• Title/Summary/Keyword: Counterpoint

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A Study on the interrelationship between the Spatial Structure of Residential Space and the Structure of Music (주거공간의 공간구조와 음악 구조의 상관성에 관한 연구 - 16C~19C 주거공간을 중심으로 -)

  • 이홍규
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.11-18
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    • 2002
  • There is an agreement that sociocultural forces affect on the types of arts. There have been a little attempts to draw analogy between architecture and music. There are many objective and subjective factors for this to be true. If, however, the two arts are out of much the same social conditions, they show a degree of conformity in design and general organization. Our study shows the interrelationship between the Residential Space and structure of music. In order to clarify the interrelationship between architecture and music, the study examines ten Residential Spaces suggested by Yi-Jinkyung. The Residential Spaces are analyzed by using theory of Space Syntax. The structure of music is analyzed by tonality, counterpoint and harmony. The comparison between the Residential Spaces and music follows : From Renaissance to the 19th century, they have the same tendency to 1) openness & closure to the outer space and 2) the netting diagram in the inner space & Counterpoint 3) the tree diagram in the space & Harmony

The Visual Counterpoint immanent in Production of Animated Characters' Changing Role -With Focus on the Lighting Design of 3D Animation Toystory3 Digital Colorscript - (애니메이션 캐릭터의 역할변화 연출에 내재된 시각적 대위법 - 3D 애니메이션 <토이스토리 3> 디지털 칼라스크립트의 조명디자인을 중심으로 -)

  • Park, Hyoung-Dong
    • Cartoon and Animation Studies
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    • s.35
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    • pp.155-180
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    • 2014
  • The roles of the characters of 3D animation Toystory3, which was released in 2010 and achieved worldwide success, can be classified into typical, simple and easy-to-understand roles such as hero, villain, princess, and assistant. However, the process, in which each character's role is finally recognized by the audience, is embodied in a very colorful and exquisite manner and makes the curiosity of the audience continue effectively. The stream of the diverse role changes of the characters of Toystory3 is represented through "visual rhythm of the lighting design" and such rhythm can be confirmed most clearly in the digital colorscript stage. This researcher analyzed the characters' role changes in the work based on Propp's folktale character analysis theory, and extracted the core scenes that lead to inference, doubt, performance, reinforcement by character in order to grasp how the audience gasps major characters' role changes. The visual differences of the lighting design, which the four core scenes of each character show, were represented in graph and analyzed, and the results showed that the changes that one character has constituted rhythmical, visual contrast gradually and the rhythms of each independent character achieve visual contrast and harmony each other like the voice part of polyphony. This researcher calls this "the visual counterpoint of character's changing" and derives the conclusion that a dual visual counterpoint is hidden in the character production of the full-length animation Toystory3. Along with this, this researcher proposes the production of full-length animation that actively utilizes constructive aesthetics.

Counterbalance applied to the Dynamics of Daniel Libeskind's Architecture - Focused on Libeskind Museums - (다니엘 리베스킨트 건축의 역동성에 적용된 상대적 균형감 - 뮤지엄 건축을 중심으로 -)

  • Lee, Da-Kyoung;Cho, Ja-Yeon
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.64-71
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    • 2015
  • This study aims to disclose the dynamics of Daniel Libeskind Museums by the principles of counterbalance. Balance as a dynamic concept is the settlement of instability and tension and to draw overall sense of balance by controlling new perception elements that may cope with the unbalance elements. This is based on balancing compensation and can be explained as a counterbalance. Daniel Libeskind, a representative architect of deconstructivism, creates dynamic space by using oblique lines on the plane. The study was carried out under the assumption that this space would be designed under the certain principles rather than the result of momentary feelings and the analysis was conducted by the counterpoint of music and counterbalance. As a result, Daniel Libeskind balances in a way of forming the mutual right angle by using oblique lines which cancel out the unbalance in plane composition or making the same angle based on vertical / horizontal axis. Counterbalance has been achieved in the section and elevation as well as plane and complex and diverse oblique lines were worked under the constant principle not accidental results. The axes of Daniel Libeskind's architecture have been known to follow contextualism with symbolism and historicity but it was found that a design technique considering counterbalance was used in the overall control.

A Study on Musical Expression in the Monastery of La Tourette (라 뚜레뜨 수도원에서 나타난 음악적 표현에 관한 연구)

  • 김영희
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.112-119
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    • 2004
  • The purpose of this study is to grasp musical expression in the Monastery of La Tourette, an architectural work produced by an architect, Le Corbusier and a musician, Iannis Xenakis based on a musical piece, Metastasis. The results of the study on musical expression in the Monastery of La Tourette, which was done through analysis of correlation in expression between architecture and music, and spatial characteristics of this monastery, are as follows: First, in modern architecture and music, the expression of the space-time continuum concept is emphasized. Second, the architectural characteristics in this monastery that constitute musical expression are the Modular, confliction and fluidity in composition, plastic (acoustic) shape and symbolic shape. Third, these architectural characteristics are found to be expressed as counterpoint, alteration, temporality, acoustics and canon of music.

