• 제목/요약/키워드: Counterpoint

검색결과 16건 처리시간 0.02초

주거공간의 공간구조와 음악 구조의 상관성에 관한 연구 - 16C~19C 주거공간을 중심으로 - (A Study on the interrelationship between the Spatial Structure of Residential Space and the Structure of Music)

  • 이홍규
    • 한국실내디자인학회논문집
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    • 제33호
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    • pp.11-18
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    • 2002
  • There is an agreement that sociocultural forces affect on the types of arts. There have been a little attempts to draw analogy between architecture and music. There are many objective and subjective factors for this to be true. If, however, the two arts are out of much the same social conditions, they show a degree of conformity in design and general organization. Our study shows the interrelationship between the Residential Space and structure of music. In order to clarify the interrelationship between architecture and music, the study examines ten Residential Spaces suggested by Yi-Jinkyung. The Residential Spaces are analyzed by using theory of Space Syntax. The structure of music is analyzed by tonality, counterpoint and harmony. The comparison between the Residential Spaces and music follows : From Renaissance to the 19th century, they have the same tendency to 1) openness & closure to the outer space and 2) the netting diagram in the inner space & Counterpoint 3) the tree diagram in the space & Harmony

애니메이션 캐릭터의 역할변화 연출에 내재된 시각적 대위법 - 3D 애니메이션 <토이스토리 3> 디지털 칼라스크립트의 조명디자인을 중심으로 - (The Visual Counterpoint immanent in Production of Animated Characters' Changing Role -With Focus on the Lighting Design of 3D Animation Toystory3 Digital Colorscript -)

  • 박형동
    • 만화애니메이션 연구
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    • 통권35호
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    • pp.155-180
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    • 2014
  • 2010년에 개봉하여 전 세계적으로 큰 성공을 거둔 3D애니메이션<토이스토리3>의 등장인물들은 영웅과 악당, 공주, 조력자처럼 누구나 이해하기 쉬운 단순하고 전형적인 역할로 분류될 수 있다. 그러나 각 캐릭터가 맡은 극중의 역할이 최종적으로 관객들에게 인지될 때까지의 과정은 매우 다채롭고 정교하게 구현되어 있어 관객들의 호기심을 효과적으로 지속시킨다. <토이스토리3>캐릭터들의 다양한 역할변화의 흐름은 '조명디자인의 시각적 리듬'을 통해 표현되는데 디지털 칼라스크립트 단계에서 그 같은 리듬을 가장 명확하게 확인해 볼 수 있다. 연구자는 주요캐릭터의 역할변화를 관객들이 어떻게 인지하는지 파악하기 위해 프롭의 민담캐릭터 분석이론을 바탕으로 작품 속의 캐릭터 역할변화를 분석해보고 캐릭터별로 유추, 의혹, 수행, 강화로 이어지는 핵심적 장면을 선별하였다. 각 캐릭터의 4개의 핵심장면이 보여주는 조명디자인의 시각적 차이를 그래프로 표현하고 분석한 결과 한명의 캐릭터가 가지는 변화는 순차적으로 리드미컬한 시각적 대조를 이루고 있었고 추가로 각각 독립된 캐릭터들의 리듬도 마치 다성 음악의 성부처럼 서로 시각적 대조와 조화를 이룬다는 것도 알게 되었다. 연구자는 이를 '캐릭터변화의 시각적 대위법'이라 칭하고 장편애니메이션<토이스토리3>속의 캐릭터연출에는 2중의 시각적 대위법이 숨겨져 있다는 결론을 도출한다. 더불어 이 같은 구성적 미학을 적극적으로 활용한 장편애니메이션 제작을 제안한다.

다니엘 리베스킨트 건축의 역동성에 적용된 상대적 균형감 - 뮤지엄 건축을 중심으로 - (Counterbalance applied to the Dynamics of Daniel Libeskind's Architecture - Focused on Libeskind Museums -)

  • 이다경;조자연
    • 한국실내디자인학회논문집
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    • 제24권1호
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    • pp.64-71
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    • 2015
  • This study aims to disclose the dynamics of Daniel Libeskind Museums by the principles of counterbalance. Balance as a dynamic concept is the settlement of instability and tension and to draw overall sense of balance by controlling new perception elements that may cope with the unbalance elements. This is based on balancing compensation and can be explained as a counterbalance. Daniel Libeskind, a representative architect of deconstructivism, creates dynamic space by using oblique lines on the plane. The study was carried out under the assumption that this space would be designed under the certain principles rather than the result of momentary feelings and the analysis was conducted by the counterpoint of music and counterbalance. As a result, Daniel Libeskind balances in a way of forming the mutual right angle by using oblique lines which cancel out the unbalance in plane composition or making the same angle based on vertical / horizontal axis. Counterbalance has been achieved in the section and elevation as well as plane and complex and diverse oblique lines were worked under the constant principle not accidental results. The axes of Daniel Libeskind's architecture have been known to follow contextualism with symbolism and historicity but it was found that a design technique considering counterbalance was used in the overall control.

