• 제목/요약/키워드: Creation Stage

검색결과 308건 처리시간 0.021초

정보기술구현 내부확산단계에서 지식창조과정에 관한 질적 연구 (A Qualitative Study on the Process of Knowledge Creation at the Infusion Stage in IT Implementation)

  • 백상용;박경수
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권2호
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    • pp.125-152
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    • 2006
  • The purpose of this study is to explore the process of knowledge creation at the infusion stage in IT adoption. Because of the lack of the prior research on the infusion and the process of individual knowledge creation we employed Grounded Theory Method which is a qualitative method for building a theory inductively. Collecting and analyzing data from 13 knowledge workers including medical doctors, project managers, and bankers, a process model is developed through the serial process of open, axial and selective coding. We conceptualized the knlowledge creation at the infusion stage as a social process where knowledge is expressed through private and public justifications. This study also found that organizational politics, top management supports, and organization strategy are important factors facilitating the knowledge creation process.

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Co-creation 실행 단계에 따른 Value Co-creation 유형 : 지역브랜드를 중심으로 (Value Co-creation Types according to Co-creation Execution Phase : Focusing on Regional Brand)

  • 류안영;손원준
    • 한국멀티미디어학회논문지
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    • 제24권3호
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    • pp.481-493
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    • 2021
  • Regional brands are recognized for their importance as one of the local public relations policies, but only the methods promoted by local government officials and outside experts are revealing limitations in self-reliance and sustainability. In order for a regional brand to succeed, it is necessary to develop and manage a brand that fits the characteristics of the region together with various stakeholders including residents. In this study, it was confirmed that regional brand evaluation indicators may vary depending on the stage of co-creation in the design process for regional brand development, and the type of value co-creation was determined through a classification method using the results of the evaluation index. According to the results of the study, the type of value co-creation that fits the local situation and characteristics can be derived by adjusting the stage of co-creation execution in the design process.

The relationship between Customized SMEs R&D Support and Job Creation

  • Bae, Sang-Jin;Ko, Chang-Ryong
    • 융합경영연구
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    • 제6권1호
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    • pp.17-24
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    • 2018
  • Purpose - Major countries in the world continue to grow up without employment by the economy opening, more investment in foreign countries and technical innovation. Nevertheless, SMEs have job creation continuously. As this result, support for SMEs that is the source of job creation has increased attention. However, previous research between SMEs and job-creating is limited to the job creation effect of comparing with large companies, and R&D investment effect including government support. Also, many research provides the different result of correlation with technology innovation and job creation. Therefore, previous research has insufficient to explain job creation by which in the technology commercialization stage and the job-specific workforce. Research design, data, and Methodology - This study investigated the impact of customized R&D support upon job creation by using questionnaires of SMEs R&D service of K-Institution from 2009 to 2013. In detail, we analyzed the relationship between the technology commercialization stage and the usefulness of customized R&D support. Also, we added the analyzed the relationship between the usefulness of customized R&D support and the job-specific workforce. Results - Research result, Job creation had a significant relation to the usefulness of customized R&D support in product design stage and mass production stage. Also, R&D worker and production worker correlated with the usefulness of customized R&D support. These results indicate the importance of hiring R&D workers and production workers at the higher technology readiness. Conclusions -Therefore, this study suggests some implications for the government's SMEs support policy and the solve employment problems such as youth unemployment.

형태생성과정에서 색채의 역할에 관한 연구 (A Study on the role of color in the process of form Creation)

  • 이선민;이민석
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.123-132
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    • 2008
  • It would be investigated how to take advantage of and structure color as form creation of modern architecture and tool of conception. Through this study, it was analyzed that color was introduced actively in the beginning stage of form creation as an image, as collection of data and analysis system, and as creation system of diagram. Also, it was used from the model making stage with experimental device, and was handling to experimental system of various materials and substances. Therefore, with the characteristics of color's originality, color was dealt to space creation system by tool from the process-oriented thought and had given the absolute value in form creation process. Meaning is that the color to be used as a tool in the planning contains a lot of possibilities and values in the architecture planning. Therefore the development of the system without initial planning of overall color scheme could affect the harmony and integration of the developed architecture. And the system could loose many vital concepts in the creation of the form. In execution of thinking process through the color, it'll be ensured that we can acquire the much better and more various result.

