• Title/Summary/Keyword: Creating Idea

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The Future of Science Parks and Areas of Innovation: Science and Technology Parks Shaping the Future

  • Parry, Malcolm
    • World Technopolis Review
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    • v.7 no.1
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    • pp.44-58
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    • 2018
  • The successful development of science parks is dependent on the relevance and delivery of a range of value propositions they offer to their stakeholders. Experience has shown that the benefits of these value propositions are 'place based' and 'time dependent', influenced by the prevailing technology, social and business environments in which they operate, and the relationship that is developed between entrepreneurs, corporates, academia and government in creating these projects, and their performance is dependent on economic, physical and networking assets they create and deploy. This paper looks at some of the history that has influenced the development of parks, lessons learnt from their planning, development and operation. It reviews these details in the context of delivering value propositions in the context of temporal, spatial, technology and entrepreneurial profile of the new idea of 'innovation districts', influencing 'city planning' and supporting 'smart specialisation strategies'.

An Analysis of Change in Consumption Values on Advertisements for Man′s Cosmetics (남성화장품 광고에 나타난 내용특성 및 소비가치 분석)

  • 박수진;박길순
    • Journal of the Korean Society of Costume
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    • v.53 no.8
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    • pp.53-63
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    • 2003
  • Under the social conditions that an understanding of a men change socially and men's interests in their appearances are on the increase, this research intends to study and analyze the changes of people's sensibility of values on ads for men's cosmetics, which is said to be performed the social, cultural function reflecting the social consciousness, the value and the idea creating a new one. The documents for the research was sindonga. The documents were analyzed quantitatively in regard of contents of a linguistic expression and a visual expression showing on advertisements for man's cosmetics, a time series analysis. As a result of analyzing the consumption value through headline of an ad, the emotional value took the highest percentage extending whole periods. Beside emotional value, a time series analysis showed that social values appeared to the major themes in the 1970s, and functional values was important themes in 1980s, and the social values and functional values appeared equally during 1990-2002.

A Study on the Motion Base Control by Using Maya (Maya를 이용한 모션 베이스 컨트롤에 관한 연구)

  • Hong, Min-Sung;Kim, Joo-Chul
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.18 no.4
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    • pp.423-429
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    • 2009
  • The motion base to a film used in 4D cinema theaters or theme parks is different depending on the operator's control or hardware system and this causes inefficiency in management of the theater. There are several different simulation software on the present market, but these are difficult for an animation producer to use them. This study introduces the idea in which a film producer simulates the movement of the motion base by using computer graphic animation tools mostly adopted by production for creating 3D animation and motion control data. Maya and 3D Cross were used to show the path of a motion camera visually. Attitude and axis control data were extracted from the movement of the virtual motion base and were used to control a prototype of the motion base. As a result, the motion control data from computer graphic animation tools can be created so that a film producer can create standard motion control data independently regardless of the hardware and operator's skill.

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A Perspective of Basic Concept in Design Process for The 3rd Generation KTX(HEMU-400X) (제3세대 고속열차(HEMU-400X) 디자인 프로세스의 기본개념에 대한 고찰)

  • Kim, Sung-Yong;Yi, Jong-Ho
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.1779-1792
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    • 2009
  • Now, the goal of the third generation KTX project is to create a new species of high speed train in order to open a new era of high speed railway system in history by authentic Korean technology and innovative design. Now the third generation KTX, must go beyond the original stagnant paradigm and be positioned as an emotional resource which is creating a shift in the public's perspective of transportation and expanding the idea that transportation intersects the two distinct realms of culture and environment as well. In addition, the overall design should reflect the Korean culture and characteristics, simple yet resonant, both the interior space and the exterior fuselage should portray the dynamic heritage of Korea such as the powerful yet subdued energy of Jung Joong Dong. In short, through the symbolic key words in Korean, Dong(Dynamics), Mek(Pulse), Ryu(Flow), Gam(Sensibility), the third generation KTX design project aims to create an new identity of Korean high speed railway which can stand globally.

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The Study for Uniforms of Traditional Korean Restaurant (우리나라 전통음식점 유니폼 조사 연구)

  • 김문숙
    • Journal of the Korean Home Economics Association
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    • v.29 no.4
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    • pp.13-23
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    • 1991
  • The importance of tourism was recognized through the olympiad of 1988. Especially visual impacts like uniform make it more important to develop proper service system. Thus, the object of this study is to provide a renewal uniform policy of Korean restaurant. Here, the theoretical knowledge is applied into actual conditions, and found many problems as a result. 1. There are no recognition of the importance of uniforms. 2. No effort has been made in creating image suitable for traditional restaurants. 3. There has been no uniqueness and utility. 4. The uniform colors have not been coordinated working environments. 5. There have been some problems concerning uniform managements. These problems led to an idea of making new uniforms, and actual products has been producted as a part of the study. The products have focused an functional utility and tradition of Korean costumes. I hope my endeavor will be helpful for traditional Korean restaurants and developing of uniform design.

