• Title/Summary/Keyword: Creation Tools Education

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A Development of Curriculum Model on Information Ethics and Creation Tools for Elementary School Students (초등학생을 위한 정보윤리 및 창작도구 교육과정 모델 개발)

  • Kim, Hyunbae
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.545-556
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    • 2015
  • 2015 Software Education Guidelines aim to foster the capacity to solve the problem by extending the learners ICT literacy. However, this guidance does not include ICT literacy education content. This study develop a model curriculum on information ethics and creation tools for elementary school students. And 7 levels of learning contents and achievements on information ethics and creation tools are proposed in this study.

Development of Network and Digital creation tools Curriculum Model to consider understanding concepts and learning activity (개념이해와 학습활동을 고려한 네트워크 및 디지털 창작도구 교육과정 모델 개발)

  • Sung, Younghoon;Jeong, Youngsik;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.563-574
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    • 2016
  • This paper is a research on the curriculums of network and digital creation tools among SW education in order to apply them to SW curriculum in education fields. For doing so, a curriculum model was developed by extracting main key words through the analyses of domestic and foreign SW curriculum, and reorganization of concept understanding and learning activity elements was made so as to be fit to characteristics of each curriculum. And curriculums were remodeled by curriculum such like concept understanding was focussed in network, activities in digital creation tools and its validity was suggested through expert verification by composing contents elements based on the results. Also, this model was proposed so that each school could recompose it easily by combining contents elements of other curriculums. Therefore, the suggested model could be utilized as a basic research data in applying domestic SW curriculum standard model.

A Study on Strengthening the Curriculum Competitiveness of Consumer Education Consisted with the Web 2.0 Information Age: Based on the Evaluation of Availability and Improvement of Teaching Method of Consumer Education in High School Domestic Science (Web 2.0 정보화 시대에 부합되는 소비자교육 교과경쟁력 강화 방안에 관한 연구: 고등학교 기술/가정 교과에서의 소비자교육에 대한 유용성 평가와 교육방법 개선을 중심으로)

  • Hwang, In-Sook;Park, Sun-Young
    • Journal of Families and Better Life
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    • v.28 no.3
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    • pp.27-41
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    • 2010
  • In this study, based on the current curriculum of consumer education in high school with the advent of Web 2.0 age, I analyzed both the curriculum used by new information tools related with Web 2.0 age and the one used by traditional tools to find out the degree of necessity of consumer education for the high school students in proportion to the level of their informational ability. First, compared with the education of food, clothes and shelter in the curriculum of manual training and domestic science, the necessity, importance, and availability were low and the students had a lower level of interest than they had with the three factors mentioned above. Second, after dividing the sector of consumer education in the curriculum into three fields such as reasonable purchase and use, solution and prevention of consumer problems and forming a new consumer trend, I looked into the necessity of the teaching method using conventional tools and the one using new informational tools following Web 2.0 age respectively. Traditional tools were favored for the education of consumption-related laws and policies, consumers' rights for the general cause of consumer problem solving and preventing. For the generation of the new comsumer trend, the new information tools were preferred in the appreciation of consuming culture and the issues of consuming environment. Third, it was revealed that students' level of informational ethics was the highest at 5.55 while their level of information creation and processing was the lowest at 3.96 from the research of six categories of their informational ability.

Production of multipurpose cotton fabrics to improve the quality of aerobic and dance sportswear

  • Mingfa Gao;Bin Long
    • Advances in nano research
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    • v.16 no.2
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    • pp.165-173
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    • 2024
  • The production of multipurpose cotton fabrics aimed at elevating the quality of aerobic and dance sportswear is explored in this study. Powder metallurgy, known for its high efficiency in manufacturing technological components with minimal waste, is employed as a method for fabricating brush ferrules for painting. The utilization of iron-copper material, prepared through powder metallurgy, enhances the strength and quality of the brush ferrules. A microscopic analysis reveals a robust interconnection between the particles of each layer achieved through isostatic pressure, resulting in a favorable microstructure. The relative density and strength of parts produced from copper-iron powder exhibit an increase with higher pressure levels. The application of this material in brush ferrules ensures their durability and longevity, thereby supporting the creation of artwork. The evolution of art over time reflects changing ideas and possibilities, and technological advancements have significantly improved artistic tools. The role of tools in artistic expression is paramount, and the integration of powder metallurgy materials in brush ferrules fortifies their artistic importance. In summary, this study underscores the advantages of powder metallurgy in augmenting the quality of art tools and facilitating artistic creation.

Utilizing Blue Ocean Strategy and Business TRIZ Tactics for Knowledge Creation and Innovation (지식창조, 혁신을 위한 블루오션 전략과 트리즈의 전술적 활용)

  • Lee, Kyeong Won;Kim, Dong Kwan
    • Knowledge Management Research
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    • v.8 no.2
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    • pp.1-16
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    • 2007
  • This paper describes the Blue Ocean Strategy and Business TRIZ (Russian Theory of Inventive Problem Solving) Tactics as one method for knowledge creation and innovation. The opening new market avoiding keen competition is very popular recently and is not just prosper, but survival problem. As one new strategy for finding new market, the Blue Ocean Strategy gives the big blueprint for new market, but has no enough tools to make more concrete ideas. In this paper, we suggest using the Strategy Campus and other tools in the Blue Ocean Strategy at initial stage and then, compensating the TRIZ principles to make more concrete ideas for new market as tactics. We applied it to find the new market for conventional newspaper industry and EBS (Education Broadcast System) management innovation in Korea as case studies and got better results comparing to using only the Blue Ocean Strategy.