공동가치창출 경험이 소비자 태도에 미치는 영향: 소비자 동기의 조절효과를 중심으로 (Effects of Consumer Co-creation on Consumer Attitude: Moderating Roles of Consumer Motivation)

  • 손정민;강우성;강성호
    • 유통과학연구
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    • 제13권12호
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    • pp.105-111
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    • 2015
  • Purpose - Many global companies across industries are paying significant attention to co-creation activities, which enable consumers to participate in firms' value creation process, as a main model of new product development processes. In this study, we aim to examine different types of co-creation activities and their effects on consumer attitudes. We focus on upstream co-creation, downstream co-creation, autonomous co-creation, and sponsored co-creation. Upstream co-creation includes firms' control and management in the initial stage of new product development and prototype testing. Downstream co-creation indicates that consumers participate in firms-initiative activities at a later stage in new product development, such as public relations and marketing communications. Autonomous co-creation includes consumers' commitment activities in the absence of firms' rewards. However, under the sponsored co-creation, consumers can return monetary and social rewards from firms through their co-creation activities. The hypotheses regarding the effect of co-creation on consumer attitudes are as follows. (H1, H2, H3, H4) Upstream, downward, autonomous, and sponsored co-creation has positive effects on consumer attitude. (H5, H6) As intrinsic motivation increases, the positive effect of upstream and autonomous co-creation increases. (H7, H8) As extrinsic motivation increases, the positive effect of downward and sponsored co-creation increases. Research design, data, and methodology - To achieve our research goals, we analyzed responses from 246 samples from Korean consumers and verified the proposed hypotheses using a linear regression model. The samples include Korean consumers who experienced upstream, downstream, autonomous, and sponsored co-creation by firms. Results - First, both upstream co-creation and downstream co-creation with firms and consumers are found to have positive effects on consumer attitudes. Second, autonomous co-creation and sponsored co-creation are found to positively affect consumer attitudes. Third, consumers' intrinsic motivation has a fit-effect between upstream co-creation and autonomous co-creation, and their extrinsic motivation has a fit-effect between downstream co-creation and sponsored co-creation. Consumers who have strong intrinsic motivation are affected by upstream co-creation and autonomous co-creation. However, consumers who have strong extrinsic motivation are affected by downstream co-creation and sponsored co-creation. Conclusion - These results indicate that the fit between consumers' co-creation participation types and consumers'motivations is a significant factor in determining consumer attitudes. The results of this study imply that various types of consumer participation actually improve consumers' attitudes toward products and brands. In addition, our study also suggests that firms should consider the fit between co-creation types and consumers' motivations when they initiate co-creation activities. In this study, we survey consumers who participated in firms' co-creation activities. Future studies can compare different types of consumers. For instance, we can examine the different in different test by comparing experienced versus inexperienced consumers. Finally, we expand this research to user-generated content topics. This attending issue focuses on the mechanism that breaks down the boundaries and barriers between consumers and producers.

The Design and Study of Virtual Sound Field in Music Production

  • Wang, Yan
    • 한국컴퓨터정보학회논문지
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    • 제22권7호
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    • pp.83-91
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    • 2017
  • In this paper, we propose a thorough solution for adjusting virtual sound field with different kinds of devices and software in preliminary procedure and late stage of music processing. The basic process of music production includes composing, arranging and recording at pre-production stage as well as sound mixing and mastering at post-production stage. At the initial stage of music creation, it should be checked whether the design of virtual sound field, the choice of the tone and the instrument used in the arrangement match the virtual sound field required for the final work. In later recording, mixing and mastering, elaborate adjustments should be done to the virtual sound field. This study also analyzed how to apply the parameter of the effectors to the design and adjustment of the virtual sound field, making it the source of our creation.