A Study on the Polyphony Music Proportion which Appears Today in the Architecture Space (현대 건축 공간에 나타난 다성음악적 비례에 관한 연구)

  • Rhim Sung-Sup;Lee Ho-Joung
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.46-54
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    • 2005
  • This study is about the polyphony music proportion which appears today in the Architecture space. In the field of interior architecture, there have been many tries of applying characteristics of music, such as abstraction and nature of time for users of space to have new experience. It has been possible because architecture and music have similarities in many ways. Regarding using proportional characteristic in architecture and music, the both fields are enormously related in some ways. The purpose of this study is explaining of possibility of architectural expression in music and suggesting a way of analysing architectural design based on musical elements emphasizing proportional characteristic. Therefore, it is going to analyse Counterpoint of Bach, which is well expressed in music and compare it with proportional characteristic of space through this study.

A Study on the Relationship between Architecture and polyphony music - Focusing on Proportional Characteristic of Space - (건축과 다성음악의 상관성에 관한 연구 - 공간의 비례적 특성을 중심으로 -)

  • IRhim, Sung-Sup;Lee, Ho-Joung
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.122-127
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    • 2004
  • This study is about a relationship of architecture and polyphony music. In the field of interior architecture, there have been many tries of applying characteristics of music, such as abstraction and nature of time for users of space to have new experience. It has been possible because architecture and music have similarities in many ways. Regarding using proportional characteristic in architecture and music, the both fields are enormously related in some ways. The purpose of this study is explaining of possibility of architectural expression in music and suggesting a way of analysing architectural design based on musical elements emphasizing proportional characteristic. Therefore, it is going to analyse Counterpoint of Bach, which is well expressed in music and compare it with proportional characteristic of space through this study.

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Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.15-20
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    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

Functional Analysis of Music Used in Film

Sound-based Emotion Estimation and Growing HRI System for an Edutainment Robot (에듀테인먼트 로봇을 위한 소리기반 사용자 감성추정과 성장형 감성 HRI시스템)

  • Kim, Jong-Cheol;Park, Kui-Hong
    • The Journal of Korea Robotics Society
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    • v.5 no.1
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    • pp.7-13
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    • 2010
  • This paper presents the sound-based emotion estimation method and the growing HRI (human-robot interaction) system for a Mon-E robot. The method of emotion estimation uses the musical element based on the law of harmony and counterpoint. The emotion is estimated from sound using the information of musical elements which include chord, tempo, volume, harmonic and compass. In this paper, the estimated emotions display the standard 12 emotions including Eckman's 6 emotions (anger, disgust, fear, happiness, sadness, surprise) and the opposite 6 emotions (calmness, love, confidence, unhappiness, gladness, comfortableness) of those. The growing HRI system analyzes sensing information, estimated emotion and service log in an edutainment robot. So, it commands the behavior of the robot. The growing HRI system consists of the emotion client and the emotion server. The emotion client estimates the emotion from sound. This client not only transmits the estimated emotion and sensing information to the emotion server but also delivers response coming from the emotion server to the main program of the robot. The emotion server not only updates the rule table of HRI using information transmitted from the emotion client and but also transmits the response of the HRI to the emotion client. The proposed system was applied to a Mon-E robot and can supply friendly HRI service to users.

A study on the contents for education of conventionality in YEONJEONG GASA (연정가사(戀情歌辭)에 나타난 상투성(常套性)의 교육 내용 연구)

  • Lee, Joo-young
    • Journal of Korean Classical Literature and Education
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    • no.15
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    • pp.139-161
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    • 2008
  • This study examined the texts of the Late Joseon Dynasty's YEONJEONG GASA, whose authors are unknown, to list the contents of education which can be provided by conventional elements. Most existing discussions on expression education have focused on creativity. However, the perspective creativity based on the concepts of modern individualism and difference believes that creation can be done only by special professionals with inborn abilities and is likely to jeopardize the possibility and need of expression education to reduce the scope of expression education. On the other hand, conventionality has been related to "cliche" and "old-fashioned" and considered the counterpoint of creativity with lacking originality and aesthetical or educational valuelessness. Nevertheless, conventionality is valuable as cultural custom in that it is closely related to the contemporary culture, thoughts, and language. Also, it is the power that creates new text and induces sympathy in receivers. The Late Joseon Dynasty's YEONJEONG GASA by unknown authors include typicality of circumstances, schematism of emotion, and formula in conventionality. The positive aspects of conventionality - familiarity and intimacy - are the basis of sympathy and become the power that encourages the public to participate in creation and enjoyment within the frame of creativity. Ultimately, conventionality of YEONJEONG GASA allows learners to experience the pleasure of expression and has an important meaning for expression education as it provides them with the opportunity to perform expressions to extend sympathy.