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A Study on the Architectural Education for the Development of the Architectural Form with Using Digital Design Tools (디지털 디자인 도구를 이용한 건축형태개발을 위한 건축교육에 관한 연구)

  • Jeong J.-S.;Choi M.-H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.334-350
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    • 2004
  • Until now, architects have used traditional methods in order to develop architectural forms and use a digital technology as presentation tools. The field of digital technology has been expanded to control easily architectural data, eventually leads to the creation for creative ideas, which were belong to mainly designer's talent. It has been educated by using digital tool in foreign universities but in our case a little university try to do. So we need an adequate curriculum and educational media because of digitalized data, originated architectural form and reduction of time and money. In this paper, as it is surveyed the present situation of architetural education by using digital tool in domestic and foreign country, it can be used as the fundamental data that architectural education by using digital tool is initiated In our universities.

The Formation of Information Technology Clusters in Kazakhstan: System and Structured Approaches

  • Kireyeva, Anel A.
    • The Journal of Asian Finance, Economics and Business
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    • v.3 no.2
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    • pp.51-57
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    • 2016
  • The aim of this study is to examine of the cluster approach to ensure high rates of innovation, information and communication enterprises of information technology cluster in order to enhance the competitiveness of regions. Keeping with the previous literature, the present research determined that the novelty of the problem, concerning of the creation IT clusters as drivers of new generation, i.e. a kind of platform of "startup accelerators" through the creation of previously not existing in the country high-tech industries and sectors of the economy. The study employs system approach involves to determine prospective directions of the formation of clusters of IT industry, also applies structured approach to shows relationships between elements of cluster systems (participants of cluster), as well as focusing on some aspects of cluster development such as networking. Based on this analysis we have proposed to create clusters in regions, which can play the role of translator's innovations at the periphery of the country. This research shows that formation of IT clusters is one of the most successful tools to avoid of dependence of Kazakhstan from raw materials.

A Basic Study on the Possibility of Smart Mobile Application Development for Creating Education and Concepture Design Atypical Architectural Forms (비정형 건축의 정보 및 학습을 위한 스마트 모바일 애플리케이션 개발 가능성에 관한 기초 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.14-26
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    • 2017
  • With the development of computer technology, many different kinds of digital design tools have been developed and used. In the circumstance, methodologies of digital process have more been researched. Despite various atypical forms, there have been limits to the application and practical use of the mobile technology for approaches to the creation of architectural forms and various circumstances. Therefore, this study tries to analyze previous studies and actual conditions of mobile application in order to recognize the research necessity and suggest the possibility of the atypical form creation in the mobile environment. In short, the purpose of this study is to recognize the necessity of the smart mobile application for making idea & learning tools, suggest the process based selective application method (not analytical application) of smart mobile application technology to make possible atypical form creation in the initial step of architectural design processes, and propose a new method of mobile application.

Research on the Development of Big Data Analysis Tools for Engineering Education (공학교육 빅 데이터 분석 도구 개발 연구)

  • Kim, Younyoung;Kim, Jaehee
    • Journal of Engineering Education Research
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    • v.26 no.4
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    • pp.22-35
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    • 2023
  • As information and communication technology has developed remarkably, it has become possible to analyze various types of large-volume data generated at a speed close to real time, and based on this, reliable value creation has become possible. Such big data analysis is becoming an important means of supporting decision-making based on scientific figures. The purpose of this study is to develop a big data analysis tool that can analyze large amounts of data generated through engineering education. The tasks of this study are as follows. First, a database is designed to store the information of entries in the National Creative Capstone Design Contest. Second, the pre-processing process is checked for analysis with big data analysis tools. Finally, analyze the data using the developed big data analysis tool. In this study, 1,784 works submitted to the National Creative Comprehensive Design Contest from 2014 to 2019 were analyzed. As a result of selecting the top 10 words through topic analysis, 'robot' ranked first from 2014 to 2019, and energy, drones, ultrasound, solar energy, and IoT appeared with high frequency. This result seems to reflect the current core topics and technology trends of the 4th Industrial Revolution. In addition, it seems that due to the nature of the Capstone Design Contest, students majoring in electrical/electronic, computer/information and communication engineering, mechanical engineering, and chemical/new materials engineering who can submit complete products for problem solving were selected. The significance of this study is that the results of this study can be used in the field of engineering education as basic data for the development of educational contents and teaching methods that reflect industry and technology trends. Furthermore, it is expected that the results of big data analysis related to engineering education can be used as a means of preparing preemptive countermeasures in establishing education policies that reflect social changes.

An Artificial Intelligence Education Program Development and Application for Elementary Teachers (초등 교사들을 위한 인공지능 교육 프로그램 개발 및 적용)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.629-637
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    • 2019
  • Rapid changes in the knowledge and information society of the 21st century should be embraced and applied to teachers. Since artificial intelligence(AI) is an important axis of rapid change, artificial intelligence education should be started from elementary school. This change requires elementary school teachers to have basic skills for AI education. In this study, an AI education program for elementary school teachers is developed. This development consists of three stages, the first stage is the understanding of artificial intelligence, the second stage is the understanding and application of artificial intelligence tools, and the final stage is the creation and application of artificial intelligence programs. 15 elementary school teachers were tested. The result of this study will be a useful educational program for teachers in charge of AI education in elementary school students.