라 뚜레뜨 수도원에서 나타난 음악적 표현에 관한 연구 (A Study on Musical Expression in the Monastery of La Tourette)

  • 김영희
    • 한국실내디자인학회논문집
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    • 제13권3호
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    • pp.112-119
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    • 2004
  • The purpose of this study is to grasp musical expression in the Monastery of La Tourette, an architectural work produced by an architect, Le Corbusier and a musician, Iannis Xenakis based on a musical piece, Metastasis. The results of the study on musical expression in the Monastery of La Tourette, which was done through analysis of correlation in expression between architecture and music, and spatial characteristics of this monastery, are as follows: First, in modern architecture and music, the expression of the space-time continuum concept is emphasized. Second, the architectural characteristics in this monastery that constitute musical expression are the Modular, confliction and fluidity in composition, plastic (acoustic) shape and symbolic shape. Third, these architectural characteristics are found to be expressed as counterpoint, alteration, temporality, acoustics and canon of music.

현대 건축 공간에 나타난 다성음악적 비례에 관한 연구 (A Study on the Polyphony Music Proportion which Appears Today in the Architecture Space)

  • 임성섭;이호중
    • 한국실내디자인학회논문집
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    • 제14권2호
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    • pp.46-54
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    • 2005
  • This study is about the polyphony music proportion which appears today in the Architecture space. In the field of interior architecture, there have been many tries of applying characteristics of music, such as abstraction and nature of time for users of space to have new experience. It has been possible because architecture and music have similarities in many ways. Regarding using proportional characteristic in architecture and music, the both fields are enormously related in some ways. The purpose of this study is explaining of possibility of architectural expression in music and suggesting a way of analysing architectural design based on musical elements emphasizing proportional characteristic. Therefore, it is going to analyse Counterpoint of Bach, which is well expressed in music and compare it with proportional characteristic of space through this study.

건축과 다성음악의 상관성에 관한 연구 - 공간의 비례적 특성을 중심으로 - (A Study on the Relationship between Architecture and polyphony music - Focusing on Proportional Characteristic of Space -)

  • 임성섭;이호중
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.122-127
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    • 2004
  • This study is about a relationship of architecture and polyphony music. In the field of interior architecture, there have been many tries of applying characteristics of music, such as abstraction and nature of time for users of space to have new experience. It has been possible because architecture and music have similarities in many ways. Regarding using proportional characteristic in architecture and music, the both fields are enormously related in some ways. The purpose of this study is explaining of possibility of architectural expression in music and suggesting a way of analysing architectural design based on musical elements emphasizing proportional characteristic. Therefore, it is going to analyse Counterpoint of Bach, which is well expressed in music and compare it with proportional characteristic of space through this study.

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Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • 한국컴퓨터정보학회논문지
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    • 제23권9호
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    • pp.15-20
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    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

Functional Analysis of Music Used in Film

에듀테인먼트 로봇을 위한 소리기반 사용자 감성추정과 성장형 감성 HRI시스템 (Sound-based Emotion Estimation and Growing HRI System for an Edutainment Robot)

  • 김종철;박귀홍
    • 로봇학회논문지
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    • 제5권1호
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    • pp.7-13
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    • 2010
  • This paper presents the sound-based emotion estimation method and the growing HRI (human-robot interaction) system for a Mon-E robot. The method of emotion estimation uses the musical element based on the law of harmony and counterpoint. The emotion is estimated from sound using the information of musical elements which include chord, tempo, volume, harmonic and compass. In this paper, the estimated emotions display the standard 12 emotions including Eckman's 6 emotions (anger, disgust, fear, happiness, sadness, surprise) and the opposite 6 emotions (calmness, love, confidence, unhappiness, gladness, comfortableness) of those. The growing HRI system analyzes sensing information, estimated emotion and service log in an edutainment robot. So, it commands the behavior of the robot. The growing HRI system consists of the emotion client and the emotion server. The emotion client estimates the emotion from sound. This client not only transmits the estimated emotion and sensing information to the emotion server but also delivers response coming from the emotion server to the main program of the robot. The emotion server not only updates the rule table of HRI using information transmitted from the emotion client and but also transmits the response of the HRI to the emotion client. The proposed system was applied to a Mon-E robot and can supply friendly HRI service to users.

연정가사(戀情歌辭)에 나타난 상투성(常套性)의 교육 내용 연구 (A study on the contents for education of conventionality in YEONJEONG GASA)

  • 이주영
    • 고전문학과교육
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    • 제15호
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    • pp.139-161
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    • 2008
  • This study examined the texts of the Late Joseon Dynasty's YEONJEONG GASA, whose authors are unknown, to list the contents of education which can be provided by conventional elements. Most existing discussions on expression education have focused on creativity. However, the perspective creativity based on the concepts of modern individualism and difference believes that creation can be done only by special professionals with inborn abilities and is likely to jeopardize the possibility and need of expression education to reduce the scope of expression education. On the other hand, conventionality has been related to "cliche" and "old-fashioned" and considered the counterpoint of creativity with lacking originality and aesthetical or educational valuelessness. Nevertheless, conventionality is valuable as cultural custom in that it is closely related to the contemporary culture, thoughts, and language. Also, it is the power that creates new text and induces sympathy in receivers. The Late Joseon Dynasty's YEONJEONG GASA by unknown authors include typicality of circumstances, schematism of emotion, and formula in conventionality. The positive aspects of conventionality - familiarity and intimacy - are the basis of sympathy and become the power that encourages the public to participate in creation and enjoyment within the frame of creativity. Ultimately, conventionality of YEONJEONG GASA allows learners to experience the pleasure of expression and has an important meaning for expression education as it provides them with the opportunity to perform expressions to extend sympathy.