Co-creation 활용에 따른 중소제조업체의 기업성과에 관한 연구 (The impact of co-creation implementation on the performance of small and medium manufacturers: an empirical study)

  • 김동완;이상문;홍순구;김종원
    • 한국정보시스템학회지:정보시스템연구
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    • 제24권4호
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    • pp.1-19
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    • 2015
  • Purpose Co-creation is a form of collaboration to create joint values with participation of diverse interested parties. It has been introduced by large companies at an early stage and due to changes in management environment, the scope of its concept has been expanding to the SMM(Small and Medium Manufactures). The objective of this study is to examine the impact of Co-creation on SMM's non-financial and financial performance. Design/methodology/approach Based on literature review, the research model was developed. To test this research model, we collected 188 questionnaires with SMM which utilized Co-creation and supplied parts to the companies. The t-test and ANOVA were employed for the analysis of data Findings The research result showed that the difference in business performance between the groups with much use of Co-creation and those with little use of Co-creation, there was significant difference in both non-financial and financial performance. In addition, non-financial and financial performance were different among four implementation behavior of Co-creation including Common value, Information share, Risk benefit, and Mutual benefit.

연우무대 창작극의 변천과 특성 (History and Characteristics of Original Play of Yeonwoo Stage)

  • 신사빈
    • 한국콘텐츠학회논문지
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    • 제15권9호
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    • pp.47-60
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    • 2015
  • 연우무대 창작극은 '연극 연구'의 태동 초창기, '연극 운동'의 저항 성장기, '현실 빗대기'의 전성 분화기, '현실 재발견'의 위기 개변기, '레퍼토리 활성화'의 도전 약진기 등의 시대 변천을 거듭한다. 태동 초창기와 저항 성장기에는 1인 대표체제에 의한 '집단 창작'이, 전성 분화기와 위기 개변기에는 5인 집단체제 2인 이원체제 5인 운영위원회체제 등에 의한 '공동 작업'이, 도전 약진기에는 1인 프로듀서체제에 의한 '기획 제작'이, 각각 시대 상황 극단 위기 자원 결핍을 극복하는 방책이 되었다. '집단 창작'은 연출이 주도하는 극단원 전체의 규모로, '공동 작업'은 (극작 겸)연출이 주도하는 공연진 공동의 규모로, '기획 제작'은 프로듀서가 주도하는 대내외 편성의 규모로, 각각 꾸려졌다. 이러한 창작극 개발의 긴 여정을 통하여 ${\triangle}$한국적 서사의 확장 ${\triangle}$집단적 창작의 계승 ${\triangle}$시대적 흐름의 수용과 대중적 공감의 시도 등의 특성을 구축하였다.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • 제9권4호
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

일반인을 대상으로 하는 과학 시각화 제작 연구 (A Study on the Creation of Scientific Visualization for the Public)

  • 유미
    • 한국멀티미디어학회논문지
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    • 제18권5호
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    • pp.671-681
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    • 2015
  • This paper presents an extended scientific visualization for the public over the scientific visualization targeting for scientists. Our scientific visualization pursues both transmission of scientific information and good-looking visuals. First of all, we examine a tendency to produce scientific images that make the public understand science, even though they are not professional scientists. As a result, we can find several cases that actively generate scientific visualizations for the public. Among them, several research institutes possess own production studio. As the production of scientific images is a convergence field combined of art and science, cooperation between artists and scientists is necessary. Therefore, in-depth communication between them is essential at the planning stage. Moreover, continuous feedbacks between two groups in the production stage, the next stage of the planning, make the scientific visualization to perfection. In this paper, we present 2 modeling methods that are easily encountered during producing scientific visualizations and shading and rendering methods for generating photorealistic images. The concept of an extended scientific visualization that we present shows a new vision of the scientific visualization field.