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A Perspective of Basic Concept in Design Process for The 3rd Generation KTX(HEMU-400X) (제3세대 고속열차(HEMU-400X) 디자인 프로세스의 기본개념에 대한 고찰)

  • Kim, Sung-Yong;Yi, Jong-Ho
    • Proceedings of the KSR Conference
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    • 2009.05b
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    • pp.295-308
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    • 2009
  • Now, the goal of the third generation KTX project is to create a new species of high speed train in order to open a new era of high speed railway system in history by authentic Korean technology and innovative design. Now the third generation KTX, must go beyond the original stagnant paradigm and be positioned as an emotional resource which is creating a shift in the public's perspective of transportation and expanding the idea that transportation intersects the two distinct realms of culture and environment as well. In addition, the overall design should reflect the Korean culture and characteristics, simple yet resonant, both the interior space and the exterior fuselage should portray the dynamic heritage of Korea such as the powerful yet subdued energy of Jung Joong Dong. In short, through the symbolic in Korean, Dong(Dynamics), Mek(Pulse), Ryu(Flow), Gam(Sensibility), the third generation KTX design project aims to create an new identity of Korean high speed railway which can stand globally.

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Application of mathematical metamodeling for an automated simulation of the Dong nationality drum tower architectural heritage

  • Deng, Yi;Guo, Shi Han;Cai, Ling
    • Computers and Concrete
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    • v.28 no.6
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    • pp.605-619
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    • 2021
  • Building Information Modeling (BIM) models are a powerful tool for preserving and using architectural history. Manually creating information models for such a significant number and variety of architectural monuments as Dong drum towers is challenging. The building logic based on "actual measurement construction" was investigated using the metamodel idea, and a metamodel-based automated modeling approach for the wood framework of Dong drum towers was presented utilizing programmable algorithms. Metamodels of fundamental frame kinds were also constructed. Case studies were used to verify the automated modeling's correctness, completeness, and efficiency using metamodel. The results suggest that, compared to manual modeling, automated modeling using metamodel may enhance the model's integrity and correctness by 5-10% while also reducing time efficiency by 10-20%. Metamodel and construction logic offer a novel way to investigate data-driven autonomous information-based modeling.

Conversion Vertical Platform: Changdong·Sanggye Start-Up and Culture Industry Complex

  • Do Yong Um
    • International Journal of High-Rise Buildings
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    • v.12 no.3
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    • pp.263-272
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    • 2023
  • Role of architecture should not be limited to function of providing an inhabitable space but also include urban and social role of its impact to the public and surrounding area. Role of landmark building should be further expanded beyond and landmark building speaks out its aesthetics with mass form and/or with its appearance of façade. With study of this project, idea of landmark building is shifted from vertical extrusion of the land to horizontal extrusion of large space from the face of building. It is a double extrusion creating large assembly space up in the air linking surrounding masses.

A Study on the Visual Application of Humor Effects and its possibilities (유머효과의 시각적 적용과 그 가능성)

  • Park Young-Won
    • Journal of Science of Art and Design
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    • v.1
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    • pp.267-303
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    • 1999
  • The visual humor can be regarded as an original source for creative ideation. There are several types of humor. for example,'wit, satire, irony and so on. These can be motivations of developing an up-to-date idea. Wit differs from most humor in being purely intellectual, rather than relying on incongruities that come up naturally in many situations. The humor of words contains pun, hyperbole, repetition, and comparison or contrast. Especially in case of pun, it can be most important type of humor for making analytical and humorous effects visually. Pun, meaning the humor of double meaning, furnish us with much of our humor. The concept of pun is the most valuable for creating the visual humor by substituting, combining and manipulating symbols. There are essentially three distinct categories of puns : the literal pun, the suggestive pun, and the comparative pun. All types of puns belong to one of these three groups. The definitions are simple to understand and easy to apply for creating the visual humor, In order to develop a better conceptual model, (this researcher) reexamine the concept of humor, the relationship of humor to various types of message processing, and the relationship of humor to various aspects of message. This thesis. is primarily concerned with basic theories of humor such as concepts of humor, types of humor and analysis of humor. And this contains the research of humor's communications effects and theory of humor response with literature reviews. Modem theories of humor response generally fall into three major schools : Incongruity theories, Superiority theories and Arousal (Relief theories. Together these three approaches address the cognitive-perceptual, affective-evaluative and psycho-dynamic dimensions of a subject's humor response. The literature research of humor and humor response theory in communications and visual communications can help the visual application of humor concepts and usefulness of visual humor appeals. This research agreed that the humor and visual humor must be very effective at being as a means for the advertising expression, not for the purpose itself. In addition, this research is aimed at studying significations and usefulness of visual humor through semiotic approaches in the near future. Then it can be essencial research for the appropriate situational uses of humor related to media, product, and audience factors, such as nationality, age, standard of living, sexuality, and so on.

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The Development of Usability Evaluation for Wearable Computer: An Investigation of Smart Clothing (웨어러블 컴퓨팅 사용성 평가 척도 개발 - 스마트 웨어 적용사례를 중심으로 -)

  • Chae, Haeng-Suk;Hong, Ji-Young;Cho, Hyun-Seung;Lee, Young-Jin;Park, Sun-Hyung;Han, Kwang-Hee;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.9 no.spc3
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    • pp.265-276
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    • 2006
  • The purpose of this paper is to develop usability evaluation tool for wearable computer. In this paper, we propose evaluation factor and object through context evaluation in the real environment. The basic idea of this process is to know the thought from wearable user. Also, we gathered the opinion from expert group. As a result, we adopted evaluation question categories. By examining some empirical data which is obtained from observation and wearability evaluation, we conclude usability evaluation of wearable computer, including smart clothing. The design process in creating a successful wearable usability is no longer about providing technical success, rather about creating a optimal user experience.

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