT and was directly learned from Mies van der Rohe. At IIT, he completed a university course from 1956 to 1961, and finished a degree of master under the direction of Professor Myron Goldsmith in 1964. After the graduation, he entered Mies's office and became the professeur of IIT from 1966 to 1978. In consideration with these facts, it is no exaggeration to say that Kimm's architecture was formed by the IIT's educational system and Mies's architectural principles. According to the synopsis of the 5-year curriculum 1944-45, the object of architectural work in IIT is the clarification of : 1)the structure as an architectural factor, its possibilities and limitations 2) space as an architectural problem 3) proportion as a means of architectural expression 4) the expression value of materials 5) the application of these principles by means of free creative work. Architect Kimm's works designed in Korea reflect well these objectives. But Kimm also knew well the problems of IIT's educational system. After the retirement of Mies, IIT's educational system had the tendency to overstress the technology of structure and simplify the complexity of Miesian architectural principles. In opposition to this tendency, architect Kimm continued to keep the spacial and formal subtlety which possess the Mies' original architecture. This shows very well the future direction of Kimm's architectural activities.

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The Development of 3D Printing Primary Education Program Using CAD SW (CAD SW를 이용한 3D 프린팅 초등 교육 프로그램 개발)

  • Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.557-564
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    • 2018
  • As promotion of the 3D printer supply policy, need for 3D printer education is emphasized. But it is few that study of 3D printing educational program teachers can utilize at school. Especially study of CAD SW is very urgent because most of the CAD SW for 3D modeling is difficult and expensive. So in this study, we examine the CAD SW for educational purposes and propose educational programs that can be used at primary school. The instructional model is called "MDIAP" which consists of five stages : Motivation, Demonstration, Imitation, Application, Presentation. Instructional process is consisted of performing tasks and projects. We expect to enhance the function of 3D modeling and creative thinking which is essential to the Fourth Industrial Revolution society.